So, status update.
- unity 2018 migration, optimizations, fixes. Thanks to our friends in Unity team lately we got a lot of new info on how we can optimize game better for 0.12. Together we discovered several unity based problems that we gonna fix together.
- hideout - base mechanics are done, visuals are done. Crafting and area bonuses in progress.
- new map - mil base. Current status - continuing polishing and optimization, lightning adjusting also.
- stationary weapon mechanics. KORD (actually it's UTES. Almost the same machinegun) is done. Switched to train EXFIL mechanic before switching to AGS grenade launcher.
- weapon builds system - ready as said in last status update
- character customization - first person hands polishing. Everything other is done.
- new content. added and balanced almost everything what we planned in 0.12
- new trader and his quests. Quest polishing. Trader assortment is already done.
- new bosses. Wood's boss is ready. Milbase boss is almost ready.
- 3rd person animations overhaul and optimization - polishing.
- Adding new grass rendering with long (200+) draw distance with better performance than current grass
- Added new explosion effects
- And many many other changes and fixes
- last mentioned BIG thing. Soon you will know.
EVERYTHING is getting covered. Every issue. Keep calm - this patch gonna be epic!
Love, peace.
BSG team