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  1. #61
    En gros, un vaisseau, 5 rôles qui peut être joué par des joueurs (ou des bots mais ce n'est pas fun). C'est un jeu d'exploration "bac à sable". On est à l'intérieur du vaisseau, on peut s'y promener et gérer ce qu'il y à gérer à l'intérieur. on peut explorer des stations ainsi que des planètes. Par contre pour les planètes il ne faut pas s'attendre à partir en vadrouille partout. On évolue dans une zone plus ou moins grande. L'objectif final si j'ai bien pigé c'est de trouvé la colonie perdu (ou bien autre chose selon le vaisseau que tu prends, car un vaisseau peut être affilé à une faction).

    Je ne sais pas si je suis très clair mais j'ose espérer voir des canards mieux expliquer le délire

  2. #62
    J'suis jamais très loin si il faut faire le pitaine incompétent !

  3. #63
    Citation Envoyé par Tamppus Voir le message
    En gros, un vaisseau, 5 rôles qui peut être joué par des joueurs (ou des bots mais ce n'est pas fun). C'est un jeu d'exploration "bac à sable". On est à l'intérieur du vaisseau, on peut s'y promener et gérer ce qu'il y à gérer à l'intérieur. on peut explorer des stations ainsi que des planètes. Par contre pour les planètes il ne faut pas s'attendre à partir en vadrouille partout. On évolue dans une zone plus ou moins grande. L'objectif final si j'ai bien pigé c'est de trouvé la colonie perdu (ou bien autre chose selon le vaisseau que tu prends, car un vaisseau peut être affilé à une faction).

    Je ne sais pas si je suis très clair mais j'ose espérer voir des canards mieux expliquer le délire
    Héhé ok merci pour ta réponse

  4. #64
    Citation Envoyé par Pelop Voir le message
    Héhé ok merci pour ta réponse
    Dans tout les cas je te conseil de le prendre si tu as des gens pour jouer. Y jouer seul ce n'est pas très fun. En plus sous son apparence le jeu est bien plus complexe et complet qu'il n'y parait !

  5. #65
    Aller, une update qui fait du bien, des récompenses d'exploration (skin, uniforme), plus de loot à trouver dans certain endroit, une nouvelle façon de chercher des data pour trouver la colonie perdu (qui n'est pas encore implémenté). Un remanimant léger ou très lourd pour environ 45 planètes. L'exploration va être plus agréable !

    Devlog #82:

    Release Notes (Beta 25):

    Preston, who normally accompanies me when we make devlogs was still pretty busy when it was...


    Beta 25 is out now! This update focuses primarily on improving the planets currently in the game. We did this by adding additional details, more enemy variety, and more rewards for exploring. Some planets only needed a few touch ups while others have been heavily overhauled. Some planets and stations related to missions haven’t been changed yet, but we’ll be making a pass on them soon. Around 45 planets have been worked on for this update.

    Part of the planet pass was adding additional rewards for exploring them, to do this we’ve added a few new pickup types that you can find planetside. We have Fuel - which adds 1 additional fuel capsule to your ship supply. We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience!

    This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasn’t been added yet). The new method involves exploring planets and discovering ancient Sylvassi structures known as “Cyphers”. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. We don’t want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if you’re playing solo. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started!

    This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. Many of the uniforms allow color tweaks to further player customization!

    Additionally, this update contains some changes to how starship turrets operate. They now use a heat-based system similar to how the hand-held weapons work. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. The turrets will cool faster if the engineer is using coolant. We believe this change allows for a bit more agency in the turret seat.

    Additions
    - New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ship’s fuel supply.
    - New Item Pickup Type: Experience - Picking this up will add 1 point to your crew’s experience.
    - New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account.
    - New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account.
    -New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. Faction restrictions have been removed and several new options are available. Some uniforms allow players to modify up to two of the uniform’s colors.
    -New Uniform (Human Male and Female): C.U. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction.
    -New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. Corp.
    -New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist.
    -New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned
    -New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps.
    -New Uniform (Human Male and Female): Civilian Clothes (Variant) - Unlocked after 200 levels earned
    -New Uniform (Human Male and Female): Civilian Clothes with Robot Hand and Foot - Unlocked after 180 levels earned
    -New Uniform (Human Male): Civilian Clothes with Robot Arm - Unlocked after 125 Levels Earned
    -New Uniform (Human Male): Civilian Clothes with Robot Leg - Unlocked after 25 Crew Deaths
    -New Uniform (Human Female): Civilian Clothes with Robot Leg and Arm - Unlocked after earning 220 levels
    -New Uniform (Robot): Body Type 2 - Unlocked after earning 100 levels.
    -New Uniform (Sylvassi) Ancient Sylvassi Suit - Unlocked after completing the Sylvassi Cypher Lab Quest.
    -New Quest Item: Ancient Sylvassi Tablet
    -New Sector: Sylvassi Cypher Lab - Shown on the Starmap, this sector is the central research base in this galaxy for the study of Sylvassi Cyphers and ancient Sylvassi culture.
    -New Steam Achievement: Cypher Master - Gained from completing the Sylvassi Cypher Mission.


    Changes
    -Ship turrets now generate heat when fired and can overheat. This works similarly to how guns work on foot. Using reactor coolant applies to all turrets onboard, causing them to cool down faster depending on the coolant pump speed. Turrets can overall fire faster than before but turret operators will need to consider the heat buildup over time. Turrets operating themselves will manage their heat automatically but won’t fire over 60% heat, limiting their usefulness compared to a manned turret’s damage potential.
    -Some of the turrets found in the game have had their stats adjusted to compensate for the change mentioned above.
    -Planet Pass - Many planets have undergone many changes, from optimizing the levels, adding additional details, new rewards, more enemy variety and more!

    Fixes
    -Fixed a collision issue found inside KOW’Z Retreat
    -Fixed a visual issue found within KOW’Z Retreat
    -Fixed a few texture seam issues found on the Forsaken Flagship and a toxic planet
    -Fixed an exception found in the racing sectors
    -Ships can no longer warp to invisible sectors (sectors that haven’t been unlocked yet)
    -Fixed a bug regarding armor for the Destroyer, armor flaw and shutdown defense
    -Fixed an issue with non-Captain players potentially having a minor performance issue due to the AI priorities system
    -Fixed a syncing issue related to the Sandshark
    -Fixed an issue regarding ship fires not spawning correctly

    Thanks for your time!

    Best,
    The Leafy Games Team

  6. #66
    Petit Up, encore une grosse MAJ, le jeu avance ! Et les fameuses datas ou fragments implémentés !



    Hey everyone!

    Beta 29 is out now! This might be one of the biggest updates we’ve done yet! This update focuses on a few big additions as well as several balance passes and quality of life features.

    Lost Colony Data Fragments have been added to the game. These are required to get to the Lost Colony and can be gained through numerous ways. While the Lost Colony isn’t in the game yet, data fragments are the last feature we needed to add in order to introduce the Lost Colony content in an upcoming update. Many of the fragments grant passive effects to your ship, which we think add a nice bonus to acquiring them.

    Two new places to acquire Lost Colony data fragments are the Auction found on the Spiderbarge in the Burrow, and the Highrollers Station which will contact crews and invite them to play Liar’s Dice at an exclusive station.

    In order to add more variety to space combat, sectors now have a chance of including a “beacon”. These beacons create sector-wide modifiers to ship systems, and can either help or harm your ship. Some of the effects include thrust boosting, damage increases, armor increases and many others. Keep in mind that other ships also have these bonuses, and it’s possible to target and destroy these beacons if necessary (with no rep loss to do so).

    This update also includes some big changes to Crew AI. AI can now charge programs, patrol sectors, and even launch nuclear devices! These effects don’t just apply to your crew, but enemy crews as well. The default AI priorities and behaviors have been greatly improved and updated. A few new additions include the Pibot being able to fly into Long Range Warp Stations, and the Engbot automatically lowering the shields when the Pibot enters a repair depot.

    With the changes to crew AI, this means that enemy ships can launch nukes if they own them and are desperate enough. In order to help you manage this, the Scientist can now see if there is a nuke on board their ship through the sensor screen, and the Weapons Specialist now has a pulse laser affixed to many of the main turrets. This pulse laser can fire rapidly, allowing them to deal pinpoint damage to nukes and missiles.

    We’ve also worked on new sector types including asteroid fields and faction battles. Faction battles are in-progress fights between a small number of ships and/or drones that can be approached in many different ways. Asteroid fields are cluttered with asteroids of various sizes requiring pilots to pay close attention to their surroundings to defeat enemy ships. Asteroids across the galaxy have also been updated with a new sharper look.

    Ship combat has been tweaked to look and feel more impactful with new effects like hull debris flying off the ship and sparks flying on the bridge. Enemy ships are now more capable in ship combat, they are now able to warp out of difficult fights and call for backup with a distress signal. Ships can now also warp-in to provide backup to an enemy during a fight including both drones and powerful crewed ships!



    Additions
    - New Sector: Asteroid Field
    - New Sector: Faction Battle - Neutral / CU
    - New Sector: Faction Battle - CU / Infected
    - New Sector: Faction Battle - Neutral / WD
    - New Sector: Faction Battle - WD / Infected
    - New Beacon: Sniper - Fires at enemy ships from range
    - New Beacon: Warp Disable - Disables activation of warp drives
    - New Beacon: Shield Boosting - Boosts shield recharge rate
    - New Beacon: Power Boosting - Boosts reactor power
    - New Beacon: Boarding Drones - Sends boarding drones to ships with disabled quantum shields
    - New Beacon: Block Comms - Blocks Long Range Comms (no rep loss, no flagged condition for stealing ships)
    - New Beacon: Energy Damage Boost - Boosts damage output of energy based turrets
    - New Beacon: Corruption - Broadcasts the corruption virus
    - New Beacon: Disable Cloak - Prevents and disables cloaking technology from working
    - New Beacon: Program Recharger - Recharges more program slots during manual program charging
    - New Beacon: Fire Spread - Increases the spread and growth of fires aboard ships
    - New Beacon: Overcharge - All ships and beacons will accumulate overcharge when near one another
    - New Beacon: Random Component Effect - Boosts the efficiency of a random ship component per ship
    - New Beacon: Armor Reduction - Reduces effectiveness of armor for all ships
    - New Beacon: Physical Damage Boost - Boosts the damage output of physical turrets
    - New Beacon: Warp Range Booster - Boosts the range of your ship’s warp drive
    - New Fragment: Auction fragment - Grants special deals in general store
    - New Fragment: AOG fragment - Your current ship clears its flagged status each jump
    - New Fragment: CU fragment - +50% max shield integrity, +15% warp range
    - New Fragment: Liar’s Dice fragment - Random bonus each jump (+50 credits, +25% coolant, +1 processed scrap)
    - New Fragment: Fluffy Biscuit Fragment - 2x food supply, 2x credits from sales
    - New Fragment: W.D. Fragment - 15% tracker missile refill each jump
    - New Fragment: Racing Fragment - 30% thrust increase
    - New Fragment: Sector Commander Fragment - 5% hull repair each jump
    - New Fragment: Sylvassi Fragment - 2 additional program slots
    - Faction Battles: New sector types at the frontlines of competing factions
    - Enemy ships have functional distress signals and can receive backup
    - Some enemy ships can now warp out
    - Most mega turrets now have a fast-firing pulse laser
    - New Ship HUD Elements for distress signals, warp drive charging, and ship system damage.
    - Sparks can fly from lights in the ship when taking damage or while at low hull
    - Hull damage can cause some hull bits to fly off into space
    - Ships emit some smoke and sparks occasionally when hull is low
    - Lifeform Scan
    - Radiation Alarm
    - New Processor - Overcharge Processor - Creates overcharge based on incoming energy damage
    - Added more dialog to hailing crewed ships; some options include hints for finding Lost Colony data fragments
    - New UI Element: a colored line appears above the ship info HUD in the upper right corner of the screen, If this line is there, then the ship’s Quantum Shields are online and boarding is prevented.

    AI
    - Crew AI Priority menus have been tweaked. The Top priorities section now includes the current top behaviors from both Main and Class specific priorities, this should hopefully give a better idea about what priorities are currently important to that particular crew AI.
    - New crew AI ability: Manual Program Recharge
    - New crew AI ability: Launch Nuclear Device
    - New pilot AI ability: Use Warp Station
    - New pilot AI ability: Patrol - Fly to random points in the sector
    - New engineer AI ability: Lower Shields
    - New engineer AI ability: Shutdown Ship
    - New engineer AI ability: Eject Reactor Core
    - New engineer AI ability: Overclock
    - New scientist AI ability: Sensor Sweep
    - Scientist AI ability fixed: Search for Ships
    - New AI priority override: Healing item is equipped
    - New AI priority override: Healable crewmate is nearby
    - New AI priority override: Fuel capsules on ship is > X
    - New AI priority override: Unfilled program charges on ship is > X
    - New AI priority override: Current ship has a nuclear device installed
    - New AI priority override: Active Long Range Warp Station in sector
    - New AI priority override: Target ship's combat level > X% of ours
    - New AI priority override: Captain is sitting in the Captain's Chair
    - New AI priority override: Reactor stability is > X%
    - New AI priority override: Ship has been out of warp > X seconds
    - New AI priority override: Ship has been in warp > X seconds
    - New AI priority override: Target ship's warp drive is > X% charged
    - New AI priority override: Target ship's distress signal is active
    - New AI priority override: Nuke path is clear
    - New AI priority override: Ship is inside a repair depot
    - New AI priority override: Captain is onboard a ship
    - New AI priority override: Target ship's hull > X% of ours
    - New AI priority override: Last time doing this priority > X sec ago
    - New AI priority override: Target ship's armor > X% of ours
    - New AI priority override: Target ship's shields > X% of ours
    - New AI priority override: Time since manual program recharge > X sec
    - New AI priority override: Reactor is currently overclocked
    - New AI priority override: Reactor core safety is enabled
    - New AI priority override: Target ship can currently be detected
    - New AI priority override: Quantum shields are online
    - New AI priority override: Overcharge > X%
    - New AI priority override: Reactor core is in meltdown
    - New AI priority override: Ship does have a Reactor equipped
    - New AI priority override: Reactor core was recently ejected
    - Crew AI will stay in place longer when responding to Close To Captain order
    - Scibot is a bit smarter about running programs
    - Engbot is smarter about leaving their station, they will reduce usage and coolant flow so the ship is less likely to overheat or waste coolant while they are away.
    - Engbot can now use the Aux Reactor. A priority of (1) will signify that.
    - Custom Events menu has been improved to be more space efficient (tabs)
    -The Custom Event “Repair Depot Nearby” is now a sector-wide check instead of distance based
    - AI will now generally move slower, and also ramp up speed when starting to move from a standing position


    Changes
    - UI - Tab menu now has a spot to display any currently held Lost Colony data fragments and their descriptions / effects.
    - UI - Tab menu has been tweaked and the crew reputation section has been slightly reworked.
    - Starmap now starts with fewer sectors (around 1700). This helps with the problem of mission sectors being labeled (2001, 2002, etc)
    - General stores now sell higher level ship components based on chaos level
    - WD ships have increased the number of missile slots from 2 to 3.
    - Tweaked galaxying syncing, should be a bit faster.
    - Tweaked galaxy generation, should be a bit faster and show progress percentage.
    - Tweaked the warp-out SFX
    - Overhauled the visuals and level of the Fluffy Biscuit mission planet for “Deliver Biscuits to Restricted CU Site 881”. Should be a better overall experience. Dialog of NPCs also tweaked to accommodate the changes.
    - Fluffy Biscuit mission location for “Deliver Biscuits to Food Reviewer” has been slightly tweaked. Added moving walkways to the long hall.
    - Tweaked the starmap clipping range
    - Removed all sensor types but EM sensors, simplified some screen visuals
    - Ship destruction credits / XP / rep only given if you have have done significant damage
    - Laser-type turrets can shoot down many missiles including nukes and Defender Turret missiles
    - Shield visuals tweaked
    - Players can now leave the Liar’s Dice Gaming table by pressing “R” instead of “ESC”
    - Liar’s Dice Rules have been changed. The number of dice must always increase with each bid, though the face value can change. The first to three points wins.
    - Missiles have lower reload times
    - Lock-on time for missiles has been reduced
    - Damage calculation for missile explosions has been tweaked to be more predictable
    - Missiles deal more damage overall
    - Nukes can also be shot down but may take multiple shots to destroy
    - Auto-aiming turrets and bot AI can now shoot down missiles
    - Changes to how explosion damage is assigned to make it more predictable
    - Crews can no longer shoot down their own missiles
    - Ship shields should no longer block flares
    - Lasers now check for collisions against the hull instead of the shield bubble when shields are down
    - Turret networking updates more frequent
    - Some settings from the Game Settings menu moved to Controls menu
    - Game Settings menu has been cleaned up a bit
    - Overall thruster power usage has been reduced
    - Overall shield power usage has been increased
    - Aux Reactor power amounts have been tweaked
    - Scientist can now scan a ship’s installed programs
    - Increased the variety of processors / programs on enemy crewed ships
    - Tweaked / reduced spread rate of Infected sectors
    - Infected can now take over graveyard, minefield and nebula sectors
    - Optimised internal chaos updates
    - Reduced initial spread rate of every faction. This will likely lead to “blotchier” sections of faction space with the intent of making navigation more interesting
    - Galaxy pathing (course plotting and bounty hunters) is more efficient
    - Nearly all asteroids have been overhauled with new visuals


    Fixes
    - Defender Turret missiles will now track their target properly on clients
    - Fixed SFX issue on missiles that caused them to still be heard after destruction
    - Fixed a missing material on desert terraforming station planet
    - PiBot should be better at collecting scrap
    - Fixed an issue with items incorrectly spawning under the level. This should be fixed, but older saves may still have the issue.
    - Fixed a small railing issue found in the WD hub
    - Fixed a rendering issue for the Character Customization menu
    - Fixed a moon issue on the AOG Secret Hideout Planet
    - Fixed an issue with Programs / Viruses not correctly saving the order in which they were placed in.
    - Fixed an issue that would show screens through walls
    - Fixed a crashing issue found on the Interceptor and the Swordship. If you continue to experience issues try verifying the game files.
    - Fixed a floating mesh issue found in Cornelia Station
    - Fixed a UI issue with the Missions in the TAB menu
    - Fixed a skybox rendering issue
    - Fixed an issue that would occasionally lead to bots dying unexpectedly
    - Fixed an issue with tooltips not always disappearing
    - Fixed an issue with ships sometimes spawning in asteroids
    - Fixed an issue that would occasionally make bots invisible
    - Fixed an issue that prevented certain dialogue options from being selected when a captain’s notification was being displayed

    Thanks for your time and please be safe out there!

    Best,
    The Leafy Games Team

  7. #67

  8. #68
    Owi ! On a été loin la dernière fois en plus ! En tout cas, à lire le patch note. C'est peut être la mise à jour la plus intéressante depuis un petit moment, même si ça n'a toujours pas corriger notre problème de connexion/ désynchronisation

  9. #69
    Pour info, on va tenter de lancer une partie autour de 21H30 si jamais.

    https://discord.gg/Tu3sdcnp

    Je ne sais pas si on sera assez, mais voici le lien du canal Discord ou on joue aussi a Carrier Command 2.

  10. #70
    Perso j'ai jamais eu la team suffisante : (
    STAR CITIZEN Referral code : STAR-2MTK-VTXT
    Doom classic | MODS

  11. #71
    Sur le Discord ou nous nous sommes retrouvés on est quelques-uns à chercher des mates ^^

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