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Affichage des résultats 91 à 120 sur 124
  1. #91
    Ouais c'est LA quête bateau de tous les mmo...
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  2. #92
    Citation Envoyé par Raoulospoko Voir le message
    Après il repop vite. Mais même mort tu peux sûrement chopper de la viande.
    Ça me disait qu'il était déjà dépecé.



  3. #93
    Ah ok trop tard...
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  4. #94

  5. #95
    C'est ouf à quel point c'est blindé de russes... Si vous voulez jouer, ajoutez-moi.



  6. #96
    moile loup a chaque fosi que je passe a coté du camp neutre je vais voir si il est la pourlebuter .... pour emmerder les nouveaux

  7. #97
    C'est malin...
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  8. #98
    Citation Envoyé par Raoulospoko Voir le message
    C'est malin...
    C'est cohérent avec le contenu des posts

  9. #99
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  10. #100
    C'est peut être un russe.



  11. #101
    je ne suis pas russe

  12. #102
    1) Fixed a bug when the report button was not displayed.
    2) Fixed a bug when more than the maximum number of cartridges could fit into gun's mag.
    3) Fixed a bug when the player could get up from the lying position inside the objects.
    4) Fixed the item dupe with backpacks and containers #2.
    5) Fixed a bug when players could accidentally get into a private room.
    6) Fixed some cases when NPCs approached a parked car, and a collision was triggered.
    7) Fixed a bug when you could kill the traders.
    8) Fixed a bug when an invisible bear could attack the player.
    9) Fixed a bug when entering a message in a chat could stop after switching between windows and by pressing any button in the chat a default message was sent.
    10) Fixed a bug when the text entered in the chat was sent when the ESC button was pressed.
    11) Fixed a bug when the volume of music was not loaded from the settings after returning to the main menu.
    12) Fixed a bug when you could use vitamins endlessly in the Bunker and pump a skill.
    13) Fixed a bug when the message "Safe Zone" could stay after a respawn character.
    14) Fixed a bug when the report button moving from screen.

    [Innovations / Changes]
    1) Updated the menu scene.
    2) Improved the shooting system, you won't see the prohibition sign in narrow spaces and aiming at point-blank range any more.
    3) Now it is necessary to cause real damage to other players, NPCs or animals for pumping skills of the weapon branch.
    4) Added display of the shooting mode next to the number of cartridges.
    5) Now, after the death of your character, a tag will be displayed on the map.
    6) The "Developers and partners" window has been added to the game menu.
    7) Added chat channels: Near (within a radius of 50 meters), General, Group, Fraction. To switch the channel, press Tab in the message input mode.
    8) The "Statistics" window has been added to the pause menu.
    9) For the "Single" and "PVE" modes, the timer is removed to exit the game.
    10) Added a car system respawn.
    11) Now, when locking the car the door and the trunk are blocked.
    12) Added a new model of the car - PAZ-672.
    13) Increased the time of NPC respawn.
    14) Added the ability to change from place to place without leaving the car.
    15) Now traders in settlements are available even during an alarm.
    16) Increased the damage from grenades on cars. Now it's two times stronger.
    17) Added the ability to set a tag on the map both locally for the player and group (only the leader can put a tag for the group).
    18) Added a chat command to display a list of all available commands: /commands or /help.
    19) Improved grass lighting at the shader level.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  13. #103
    Et pouf :
    HOT-FIX [18/10/2017]
    Next Day: Survival - SOFF Games
    1) Fixed a bug when some of the names weren't displayed in the "Special Thanks" section.
    2) Fixed a bug when it was impossible to get to the Bunker location.
    3) Fixed a bug when there were no tree colliders in the "Primorye" location.
    4) Surroundings sounds are added to the location of the Bunker.
    5) Fixed a bug when the ability to change from place to place without leaving the car did not work.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  14. #104
    The nearest plans!
    Hello everyone!

    The work on the game's in full swing. As you know, already in the first quarter of 2018 we're planning to leave the early access. To do that, we need to do plenty of work on the bug fixing as well as on the new mechanics/content.

    We actively check all the bug reports that you send to us, and fix them. In the upcoming update, there'll also be a huge bug fix and new content. Location "Primorye" will have its own quest line, that is mostly concerned with military men. Also we're working on the location "Death Swamp", that is most likely be a small DLC with its own quest line, new items, weapons and additional underground location.

    Right now, our basic goals are optimizatiom and bug fixing.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  15. #105
    UPDATE [13/12/2017]
    Next Day: Survival - SOFF Games
    [Corrections]
    1) Fixed the bug when the collision between players and animals didn't work.
    2) Fixed the bug when the process of skills learning wasn't updated after the character’s respawn.
    3) Fixed the bug when weapon skills could be upgraded using traders of the opposite faction.
    4) Fixed the bug when the faction was reset when one restarted the game after completing the quests line "Redemption".
    5) Fixed the bug when small cars could enter through the net (pass the guard?) at the "Berezki" location.
    6) Fixed the bug when some objects could be seen through the grass.
    7) Fixed the bug when there were no shadows on the roads.

    8) Fixed the bug when the quest "Swamp raid" restarted automatically when the game was relaunched.

    9) Fixed the bug when one could push NPC (Storekeeper) out from the storage.

    10) Fixed the bug when the control couldn't be switched on after changing the location in the car.

    11) Fixed the bug when live animation could be played on a dead animal and it could not be killed.
    12) Fixed the bug when invisible animals could attack the player.
    13) Fixed the bug when NPCs didn’t attack passengers in the car. Now, if the player in the car hits the NPC, the passengers get into the list of enemies as well.
    14) Fixed the bug when players could kill passengers of an APC.
    15) Fixed the bug when you could push NPC into buildings or underground.
    16) Fixed the bug when it was impossible to get the "Mad Driver" achievement.

    [Innovations \ Changes]
    1) Added 16 new quests of the "Military" faction on the Primorye location.
    2) The Ragdoll system has been removed due to unpredictable behavior and a performance drop.
    3) Increased the distance of displaying information about the player up to 150 meters.
    4) Added game penalty for brazen bug usage from the trader in "Dyatlovo".
    5) Optimized the system of putting on hats, fixed the bug with double prefab load.
    6) Optimized spawn loot system in containers, fixed the bug with automatic loading of information about objects.
    7) The system of creating additional weapons items (shot effects, etc.) is optimized.
    8) The rendering of game objects is optimized, GPU Instancing is enabled.
    9) Car physics is optimized; synchronization errors are corrected.
    10) The system of synchronization of NPC settlements’ been optimized, synchronization errors have been corrected.
    11) Added new achievements:
    1. "Sniper",
    2. "Modern technologies",
    3. "Heavy artillery",
    4. "Collector",
    5. "Wheeling and Dealing",
    6. "Spiderman".
    12) Added a new mechanics for interacting with objects in inventory:
    1. Now you can change the items dressed on your character without having to remove the ones already dressed, just transfer the desired item to the area of ​​the equipment slots and the item that is already dressed will be placed in the backpack if there is space or it will be laid out next to the character.
    2. Added the ability to put weapons in the desired slot and replace the already equipped ones.
    3. Added the ability to replace backpacks without having to move items to the hand, if you replace the backpack with many slots on a backpack with a smaller amount, then items that do not fit will be laid out next to the character.
    These mechanics work for backpacks, containers and storage.
    13) Updated sounds while crawling.
    14) The algorithm of "Salvation" of cars has been improved, the possibility of getting the car inside buildings is excluded.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  16. #106
    Je confirmes, ce jeux est trés bien déja en l'état actuel.
    Si y'en a parmis vous qui veulent jouer entre français: Cedabe
    Je joue depuis pas trop longtemps mais je me débrouille, level 18 et une vingtaine de fusils d'assault en réserve

  17. #107
    Les jeux video nous mentent,Stalker nous ment et les indé d'Europe de l'est aussi.

    LA VODKA NE SOIGNE PAS DES RADIATIONS, NE SOIGNE PAS TOUT COURT !!!!!!

    Sinon comment les dev auraient-ils pu entendre parler de ses putain de br...



    Et oui....

    Donc au lieu d'utiliser nos sous pour faire un chouette jeu, monsieur nous pond un BR....

    HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAA mais quelle connard....

    En plus il balance le patch a deux heure du mat genre on a rien vu...

    Je vous laisse lire le reste du changelog, pas le courage de le faire...
    Hello! We are glad to announce that today we have released pretty big update that is scheduled to the upcoming release of the game from early access.

    This update is not as big as we planned, some things had to be postponed. However we managed to finish the main update- the new mode "Last Survivor".

    A few words about the new mode: the main thing is to remain the last survivor in the zone, which gradually fills with a toxic fog. During the match you can earn experience, thanks to which the level of your character gradually increases. Players who take 5-1 places receive a reward, game items that can be used in the next matches. The player who took the first place can pick up any five items that he managed to collect in the current match.

    As we’re moving on to the release version, we had to zero out some data on all accounts: storages and money. This is due to the large number of vulnerabilities found (dupes and others during the early access). Earlier we warned about this. Thank you for understanding.
    [Fixes]
    1) Fixed a bug when the character was dealt damage after exiting the swimming stater, if he fell into water before that.
    2) Fixed a bug when the grenades did not sink and stayed on top of the water.
    3) Fixed a bug when the bolt of the weapon was displayed incorrectly when firing.
    4) Fixed a bug when the sound looped after the death of the character.
    5) Fixed a bug when some game objects could hang in the air before the physical interaction was activated.
    6) Fixed a bug when the NPC played an invisible guitar.
    7) Fixed a bug when some NPCs did not join the battle and ignored the players after the respawn.
    8) Fixed collision in sedentary NPCs.
    9) Fixed a bug when NPCs fired at walls and other obstacles.
    10) Fixed a bug when NPCs pushed players that were sitting by the fire.
    11) Fixed a bug when NPCs did not spawn in big settlements.
    12) Fixed collision in the military boxes with tents, in which objects could fall through the tent.
    13) Fixed bugs with quest NPCs in the tasks "Old Church", "Saboteurs", which did not appear or after the murder, which progress did not move on. Dupe on them is also crocked.
    14) Fixed a bug in the quest "Lighthouse Repair", when the marker was present, but the action was unavailable.

    [New]
    1) Added a new mode of the game "The Last Survivor", only one location "Primorye" is available at the moment.
    2) Added leader lists in the form of large billboards that are located in the game world.
    3) Added a new level loading system, now the game world is loaded by small chunks, due to this the amount of used memory is reduced, the world loading and the transition between the locations became several times faster.
    4) Added new weapons: HK G36, HK G36 Camouflage, USAS-12, Galil, RPD.
    5) Added UI list of recipes for crafting. (A button with a "?" in the crafting window).
    6) Notes are now automatically opened for reading if they are selected for the first time.
    7) Added a new sound solution for the quests (beginning / end of the quest).

    [Changes]
    1) Changed the weight of the box with bullets for PM. Now the box weighs 0.4 Kg.
    2) The model and animations of the animal "Hare” are updated.
    3) Now the grenades deal damage to passengers in vehicles.
    4) The spawn loot system in killed NPCs has been updated. The number of items is cut. Dropouts are determined randomly.
    5) Changed the time of respawning of the broken vehicles to 40 min. Drowned vehicles respawn in 20 minutes.
    6) Improved target detection system for NPC.
    7) Removed all messages related to early access.
    8) Now if the player came to a quest settlement already cleared by someone, the message "Settlement has been stripped before you" will be displayed.
    9) Updated the title art when starting the game.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  18. #108
    Ça a tjs été prévu il me semble un mode BR

    Après bon un BR à 13 ou 14 ça peut être sympa

  19. #109

    Ah ça, moins de problèmes c'est sur...
    Bon heureusement qu'il n'abandonne pas le reste.

    Maintenant que tu le dis ça me dis p'tet quelque chose se br je vais vérifier.
    Citation Envoyé par Sapro Voir le message
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  20. #110
    Bon ben si en fait. Quand j'ai testé ont été quatre avec un ping de 300.
    En fait c'est comme pub, t'arrive même en parachute...
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  21. #111
    Qui est comme le mode BR d'Arma 3.



  22. #112
    Ouais mais la t'enlève l'arrivée en parachute et ça devient un bete deathmatch...
    Un peu comme tous les br quoi...
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  23. #113
    D'aucuns diraient que ça s'appelle un Last man standing.



  24. #114
    Ben la c'est no man founding !!!
    Ont etaient que quatre mais je n'ai vu personne...
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  25. #115
    Hello everybody!

    Friends, first of all we want to highlight the issue that occured right after the latest update. From time to time the game crashes with the error "Memory can not be read\write." It arose after the game engine update and it is partly fixed already.We apologize for the long decision, it will soon all work as expected!

    To the good news.Our team is actively working on preparing a large update, which contains new quests, location and a lot of new clothes for the characters. Work on the location is almost done and next week we are preparing some game’s elements for it.

    Well, today we will release a small update, which will bring a number of long-awaited fixes and changes:

    UPDATE: [06/03/2018]
    [Changes]
    1) Updated visual effects (vfx) when hitting different surfaces (metal, wood, stone, water);
    2) Updated effect of flying bullets;
    3) Improved synchronization of sounds and steps’ animation;
    4) Reduced the speed of fog movement in the "Last survivor" mode;
    5) Added a special message in the “Last Survivor” mode that informs about the required number of players and the timer before the automatic start of the match;
    6) The system of damage in the "Last Survivor" mode has been improved. Now the damage from toxic fog depends on the time of the match. At the first narrowing, the fog will cause a small amount of damage, but the closer the end, the more damage and toxicity the player will receive;
    7)The firearm now is not given as a reward in the "Last survivor" mode. Only the winner can take the weapons from the current match and use it in the next one;
    8) Now the reward like items (except firearms) is obtained by all players in the "Last survivor" mode. The higher the place you occupied, the more items you will receive. Minimal reward: 1 item. Maximum: 5 items;
    9) Improved landing of the character in the water, added effects of splashing water;
    10) Improved tree shader. Now the trees and bushes look more bushy and smooth;
    11) Updated shot sounds for: RPD, SVD, AKMS / AKM, AK-12, AK-74, GALIL, USAS-12, RPK, AKN, PP 1901, VSS, AUG, M4A1, AS VAL, XM8 LMG;
    12) Updated effect of the grenade explosion.

    [Fixes]
    1) Fixed a bug when voice communication stopped working;
    2) Fixed a bug when the LOD levels at the doors were closed, whereas when you’re near the door is open;
    3) Fixed a bug when the match in the "Last survivor" mode did not start;
    4) Fixed a bug when was thrown back to the menu after loading the scene in the "Last survivor" mode;
    5) Fixed a bug when the notification of the number of remaining players popped up, even when searching for players in the "Last survivor" mode;
    6) Fixed one of the errors that could cause memory leaks thus the game was crashed;
    7) Fixed a bug when players could fall under the water and move there;
    8) Fixed a bug when you could crawl under the water;
    9) Fixed a bug when duplicate game servers could be displayed;
    10) Fixed bug when NPCs became immortal;
    11) Fixed a bug when NPCs did not react to players during the fight;
    12) Fixed a bug when NPCs were obsessed with recharging weapons;
    13) Fixed a bug when the map window wasn’t opened if you click on the active quest window (if there were no active quests);
    14) Fixed a bug when you could crawl very quickly.

    [Innovations]
    1) Added the ability to sell and buy game items in the "Last survivor" mode (the purchase of firearms is impossible);
    2) Added new crosshairs: "dot", "small cross" and hidden (without crosshair). The choice of the crosshair is made in the settings menu;
    3) Added the sound of a toxic fog when approaching in the "Last survivor" mode.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  26. #116
    Hi all! There's is a little update on the server, aimed at fixing some major bugs and errors.
    Friends, we want to inform you that we are working diligently to correct the problem with the disconnects that some players have experienced and will inform you about all the results shortly.
    We also know about some problems with productivity. Do not worry, as soon as we correct the critical errors we'll start working on the optimization. We already have several solutions for increasing FPS.
    Thanks!

    HOT-FIX [07/05/2018]
    1) Fixed a bug with endless reloading on USA server.
    2) Fixed bug with constant zeroing of brightness and contrast settings on the USA server.
    3) Fixed a bug when the player could be in the safe zone, although he actually left it.
    4) Fixed a bug when you could not climb when in the water.
    5) Fixed a bug when sounds and the effects of water during swimming did not work.
    6) Fixed a bug when the recipe button in the crafting window did not work.
    7) Reduced damage done to cars from the bear maneater.
    8) Fixed a bug when boxes of dead characters could fly.
    9) Fixed a bug when NPCs at the camp of traitors in the Primorye location attacked players with the "Traitor" faction.
    10) Added a safe zone marker to the location of "Dead swamp".
    11) Points of characters' respawn transferred to the forest of the location "Dead swamp".
    12) Fixed a bug when it was possible to shoot down BOSS animals when in a car.
    13) Fixed a bug when NPCs could hang in the air.
    14) Fixed a bug when NPCs could be beaten with a butt through walls.
    15) In the tambour of the scientific base on the location of the Dead swamp a safe zone has been removed, now it begins only behind the second door.
    16) Fixed a bug when splashes when falling into the water did not always work.
    17) Fixed a bug when an empty column could be displayed in the leaderboard.
    18) Fixed a bug when some quest creatures always spawned.
    Citation Envoyé par Sapro Voir le message
    Gourou Raoul ça sonne impec

  27. #117
    J'ai loupé un gros patch...



    UPDATE [04/05/2018]
    [Innovations]
    1) Added a new location "Dead swamp".
    2) Added a new mini-location "Catacombs".
    3) Added safes with various valuable items. To open them you will need special keys that can be found in the game world or bought from the merchants.
    4) Added some new items:
    Clothing:
    1. Armor helmet 'Altyn' in two colors (black and green) with visor and without.
    2. Helmet "Peacemaker".
    3. Uniform of a soldier (camouflage and digital flora).
    4. Militia shirt with a bulletproof vest.
    5. Tactical pants (narrow and wide).
    6. Suit UKB-1 (Reinforced armor-1). Powerful equipment consists of the following elements: Helmet, jacket, pants, gloves, exoskeleton.
    To wear this uniform, you need to collect all the elements and alternately put on the character, the last thing you put on is an exoskeleton.
    To operate the costume, a reactor battery is required, which is installed in an exoskeleton.
    In working order (when all parts of the suit are worn and the battery charge is not less than 5%), the suit provides a lot of advantages: increased damage in close combat, increased protection from external damage, light aiming and so on.
    With a discharged battery, the character management becomes less convenient. You can not run, turns become slow and awkward. Note that in addition to the charge indicator there is an overheating indicator, which depends on the external damage received, after overheating, emergency cooling will work, as a result of which you lose part of the charge and the suit becomes inactive for a while.
    A suit without an exoskeleton equipped has some protective characteristics, but half that of an exoskeleton.
    In the store, this costume cannot be bought, only to be found in parts in the game world.
    Weapon:
    1. Toxic Kalashnikov.
    2. Gauss Gun. The version of the sniper rifle.

    Backpacks:
    1. Hiking Backpack.
    2. Sports backpack (blue and green).

    5) Added a new recipe for crafting: Makeshift Bandage.
    6) Added spawn of bee hive and the ability to get honeycombs.
    7) Added three variants of new goals for the character.
    8) Added two options for new legs for the character.
    9) Added new animal bosses: SABER-TOOTHED RAT, CRESTBACK BEAVER, BEAR MANEATER.
    10) Added new animals: beavers, rats, elk, deer, wild boar, fox.
    11) Added a new type of NPC - Bosses. Powerful NPCs, dressed in the suit UKB-1 (reinforced armor kit).
    12) Added and revised many background sound effects.
    13) Added blood sprays in new variations when hitting a firearm.

    [Changes]
    1) The controller of the camera is improved, bugs are fixed, under which the camera constantly got into walls, roofs and other colliders.
    1) Now for the automatic start of the match in the "Last Survivor" mode, 4 players are required, the match start timer is increased to 5 minutes and is not updated when new players are connected. This means that as soon as 4 players are typed, in 5 minutes the match will begin.
    2) Now when the inventory is closed, it disappears less smoothly, thereby correcting some problems and artifacts upon reopening.
    3) Improved display of pop-up messages, increased speed of appearance and reduced speed of disappearance.
    4) The shooting system of the conventional gauss gun is redesigned: the effects of the shots are updated, the speed of shooting is increased, the ammunition is increased to 30.
    5) Now cough with toxicity appears, if the criticality of poisoning is 25% or higher.
    6) Improved system of rocking weapons when aiming, reduced speed and radius of movement.
    7) The scatter in the RPD is reduced.
    8) Now you can buy only one sniper rifle - SVD, all the others are removed from the store.
    9) Some pistols are removed from the store.

    [AI NPC]
    1) Now NPCs do less damage when hit in the head.
    2) Balance is made in NPC settlements, accuracy of shooting is reduced, NPS with low level of complexity are added.
    3) Increased the damage of cold weapons by NPS by 2 times.
    4) Fixed a bug where NPCs rebounded very quickly.
    5) Fixed a tank that did not show objects in the inventory of the killed NPC.
    6) Added a possibility to hit with a rifle.
    7) The system of spawning settlements has been improved. Fixed errors of incorrect initialization of settlements, as a result of which there could have appeared not clad NPCs or NPS in T-poses.
    8) The sounds of NPC steps are added.

    [Corrections]
    1) Fixed the main situations that caused the error "Memory cannot be read".
    2) Fixed a bug where the animation of opening the door in the reclining position was played.
    3) Fixed bugs, where you could climb into the fireplace, on the railing and the window (a house with a merchant in Dyatlovo).
    4) Fixed a bug where it was impossible to sell weapons added in the last update.
    5) Fixed a bug where crash occurred if you quit the game immediately from the game world.
    6) Fixed a bug where the blood particles were not correctly displayed during bleeding.
    7) Fixed a bug where particles of blood when hit by enemies ceased to be displayed.
    8) Fixed a bug where you could get out of the half-squat in low places.
    9) Fixed a bug where the backpack was missing if it was worn immediately after removing the backpack.
    10) Fixed a bug where the corpses of characters fell through after the unloading of the location sectors.
    11) Fixed a bug in the "Last survivor" mode, in which a parachute flight broke, if the character was sitting in front of him.
    12) Fixed a bug where the battery interface of the flashlight battery did not disappear after the death of the character.
    13) Fixed a duff of objects when dropping a backpack.
    14) Fixed a bug where objects in containers did not spawn.
    15) Fixed a bug where animals did not react to the player next to the bushes.
    16) Fixed a bug where you could shoot during crawling.
    17) Fixed a bug where animals could not move and lost the animation of receiving damage, if they are attacked from several sides.
    18) Fixed a bug where players could shoot through some of the colliders.




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  28. #118
    UPDATE [20/05/2018]
    1) Fixed a bug when after killing the character from the distance, he froze in a static pose.
    2) Fixed a bug when the connection error "Lost connection with the game's server" periodically occurred.
    3) Added adaptive health system for BOSS, now it is possible to cope with the boss alone: the more players fight with the boss, the more loot it will drop out and the more difficult the boss will be.
    4) Fixed a bug when some of the shot effects were not displayed.
    5) Fixed a bug when it was possible to climb into the store of the storekeeper in the location "Dead swamp".
    6) Fixed a bug in which the safe zone disappeared in the main building of the scientific base in the the "Dead swamp" location.
    7) Fixed a bug when parked cars knocked off players.
    8) Fixed a bug when cars were respawned on the roof.
    9) Fixed a bug when the NPC Defender in the bunker was on the roof or in the air.
    10) Fixed a bug when some boots of NPCs were white and without any texture.
    11) We've returned some pistols to the game's store: APS and Rook, M1911 was removed from the store, now you can only find it in the game yourself.
    12) Fixed displaying the icon of the weapon slot in the Machete.
    13) Now the NPCs in the settlement of the scientific base will attack the players for the killings on the territory of the settlement.
    14) In the "Dead swamp" location camps of peace and looters were added; points of spawn and storage were also added.
    15) Fixed a bug when the sound of a shot at the NPC could be played twice.
    16) Improved optimization for some types of dynamic objects, fixed a bug with FPS drop when throwing objects.
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    Gourou Raoul ça sonne impec

  29. #119
    Wow, belles màj, on y go quand mon Raoulinettounet ?

  30. #120
    Ben chez pas...
    Comme d'hab le mic c'est le mercredi et jeudi soir. De temps en temps le vendredi aussi.
    C'est vrai que ça fait un moment que je n'ai pas joué a celui-là.
    Sinon faut attendre la vu fps !!
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