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Voir la version complète : Vector Thrust : la mort vient du ciel (en cell shading, c'est soirée gala)



Koma
20/08/2014, 21h33
http://media.desura.com/images/games/1/17/16019/Cover_small.png

Pour activer le multijoueur :


The Multiplayer mode is currently disabled by default in this alpha build. The good news is, while multiplayer is still in development and you might encounter some desync issues, you CAN play it. So if you are interested in trying it out and want to help its development, here is how:
• Right click on Vector Thrust in the steam client.
• That will open a context window, then go to Properties and in Beta's tab you will find a combo box.
• There select “Beta – multiplayer opt-in ”
• The steam client will update VT and then you can play Multiplayer !

Les mods : http://www.moddb.com/games/vector-thrust


GENERAL
99% of current mods can be found in the ModDB page at http://www.moddb.com/games/vector-thrust . All kinds of mods have already been made for the game during its alpha funding stage by our fans!

It's often good practice to create another folder for your Mods in Vector Thrust's root directory so you can easily file away all the stuff you download in a location easy to get to.

INSTALLING CUSTOM SKINS
Skins are often compiled through .zip files. containing individual Airplane folders. Simply extract the files and merge the Aircraft folders with the ones in Vector Thrust's Objects/Airplane folder.

INSTALLING CUSTOM AIRCRAFT
Aircraft and their content may have unique sound files. Extract the .zip file and place the custom aircraft's self-titled folder into Vector Thrust's Objects/Airplane folder. If the aircraft has customised sound files associated with it you must copy the Media, Audio, or Sounds folder into Vector Thrust's Media folder.

INSTALLING VOICE PACKS
For some reason Voice Packs are not located in VT's Media folders. Instead, they are in the Objects/Voices/Pilots folder. Extract the .zip file and place the file in there.

MODIFYING AIRCRAFT WEAPONS SELECTION
Go to the .ini file in the aircraft which you want to tweak's folder. Scroll down until you find the Special Weapons list, and copy the name of the weapon which you want to equip's name in VT's Objects/Weapons folder. You'll also find details about the amount carried by each aircraft, salvo numbers, etc. which you can also change.

MANUALLY UNLOCKING AIRCRAFT
Go to the .ini file in the aircraft which you want to unlock's folder. Find the line which says StartLocked=true and change 'true' to 'false'.

ADDING CUSTOM MUSIC
If you want to add music in VT, simply convert the file into an .ogg format, replace all spaces with _ and stick it in the media/Musics folder. Then, go into System in the VT root folder and open up the data03 text file. Follow the music format at the bottom of the file to add the new song to Skirmish mode! (Remember to change the PlayList_NumMusics value at the top of that section as well)


I'd like to mention that other miscellaneous mods that aren't mentioned here (sound packs like the one I just uploaded, etc.) should come with their own README with instructions for the user to follow on installation. These are just general tips, and will not work with every mod.

I'd also like to mention that installing a custom skin will not make the aircraft available for the player; you still have to unlock the aircraft to use the skin.





Topic dédié à un jeu de dogfight/aviation ARCADE (les types qui cherchent le topic CloDo et celui de DCS, c'est à côté) en cell shading, développé sur PC via du crowd funding, pour les "nostalgiques d'Ace Combat" (duquel il va jusqu'à reprendre l'UI), et en cell shading car c'est sans doute plus facile comme ça. Et puis vous pourrez presque vous prendre pour un pilote de Macross comme ça.

http://media.desura.com/images/groups/1/8/7935/2012-06-28_00015.jpg

http://media.moddb.com/images/downloads/1/47/46674/VectorThrust_2012-09-16_04-15-20.jpg

http://media.desura.com/images/articles/1/105/104819/auto/1399224983ar_02.png

http://media.desura.com/images/groups/1/8/7935/2012-06-28_00016.jpg

http://cdn.desura.com/videos/groups/1/8/7935/vector-thrust-alpha-v-01900-already-modded-gosh.mp4.jpg


http://www.youtube.com/watch?v=R1wwRBYns5g

Ca aura jamais la gueule d'un Ace Combat moderne, mais le jeu promet d'être full moddable pour alimenter skins d'avions, maps, scénarios, campagnes, et pourquoi pas de nouveaux appareils (il faut avouer que la liste d'origine est étrange et pas super folichonne).

Le jeu est accessible sur Desura et bientôt sur Steam aux backers.

Il devrait, d'ici la rentrée, être dispo également en early access payante sur Steam.

Grosse news du jour qui a donc ouvert ce topic :

Après 2 ans de décalage, Vector Thrust devrait finalement arriver sur Steam : http://www.indiedb.com/games/vector-thrust


Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Slated for release for Q2 this year on Steam, Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:


Engage at your discretion with a variety of game modes
Take part in an scarred and battle-weary world with a series of campaigns
Unlock over 200 aircraft through an simple, yet competitive challenge mode
Pit yourself against advanced tactical AI that responds to the world around it
Clash against titanic aerial fortresses and superweapons
Duel with a myriad of Ace squadrons, each with their own unique combat strategies
Modify your game with easy, simple modding tools and share your creations with others


Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB

The current release version is recommended for:

• Anyone interest in participating in the ongoing development of Vector Thrust.
• If you are looking for a solid gameplay experience. As it has been said before the existing package is already very indicative of the final quality.
• If you want to play with a variety with the aircraft selection, or if you are interested in playing with units that are not the usual standard fare.
• An action flight game that allows you to make our own custom missions, campaigns, units or any other element of the game with ease.
• Anyone that thinks he is an ace and no AI can beat him without resorting to cheats.

This version is not recommended for:

• If you are looking for a complete game. For obvious reasons it is missing some content, story, missions, units and others.
• Bug free version. If you have trouble in dealing with bugs and issues or you become upset if you find unbalanced or not fully working game mechanics.
• Story driven campaigns. At the moment there are two campaigns but none has the story as it only will be added later. But even this, I’m sure some players will make their own story driven campaigns.
• A complete multiplayer experience, at this point the multiplayer is still on development. A solid base net code is being built before adding all the fluff the multiplayer nowadays has.
• Also, this is no simulation; this is an arcade flight game.

Détails sur le jeu :




Quick Action mode
This mode is for anyone interested in quickly jump into action. Every battle is auto generated from the wining conditions to your aircraft.
Also to note that this mode uses only the aircrafts you have currently unlocked, the more you have, the more variety the matches will have.

Arcade mode
(unavailable in the current version)

Campaign
It is the usual game mode as it is expected, it features two campaigns, however at the moment they were built only to feature the gameplay elements, the story pieces and cutscenes will come after.
But, it is not limited to these two, the player can add as much custom campaigns as he likes.

Skirmish mode
If you remember those old strategy games which had similar named game mode you will immediately understand what this mode is about.
This mode if to quickly create dogfights in an arena like mode where you can edit all the battle field conditions.

Multiplayer mode
The current multiplayer is a variation of the Skirmish which it offers the standard Deathmatch and team Deathmatch rules.
This game mode will evolve as development progresses.

Challenge mode
This mode is the most unique of all of them, this mode was made to test your abilities and prove your piloting skills.
The first levels are simple and serve some sort of tutorial, but as you progress the Challenges start to become more complex and demanding.
Also this is the mode where you can unlock new units for Multiplayer and Skirmish.

FEATURES

• Stay engaged from dawn until dusk and beyond with multiple game modes.
• Keep coming back for more with multiple missions via a series of campaigns.
• Unlock over 200 aircraft through a simple yet competitive Challenge Mode.
• Pit yourself against advanced tactical AI that responds to the world around it.
• Clash against titanic aerial fortresses and super-weapons.
• Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
• Modify your game with easy, simple modding tools and share your creations with others.

I should note that to be accurate, while this will be true in just a matter of few weeks, at release it will only include around 165 aircrafts.

But these are not the only features the game has; there are a few other important features that are usually omitted

• A detailed Weapons Flight model, even between weapons with similar role each has his unique characteristics, like acceleration, max speed, homing ability, etc. It is also very noticeable how more modern weapons are highly more effective that the first iterations.
• A detailed Stealth system, the makes the way you are positioned to the enemies critical in determining well hidden you are, some steal aircraft are only hard to detect in the frontal aspect, you must consider this when engaging a target. Also if you happen the weapon bays too soon, you will only make easier for the enemy to spot you.
• A highly advanced AI that adapts to the aircraft and weapons they are using and make you think you are actually facing other human players.
• You can change the battlefield conditions with and extensive Jamming mechanic filed with a variety of different effects.
• and finally it has more than a thousand of achievements to conquer.

La partie qui nous intéresse : ce que proposera la built vendue en E.A. :


THE CURRENT BUILT
A quick overview, this early access release version of Vector Thrust is focused in providing a polished gameplay, highly indicative of the quality of the final product. While incomplete, all the main features gameplay are available and other secondary features will shortly follow.
In the content department, it also offers a large variety of game modes and a quite significant amount of missions and challenges that will keep you entertained for a while.

So if you fear the game is in early alpha, fear not, the game is well developed, especially if are looking for a solid for arcade flight game, if this is what you want, I guarantee this you will have it.

But to be clearer I’ll show what the game has in more detail.

AIRCRAFTS
The current version has over 160 playable aircraft.
This is just for now, because as the updates will start to appear you will notice how this number will rapidly increase, more 100 aircrafts are already guaranteed that will have. I you have read the earlier report you will notice a lot more are already in the development.

Also, for everyone who may not be aware, Vector Thrust organizes aircraft by families, each family will feature multiples variants, starting from the initial concepts to the late life speculative variants.
In this, some families display a more interesting evolution than others, some stay faithful the same overall appearance, while other display radical new looks in each variant.
I want to raise the awareness, that when you hear that it has more than one hundred aircraft, keep in mind that there are a lot of variants.

This is entirely subjective, aviations enthusiasts may love this idea, but if you are only interested in the most well known variants you may feel overwhelmed by this selection.
But don’t fear, the available campaigns have a more reasonable selection. Also, this wide selection has been setup so you experience each variant gradually as you unlock them one by one, and maybe, during this process you may find something interesting to your liking.

Also these are the main families that will be available in the release version:

• A-10
• F-15
• F-16
• F-22
• F-35
• F-104
• F-117
• J-35
• Jaguar
• Lampyridae
• Mirage F-1
• Mig-21
• Mig-29
• Su-25
• Su-27
• Su-47

CAMPAIGNS
Repeating what has been said before in the features, there are two campaigns one with 6 levels and other with 10 levels.
Each will have their own playable selection where you gain money to purchase beter aircraft.
While there is no story, there are dialogs during these missions, but these serve only to create the mood, help with the mission objectives/events and to serve as an example for custom made missions.

Also the missions are relatively short on time; each can be cleared in between 5 to 20 minutes, although this speed is determined how well suited the aircraft and weapons you select for this mission. Don’t expect to enter massive dogfights with an A-10 or you will be sorry.


BATTLE SCENARIOS
At release, this game mode has only one mission that is a fight with a super weapon (Ziz)
This challenge is available right from the start, later this will be changed it will be only unlocked after completing certain requirements, because this mission can be quite hard if you are playing for the first time.
You may have noticed this is an ongoing theme, VT is hard, the AI is challenging, etc.

Well, to be honest, this game was made for veterans of Ace Combat and similar games in mind.
VT can be a difficult game, to ease a little it has added a simpler AI for most of the Campaign missions to allow the player to at least be able to breathe a little. If you feel confident, play either Quick battle or Skirmish, you can think that as a good training for the Multiplayer.
But if you are new to the genre, I have to prepare you, there is no tutorial at the moment, the best suggestion I can give you to start with the game mode below.

Challenges
This mode is a series of challenges that start with simple task and quickly evolve to more demanding missions.
So this is perfect for newcomers.

This is mode is also very important, because it is in this mode that you will be able to unlock aircrafts for all other modes.
In the present version, it features over 50 challenges (around 1/3 of the existing playable aircraft)
This also means that only a few more than 50 can be unlocked normally on this release; however the campaign mode follows a different rule.

MAPS
The current release features 5 different biomes in 38 maps (there is a place holder map in there as well)
The biomes are: desert, mediterranean, arctic, continental and tropical.

Given the context of the world of Vector Thrust, all the maps that have civilizations only feature very small urban areas.
Also, there are no tunnels at the moment; more unique maps will be added later.

MUTATORS
There are also 33 mutators available for skirmish and multiplayer game modes.

For anyone that is not aware mutators are simple modifiers of gameplay, they can be added to a multiplayer match or a mission to completely change the experience.
Multiple mutators can be used at same time to give even crazier results, but obviously some are incompatible, but that I will leave for the player to experiment.



A en croire cette MAJ de la fin du mois + l'apparition d'une page Steam (sans communauté ni fora cependant), le jeu devrait bientôt être propose en early access à tout le monde dans le courant de la rentrée, à moins qu'ils repoussant encore.


After a long streak of delays, the release is finally taking shape with the steam page now online.
To anticipate the actual release, this report will be about what to expect of the game.
This information will be added in both the steam page so it can be available to anyone that is only knows VT by the page store, but also will also be posted to a new thread in the forums and it will be continually updated as the game evolve.

As for the release date, all I can say is play close attention to the coming soon tab in the steam store, it is the best way to guess when the release will come.

To be sure we are not eluding anyone; let’s talk about the incomplete side of the game. Well, it is on early access after all.

• Limited in menu navigation using only the controller/keyboard. Until this has been fixed some menu options can only be access using mouse. So if you plan to play with only the controller, have your mouse close by.
• It is not completely balanced. Every element is being constantly tuned, some spec are already close to final but some loadouts and some secondary elements need to be revised.

(Also as a side note about the AOA, it should have been limited to be used by only by a few aircraft. But after some thought, it will remain the unchanged so everyone can experience how the AOA works depending solely on the performance of the aircrafts.
This will help draw some extra feedback, but it will be rectified a few updates later.)

• As mentioned before, both campaigns are incomplete in narrative, both in story and cutscenes.
• The maps have little to no buildings or decorative geometry, some even use placeholders.
• Countermeasures were disabled for release because they require a additional balance in all the elements before allowing them to be usable.
• Game editor is incomplete, at the moment it has map, mission, and campaign editor, but only the last two are usable.
• Missing online Leader boards, this functionality in only active locally in the client side, online leader boards will be enabled later.
Because of the moment all the missions are subject to change so I think that comes first before enabling online leaderborads, but this system will be activated gradually as the missions and challenges become fully closed.
• Jamming system it is still heavily underused. It will be added more units to make use of this detailed mechanic.
• Challenges may require tweaks.
This applies for all levels, but especially the challenge, they are highly subject to change.
With the upcoming feedback from the players, they will be tuned and tweaked to give the right amount of challenge, to be difficult but also entertaining.

But something to note, in the current versions there are quite a few difficulty spikes, but some may be intended, the main branch will always be easier than obscure variants, but still I'm sure some of them will need some tweaks.
However some of the challenges have been already tweaked to an insane degree, one example is the NF-104A; it is a shame the leaderboards are not active for this challenge yet, because would like to see if anyone can beat my time in that level.
But we have a simple alternative for that, if you achieve ACE rank and you can be sure you are a highly skilled pilot.



http://store.steampowered.com/app/242130

Pour les backers :


Alpha funders, your Steam key for Vector Thrust will be available in your Desura collection. You can find this at desura.com/collection and click the "Keys" link next to Vector Thrust, or through the Desura client -> Blue Desura tab -> Tools -> List Games -> CD Keys.

At the time of this post, Steam keys are not available yet. But once they are, you'll find them there. No info on whether we'll get an email notification or not.

Le multi à la sortie du jeu ne proposera que du deathmatch et du team deathmatch, histoire de nettoyer le netcode tranquillement avant de commencer à rajouter des trucs par dessus.

Catel
21/08/2014, 11h04
Les ouvertures de topic de koma ça a rien à voir avec du tompalmer :p

C'est vrai que même des shoots purement arcade j'ai l'impression que les éditeurs en font de moins en moins, c'est fou :mellow:

Whiskey
21/08/2014, 11h34
Les ouvertures de topic de koma ça a rien à voir avec du tompalmer :p

C'est vrai que même des shoots purement arcade j'ai l'impression que les éditeurs en font de moins en moins, c'est fou :mellow:

C'est comme pour les jeux de voitures, les gens sont jamais content, si un sort arcade, ca crache que c'est pas une simu et à l'inverse si c'est une simu sa crache que c'est trop compliqué.

Sinon pour le jeu, a suivre :)

frostphoenyx
21/08/2014, 11h36
J'ai le jeu depuis l'alpha sur Desura, je l'aime beaucoup et j'ai vraiment hâte de découvrir cette nouvelle version sur Steam.
Il est beaucoup moins arcade que Hawx ou Ace Combat, même si ce n'est clairement pas de la simulation.

frostphoenyx
22/08/2014, 14h02
Le jeu est sorti hier sur Steam en Early Access. Pour les alphas Backers, les clés sont dispos sur Desura.

TKN Jez
22/08/2014, 14h51
Et ton avis sur la dernière version du coup Frost? :)

frostphoenyx
22/08/2014, 15h14
Et ton avis sur la dernière version du coup Frost? :)

Bien mieux que la dernière version de l'alpha. Les challenges pour débloquer des familles d'avions sont sympas. Les campagnes aussi, bien que ça soit très basique sur la forme pour l'instant. Le coeur du jeu est présent, ça me parait pas buggé du tout. Faut juste ajouter du contenu maintenant ;) Mais c'est très propre pour de l'early access.

TKN Jez
22/08/2014, 15h18
Ca m'a tout l'air fortement sympa en tout cas!

Tu joues clavier / souris, manette ou joystick?
Merci du retour :)

frostphoenyx
22/08/2014, 16h09
Ca m'a tout l'air fortement sympa en tout cas!

Tu joues clavier / souris, manette ou joystick?
Merci du retour :)

Clavier. Pour l'instant il semblerait que le support du joystick est problématique. Mais ça ne me pose aucun problème, au contraire ;)

Poussin Joyeux
22/08/2014, 16h19
J'ai lu dans les commentaires sur Steam que ça passait bien au pad 360 aussi.

Koma
22/08/2014, 20h30
J'ai pris le jeu sur GMG pour quelques euros de moins (voucher) mais ils auront les clés que le 25 :(

Ah non ils les ont envoyé, go install :bave:

Trichelieut
24/08/2014, 14h32
Je me le suis pris hier soir et je viens de passer une heure sur le jeu c'était fort sympathique !

Concrètement les sensations de vol sont excellentes, même si le pilotage est un peu "raide" sur certains appareils. Malgré tout ça reste très plaisant et bien moins assisté que la plupart des jeux du type sortis récemment.

Au rang des choses que j'aimerais voir dans le futur, c'est l'exploitation du Cell Shading. Je m'explique. J'en discutais avec un canard tout à l'heure mais le jeu fait un peu penser à Auto Modellista, un jeu de course Cell Shading sorti sur PS2 à l'époque. Rien à redire sur le style des graphismes, Vector Thrust est vraiment cool dans le genre. Par contre les développeurs auraient peut-être tout intérêt à l'utiliser. Par exemple dans AM les quelques effets spéciaux sont typés BD. Ça pourrait être sympa d'avoir quelque chose de très léché dans le genre, comme on a pu voir avec XIII pour les FPS. Le jeu n'a pas vocation à être réaliste du coup ça passerait super bien je pense d'avoir des explosions un peu BD, les "dialogues" des autres pilotes dans des cases de BD ce genre de truc.

En tout cas si vous êtes amateur de jeux d'avions arcade, vous pouvez y aller les yeux fermés, c'est pas cher et pour une EA c'est stable et tout.

CrayonMechant
24/08/2014, 23h16
Ça a l'air vachement cool mais y a il une vue cockpit ?

MetalDestroyer
24/08/2014, 23h19
Semblerait que oui

http://www.indiedb.com/games/vector-thrust/images/molinya

Koma
25/08/2014, 00h16
Only the F-16 does for now, and it's a demonstrator of what the cockpit will look like. Cockpits are a low priority for the Early Access schedule.

---------- Post added at 00h16 ---------- Previous post was at 00h14 ----------


Je me le suis pris hier soir et je viens de passer une heure sur le jeu c'était fort sympathique !

Concrètement les sensations de vol sont excellentes, même si le pilotage est un peu "raide" sur certains appareils. Malgré tout ça reste très plaisant et bien moins assisté que la plupart des jeux du type sortis récemment.

Au rang des choses que j'aimerais voir dans le futur, c'est l'exploitation du Cell Shading. Je m'explique. J'en discutais avec un canard tout à l'heure mais le jeu fait un peu penser à Auto Modellista, un jeu de course Cell Shading sorti sur PS2 à l'époque. Rien à redire sur le style des graphismes, Vector Thrust est vraiment cool dans le genre. Par contre les développeurs auraient peut-être tout intérêt à l'utiliser. Par exemple dans AM les quelques effets spéciaux sont typés BD. Ça pourrait être sympa d'avoir quelque chose de très léché dans le genre, comme on a pu voir avec XIII pour les FPS. Le jeu n'a pas vocation à être réaliste du coup ça passerait super bien je pense d'avoir des explosions un peu BD, les "dialogues" des autres pilotes dans des cases de BD ce genre de truc.

En tout cas si vous êtes amateur de jeux d'avions arcade, vous pouvez y aller les yeux fermés, c'est pas cher et pour une EA c'est stable et tout.
Je sais pas si l'effet comics à la XIII irait au jeu mais ils ont besoin d'équilibrer le truc. Le cell shading fonctionne bien mais les FX (explosions notamment) et les textures au sol (même de loin) sont vraiment dégueu, ça gâche un peu le truc quand tu reprends Ace Combat qui dernièrement a fait un effort sur les décors au sol et les explosions en plein vol.

Trichelieut
25/08/2014, 00h34
Je sais pas si l'effet comics à la XIII irait au jeu mais ils ont besoin d'équilibrer le truc. Le cell shading fonctionne bien mais les FX (explosions notamment) et les textures au sol (même de loin) sont vraiment dégueu, ça gâche un peu le truc quand tu reprends Ace Combat qui dernièrement a fait un effort sur les décors au sol et les explosions en plein vol.

Justement, c'est vrai que les FX sont pas top mais leur donner un aspect BD permettrait de cacher un peu ça (ils ont peut-être pas le budget pour faire de beaux effets spéciaux) tout en restant raccord avec leur DA. Quand c'est bien fait c'est vraiment chouette. Je pense leur soumettre l'idée, on sait jamais.
Pour le sol je dirais que ça doit pas être leur priorité et que ça viendra sûrement avec le temps.

MetalDestroyer
25/08/2014, 01h07
Justement, c'est vrai que les FX sont pas top mais leur donner un aspect BD permettrait de cacher un peu ça (ils ont peut-être pas le budget pour faire de beaux effets spéciaux) tout en restant raccord avec leur DA. Quand c'est bien fait c'est vraiment chouette. Je pense leur soumettre l'idée, on sait jamais.
Pour le sol je dirais que ça doit pas être leur priorité et que ça viendra sûrement avec le temps.

Quand le projet a débuté il y a quelques années, il y avait qu'une seule personne derrière.

Koma
25/10/2014, 19h04
J'ai rejoué un peu, mais le jeu a pas beaucoup évolué. Le netcode est toujours en développement il me semble donc toujours pas de multi je crois.

C'est toujours cool mais j'ai peur d'avoir un Ace Combat light en cell shading. Les sensations de vol sont là mais pas aussi précises et puissantes que dans un AC. Notamment au niveau des turbos et du passage des machs.

Le reste est kif kif de l'UI aux commandes, sauf que le retour aux munitions limitées font qu'au bout de 20 minutes de skirmish on tombe à sec et faut se tuer pour recharger :ninja:

Ca serait bien que le jeu réimplante les approvisionnements via les bases que AC avait tenté.

---------- Post added at 19h04 ---------- Previous post was at 18h59 ----------

Multi désactivé mais dispo !

Ajouté à l'OP avec les mods.

BigBisou
26/10/2014, 17h30
Pas trop joué depuis septembre, le jeu m'avait paru sympa dans le genre "HAWX light" (bah oui, je connais pas trop AC) mais j'ai peur qu'il ait trop le cul entre deux chaises pour vraiment avancer: foultitude de campagnes et challenges solo + la promesse d'un multi solide, ça fait beaucoup pour des devs débutants. Pour l'instant c'est surtout pas mal de bugs de scripts (et de hotfixes pour aller avec), et des missions qui se déroulent parfois dans un mouchoir de poche. Le roster géant n'a l'air d'exister que pour justifier le système d'unlocks qui plombe un peu tout. Le gameplay est pas mauvais, le jeu est pas déplaisant mais en même temps pas très engageant non plus...

Koma
01/02/2015, 18h56
J'ai pas trop retaté du jeu mais y'a un paquet de mods dispos sur ModDB donc quelques beautés issues des Ace Combat :bave:

En tout cas ils MAJ régulièrement, au moins 2 fois par mois :

http://steamcommunity.com/app/242130/announcements

Ils font des correctifs pour les joysticks, ajustent les IA, les specs des avions, les animations, les bugs, les cutscenes, rajoutent des armements, des missions, des voix, de la musique, ...

Je ne sais pas trop quelle direction prend le jeu et s'ils s'en sortent, mais ils ne chôment pas.

Techniquement, ils avaient annoncé 3 à 6 mois d'alpha/beta, ce qui aurait donné une sortie officielle du jeu pour la fin février. Vu leur zèle et qu'on est en 0.9.xxx, on peut imaginer qu'ils tiendront leurs promesses, mais je ne sais pas ce que donne l'état actuel du jeu.

Koma
03/07/2015, 18h59
Le jeu est sorti d'E.A. et est gold, (re)sortie aujourd'hui sur Steam. (http://steamcommunity.com/games/vectorthrust/announcements/detail/79160220731413589)

Interview du CEO pour la sortie : http://www.gamewatcher.com/interviews/vector-thrust-interview/12273

---------- Post added at 18h54 ---------- Previous post was at 18h43 ----------

Bon par contre ils ont l'air d'avoir rushé la sortie pour se débarasser du dév, je suis en train de checker les discussions, mais y'a déjà un commentaire négatif sur l'annonce... La campagne solo a l'air dispo et le jeu débuggé, mais je dois vérifier ça.

---------- Post added at 18h59 ---------- Previous post was at 18h54 ----------


Here is the change log for the release update:


Global:

Increased maximum target detections from 50 to 100 targets
Added sound when releasing flares
Fixed chaff being ineffective again radar guided missiles
Removed the cockpit camera and added a spectator cam
Improved menus, font and UI


Aircraft:

Added F-4E Late
Added F-4F
Added F-4F ICE
Added AXF-14G
Added YF-23 ACTIVE
Updated F-15XX now has removable CFT, the template skin was tweaked accordantly
Fixed CTD in the hangar when running out of memory wile cycling all units


Cutscenes:

Added Ambience sounds for cutscenes
Added new loading system
Added the ability to spawn effects in the Action type cutscene
Added in Novel type cutscene the same communication system as the one used in-game
Added in briefings the same communication system as the one used in-game
Added in debriefings the same communication system as the one used in-game


Challenge mode:

Added the option to quickly retry the challenge if you crashed or are shot down
Added your current best and Target Time in the Hud
Added the ability to quickly move to the next challenge


Modding:

Added the “Editor.log”, a tool that helps modders by reporting missing files or incorrect configurations.
Added the ability to order an unit to escape from combat, with the option to set it also as neutral.
Fixed CTD if the modder assign a missing skin to model
Fixed the issue of aircraft performing aggressing maneuvers regardless of their mission.


Multiplayer

Fixed lag issue when performing high AOA maneuvers.


PS: in the language pack “English” is not to be used, it is just a template and a guide for modders.

And new languages should be saved with UTF-8 encode.A vérifier : http://steamcommunity.com/app/242130/discussions/0/523890681411549900/
http://steamcommunity.com/app/242130/discussions/0/523890681408883445/
http://steamcommunity.com/app/242130/discussions/0/523890681408968046/

Et il manque évidemment plein de trucs : http://steamcommunity.com/app/242130/discussions/0/523890681411157429/

Saito Gray
03/07/2015, 19h38
Le jeu m'intéresse, mais sa sortie rushé m'inquiète un peu.

Niveau mod la communauté est déjà présente ou c'est mort ? Les mods peuvent toucher au gameplay ou c'est juste 2/3 avions en plus ?

Koma
03/07/2015, 20h44
Pour le moment c'est principalement des skins ou des remplacements de modèles, je crois qu'ils voudraient pouvoir proposer des ajouts en plus mais j'ai pas trop suivi. Y'a eu une vague de mods parmi la communauté durant l'alpha, maintenant j'imagine que ça c'est calmé. Il faut voir si la sortie relance le truc et checker la fréquence des sorties récentes sur Moddb. La sortie, je sais pas si c'est un rush ou si les joueurs sont paranos, mais ça débat, y'a encore du gros bug chez certains, des features promis mais pas présentes mais en fait ils ont jamais promis ça (un fanboy qui défend le jeu en jouant sur les mots, donc je sais pas trop qui a raison dans l'histoire), etc... j'attends surtout de voir d'ici quelques semaines si des correctifs tomberont ou des patchs serviront à alimenter le contenu du jeu. En tout cas la campagne solo est apparemment présente, et le multi est en P2P (donc un joueur doit host la partie) J'ai eu une MAJ pour la sortie, mais j'ai revalidé mes fichiers et il a refait un DL car il m'en manquait, au cas où certains lancent le jeu et ont des plantages.

---------- Post added at 19h52 ---------- Previous post was at 19h48 ----------

Ils ont implémenté des succès steam, et du coup j'en ai eu 5 ou 6 qui ont poppé suite à mes testouillages du jeu durant l'alpha. Ou alors ils sont complètement buggés aussi.

---------- Post added at 20h04 ---------- Previous post was at 19h52 ----------

Le cellshading est pas naze mais les effets toujours aussi cheap, ça manque de finition (premier tableau de la campagne, un cratère dans un désert, et... rien, juste de la texture. Il manque les pilotes dans les cockpits, les mitrailleuses font un peu JV oldschol...), c'est encore buggé (j'ai des freezes malgré les 60 FPS avec vsync, le pad Xbox déconne parfois et bouge tout seul dans les menus...)... Autrement c'est un gros copié/collé non officiel d'Ace Combat sur PC, depuis le monde fictif jusqu'aux briefings, au hangar pour choisir/acheter armes et avions...

---------- Post added at 20h37 ---------- Previous post was at 20h04 ----------

Y'a pas mal de truc moddables celà dit, fichiers ini et handling des coucous inclus (http://www.moddb.com/games/vector-thrust/addons/oadf-nuggets-and-phantoms-pack), y'a moyen d'avoir des trucs vraiment intéressant si y'a des fans d'AC intéressés qui jouent sur PC.

---------- Post added at 20h39 ---------- Previous post was at 20h37 ----------

Skins AC :

http://media.moddb.com/images/members/1/327/326471/profile/2015-07-03_00005.jpg http://media.moddb.com/images/members/1/327/326471/profile/2015-07-03_00008.jpg http://media.moddb.com/images/downloads/1/87/86780/2015-07-03_00001.jpg

Le mec joue sans AA là, mais on peut affiner 16x et les contours du cell shading sont plutôt nets à fond. Oui les textures au sol sont vilaines.

---------- Post added at 20h44 ---------- Previous post was at 20h39 ----------

Y'a bien des ajouts d'appareils possibles. (http://www.moddb.com/games/vector-thrust/addons/f-15smtd-skin-pack)

h0verfly
17/07/2015, 09h19
Je viens de tomber sur ce jeu via Humble Bundle en regardant leur catalogue, et même si je préfère la simu, le rythme a l'air sympa.
Quid de l'utilisation de la furtivité? Y'a vraiment moyen de se faire des missions commando?
Hotas obligatoire ou pas? (je viens de déménager, et je ne peux pas réinstaller de support pour mon Hotas actuellement...)

Koma
17/07/2015, 09h59
Pas de hotas obligatoire, c'est arcade. Pour la furtivité, c'est pas de la simu non plus, si il y en a, c'est le jeu qui l'impose ("volez en rase motte", puis à un certain moment, scripts de spawn d'ennemis).

h0verfly
17/07/2015, 13h38
Arf, donc pas d'avantage à voler en f117, c'est dommage ça aurait été sympa.
D'ailleurs à ma connaissance, à part un modèle sur le mod NATO de WOE je ne crois pas qu'il existe de jeu ou simu avec un modèle radar le concernant...
S'il passe en promo je me laisserai peut-être tenter et je te tiendrai au courant.

The Kusabi
09/09/2015, 20h06
Et hop une belle mise à jour :


CHANGE LIST

TWEAKED all aircraft specs
TWEAKED all missile specs

ADDED some new skins for future missions and campaigns

ADDED Weapons bay for F/A-22S5
ADDED Weapons bay for F-22B
ADDED Weapons bay for F-22U
ADDED Weapons bay for F-22UL
ADDED Weapons bay for F-22X
ADDED Weapons bay for FB-22-1

ADDED Cavalier E
ADDED F-5AD
ADDED F-4(FV)H
ADDED F-4Z
ADDED Falcon SX-1
ADDED MiG-31


ADDED FOV controls in options
ADDED multiple difficulties in HT campaign
ADDED Minimum Detection range

ADDED selectable Gameplay styles:
Based on real stats -> the version it was available until now
Full Arcade ->All Missiles behave the same and it the difference between aircrafts is downplayed
Old Style -> the old missile behavior that was available during early access


ADDED in Editor, Pointers can be assigned to units
ADDED in Editor, Pointers now have the option to show the distance

FIXED J-35 Draken missing pilot model
FIXED Errors in the F-22X model and texture
FIXED inverted controls at very high speeds
FIXED CTD when using incorrect bone names for weapons bay
FIXED Updates lo longer overwrite current configurations

h0verfly
10/09/2015, 09h44
Promo à -40% sur Steam, donc je commande ;)
Faudra qu'on s'organise du multi.

BigBisou
19/01/2016, 13h34
v1.1400 (et promo -66%) !
Here is the changelog guys !

• Corrected the misalignment in the "Mission clear" panel
• Tweaked the sound volume in all missiles' sound effects
• Tweaked the sound volume in all Guns' sound effects
• Tweaked the sound volume in all AOA' sound effects
• Fixes the issue of weapons locking to targets without ammo
• Now Bore sight unit selector has the same color as the rest of the UI
• Added keyboard/joystick controls in the game over menu
• Added the ability to set the Attack deplay for ai units
• Fixed white line in the ground textures
• Changed the starting aircraft to F-5A, Mig-21S, J-31F insted of S-210, XF-104A, Mig-21F-13
• Fixed in Action "Spawn unit in random pos", crash at selection unit type
• Fixed in Action "Spawn unit in random pos", not being able to use negative values in position fields
• Added in Action "Spawn unit in random pos", the button to use "Use View Coord"
• Fixed the incompatibility of playing in-game cutscenes while testing the missions in the editor.
• Added the possibility to add visual effects in cutscene
• Added the possibility to add soundeffects in cutscene

____________________________CHALLENGES
• F-104A: Added Dialogs during mission

• F-104D: Added challange name
• F-104D: Tweaked time goals
• F-104D: Changed HUD information

• F-104B: Added challange name
• F-104B: Tweaked time goals

• F-104C: Added challange name

• F-104G: Added challange name
• F-104G: Tweaked time goals

• F-104S: Tweaked available ammo
• F-104S: Tweaked Mission
• F-104S: Added challange name
• F-104S: Tweaked time goals
• F-104S: Added Dialogs during mission

• F-104S ASA: Added challange name
• F-104S ASA: Tweaked time goals

• F-104S ASA M: Added challange name
• F-104S ASA M: Tweaked available ammo
• F-104S ASA M: Tweaked time goals
• F-104S ASA M: Fixed Challenge goal

• F-104G-HA: Tweaked time goals
• F-104G-HA: Tweaked available Weapon

• XF10F: Added challenge name

• XF10F-1: Added challenge name
• XF10F-1: fixed map issues

• Lampyridae: Added challenge name
• Lampyridae: Added Dialogs during mission
• Lampyridae: Tweaked available Weapon
• Lampyridae: Tweaked time goals

• N-156F_E: Added challenge name

• N-156F_L: Added challenge name
• N-156F_L: Added challenge rules text
• N-156F_L: Tweaked time goals

• MiG-28: Added challenge name
• MiG-28: Tweaked time goals
• MiG-28: Tweaked Mission
• MiG-28: Added in-mission Cutscene

• MiG-21SH: Tweaked available ammo

• YA-10A: Added challenge name
• YA-10A: Tweaked time goals

• A-10A: Added challenge name
• A-10A: Tweaked time goals
• A-10A: Tweaked Mission

• F-4D: Added challenge name

• F-4J: Added challenge name

• F-4S: Added challenge name
• F-4S: Tweaked time goals
• F-4S: Tweaked Mission

• G-303E: Added challenge name
• G-303E: Tweaked time goals

• F-14A: Added challenge name

• F-14A+: Added challenge name
• F-14A+: Tweaked time goals

• F-14AM: Added challenge name
• F-14AM: Tweaked time goals

• F-14B: Added challenge name
• F-14B: Tweaked time goals

• F-14D: Added challenge name
• F-14D: Tweaked time goals

• F-14D_QS: Added challenge name
• F-14D_QS: Tweaked time goals
• F-14D_QS: Tweaked Mission

• ATA_Model_21: Added challenge name
• ATA_Model_21: Tweaked time goals

• A-12: Added challenge name
• A-12: Tweaked time goals


• F-15A: Added challenge name
• F-15A: Tweaked time goals

• F-15Streak: Added challenge name
• F-15Streak: Tweaked time goals
• F-15Streak: Tweaked Mission

• F-15B: Added challenge name

• F-15C: Added challenge name


• YF-16/CCV: Tweaked Mission
• YF-16/ccv: Tweaked time goals
• YF-16/ccv: Tweaked challenge rules text


• F-16A_B5: Tweaked time goals

• F-16_FSW: Tweaked point goals
• F-16_FSW: Tweaked challenge rules text
• F-16_FSW: Added challenge name

• MiG-21I_1: Added challenge name
• MiG-21I_1: Tweaked time goals

• MiG-23-01: Added challenge name
• MiG-23-01: Tweaked time goals

• MiG-21Bison: Added challenge name
• MiG-21Bison: Tweaked time goals


• MiG-23S: Added challenge name
• MiG-23S: Tweaked time goals

• MiG-23M: Added challenge name
• MiG-23M: Tweaked time goals

• MiG-23P: Tweaked point goals
• MiG-23P: Tweaked challenge rules text
• MiG-23P: Added challenge name

• MiG-23MLA: Added challenge name
• MiG-23MLA: Tweaked time goals


• MiG-29_e9-12: Tweaked point goals
• MiG-29_e9-12: Tweaked challenge rules text
• MiG-29_e9-12: Added challenge name
• MiG-29_e9-12: Tweaked Mission

• Fixed MiG-29 Family not apearing in challenge mode

• J-35J: Added in-mission Cutscene

____________________________WEAPONS


• Hydra70 M151: Tweaked Speed stats
• Hydra70 M229: Tweaked Speed stats
• S-25-0: Tweaked Speed stats
• S-24B: Tweaked Speed stats
• S-13DF: Tweaked Speed stats
• S-8KOM: Tweaked Speed stats
• Zuni MK-16: Tweaked Speed stats
• Zuni MK-24: Tweaked Speed stats
• Zuni MK-32: Tweaked Speed stats

• AIM-9HAP: Tweaked Reload Time stats
• AIM-9J: Tweaked Reload Time stats
• AIM-9L: Tweaked Reload Time stats
• AIM-9M1: Tweaked Reload Time stats
• AIM-9M8: Tweaked Reload Time stats
• AIM-9N: Tweaked Reload Time stats
• AIM-9P: Tweaked Reload Time stats
• AIM-9PS: Tweaked Reload Time stats
• AIM-9X BlockI: Tweaked Reload Time stats

• RB 24: Tweaked Reload Time stats
• RB 27: Tweaked Reload Time stats

• AAM-3: Tweaked Reload Time stats
• AAM-3: Tweaked Damage stats
• AAM-4: Tweaked Reload Time stats
• AAM-4: Tweaked Damage stats
• AAM-5: Tweaked Reload Time stats
• AAM-5: Tweaked Damage stats
• AAM-5B: Tweaked Reload Time stats
• AAM-5B: Tweaked Damage stats

• AGM-45A: Tweaked Reload Time stats
• AGM-45A: Tweaked Damage stats
• AGM-53A: Tweaked Reload Time stats
• AGM-53A: Tweaked Damage stats

• AGM-65A: Tweaked Reload Time stats
• AGM-65B: Tweaked Mobility stats
• AGM-65B: Tweaked Reload Time stats
• AGM-65D: Tweaked Reload Time stats
• AGM-65E: Tweaked Reload Time stats
• AGM-65F: Tweaked Reload Time stats
• AGM-65G: Tweaked Reload Time stats

• AGM-84: Tweaked Reload Time stats
• AGM-84: Tweaked Damage stats
• AGM-84E: Tweaked Reload Time stats
• AGM-84E: Tweaked Damage stats

• AGM-88: Tweaked Reload Time stats
• AGM-88: Tweaked Damage stats

• AGM-124A: Tweaked Reload Time stats
• AGM-124A: Tweaked Damage stats

• AGM-130A: Tweaked Reload Time stats
• AGM-130A: Tweaked Damage stats
• AGM-130LW: Tweaked Reload Time stats
• AGM-130LW: Tweaked Damage stats

• AGM-137: Tweaked Reload Time stats
• AGM-137: Tweaked Damage stats

• AIM-7A: Tweaked Reload Time stats
• AIM-7A: Tweaked Damage stats
• AIM-7E: Tweaked Reload Time stats
• AIM-7E: Tweaked Damage stats
• AIM-7M: Tweaked Reload Time stats
• AIM-7M: Tweaked Damage stats
• AIM-7R: Tweaked Reload Time stats
• AIM-7R: Tweaked Damage stats

• AIM-26A: Tweaked Reload Time stats
• AIM-26A: Tweaked Damage stats
• AIM-26B: Tweaked Reload Time stats
• AIM-26B: Tweaked Damage stats

• AIM-54A: Tweaked Reload Time stats
• AIM-54A: Tweaked Damage stats
• AIM-54B: Tweaked Reload Time stats
• AIM-54B: Tweaked Damage stats
• AIM-54C: Tweaked Reload Time stats
• AIM-54C: Tweaked Damage stats
• AIM-54C++: Tweaked Reload Time stats
• AIM-54C++: Tweaked Damage stats
• Fakour 90: Tweaked Reload Time stats
• Fakour 90: Tweaked Damage stats

• AIM-82: Tweaked Reload Time stats
• AIM-82: Tweaked Damage stats

• AIM-120A: Tweaked Reload Time stats
• AIM-120B: Tweaked Reload Time stats
• AIM-120C: Tweaked Reload Time stats
• AIM-120C-4: Tweaked Reload Time stats
• AIM-120C-5: Tweaked Reload Time stats
• AIM-120C-6: Tweaked Reload Time stats
• AIM-120C-7: Tweaked Reload Time stats
• AIM-120D: Tweaked Reload Time stats

• PL-ASR: Added weapon
• PL-10A: Added weapon
• PL-10B: Added weapon

• SD-10: Added weapon
• SD-10A: Added weapon
• PL-12: Added weapon
• PL-12A: Added weapon
• PL-12B: Added weapon
• PL-12C: Added weapon

• LS-6-100: Added weapon
• LS-6-50: Added weapon

• AGM-137: Added weapon

____________________________New Maps

• DesertM14: added mew map

____________________________New Aircraft

• 310001: added aircraft
• F-60A: added aircraft
• Mirage F2: added aircraft
• F-14Ex: added aircraft
• CL-1000-53: added aircraft
• Cavalier_C: added aircraft
• YF-22: added aircraft


____________________________Aircraft Skins
• 31001: Added New Skin
• A/F-117X: Added New Skin
• A/F•12: Added Ash Skin
• A-10C: Added Ash Skin
• A-12: Added Ash Skin
• AFTI 244.180: Added Ash Skin
• ATFI_YF-16: Added Ash Skin
• Anjian: Added Ash Skin
• Anjian_Ren: Added Ash Skin
• AST-21: Added Ash Skin
• ATA_Model_21: Added Ash Skin
• AXF-14G: Added New Skin
• BOP: Added Ash Skin
• BOP MK2: Added Ash Skin
• Br121: Added Ash Skin
• Cavalier C: Added Ash Skin
• Cavalier E: Added Ash Skin
• CL-1000-53: Added Ash Skin
• ColdPigeon: Added Ash Skin
• Echo: Added Ash Skin
• F_A-22S5: Added Ash Skin
• F-4D: Added Ash Skin
• F-4E: Added Ash Skin
• F-4E Late: Added Ash Skin
• F-4EJ: Added Ash Skin
• F-4EJ Kai: Added Ash Skin
• F-4F: Added Ash Skin

• F-5A: Added Ash Skin
• F-5AD Kai: Added Ash Skin
• F-5Alpha: Added Ash Skin

• F-7A: Added Ash Skin
• F-7B Kai: Added Ash Skin
• F-7M: Added Ash Skin

• FB-22-1: Added Ash Skin
• F/A-22 Spiral 5: Added Neptune Skin

• Surprise Fighter A: Tweaked existing skins
• Surprise Fighter A: Added Ash Skin
• Surprise Fighter B: Tweaked existing skins
• Surprise Fighter B: Added Ash Skin

• •32A: Tweaked existing skins
• •32A: Added Ash Skin

• •36: Added Ash Skin
• F-36: Added Ash Skin
• F-36C: Added Ash Skin

• MRE: Added Ash Skin

• F-35M: Added Ash Skin

• LA-2000: Added Ash Skin

• P.125 ECR: Added Ash Skin

• 737-100: Added MASON Skin


____________________________Aircraft Loadout, weapons bay & tweaks
• F-16FSW: Tweaked loadout

• Harpy: Added weapons bay

• FB-22-2: Added weapons bay

• FB-22A: Added weapons bay

• FB-22C: Added weapons bay

• FB-22-3: Added weapons bay

• FB-22-4: Added weapons bay

• FB-22-5: Added weapons bay

• F-120C: Added weapons bay
• F-120C: Tweaked loadout

• J-31: Added weapons bay
• J-31: Tweaked loadout

• QAHER F-313: Added weapons bay
• QAHER F-313: Tweaked loadout
• QAHER F-313: Added Pilot model

• TDEFS: Added weapons bay

• F-104CCv: Fixed mobility issues

Weapons Bay:

• Surprise Fighter A: Added weapons bay
• Surprise Fighter B: Added weapons bay

• MRE: Added weapons bay
• MRE: Tweaked loadout

• •32A: Added weapons bay

• F-36C: Added weapons bay
• F-36C: fixed after burner placement
• F-36C: added movement animaton

• YF-23MOD: Changed NickName
• YF-23_ACTIVE: Changed NickName

• F-35A: Added weapons bay
• F-35C: Added weapons bay
• F-35D: Added weapons bay
• F-35E: Added weapons bay
• F-35F: Added weapons bay
• F-35M: Added weapons bay
• F-35U: Added weapons bay
• F-35X: Added weapons bay