Koma
20/08/2014, 21h33
http://media.desura.com/images/games/1/17/16019/Cover_small.png
Pour activer le multijoueur :
The Multiplayer mode is currently disabled by default in this alpha build. The good news is, while multiplayer is still in development and you might encounter some desync issues, you CAN play it. So if you are interested in trying it out and want to help its development, here is how:
• Right click on Vector Thrust in the steam client.
• That will open a context window, then go to Properties and in Beta's tab you will find a combo box.
• There select “Beta – multiplayer opt-in ”
• The steam client will update VT and then you can play Multiplayer !
Les mods : http://www.moddb.com/games/vector-thrust
GENERAL
99% of current mods can be found in the ModDB page at http://www.moddb.com/games/vector-thrust . All kinds of mods have already been made for the game during its alpha funding stage by our fans!
It's often good practice to create another folder for your Mods in Vector Thrust's root directory so you can easily file away all the stuff you download in a location easy to get to.
INSTALLING CUSTOM SKINS
Skins are often compiled through .zip files. containing individual Airplane folders. Simply extract the files and merge the Aircraft folders with the ones in Vector Thrust's Objects/Airplane folder.
INSTALLING CUSTOM AIRCRAFT
Aircraft and their content may have unique sound files. Extract the .zip file and place the custom aircraft's self-titled folder into Vector Thrust's Objects/Airplane folder. If the aircraft has customised sound files associated with it you must copy the Media, Audio, or Sounds folder into Vector Thrust's Media folder.
INSTALLING VOICE PACKS
For some reason Voice Packs are not located in VT's Media folders. Instead, they are in the Objects/Voices/Pilots folder. Extract the .zip file and place the file in there.
MODIFYING AIRCRAFT WEAPONS SELECTION
Go to the .ini file in the aircraft which you want to tweak's folder. Scroll down until you find the Special Weapons list, and copy the name of the weapon which you want to equip's name in VT's Objects/Weapons folder. You'll also find details about the amount carried by each aircraft, salvo numbers, etc. which you can also change.
MANUALLY UNLOCKING AIRCRAFT
Go to the .ini file in the aircraft which you want to unlock's folder. Find the line which says StartLocked=true and change 'true' to 'false'.
ADDING CUSTOM MUSIC
If you want to add music in VT, simply convert the file into an .ogg format, replace all spaces with _ and stick it in the media/Musics folder. Then, go into System in the VT root folder and open up the data03 text file. Follow the music format at the bottom of the file to add the new song to Skirmish mode! (Remember to change the PlayList_NumMusics value at the top of that section as well)
I'd like to mention that other miscellaneous mods that aren't mentioned here (sound packs like the one I just uploaded, etc.) should come with their own README with instructions for the user to follow on installation. These are just general tips, and will not work with every mod.
I'd also like to mention that installing a custom skin will not make the aircraft available for the player; you still have to unlock the aircraft to use the skin.
Topic dédié à un jeu de dogfight/aviation ARCADE (les types qui cherchent le topic CloDo et celui de DCS, c'est à côté) en cell shading, développé sur PC via du crowd funding, pour les "nostalgiques d'Ace Combat" (duquel il va jusqu'à reprendre l'UI), et en cell shading car c'est sans doute plus facile comme ça. Et puis vous pourrez presque vous prendre pour un pilote de Macross comme ça.
http://media.desura.com/images/groups/1/8/7935/2012-06-28_00015.jpg
http://media.moddb.com/images/downloads/1/47/46674/VectorThrust_2012-09-16_04-15-20.jpg
http://media.desura.com/images/articles/1/105/104819/auto/1399224983ar_02.png
http://media.desura.com/images/groups/1/8/7935/2012-06-28_00016.jpg
http://cdn.desura.com/videos/groups/1/8/7935/vector-thrust-alpha-v-01900-already-modded-gosh.mp4.jpg
http://www.youtube.com/watch?v=R1wwRBYns5g
Ca aura jamais la gueule d'un Ace Combat moderne, mais le jeu promet d'être full moddable pour alimenter skins d'avions, maps, scénarios, campagnes, et pourquoi pas de nouveaux appareils (il faut avouer que la liste d'origine est étrange et pas super folichonne).
Le jeu est accessible sur Desura et bientôt sur Steam aux backers.
Il devrait, d'ici la rentrée, être dispo également en early access payante sur Steam.
Grosse news du jour qui a donc ouvert ce topic :
Après 2 ans de décalage, Vector Thrust devrait finalement arriver sur Steam : http://www.indiedb.com/games/vector-thrust
Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.
Slated for release for Q2 this year on Steam, Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.
With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.
With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.
Features:
Engage at your discretion with a variety of game modes
Take part in an scarred and battle-weary world with a series of campaigns
Unlock over 200 aircraft through an simple, yet competitive challenge mode
Pit yourself against advanced tactical AI that responds to the world around it
Clash against titanic aerial fortresses and superweapons
Duel with a myriad of Ace squadrons, each with their own unique combat strategies
Modify your game with easy, simple modding tools and share your creations with others
Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
The current release version is recommended for:
• Anyone interest in participating in the ongoing development of Vector Thrust.
• If you are looking for a solid gameplay experience. As it has been said before the existing package is already very indicative of the final quality.
• If you want to play with a variety with the aircraft selection, or if you are interested in playing with units that are not the usual standard fare.
• An action flight game that allows you to make our own custom missions, campaigns, units or any other element of the game with ease.
• Anyone that thinks he is an ace and no AI can beat him without resorting to cheats.
This version is not recommended for:
• If you are looking for a complete game. For obvious reasons it is missing some content, story, missions, units and others.
• Bug free version. If you have trouble in dealing with bugs and issues or you become upset if you find unbalanced or not fully working game mechanics.
• Story driven campaigns. At the moment there are two campaigns but none has the story as it only will be added later. But even this, I’m sure some players will make their own story driven campaigns.
• A complete multiplayer experience, at this point the multiplayer is still on development. A solid base net code is being built before adding all the fluff the multiplayer nowadays has.
• Also, this is no simulation; this is an arcade flight game.
Détails sur le jeu :
Quick Action mode
This mode is for anyone interested in quickly jump into action. Every battle is auto generated from the wining conditions to your aircraft.
Also to note that this mode uses only the aircrafts you have currently unlocked, the more you have, the more variety the matches will have.
Arcade mode
(unavailable in the current version)
Campaign
It is the usual game mode as it is expected, it features two campaigns, however at the moment they were built only to feature the gameplay elements, the story pieces and cutscenes will come after.
But, it is not limited to these two, the player can add as much custom campaigns as he likes.
Skirmish mode
If you remember those old strategy games which had similar named game mode you will immediately understand what this mode is about.
This mode if to quickly create dogfights in an arena like mode where you can edit all the battle field conditions.
Multiplayer mode
The current multiplayer is a variation of the Skirmish which it offers the standard Deathmatch and team Deathmatch rules.
This game mode will evolve as development progresses.
Challenge mode
This mode is the most unique of all of them, this mode was made to test your abilities and prove your piloting skills.
The first levels are simple and serve some sort of tutorial, but as you progress the Challenges start to become more complex and demanding.
Also this is the mode where you can unlock new units for Multiplayer and Skirmish.
FEATURES
• Stay engaged from dawn until dusk and beyond with multiple game modes.
• Keep coming back for more with multiple missions via a series of campaigns.
• Unlock over 200 aircraft through a simple yet competitive Challenge Mode.
• Pit yourself against advanced tactical AI that responds to the world around it.
• Clash against titanic aerial fortresses and super-weapons.
• Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
• Modify your game with easy, simple modding tools and share your creations with others.
I should note that to be accurate, while this will be true in just a matter of few weeks, at release it will only include around 165 aircrafts.
But these are not the only features the game has; there are a few other important features that are usually omitted
• A detailed Weapons Flight model, even between weapons with similar role each has his unique characteristics, like acceleration, max speed, homing ability, etc. It is also very noticeable how more modern weapons are highly more effective that the first iterations.
• A detailed Stealth system, the makes the way you are positioned to the enemies critical in determining well hidden you are, some steal aircraft are only hard to detect in the frontal aspect, you must consider this when engaging a target. Also if you happen the weapon bays too soon, you will only make easier for the enemy to spot you.
• A highly advanced AI that adapts to the aircraft and weapons they are using and make you think you are actually facing other human players.
• You can change the battlefield conditions with and extensive Jamming mechanic filed with a variety of different effects.
• and finally it has more than a thousand of achievements to conquer.
La partie qui nous intéresse : ce que proposera la built vendue en E.A. :
THE CURRENT BUILT
A quick overview, this early access release version of Vector Thrust is focused in providing a polished gameplay, highly indicative of the quality of the final product. While incomplete, all the main features gameplay are available and other secondary features will shortly follow.
In the content department, it also offers a large variety of game modes and a quite significant amount of missions and challenges that will keep you entertained for a while.
So if you fear the game is in early alpha, fear not, the game is well developed, especially if are looking for a solid for arcade flight game, if this is what you want, I guarantee this you will have it.
But to be clearer I’ll show what the game has in more detail.
AIRCRAFTS
The current version has over 160 playable aircraft.
This is just for now, because as the updates will start to appear you will notice how this number will rapidly increase, more 100 aircrafts are already guaranteed that will have. I you have read the earlier report you will notice a lot more are already in the development.
Also, for everyone who may not be aware, Vector Thrust organizes aircraft by families, each family will feature multiples variants, starting from the initial concepts to the late life speculative variants.
In this, some families display a more interesting evolution than others, some stay faithful the same overall appearance, while other display radical new looks in each variant.
I want to raise the awareness, that when you hear that it has more than one hundred aircraft, keep in mind that there are a lot of variants.
This is entirely subjective, aviations enthusiasts may love this idea, but if you are only interested in the most well known variants you may feel overwhelmed by this selection.
But don’t fear, the available campaigns have a more reasonable selection. Also, this wide selection has been setup so you experience each variant gradually as you unlock them one by one, and maybe, during this process you may find something interesting to your liking.
Also these are the main families that will be available in the release version:
• A-10
• F-15
• F-16
• F-22
• F-35
• F-104
• F-117
• J-35
• Jaguar
• Lampyridae
• Mirage F-1
• Mig-21
• Mig-29
• Su-25
• Su-27
• Su-47
CAMPAIGNS
Repeating what has been said before in the features, there are two campaigns one with 6 levels and other with 10 levels.
Each will have their own playable selection where you gain money to purchase beter aircraft.
While there is no story, there are dialogs during these missions, but these serve only to create the mood, help with the mission objectives/events and to serve as an example for custom made missions.
Also the missions are relatively short on time; each can be cleared in between 5 to 20 minutes, although this speed is determined how well suited the aircraft and weapons you select for this mission. Don’t expect to enter massive dogfights with an A-10 or you will be sorry.
BATTLE SCENARIOS
At release, this game mode has only one mission that is a fight with a super weapon (Ziz)
This challenge is available right from the start, later this will be changed it will be only unlocked after completing certain requirements, because this mission can be quite hard if you are playing for the first time.
You may have noticed this is an ongoing theme, VT is hard, the AI is challenging, etc.
Well, to be honest, this game was made for veterans of Ace Combat and similar games in mind.
VT can be a difficult game, to ease a little it has added a simpler AI for most of the Campaign missions to allow the player to at least be able to breathe a little. If you feel confident, play either Quick battle or Skirmish, you can think that as a good training for the Multiplayer.
But if you are new to the genre, I have to prepare you, there is no tutorial at the moment, the best suggestion I can give you to start with the game mode below.
Challenges
This mode is a series of challenges that start with simple task and quickly evolve to more demanding missions.
So this is perfect for newcomers.
This is mode is also very important, because it is in this mode that you will be able to unlock aircrafts for all other modes.
In the present version, it features over 50 challenges (around 1/3 of the existing playable aircraft)
This also means that only a few more than 50 can be unlocked normally on this release; however the campaign mode follows a different rule.
MAPS
The current release features 5 different biomes in 38 maps (there is a place holder map in there as well)
The biomes are: desert, mediterranean, arctic, continental and tropical.
Given the context of the world of Vector Thrust, all the maps that have civilizations only feature very small urban areas.
Also, there are no tunnels at the moment; more unique maps will be added later.
MUTATORS
There are also 33 mutators available for skirmish and multiplayer game modes.
For anyone that is not aware mutators are simple modifiers of gameplay, they can be added to a multiplayer match or a mission to completely change the experience.
Multiple mutators can be used at same time to give even crazier results, but obviously some are incompatible, but that I will leave for the player to experiment.
A en croire cette MAJ de la fin du mois + l'apparition d'une page Steam (sans communauté ni fora cependant), le jeu devrait bientôt être propose en early access à tout le monde dans le courant de la rentrée, à moins qu'ils repoussant encore.
After a long streak of delays, the release is finally taking shape with the steam page now online.
To anticipate the actual release, this report will be about what to expect of the game.
This information will be added in both the steam page so it can be available to anyone that is only knows VT by the page store, but also will also be posted to a new thread in the forums and it will be continually updated as the game evolve.
As for the release date, all I can say is play close attention to the coming soon tab in the steam store, it is the best way to guess when the release will come.
To be sure we are not eluding anyone; let’s talk about the incomplete side of the game. Well, it is on early access after all.
• Limited in menu navigation using only the controller/keyboard. Until this has been fixed some menu options can only be access using mouse. So if you plan to play with only the controller, have your mouse close by.
• It is not completely balanced. Every element is being constantly tuned, some spec are already close to final but some loadouts and some secondary elements need to be revised.
(Also as a side note about the AOA, it should have been limited to be used by only by a few aircraft. But after some thought, it will remain the unchanged so everyone can experience how the AOA works depending solely on the performance of the aircrafts.
This will help draw some extra feedback, but it will be rectified a few updates later.)
• As mentioned before, both campaigns are incomplete in narrative, both in story and cutscenes.
• The maps have little to no buildings or decorative geometry, some even use placeholders.
• Countermeasures were disabled for release because they require a additional balance in all the elements before allowing them to be usable.
• Game editor is incomplete, at the moment it has map, mission, and campaign editor, but only the last two are usable.
• Missing online Leader boards, this functionality in only active locally in the client side, online leader boards will be enabled later.
Because of the moment all the missions are subject to change so I think that comes first before enabling online leaderborads, but this system will be activated gradually as the missions and challenges become fully closed.
• Jamming system it is still heavily underused. It will be added more units to make use of this detailed mechanic.
• Challenges may require tweaks.
This applies for all levels, but especially the challenge, they are highly subject to change.
With the upcoming feedback from the players, they will be tuned and tweaked to give the right amount of challenge, to be difficult but also entertaining.
But something to note, in the current versions there are quite a few difficulty spikes, but some may be intended, the main branch will always be easier than obscure variants, but still I'm sure some of them will need some tweaks.
However some of the challenges have been already tweaked to an insane degree, one example is the NF-104A; it is a shame the leaderboards are not active for this challenge yet, because would like to see if anyone can beat my time in that level.
But we have a simple alternative for that, if you achieve ACE rank and you can be sure you are a highly skilled pilot.
http://store.steampowered.com/app/242130
Pour les backers :
Alpha funders, your Steam key for Vector Thrust will be available in your Desura collection. You can find this at desura.com/collection and click the "Keys" link next to Vector Thrust, or through the Desura client -> Blue Desura tab -> Tools -> List Games -> CD Keys.
At the time of this post, Steam keys are not available yet. But once they are, you'll find them there. No info on whether we'll get an email notification or not.
Le multi à la sortie du jeu ne proposera que du deathmatch et du team deathmatch, histoire de nettoyer le netcode tranquillement avant de commencer à rajouter des trucs par dessus.
Pour activer le multijoueur :
The Multiplayer mode is currently disabled by default in this alpha build. The good news is, while multiplayer is still in development and you might encounter some desync issues, you CAN play it. So if you are interested in trying it out and want to help its development, here is how:
• Right click on Vector Thrust in the steam client.
• That will open a context window, then go to Properties and in Beta's tab you will find a combo box.
• There select “Beta – multiplayer opt-in ”
• The steam client will update VT and then you can play Multiplayer !
Les mods : http://www.moddb.com/games/vector-thrust
GENERAL
99% of current mods can be found in the ModDB page at http://www.moddb.com/games/vector-thrust . All kinds of mods have already been made for the game during its alpha funding stage by our fans!
It's often good practice to create another folder for your Mods in Vector Thrust's root directory so you can easily file away all the stuff you download in a location easy to get to.
INSTALLING CUSTOM SKINS
Skins are often compiled through .zip files. containing individual Airplane folders. Simply extract the files and merge the Aircraft folders with the ones in Vector Thrust's Objects/Airplane folder.
INSTALLING CUSTOM AIRCRAFT
Aircraft and their content may have unique sound files. Extract the .zip file and place the custom aircraft's self-titled folder into Vector Thrust's Objects/Airplane folder. If the aircraft has customised sound files associated with it you must copy the Media, Audio, or Sounds folder into Vector Thrust's Media folder.
INSTALLING VOICE PACKS
For some reason Voice Packs are not located in VT's Media folders. Instead, they are in the Objects/Voices/Pilots folder. Extract the .zip file and place the file in there.
MODIFYING AIRCRAFT WEAPONS SELECTION
Go to the .ini file in the aircraft which you want to tweak's folder. Scroll down until you find the Special Weapons list, and copy the name of the weapon which you want to equip's name in VT's Objects/Weapons folder. You'll also find details about the amount carried by each aircraft, salvo numbers, etc. which you can also change.
MANUALLY UNLOCKING AIRCRAFT
Go to the .ini file in the aircraft which you want to unlock's folder. Find the line which says StartLocked=true and change 'true' to 'false'.
ADDING CUSTOM MUSIC
If you want to add music in VT, simply convert the file into an .ogg format, replace all spaces with _ and stick it in the media/Musics folder. Then, go into System in the VT root folder and open up the data03 text file. Follow the music format at the bottom of the file to add the new song to Skirmish mode! (Remember to change the PlayList_NumMusics value at the top of that section as well)
I'd like to mention that other miscellaneous mods that aren't mentioned here (sound packs like the one I just uploaded, etc.) should come with their own README with instructions for the user to follow on installation. These are just general tips, and will not work with every mod.
I'd also like to mention that installing a custom skin will not make the aircraft available for the player; you still have to unlock the aircraft to use the skin.
Topic dédié à un jeu de dogfight/aviation ARCADE (les types qui cherchent le topic CloDo et celui de DCS, c'est à côté) en cell shading, développé sur PC via du crowd funding, pour les "nostalgiques d'Ace Combat" (duquel il va jusqu'à reprendre l'UI), et en cell shading car c'est sans doute plus facile comme ça. Et puis vous pourrez presque vous prendre pour un pilote de Macross comme ça.
http://media.desura.com/images/groups/1/8/7935/2012-06-28_00015.jpg
http://media.moddb.com/images/downloads/1/47/46674/VectorThrust_2012-09-16_04-15-20.jpg
http://media.desura.com/images/articles/1/105/104819/auto/1399224983ar_02.png
http://media.desura.com/images/groups/1/8/7935/2012-06-28_00016.jpg
http://cdn.desura.com/videos/groups/1/8/7935/vector-thrust-alpha-v-01900-already-modded-gosh.mp4.jpg
http://www.youtube.com/watch?v=R1wwRBYns5g
Ca aura jamais la gueule d'un Ace Combat moderne, mais le jeu promet d'être full moddable pour alimenter skins d'avions, maps, scénarios, campagnes, et pourquoi pas de nouveaux appareils (il faut avouer que la liste d'origine est étrange et pas super folichonne).
Le jeu est accessible sur Desura et bientôt sur Steam aux backers.
Il devrait, d'ici la rentrée, être dispo également en early access payante sur Steam.
Grosse news du jour qui a donc ouvert ce topic :
Après 2 ans de décalage, Vector Thrust devrait finalement arriver sur Steam : http://www.indiedb.com/games/vector-thrust
Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.
Slated for release for Q2 this year on Steam, Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.
With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.
With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.
Features:
Engage at your discretion with a variety of game modes
Take part in an scarred and battle-weary world with a series of campaigns
Unlock over 200 aircraft through an simple, yet competitive challenge mode
Pit yourself against advanced tactical AI that responds to the world around it
Clash against titanic aerial fortresses and superweapons
Duel with a myriad of Ace squadrons, each with their own unique combat strategies
Modify your game with easy, simple modding tools and share your creations with others
Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
The current release version is recommended for:
• Anyone interest in participating in the ongoing development of Vector Thrust.
• If you are looking for a solid gameplay experience. As it has been said before the existing package is already very indicative of the final quality.
• If you want to play with a variety with the aircraft selection, or if you are interested in playing with units that are not the usual standard fare.
• An action flight game that allows you to make our own custom missions, campaigns, units or any other element of the game with ease.
• Anyone that thinks he is an ace and no AI can beat him without resorting to cheats.
This version is not recommended for:
• If you are looking for a complete game. For obvious reasons it is missing some content, story, missions, units and others.
• Bug free version. If you have trouble in dealing with bugs and issues or you become upset if you find unbalanced or not fully working game mechanics.
• Story driven campaigns. At the moment there are two campaigns but none has the story as it only will be added later. But even this, I’m sure some players will make their own story driven campaigns.
• A complete multiplayer experience, at this point the multiplayer is still on development. A solid base net code is being built before adding all the fluff the multiplayer nowadays has.
• Also, this is no simulation; this is an arcade flight game.
Détails sur le jeu :
Quick Action mode
This mode is for anyone interested in quickly jump into action. Every battle is auto generated from the wining conditions to your aircraft.
Also to note that this mode uses only the aircrafts you have currently unlocked, the more you have, the more variety the matches will have.
Arcade mode
(unavailable in the current version)
Campaign
It is the usual game mode as it is expected, it features two campaigns, however at the moment they were built only to feature the gameplay elements, the story pieces and cutscenes will come after.
But, it is not limited to these two, the player can add as much custom campaigns as he likes.
Skirmish mode
If you remember those old strategy games which had similar named game mode you will immediately understand what this mode is about.
This mode if to quickly create dogfights in an arena like mode where you can edit all the battle field conditions.
Multiplayer mode
The current multiplayer is a variation of the Skirmish which it offers the standard Deathmatch and team Deathmatch rules.
This game mode will evolve as development progresses.
Challenge mode
This mode is the most unique of all of them, this mode was made to test your abilities and prove your piloting skills.
The first levels are simple and serve some sort of tutorial, but as you progress the Challenges start to become more complex and demanding.
Also this is the mode where you can unlock new units for Multiplayer and Skirmish.
FEATURES
• Stay engaged from dawn until dusk and beyond with multiple game modes.
• Keep coming back for more with multiple missions via a series of campaigns.
• Unlock over 200 aircraft through a simple yet competitive Challenge Mode.
• Pit yourself against advanced tactical AI that responds to the world around it.
• Clash against titanic aerial fortresses and super-weapons.
• Duel with a myriad of Ace fighter squadrons, each with their own unique combat strategies.
• Modify your game with easy, simple modding tools and share your creations with others.
I should note that to be accurate, while this will be true in just a matter of few weeks, at release it will only include around 165 aircrafts.
But these are not the only features the game has; there are a few other important features that are usually omitted
• A detailed Weapons Flight model, even between weapons with similar role each has his unique characteristics, like acceleration, max speed, homing ability, etc. It is also very noticeable how more modern weapons are highly more effective that the first iterations.
• A detailed Stealth system, the makes the way you are positioned to the enemies critical in determining well hidden you are, some steal aircraft are only hard to detect in the frontal aspect, you must consider this when engaging a target. Also if you happen the weapon bays too soon, you will only make easier for the enemy to spot you.
• A highly advanced AI that adapts to the aircraft and weapons they are using and make you think you are actually facing other human players.
• You can change the battlefield conditions with and extensive Jamming mechanic filed with a variety of different effects.
• and finally it has more than a thousand of achievements to conquer.
La partie qui nous intéresse : ce que proposera la built vendue en E.A. :
THE CURRENT BUILT
A quick overview, this early access release version of Vector Thrust is focused in providing a polished gameplay, highly indicative of the quality of the final product. While incomplete, all the main features gameplay are available and other secondary features will shortly follow.
In the content department, it also offers a large variety of game modes and a quite significant amount of missions and challenges that will keep you entertained for a while.
So if you fear the game is in early alpha, fear not, the game is well developed, especially if are looking for a solid for arcade flight game, if this is what you want, I guarantee this you will have it.
But to be clearer I’ll show what the game has in more detail.
AIRCRAFTS
The current version has over 160 playable aircraft.
This is just for now, because as the updates will start to appear you will notice how this number will rapidly increase, more 100 aircrafts are already guaranteed that will have. I you have read the earlier report you will notice a lot more are already in the development.
Also, for everyone who may not be aware, Vector Thrust organizes aircraft by families, each family will feature multiples variants, starting from the initial concepts to the late life speculative variants.
In this, some families display a more interesting evolution than others, some stay faithful the same overall appearance, while other display radical new looks in each variant.
I want to raise the awareness, that when you hear that it has more than one hundred aircraft, keep in mind that there are a lot of variants.
This is entirely subjective, aviations enthusiasts may love this idea, but if you are only interested in the most well known variants you may feel overwhelmed by this selection.
But don’t fear, the available campaigns have a more reasonable selection. Also, this wide selection has been setup so you experience each variant gradually as you unlock them one by one, and maybe, during this process you may find something interesting to your liking.
Also these are the main families that will be available in the release version:
• A-10
• F-15
• F-16
• F-22
• F-35
• F-104
• F-117
• J-35
• Jaguar
• Lampyridae
• Mirage F-1
• Mig-21
• Mig-29
• Su-25
• Su-27
• Su-47
CAMPAIGNS
Repeating what has been said before in the features, there are two campaigns one with 6 levels and other with 10 levels.
Each will have their own playable selection where you gain money to purchase beter aircraft.
While there is no story, there are dialogs during these missions, but these serve only to create the mood, help with the mission objectives/events and to serve as an example for custom made missions.
Also the missions are relatively short on time; each can be cleared in between 5 to 20 minutes, although this speed is determined how well suited the aircraft and weapons you select for this mission. Don’t expect to enter massive dogfights with an A-10 or you will be sorry.
BATTLE SCENARIOS
At release, this game mode has only one mission that is a fight with a super weapon (Ziz)
This challenge is available right from the start, later this will be changed it will be only unlocked after completing certain requirements, because this mission can be quite hard if you are playing for the first time.
You may have noticed this is an ongoing theme, VT is hard, the AI is challenging, etc.
Well, to be honest, this game was made for veterans of Ace Combat and similar games in mind.
VT can be a difficult game, to ease a little it has added a simpler AI for most of the Campaign missions to allow the player to at least be able to breathe a little. If you feel confident, play either Quick battle or Skirmish, you can think that as a good training for the Multiplayer.
But if you are new to the genre, I have to prepare you, there is no tutorial at the moment, the best suggestion I can give you to start with the game mode below.
Challenges
This mode is a series of challenges that start with simple task and quickly evolve to more demanding missions.
So this is perfect for newcomers.
This is mode is also very important, because it is in this mode that you will be able to unlock aircrafts for all other modes.
In the present version, it features over 50 challenges (around 1/3 of the existing playable aircraft)
This also means that only a few more than 50 can be unlocked normally on this release; however the campaign mode follows a different rule.
MAPS
The current release features 5 different biomes in 38 maps (there is a place holder map in there as well)
The biomes are: desert, mediterranean, arctic, continental and tropical.
Given the context of the world of Vector Thrust, all the maps that have civilizations only feature very small urban areas.
Also, there are no tunnels at the moment; more unique maps will be added later.
MUTATORS
There are also 33 mutators available for skirmish and multiplayer game modes.
For anyone that is not aware mutators are simple modifiers of gameplay, they can be added to a multiplayer match or a mission to completely change the experience.
Multiple mutators can be used at same time to give even crazier results, but obviously some are incompatible, but that I will leave for the player to experiment.
A en croire cette MAJ de la fin du mois + l'apparition d'une page Steam (sans communauté ni fora cependant), le jeu devrait bientôt être propose en early access à tout le monde dans le courant de la rentrée, à moins qu'ils repoussant encore.
After a long streak of delays, the release is finally taking shape with the steam page now online.
To anticipate the actual release, this report will be about what to expect of the game.
This information will be added in both the steam page so it can be available to anyone that is only knows VT by the page store, but also will also be posted to a new thread in the forums and it will be continually updated as the game evolve.
As for the release date, all I can say is play close attention to the coming soon tab in the steam store, it is the best way to guess when the release will come.
To be sure we are not eluding anyone; let’s talk about the incomplete side of the game. Well, it is on early access after all.
• Limited in menu navigation using only the controller/keyboard. Until this has been fixed some menu options can only be access using mouse. So if you plan to play with only the controller, have your mouse close by.
• It is not completely balanced. Every element is being constantly tuned, some spec are already close to final but some loadouts and some secondary elements need to be revised.
(Also as a side note about the AOA, it should have been limited to be used by only by a few aircraft. But after some thought, it will remain the unchanged so everyone can experience how the AOA works depending solely on the performance of the aircrafts.
This will help draw some extra feedback, but it will be rectified a few updates later.)
• As mentioned before, both campaigns are incomplete in narrative, both in story and cutscenes.
• The maps have little to no buildings or decorative geometry, some even use placeholders.
• Countermeasures were disabled for release because they require a additional balance in all the elements before allowing them to be usable.
• Game editor is incomplete, at the moment it has map, mission, and campaign editor, but only the last two are usable.
• Missing online Leader boards, this functionality in only active locally in the client side, online leader boards will be enabled later.
Because of the moment all the missions are subject to change so I think that comes first before enabling online leaderborads, but this system will be activated gradually as the missions and challenges become fully closed.
• Jamming system it is still heavily underused. It will be added more units to make use of this detailed mechanic.
• Challenges may require tweaks.
This applies for all levels, but especially the challenge, they are highly subject to change.
With the upcoming feedback from the players, they will be tuned and tweaked to give the right amount of challenge, to be difficult but also entertaining.
But something to note, in the current versions there are quite a few difficulty spikes, but some may be intended, the main branch will always be easier than obscure variants, but still I'm sure some of them will need some tweaks.
However some of the challenges have been already tweaked to an insane degree, one example is the NF-104A; it is a shame the leaderboards are not active for this challenge yet, because would like to see if anyone can beat my time in that level.
But we have a simple alternative for that, if you achieve ACE rank and you can be sure you are a highly skilled pilot.
http://store.steampowered.com/app/242130
Pour les backers :
Alpha funders, your Steam key for Vector Thrust will be available in your Desura collection. You can find this at desura.com/collection and click the "Keys" link next to Vector Thrust, or through the Desura client -> Blue Desura tab -> Tools -> List Games -> CD Keys.
At the time of this post, Steam keys are not available yet. But once they are, you'll find them there. No info on whether we'll get an email notification or not.
Le multi à la sortie du jeu ne proposera que du deathmatch et du team deathmatch, histoire de nettoyer le netcode tranquillement avant de commencer à rajouter des trucs par dessus.