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Voir la version complète : [BLC] Des patches, des patches, oui mais des...(1.2.1.1) (15/6/11)



Brouette Quantique
03/09/2010, 10h26
This is mainly a bugfixes and tweaks patch before the DreamHack Tournament. Therefore there are no big Ability reworks and only smaller tweaks, we will look into doing more major changes to Bloodlines and Abilities after DreamHack if we believe it to be necessary.

Grimrog
• The Grimrog is now available in matchmaking and tournament games
• The Grimrog is now available in the Marketplace for 600 Funcom points or 17 000 Blood Coins

General
• Added two new Titles that are given to all players. The titles are "Looking for Clan" and "Looking for Team"
• When viewing a Replay the Play Again button at the end of the Replay now correctly restarts the Replay.
• It is now possible to limit the FPS by changing UpdateFpsLimit and DrawFpsLimit in the BloodlineChampions.ini file.

Marketplace
• New outfits, weapons and emotes added to the shop
• New tournament avatars added
• New tournament weapons added

Replays
• Outdated replays can not be loaded in the new patch, to view old replays you will need to backup your bloodlinechampions.exe. You can also grab the old bloodlinechampions.exe from your Patches folder in your Bloodline Champions folder. Remember that you will not be able to login when you use an old bloodlinechampions.exe to launch the game and you can only view replays locally. When backing up your bloodlinechampions.exe you can rename the file to something else, you don't need to replace your standard bloodlinechampions.exe.
• Fixed a bug causing some players to not receive the 5 Showcase Slots when buying a Replay Pack. All players should now have the correct amount of Showcase Slots.
• Fixed a bug where players could give Replays invalid names and therefore not be able to download/view them.
• Fixed a bug causing local Replays to not get removed from the local Replay list correctly.
• Fixed a bug causing the Replay controls to stop working when hiding the GUI.
• Fixed a bug causing players to start moving when in the intro camera pan when viewing a Replay.
• Fixed a bug causing the spin camera to stay disabled if disabling it while viewing a Replay/Observing a game
• Fixed a bug where players having max number of highlighted Replays couldn't remove any Replay from the highlight list.

General Bugfixes
• Fixed a bug causing certain versions of Fraps to stop working.
• Latency should now be correct for players that have reconnected to a server.
• The player in the first lobby slot should now correctly be the one that selects map in map voting.


Bloodlines & Abilities

General
• Fixed a bug causing certain shields and debuff effects to cause additional damage to a target when stacked with amplify effects on rare occasions.
• Fixed a bug with absorbing and amplifying spells not being correctly displayed in the combat log.

Melee DPS

Spear Master

Harpoon
• Now inflicts Immobilize after being reflected

Javelin
• No longer pulls target after being reflected

Harbinger

Blood Grip
• Fixed a bug causing Blood Grip to not impact after being reflected
• Silence duration down to 0.8s from 1s

Nether Shift
• Now heals the target of Nether Shift instead of the Harbinger when cast on an ally

Nether Strike
• Silence duration down to 1s from 1.5s.

Ravener

Assail
• Slow factor from follow up M1 down to 30% from 50%

Tanks

Glutton

Crushing Strike
• Damage down to 11/12/13 from 12/13/14

Meat and Eat
• No longer inflicts Incapacitate
• Now inflicts Concussion; Incapacitates target for 1.8s, damage breaks this effect, the damage source that breaks the effect is reduced by 50%.

Vanguard

Battle Shout
• Now heals 24 health instead of 14 health + 10% of lost health

Guardian

Sweeping Strike
• Energy gain down to 8 from 9

Disperse
• Fixed a bug causing Disperse to not reset cooldown of Intervene when affected by Disturbance

Chain Heal
• Energy gain down to 5 from 6

Ranged

Seeker

Illusion
• Illusion can no longer be dispelled

Healers

Herald

Lockdown
• Lockdown no longer locks cooldowns during the incapacitating effect

Astronomer

Solar Charge
• Solar Haste factor down to 15% from 33%
• Haste duration down to 2s from 3s
• Solar Charge can no longer be dispelled

Moon Burst
• Projectile collision size down to normal projectile size

Blood Priest

Dark Prayer
• Cast time down to 0.6s from 0.7s
• Healing down to 20 from 22

Grimrog

Curse of Weakness
• Fixed a bug causing this spell to impact at the Grimrogs position if casted near a wall

Healing Ward
• No longer reduces damage taken from the Sudden Death fog

Curses
• Fixed a bug causing Curse effects to be visible outside line of sight



EDITION SUDISTE

Blabla correction de bugs avant la dreamhack, pas de modifications majeures de l'équilibre.

Grimrog
• Disponible en matchmaking et en tournoi.
• Dispo à la boutique pour 600 Funcom points ou 17 000 Blood Coins

General
• Ajout de deux titres pour tous les joueurs: "Looking for Clan" et "Looking for Team"
• Le bouton "Rejouer" à la fin d'un replay relance correctement le replay.
• Il est maintenant possible de limiter les FPS en modifiant UpdateFpsLimit et DrawFpsLimit dans le fichier BloodlineChampions.ini

Marketplace
• Nouveaux bidules à acheter.

Replays
• Les anciens replays ne peuvent plus être lus. Il faut retrouver une vieille version du .exe mais on s'en fout.
• Corrections de bugs diverses (noms invalides, impossibles à supprimer, n'apparaissent pas, etc...)

General Bugfixes
• Corrigé un bug empêchant certaines versions de FRAPS de fonctionner.
• Amélioration de la latence après la reconnexion à un serveur.
• Le premier joueur qui rejoint le lobby choisit la map qui sera jouée (matchmaking je suppose).

Bloodlines & Abilities

General
• Corrigé un bug qui permettait à certains boucliers et certains reflects d'infliger des dégâts supplémentaires lors de certains cas d'amplify. (Si le type qui reflect est sous l'effet d'une shadowbolt, il ne reflectera plus à +20%).
• Correction des amplifications et des absorptions dans le log de combat.
Melee DPS

Spear Master

Harpoon
• inflige Immobilize après avoir été reflect
Javelin
• N'attire plus la cible après avoir été reflect
Harbinger

Blood Grip
• Correction d'un bug qui faisait que le bloodgrip ne touchait après avoir été reflect
• Durée du silence réduite à 0.8s de 1s

Nether Shift
• Soigne maintenant la cible de Nether Shift plutôt que le Harbinger lorsque le sort est lancé sur un allié.

Nether Strike
• Durée du silence réduite à 1s de 1.5s.

Ravener

Assail
• Ralentissement causé par le M1 après le saut réduit à 30% de 50%

Tanks

Glutton

Crushing Strike
• Dégâts diminués à 11/12/13 de 12/13/14

Meat and Eat
• N'inflige plus Incapacitate
• Inflige maintenant Concussion; Incapacitates la cible pour 1.8s, les dégâts brisent cet effet, la source de dégâts qui casse l'effet est réduite de 50%

Vanguard

Battle Shout
• Soigne maintenant 24 points de vie à la place de 14 points de vie + 10% de la vie perdue.

Guardian

Sweeping Strike
• Gain d'énergie diminué à 8 de 9

Disperse
• Corrigé un bug de Disperse qui ne réinitialisait pas le cooldown de Intervene quand affecté par Disturbance

Chain Heal
• Gain d'énergie diminué à 5 de 6

Ranged

Seeker

Illusion
• Illusion ne peut plus être dispell (dissipée)

Healers

Herald

Lockdown
• Lockdown ne bloque plus les cooldowns durant l'effet Incapacitate.

Astronomer

Solar Charge
• Facteur de hâte de Solar Haste réduit à 15% de 33%
• Durée de Haste réduite à 2s de 3s
• Solar Charge ne peut plus être dissipé

Moon Burst
• Taille de collision du projectile réduite à la taille normale du projectile

Blood Priest

Dark Prayer
• Temps d'incantation réduit à 0.6s de 0.7s
• Soin diminué à 20 de 22

Grimrog

Curse of Weakness
• Corrigé un bug qui créait l'impact à l'emplacement du Grimrog si lancé près d'un mur

Healing Ward
• Ne diminue plus les dégâts subis par le brouillard de mort subite.
Curses
• Corrigé un bug qui rendait les effets des Curses visibles hors de champ de vision.

Squaresof
03/09/2010, 14h07
Edition spéciale Sudiste:ninja:

Ravener cheattttttttttttt!!!!!!!!

Earth Shake
• Ne saute plus qu'une foishaha 3,2,1...:haha:
Pour le nerf de MrChapeau je savais que depuis que le kunju se cast plus d'une seconde il était vraiment bon...ha on me dit dans mon oreillette que je suis un blaireau :cigare:.

Brouette Quantique
03/09/2010, 14h52
Oui le nerf du ravener va faire vraiment du bien. Je suis un peu sceptique pour les changements de l'astro par contre. Le truc qui remplace le trou noir semble un peu balèze quand même, combiné avec la nouvelle spectro strike.
L'ingé a bien morflé aussi.

Pour avoir un peu testé, le nouveau Ravener est vachement plus fun à jouer.

Squaresof
24/09/2010, 19h15
Beta Patch 0.8.6.23

General

General Bugfixes
• Stats and score for teams in the team matchmaking menu should now update properly after each game
• Cast animations should now adapt better to the cast duration of an ability when attack speed changes
• A bug causing the camera to not focus the local player when toggling between locked and unlocked camera has been fixed
• Total Wins should now include disbanded teams wins. So you won't lose any wins if you disband a team.

General
• Bots should now work better in the CTA gamemode
• Heals no longer automatically self cast when you are hovering yourself at the start of a cast

Bloodlines and Abilities

General
• Recovery health now functions as a personal stat for each bloodline instead of a % stat depending on maximum health
• Recovery health is now displayed as a stat in the bloodline preview screen

Astronomer

Solar Charge
• Knockback effect slightly reduced
• Inflicts a 1s Blind on nearby enemies on impact

Ravener

Spike Strike
• Damage up to 12/13/14 from 11/12/14

Spike Shield
• Cooldown reduced to 8 seconds from 11
• Damage reduction is reduced to 40% from 50%

Earth Shake
• Area up to 32 from 26
• Time until impact down to 0.7s from 0.8s

Alchemist

Sleep
• Duration down to 3.3s from 3.6s

Barrier
• Absorb down to 46 from 48

Thorn

Earthblast – Removed

Fungal Spores– New Ability
Casts 3 projectiles over 1.2s, each projectile inflicts Fungal Spores, inflicting 3 stacks of Fungal Spores on the same target causes the debuff to explode.

Fungal Spore debuff
Reduces movement speed by 30%, reduces damage and healing done by 15%, Deals 10 damage per stack to the target when the effect ends and heals nearby enemies of the target for 8 health, lasts for 3s.

Inhibitor

Waji
• Casttime down to 0.2s from 0.3s
• Projectile Velocity Increased by ~50%
• Incapacitate duration up to 0.8s from 0.5s
• Projectile is no longer affected by sluggish

Wuju
• Channel duration down to 1.2s from 1.4s
• Incapacitate duration up to 0.8s from 0.5s

Sol Bolt
• Damage dealt from consuming sol stacks down to 6 from 7

Igniter

Fireball
• Damage down to 16 from 17
• Energy gain down to 9 from 10

Ignite
• Damage down to 15 from 18
• Duration down to 7.5s from 9s

Spearmaster

Kunju
• Channel duration down to 1.2s from 1.4s

Whirling Blade
• Changed into a 180 degree frontal cone attack

Whirlwind
• Damage down to 28 per second from 32

Herald

Chrono Sphere
• Allies inside the sphere now absorbs 30% damage

Mantra of Devotion
• Knockback effect slightly increased
• Cooldown down to 10s from 11s

Ranid Assassin

Lunge
• Damage down to 10-18 from 10-24
• Blind duration down to 1-2.5s from 1-3s

Venom Lunge
• The venom effect is now labeled as a debuff

Engineer

Flame Thrower
• Damage per tick down to 6 from 7
• Slow down to 20% from 25%

Shrink Device
• Area down to 30 from 35

Psychopomp

Soul Shield Buff
• Damage reduction down to 20% from 25%

Vanguard

Axe Strike
• Renamed to War Strike
• No longer inflicts Bleed
• No longer cleaves
• Damage up to 13/15/17
• Consumes 1 Rage stack dealing 10 extra damage, slowing enemies by 50% for 0.5s and slightly knocks them back

Blood Axe
• Renamed to War Axe
• Casttime down to 0.4s from 0.5s
• Slow duration down to 2.5s
• Now Dismantles enemy for 2.5s

Leap
• No longer dismantles enemies
• Now Incapacitates enemies for 2s
• Area up to 20 from 18

Reflect
• Moved to ability slot 4
• No longer reduces damage taken
• Fixed a bug causing this ability to not stun for the set 2.2s when struck by a melee attack

Taunt
• Now grants 1 stack of Rage on successful hit
• Blood Rage buff renamed to Blood Fury
• Blood Fury healing up to 40% from 33%

Shield Slam – Removed

Van’s Guard – New ability (slot6)
Guards a target ally or self, redirecting all damage from attacks to the Vanguard, redirected damage is reduced by 50%, negative effects that hits a guarded target gets a 50% duration reduction. Guarding an attack grants 1 stack of Rage


Experimental Content
• The use dev content option is now again available for testing experimental content

Health Pools - Experimental Content
• Health pools increased by 25%
• Recovery health limit lowered by ~10 recovery health per bloodline

Energy Runes - Experimental Content
• Energy runes recovering 30 energy now spawns in the center of every arena map every 40s

EX-System V2 (Energize) - Experimental Content
The EX system gives players the chance to boost the effect of certain abilties using energy. Ex abilities can be used by the default hotkeys 1 and 2, or by using a modifier default bound to control. Not all bloodlines have EX abilities due to the system beeing in test phase.

Most bloodlines currently have 2 EX abilities

Bloodlines with 1 EX ability:
• Vanguard
• Engineer

Bloodlines with 0 EX abilities:
• Nomad
• Inhibitor
• Astronomer

Changes from EX V1:
• Both EX abilities now costs 40 energy changed from 40/65
• EX abilities are not bound to be offensive or defensive
• EX abilities share the same cooldown as the EX'ed ability
• EX abilities no longer resets cooldown
• Spellblocks no longer triggers the EX effect
• Couple of bugs fixed with casting/activating EX abilities

Traduction Toone :emo: !

Brouette Quantique
24/09/2010, 19h20
Genre tu l'as posté plus vite que moi.
Bon, je lis ça et si j'ai pas trop la flemme je traduis.

n0ra
24/09/2010, 19h22
Sympa les modifs faites à Vanguard, j'aime bien.

Brouette Quantique
24/09/2010, 19h29
Bon, premier jet pour Square :ninja:

Schmurf
24/09/2010, 22h30
Dans "l'édition spéciale Squaresof tu dis que le ravener est UP et la vous dites qu'il est nerf, faudrait savoir. :rolleyes:

Echec Critique
24/09/2010, 23h27
Il a été up. J'vois pas de nerf du Thorn là, j'ai dû mal lire... :ninja:

Ravener

Spike Strike
• Damage up to 12/13/14 from 11/12/14

- Les dommages augmentent de 11/12/24 à 12/13/14

Spike Shield
• Cooldown reduced to 8 seconds from 11
• Damage reduction is reduced to 40% from 50%

- Cooldown réduit de 11 secondes à 8 secondes
- (Unique nerf) Réduction des dommages amenée à 40% au lieu de 50%

Earth Shake
• Area up to 32 from 26
• Time until impact down to 0.7s from 0.8s

- Zone d'effet augmenté à 32 au lieu de 26
- Temps avant impact réduit à 0,7s depuis 0,8s

Brouette Quantique
25/09/2010, 01h25
Ce qu'on a dit plus haut sur le nerf du Ravener concernait le patch précédant.

Brouette Quantique
25/09/2010, 18h27
Traduction faite

Squaresof
25/09/2010, 18h57
WTF les EX a la Street Fighter :O .
pff le nerf de Spear quoi maintenant 180°....:|

Brouette Quantique
25/09/2010, 22h02
WTF les EX a la Street Fighter :O .
pff le nerf de Spear quoi maintenant 180°....:|

Ils avaient déjà parlé de ça, mais j'avais pas eu l'occasion de tester. Ca peut rajouter un peu de subtilité à l'affaire, faudrait essayer.

Et ouais, plus de stun ranid lalilol.

Brouette Quantique
08/11/2010, 17h52
Mis à jour.

kikifumducu
09/11/2010, 18h32
Je viens de remarquer le titre du Topic, just Wow :o

Brouette Quantique
09/11/2010, 18h38
:cigare:

Brouette Quantique
16/03/2011, 20h04
Mise à jour avec le "petit" patch 1.1.

Brouette Quantique
18/06/2011, 14h09
Update à la bourre avec le 1.2.1.1

Nerfs bienvenus du glutton, du ravener et de l'astro. Nerf aussi du silence du harbinger.
Contrairement à Riot, ils font pas leurs nerfs à la truelle, c'est sympa à voir.

Par contre pas de up du SANCTUAIRE LOL, Protogonos va être déçu :ninja:

Edit: et maintenant en français!