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Voir la version complète : Patch bêta Operation Arrowhead



Voodoonice
02/07/2010, 14h27
ARMA2_OA_Build_71900 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_71900.zip)



[71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
[71882] Fixed: Disabled debugging message "Added texture headers from file"
[71527] Fixed: C130 was crashing on takeoff.
(added all changes from last Arma2 beta patch)

Ornithorix
02/07/2010, 15h33
Cette beta permet de jouer sans cd?

Voodoonice
02/07/2010, 16h24
Aucune idée :ninja:

Slayertom
02/07/2010, 16h51
Cette beta permet de jouer sans cd?

Tu peu jouer sans dvd en activant ton jeu en ligne plutôt qu'avec le dvd. Merko l'a fait sur sa version et ça a marché.

Sinon plutôt une bonne chose le patch beta même si pour l'instant j'ai pas eu trop de soucis avec le jeu.
Ca fait toujours plaisir de voir BIS toujours aussi actif sur ses jeux eux qui voulaient abandonner le marché des jeux vidéo publique apres arma 2.

Choum
03/07/2010, 09h31
Ce patch intègre surtout le nouveau recul.

Le_CuLtO
03/07/2010, 11h01
Ce patch intègre surtout le nouveau recul.

Merci de l'info, je l'avais pas téléchargé car le changelog m'intéressait pas, mais là c'est tout autre.

Caca Président
03/07/2010, 11h27
Je le trouve un poil exagéré le recul ça fait embardée de cheval sur certaine armes.

Voodoonice
08/07/2010, 15h06
ARMA2_OA_Build_71952 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_71952.zip)

[71910] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
[71881] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240) Fixed: Fog and sky colors did not match when dark. Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051) Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374) Fixed: Improved game stability with a small page file. Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
[71843] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Voodoonice
12/07/2010, 11h35
ARMA2_OA_Build_72018 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72018.zip)



[71976] Fixed: AI vision is now effected by light sources

Sharp'
12/07/2010, 11h43
ARMA2_OA_Build_72018 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72018.zip)



[71976] Fixed: AI vision is now effected by light sources

C'est cool ça. Donc maintenant ils réagissent aux lampes torches et aux lasers quand ils ont des JVN, c'est ça ?

Voodoonice
12/07/2010, 11h54
J'ai pas encore essayé mais je pense oui :ninja:

Le_CuLtO
12/07/2010, 12h16
voilà un patch qu'il est bien, les ia verront peut-être clair quand c'est la pleine lune maintenant !

tim987
12/07/2010, 12h32
Ah je l'attendais celui là ! Non, mais c'est vrai quoi. J'avais peur que les IA soient incommodées pour me headshot de nuit à 800 mètres avec une Ak47. :ninja:

Gonza
12/07/2010, 13h25
ARMA2_OA_Build_72018 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72018.zip)

[71976] Fixed: AI vision is now effected by light sources


je pige pas comment ca peut marcher sans mettre le server en Beta
c'est le server qui gere les IA

en tous cas ca tombe pile poil avec ma mission clear air way ou j'ai ajouté des shearchlight un peu partout

ETBSmorgan
12/07/2010, 13h37
Bah tu fais comme nous tu met le serveur en béta.

Voodoonice
15/07/2010, 16h37
ARMA2_OA_Build_72107
(ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72107.zip)
[72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[72100] Fixed: Unit in vehicle could not open gear in map.
[72094] Fixed: client freezes when accessing ammobox
[72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
[72035] Fixed: EEIncomingMissile event parameter
[71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
[71976] Fixed: AI vision was not affected by light sources.
[71932] Fixed: birds(seagull) hear inside vehicles

Ornithorix
15/07/2010, 21h48
En tout cas, je confirme qu'avec la beta on peut jouer sans cd:)

Voodoonice
20/07/2010, 22h47
ARMA2_OA_Build_72197 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72197.zip)


[/URL]
[72189] Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
[72188] Fixed: crew getting killed in vehicles driving from hill/slope
[72163] Fixed: Audio unsupported sample frequency error
[72132] Fixed: IRStrobe (http://dev-heaven.net/issues/11852 (http://www.google.fr/reader/view/feed/http%3A%2F%2Fwww.506th-pir.org%2Fscripts%2Fa2betafeed%2Ffeed.xml))
[72094] Fixed: client freezes when accessing ammobox ([url]http://dev-heaven.net/issues/11577)
[72074] Fixed: Dead player bodies disappeared after respawn.
[72031] New: Added scripting function disableTIEquipment.
[71932] Fixed: Birds were heard inside of a closed vehicle.

dunadan
20/07/2010, 23h08
[71932] Fixed: Birds were heard inside of a closed vehicle.

Pfiou voilà un bug qui aura bien demandé 9 ans pour être corrigé :O :o

Voodoonice
20/07/2010, 23h10
Peut être qu'il y avait des choses plus importantes à régler avant :avocatdudiable: :p

Voodoonice
26/07/2010, 20h44
ARMA2_OA_Build_72291 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72291.zip)

[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer

eldenne
27/07/2010, 12h05
Whaoo ! Je n'avais pas vu qu'il y avait déjà un patch bêta pour OA. Une fois installé, j'ai gagné quelques fps. Mine de rien, le jeu deviens aussi fluide que sur A2.

rackboy
03/08/2010, 16h48
Euh une fois installé le patch béta, on doit faire une manip pour lancer Arma 2 en patch béta ou pas?

Voodoonice
03/08/2010, 19h21
Euh une fois installé le patch béta, on doit faire une manip pour lancer Arma 2 en patch béta ou pas?
Oui ;)

-mod=Expansion\beta;Expansion\beta\Expansion;@mod1; ........ARMA2_OA_Build_72418 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72418.zip)



[72417] New: Aircraft now auto-trims at high speed to prevent climbing.
[72407] Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
[72375] Fixed: Transport waited for dead unit to get out.
[72333] Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
[72331] Fixed: Decreased tank sliding.

Burns_Day
06/08/2010, 22h55
ARMA2 OA Build 72539 ...
A NE PAS INSTALLER!!!
Ca donne un message d'erreur " No entry 'bin\config.bin/CfgVoice.default' "
Et le jeu plante ensuite ...

Voodoonice
09/08/2010, 21h18
ARMA2_Build_72588 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_72588.zip)

[72558] New: Aircraft now auto-trims at high speed to prevent climbing.
[72558] Fixed: Transport waited for dead unit to get out.
[72558] Fixed: crew getting killed in vehicles driving from hill/slope
[72558] Fixed: Audio unsupported sample frequency error
[72558] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
[72558] Fixed: AI vision was not affected by light sources.
[72558] Fixed: Birds were heard inside of a closed vehicle.
[72558] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
[72123] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[71854] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
[71852] Fixed: Dedicated server frozen on dual/single core computers unless using -exThreads=1 or more.
[71839] Fixed: Fog and sky colors did not match when dark.
[71819] Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
[71815] Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
[71797] Fixed: Improved game stability with a small page file.
[71753] Improved: Aim needs to be realigned after moved by recoil.
[71752] Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
[71686] Fixed: AI try repeatedly start engine when no fuel
[71367] Fixed: Crash with fired event handler, CIT: http://dev-heaven.net/issues/5294
[71312] Fixed: Custom sound on vehicle chanel crash, CIT: http://dev-heaven.net/issues/3851
[70982] Fixed: Engine crash when player access radio as animal, Create of Butterfly via CreateVehicle crashes engine
[70832] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Voodoonice
13/08/2010, 16h24
ARMA2_OA_Build_72716 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72716.zip)



[72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
[72698] Experimental: TCMalloc used as a memory allocator.

Le_CuLtO
13/08/2010, 18h38
[72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands :wub::wub::wub:

TCMalloc a aussi l'air très intéressant, pour ceux qui n'y connaissent rien en prog ça veut juste dire que arma sera capable de "demander" de la mémoire ram plus rapidement qu'avant, ce qui peut donc impliquer un lancement du jeu plus rapide, ou un streaming / chargement des maps plus rapide. Mais c'est que de la théorie.
http://goog-perftools.sourceforge.net/doc/tcmalloc.html

Voodoonice
13/08/2010, 19h22
Je savais que ça allait te plaire :)

Slayertom
13/08/2010, 21h04
Je suis sur que ca fout encore la merde avec cette saloperie de jaylib utilisé pour ACRE. J'attendrais la fin de la soirée coop de samedi avant de l'installer.

Voodoonice
18/08/2010, 19h49
ARMA2_OA_Build_72787 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72787.zip)

[72787] New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
[72716] Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.

Sharp'
18/08/2010, 19h58
Quand je tente de l'installer je me prend un joli "Le fichier spécifié est introuvable".

Slayertom
18/08/2010, 20h27
Idem, ce patch beta déconne, faudra attendre le prochain.

Voodoonice
24/08/2010, 14h02
ARMA2_OA_Build_72863 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72863.zip)


[/URL]
[72851] New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
[72787] New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
[72716] Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
[72710] Fixed: Terrain shadows were too short ([url]http://dev-heaven.net/issues/12328 (http://www.google.fr/reader/view/feed/http%3A%2F%2Fwww.506th-pir.org%2Fscripts%2Fa2betafeed%2Ffeed.xml))
[72047] New: Repair vehicle and deactivate satchel charge action for enginner.
[72024] New: Artillery computer; Fire at position AI command; enableEngineArtillery script command

tim987
24/08/2010, 15h09
Ils se sont un peu calmé sur le "décalage" des armes lorsqu'on tire ? Car franchement, je trouve ça limitte injouable, ça passe pas super bien à la souris ce genre de truc, j'imaginais pas ça comme ça. Je pensais que le perso recallait son arme dans l'approximation de la visée avec une marge d'erreure mais là, l'arme se lève simplement au fur et à mesure des tirs et on est obligé de rabaisser au poignet la hauteur ce qui n'est pas agréable (j'ai essayé avec le Scar et le FN FAL seulement).

Voodoonice
24/08/2010, 15h24
Pas essayé encore ;)

Sharp'
24/08/2010, 15h25
Je confirme, c'est horrible.

Jean Pale
24/08/2010, 15h28
Aucun soucis chez moi.

Sharp'
24/08/2010, 15h30
Peut être ACE qui fait ça aussi.

Jean Pale
24/08/2010, 15h31
J'ai aussi ACE. ;)

Sharp'
24/08/2010, 15h32
Et ton viseur revient à sa place original après un tir ?

Jean Pale
24/08/2010, 15h35
Non, y'a du recul. Mais je trouve ça beaucoup mieux qu'avant et n'ai aucun soucis avec.

Voodoonice
24/08/2010, 15h38
En même temps un jeu qui se veut réaliste avec des armes sans recul ce serai bizarre :ninja:

Sharp'
24/08/2010, 15h39
Bah moi personnellement ça me gène.
Que ça ne revienne pas à la place exacte ok, mais là il reste carrément en l'air. :|

Jean Pale
24/08/2010, 15h39
En même temps un jeu qui se veut réaliste avec des armes sans recul ce serai bizarre C'était le cas avant le patch beta, l'arme revenait exactement au même point. Maintenant il faut savoir viser. B)

Major_Shepard
24/08/2010, 15h51
Le recul des armes délirant c'est lié au patch, pas à ACE. :|

Sharp'
24/08/2010, 15h52
Oui au patch. J'avais juste un doute. :ninja:

tim987
24/08/2010, 17h11
Ouaip, le recul de l'arme je veux bien mais j'imaginais une sorte de replaçage de la visée un peu comme ça :

http://tof.canardpc.com/preview2/b6b1afce-a72d-4f5b-b47a-69c58929a57e.jpg (http://tof.canardpc.com/view/b6b1afce-a72d-4f5b-b47a-69c58929a57e.jpg)

Avec la visée qui se replace aléatoirement dans l'intérieur de cet espace ovoïdale (j'imagine sans avoir fait particulièrement attention au point d'en faire des calculs qu'après un tir on perd effectivement un peu plus en précision de replaçage sur les hauteurs que sur les côtés, enfin bref je me comprend).

C'était ma petite remarque, un peu en coup de gueule comme ça, sinon je surkiffe toujours autant le jeu, mais mon poignet un peu moins. Et sinon ouais, je parle seulement du jeu avec seulement le patch beta, je me demande si le ACE n'améliore pas un peu cet état de fait d'ailleurs. (mais la campagne avec le ACE, c'est pas terrible)

Krogort
24/08/2010, 17h14
C'est surtout avec les 7.62 que le recul est dingue je trouve, en CQB c'est ingérable.

Sinon ils attendent quoi pour réparer les viseurs des M16 et M14 ?

tim987
24/08/2010, 17h37
Bon, je viens de tester sur deux mission avec le SCAR et l'editeur de map avec une cible surgissante, y'a du mieux, c'est peut être un effet placebo, mais comparé à ce matin avant le nouveau patch beta, c'est quand même plus agréable. Je ne devais pas avoir l'avant dernier patch beta non plus donc si ça se trouve c'est pas ce patch qui corrige le recul. Bref, je retire ce que j'ai dit (pour l'instant :tired:).

Voodoonice
25/08/2010, 13h20
La dernière Màj des patchs bêta via le Six Updater date du 3 août :|

Voodoonice
27/08/2010, 23h37
ARMA2_OA_Build_72967 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_72967.zip)



[72966] Fixed: AI stuck while in combat/stealth mode
[72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
[72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.

Jean Pale
28/08/2010, 19h25
Très important pour le problème d'ia.

Voodoonice
03/09/2010, 19h06
ARMA2_OA_Build_73112 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73112.zip)

[73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[73079] Improved: changed tank AI driver behaviour
[73073] New: Better clients bad CDKey checking on server.
[73068] Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
[73030] Fixed: Airplanes HUDs projected into infinity.
[73019] Improved: Tracers visible in all directions.
[73015] Fixed: Unable to connect to servers with equalModRequired.

ARMA2_OA_Build_73115 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73115.zip)


[73115] Fixed: crash in Ka52 while player as gunner

Voodoonice
03/09/2010, 20h54
ARMA2_OA_Build_73116 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73116.zip)

[73116] Fixed: crash on server when loading ban.txt

Emualynk
03/09/2010, 21h02
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.

Je trouve cette formulation particulièrement drôle.

Voodoonice
09/09/2010, 20h30
ARMA2_OA_Build_73206 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73206.zip)

[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[71527] Fixed: C130 was crashing on takeoff.

(data changes in beta patch)
* tweaked airplanes radars.

Voodoonice
10/09/2010, 17h27
ARMA2_OA_Build_73239.zip (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73239.zip)



[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.

Voodoonice
10/09/2010, 18h41
ARMA2_OA_Build_73246 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73246.zip)



[73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.

Voodoonice
11/09/2010, 20h58
ARMA2_OA_Build_73251 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73251.zip)

Changelog not updated.

Choum
12/09/2010, 10h00
ARMA2_OA_Build_73251 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73251.zip)

Changelog not updated.

ca fixe un problème d'ia qui ne démarrait pas les moteurs de son hélico après un ordre.

Mais maintenant chez moi l'ia ne démarre plus et n'avance plus en véhicule terrestre (jeep) si je lui donne un ordre, sauf si je suis dans le véhicule en question :|

Voodoonice
14/09/2010, 20h04
ARMA2_OA_Build_73311 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73311.zip)

[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function

tim987
14/09/2010, 20h08
Ah, c'est peut être pour ça que mon gunner sur AH-64D en avait rien à foutre de l'infanterie et n'engageait rien du tout alors que je lui avait donner le weapons free. :tired:

Voodoonice
14/09/2010, 20h52
Non, c'est parce que t'a dû baiser sa femme

http://smiliesworld.fr/smileys/jesors.gif

tim987
14/09/2010, 21h01
J'ai l'impression qu'il en veut à tout le monde en plus. Car même l'helico en IA seulement à du mal à engager les fantassins, genre un petit pet par passage. Pourtant avec le FLIR et la M230, y'a moyen de se faire plaisir en gunner. :tired:

Faut dire qu'il est pas aider par le pilote non plus qui fait des passages bas à pleine vitesse mais bon, moi j'etais en stationnaire. :emo:

Vivement un truc pour utiliser la M230 entant que pilote. Je ne sais pas si c'est réaliste, mais l'IA est au fraise comme gunner, et je préfère partir seul au combat que mal accompagné. :tired:

Le_CuLtO
14/09/2010, 21h07
Si tu repère les cibles, elle se démerde mieux qu'un humain, après c'est pas évident de les repérer et ça devrait être le rôle du gunner...
En tout cas j'aime bien la nouvelle commande pour ajouter des sacs à dos dans les caisses de mun ou les véhicules.

tim987
14/09/2010, 21h30
Oui, une fois que j'ai les cibles acquises je me plains pas, mais l'acquisition du fantassin est pas évidente en tant que pilote. Tant pis, je laisse tomber l'hélico en solo, c'est trop frustrant sauf pour déboiter du char évidemment. C'est dommage, car à deux en multi, c'est quand même ultime.

Voodoonice
21/09/2010, 15h47
ARMA2_OA_Build_73478 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73478.zip)


[/URL]
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups ([url]http://dev-heaven.net/issues/3476 (http://www.google.fr/reader/view/feed/http%3A%2F%2Fwww.506th-pir.org%2Fscripts%2Fa2betafeed%2Ffeed.xml))
[73319] Changed: Event handlers evaluation

Voodoonice
29/09/2010, 18h16
ARMA2_OA_Build_73643 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73643.zip)

[73642] New: event handler "fired" returns magazine name and object of projectile.
[73642] Fixed: Slow animation step on some buildings (doors on LHD,..) Merge from trunk. 73622-73640
[73625] New: mergeConfigFile script function
[73615] Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
[73609] Fixed: Fired EH (http://dev-heaven.net/issues/13971)
[73607] Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
[73597] New: setSimpleTaskTarget script function
[73589] Fixed: SetIdentity (relate to 73319)
[73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage
[73555] Fixed: My own shots no longer causing a stress.
[73553] New: WeaponAssembled, WeaponDisassembled events
[73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
[73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
[73319] Changed: Event handlers evaluation, EH are now processed after simulation.

Voodoonice
08/10/2010, 16h38
ARMA2_OA_Build_73968 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_73968.zip)

[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
[73642] New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)

Le_CuLtO
08/10/2010, 16h59
[73658] Changed: Preprocessor error no longer terminates the game.
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)

:wub:

faudrait aussi savoir ce que fait hostmission, si ça peut permettre de lancer automatiquement une autre mission ça peut-être cool !

Voodoonice
12/10/2010, 20h12
ARMA2_OA_Build_74094 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_74094.zip)

[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
[73670] New: VSync config option
[73639] Fixed: Alpha blend in fog.

tim987
13/10/2010, 21h37
Mais que fait Voodoonice ?? :siffle:

Voodoonice
14/10/2010, 00h11
ARMA2_OA_Build_74123 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_74123.zip)

[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/14397)

:p

tim987
14/10/2010, 00h15
Ouf ! :p

Voodoonice
14/10/2010, 00h42
En fait je crois que tout le monde s'en branle des patchs bêta :cry:

Le_CuLtO
14/10/2010, 01h30
nan je m'en branle pas, mais je reçois un mail dès qu'ils sortent. Tout comme toi je suppose. :)

tim987
14/10/2010, 08h39
En fait je crois que tout le monde s'en branle des patchs bêta :cry:

Non non, je télécharge tout consencieusement ainsi que le petit patch OKtnoblur qui correspond à la version Beta. ;)

Mais normalement , mon flux RSS, c'est toi. :emo:

Voodoonice
27/10/2010, 11h44
ARMA2_OA_Build_74630 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_74630.zip)

[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* Multiplayer Armory added.

MeRkO
27/10/2010, 15h08
mon flux RSS, c'est toi. :emo:

:bave:
C'est beau l'amour.

Voodoonice
27/10/2010, 16h28
Toi tu veux faire des trucs à trois B)

Sinon l'interface du nouveau mod multi




http://s3.postimage.org/j62fA-48e608-resize.jpg

Voodoonice
01/11/2010, 19h44
ARMA2_OA_Build_74858 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_74858.zip)

[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.

Voodoonice
09/11/2010, 21h29
ARMA2_OA_Build_75445 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_75445.zip)

[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.

Le_CuLtO
09/11/2010, 22h38
Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)

B)

Choum
10/11/2010, 10h52
B)

A noter que depuis la beta 74858 et le changement de fonctionnement du VON, le jeu passe en 1.55 donc toutes les betas qui sortiront jusqu'au patch final ne permettent plus de rejoindre les serveurs en 1.54.

Voodoonice
15/11/2010, 19h14
ARMA2_OA_Build_75666 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_75666.zip)

[75582] Improved: AI cover selection improved a bit.

tim987
15/11/2010, 19h19
Mais ils ne s'arrêtent donc jamais. :o

Le_CuLtO
15/11/2010, 21h07
Et dans 9 jour l'extension donc le gros patch qui va faire gérer les fusils à pompe :p

Voodoonice
24/11/2010, 23h15
ARMA2_OA_Build_76067 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_76067.zip)

[76047] Fixed: No more LOD blending issues (esp. with vegetation).
[75744] Fixed: Ignored collision with some vehicles.

Choum
08/12/2010, 16h44
ARMA2 OA Build 76560 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_76560.zip)

* fixed: Stuttering of the PMC campaign videos on some systems
* improved: New implementation of MP ChangeOwner. Previous owner of object must confirm the change before the new server is chosen.

tim987
08/12/2010, 17h27
Whoaaa l'autre, il a piqué le boulot de Voodoonice. :o










:p

Dr00pY
15/12/2010, 13h44
ARMA2_OA_Build_76711 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_76711.zip)

[76709] Fixed: Groups were missing units after group changes on JIP clients.
[76693] Fixed: LOD switching with -exThreads=0
[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player.

Voodoonice
15/12/2010, 13h59
Whoaaa l'autre, il a piqué le boulot de Voodoonice. :o










:p
C'est vraiment scandaleux tout ces gens qui me pique ce job, même ATP que je croyais mon amis s'y mets :tired::p^_^

Le_CuLtO
15/12/2010, 14h00
:wub:

Ça c'est du bon patch !
ACRE va pouvoir tourner du tonnerre en JIP ! B)

Voodoonice
15/12/2010, 14h04
Dites, avant les patchs bêta ont pouvais jouer sur les serveurs non patchés non ? Parce que maintenant ça fonctionne plus :tired:

Dr00pY
15/12/2010, 14h06
C'est vraiment scandaleux tout ces gens qui me pique ce job, même ATP que je croyais mon amis s'y mets :tired::p^_^Clin d'oeil l'ami ;) , je ne pouvais pas manquer ca :rolleyes:.
(bon puis à ton âge faut se ménager et laisser faire les "d'jeuns" hihi)

Voodoonice
15/12/2010, 14h07
.
(bon puis à ton âge faut se ménager et laisser faire les "d'jeuns" hihi)
^_^

Edit: Pour revenir à ce que je disais précédemment


http://uppix.net/e/5/1/4968ec1bd00313f523c4974bd9e89.png

http://uppix.net/7/7/c/c8a49ae81345b81c80353679883d0.png

Le_CuLtO
15/12/2010, 14h15
Dites, avant les patchs bêta ont pouvais jouer sur les serveurs non patchés non ? Parce que maintenant ça fonctionne plus :tired:

Ça dépend des patchs en fait, quand ils font des modifs sur le code réseau (comme ce patch là) ils changent le numéro de version (1.56 -> 1.57) pour éviter de voir des personnes en 1.56 (avec ancien code réseau) se pointer sur un serveur 1.57 (avec nouveau code réseau) et vis versa.

Voodoonice
15/12/2010, 14h20
Dans le read me c'est indiqué


MULTIPLAYER COMPATIBILITY
-----------------------------------------------
Usually, beta versions will be compatible in multiplayer with either previous or the upcoming public final release (unlike in Arma 1 where beta versions were causing large incompatibility in the multiplayer community).

Dr00pY
15/12/2010, 15h06
Dans le read me c'est indiquéTout est dans le usually...

Choum
16/12/2010, 15h19
Dans le read me c'est indiqué

Le jeu passe en 1.57 avec les patchs beta car
Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.

La dernière fois c'était parce qu'il avait fait des modifications sur le VON.

Voodoonice
16/12/2010, 15h31
Ok, autant pour moi ;)

Voodoonice
16/12/2010, 23h09
ARMA2_OA_Build_76752 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_76752.zip)

[76749] Improved: Enemy targets are now unassigned once their crew is killed.
[76747] Fixed: doFire did not work on most targets.
[76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
[76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)

Voodoonice
20/12/2010, 18h40
ARMA2_OA_Build_76815 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_76815.zip)

[/URL]


[76808] Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
[76796] Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
[76774] Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589 (http://www.google.fr/reader/view/feed/http%3A%2F%2Fwww.506th-pir.org%2Fscripts%2Fa2betafeed%2Ffeed.xml)).
[76758] Fixed: AI Helicopters wobbling up and down ([url]http://dev-heaven.net/issues/14410).

Voodoonice
23/12/2010, 13h43
ARMA2_OA_Build_76934 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_76934.zip)

[76930] Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
[76918] Fixed: Units created by CreateUnit have had empty identity.
[76913] Improved: AI helis able to fly a bit faster.
[76913] Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
[76871] Reduced lod switching in dense (forsest, town) scenes.
[76870] Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
[76837] Fixed: Fake server monitor line after client connects.
[74800] Fixed: AI no longer opening fire on empty vehicles.

tim987
23/12/2010, 16h53
Pas mal ce patch. Par contre, permette l'IA d'aller plus vite en hélico, ça me fait un peu peur. Deja qu'elle se plante à petite vitesse dans la premiere montagne venue dès que le pilote s'excite un peu à cause d'une présence hostile.

Les pilotes ont le meme instinct de survie que le lemmings.

Riley
23/12/2010, 18h43
Ou que l'armée française ? ^_^

tim987
23/12/2010, 18h47
:tired:

Tu rigoleras moins dans quelques temps. :p

Voodoonice
03/01/2011, 18h48
ARMA2_OA_Build_76973 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_76973.zip)

[76973] Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
[76955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[76955] FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)

Voodoonice
04/01/2011, 18h45
ARMA2_OA_Build_77007 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77007.zip)

[77007] Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.

Voodoonice
06/01/2011, 22h08
ARMA2_OA_Build_77068 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77068.zip)

[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.

tim987
10/01/2011, 21h06
Hmm Hmmm.


:tired:

Voodoonice
10/01/2011, 21h29
:siffle: (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77159.zip)

ARMA2_OA_Build_77159 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77159.zip)

[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)

négrier :tired:

tim987
10/01/2011, 21h36
:p

C'est pour que le monde continue de tourner comme il faut.

Voodoonice
26/01/2011, 20h42
ARMA2_OA_Build_77706 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77706.zip)


[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.

Voodoonice
27/01/2011, 17h01
ARMA2_OA_Build_77737 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77737.zip)


[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key

Voodoonice
27/01/2011, 19h58
ARMA2_OA_Build_77750 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77750.zip)


Changelog not updated. :tired:

Caca Président
28/01/2011, 00h25
C'est sûrement pour corrigé la béta précédente qui plantait.

http://tof.canardpc.com/preview/1ce97c46-7c96-43a0-9e1f-676c5f3c8216.jpg (http://tof.canardpc.com/view/1ce97c46-7c96-43a0-9e1f-676c5f3c8216.jpg)

Voodoonice
28/01/2011, 18h24
ARMA2_OA_Build_77777 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77777.zip)


[77771] Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)

Voodoonice
31/01/2011, 21h52
ARMA2_OA_Build_77819 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_77819.zip)


[77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.

Voodoonice
12/02/2011, 15h23
ARMA2_OA_Build_78183 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_78183.zip)
(current patch candidate)

[78174] Improved: Stronger signature checking.
[78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
[78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
[78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
[78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. Improved: Init scripts time limit increased from 3 ms to 100 ms. Optimized: setViewDistance is no longer slow when used to reduce view distance.
[78059] Changed: Yellow server no longer listed at the bottom of the server list.
[78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
[78017] Improved: Convoys now passing crossroads a bit faster.
[78002] Improved: Road obstacle avoidance improved.
[77941] Improved: Alt-F4 no longer exits the game when while playing.
[77855] Fixed: AI unable to traverse some roads when in combat.
[77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.
[77771] Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.
[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
[77007] Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.
[76973] Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
[76955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[76955] FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
[76930] Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
[76918] Fixed: Units created by CreateUnit have had empty identity.
[76913] Improved: AI helis able to fly a bit faster.
[76913] Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
[76871] Reduced lod switching in dense (forsest, town) scenes.
[76870] Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
[76837] Fixed: Fake server monitor line after client connects.
[76808] Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
[76796] Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
[76774] Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
[76758] Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
[76749] Improved: Enemy targets are now unassigned once their crew is killed.
[76747] Fixed: doFire did not work on most targets.
[76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
[76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
[76709] Fixed: Groups were missing units after group changes on JIP clients.
[76693] Fixed: LOD switching with -exThreads=0
[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player
[76649] New: allMissionObjects script command
[76646] New: Script command setPlayerRespawnTime
[76630] New: new AllDead command
[76557] Fixed: Video playback stuttering
[76518] Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.
[76122] Improved: -exThreads=3 now default for dual cores.
[76121] Improved: -cpuCount defaults improved for 6 or more then 8 CPUs.
[76047] Fixed: No more LOD blending issues (esp. with vegetation).
[75744] Fixed: Ignored collision with some vehicles.
[75582] Improved: AI cover selection improved a bit.
[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74800] Fixed: AI no longer opening fire on empty vehicles.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73670] New: VSync config option
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
[73642] New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
[73639] Fixed: Alpha blend in fog.
[73625] New: mergeConfigFile script function
[73615] Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
[73609] Fixed: Fired EH (http://dev-heaven.net/issues/13971)
[73607] Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
[73597] New: setSimpleTaskTarget script function
[73589] Fixed: SetIdentity (relate to 73319)
[73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage
[73555] Fixed: My own shots no longer causing a stress.
[73553] New: WeaponAssembled, WeaponDisassembled events
[73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
[73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
[73319] Changed: Event handlers evaluation, EH are now processed after simulation.
[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function
[73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[73116] Fixed: crash on server when loading ban.txt
[73115] Fixed: crash in Ka52 while player as gunner
[73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[73079] Improved: changed tank AI driver behaviour
[73073] New: Better clients bad CDKey checking on server.
[73068] Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
[73030] Fixed: Airplanes HUDs projected into infinity.
[73019] Improved: Tracers visible in all directions.
[73015] Fixed: Unable to connect to servers with equalModRequired.
[72966] Fixed: AI stuck while in combat/stealth mode
[72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
[72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
[72851] New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
[72787] New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
[72716] Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
[72710] Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
[72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
[72698] Experimental: TCMalloc used as a memory allocator.
[72417] New: Aircraft now auto-trims at high speed to prevent climbing.
[72407] Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
[72375] Fixed: Transport waited for dead unit to get out.
[72333] Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
[72331] Fixed: Decreased tank sliding.
[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer
[72189] Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
[72188] Fixed: crew getting killed in vehicles driving from hill/slope
[72163] Fixed: Audio unsupported sample frequency error
[72132] Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
[72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[72100] Fixed: Unit in vehicle could not open gear in map.
[72094] Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
[72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
[72074] Fixed: Dead player bodies disappeared after respawn.
[72047] New: Repair vehicle and deactivate satchel charge action for enginner.
[72035] Fixed: EEIncomingMissile event parameter
[72031] New: Added scripting function disableTIEquipment.
[72024] New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
[71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
[71976] Fixed: AI vision was not affected by light sources.
[71932] Fixed: Birds were heard inside of a closed vehicle.
[71910] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
[71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
[71882] Fixed: Disabled debugging message "Added texture headers from file"
[71881] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240) Fixed: Fog and sky colors did not match when dark. Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051) Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374) Fixed: Improved game stability with a small page file. Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
[71843] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
[71527] Fixed: C130 was crashing on takeoff.
(added all changes from last Arma2 beta patch)
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.

Riley
12/02/2011, 17h42
"[77941] Improved: Alt-F4 no longer exits the game when while playing. "


Loled.

Voodoonice
12/02/2011, 22h29
ARMA2_OA_Build_78188 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_78188.zip)
(current patch candidate)

[78174] Improved: Stronger signature checking.
[78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
[78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
[78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
[78113] Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. Improved: Init scripts time limit increased from 3 ms to 100 ms. Optimized: setViewDistance is no longer slow when used to reduce view distance.
[78059] Changed: Yellow server no longer listed at the bottom of the server list.
[78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
[78017] Improved: Convoys now passing crossroads a bit faster.
[78002] Improved: Road obstacle avoidance improved.
[77941] Improved: Alt-F4 exits the game only in UI screens (including pause and map)
[77855] Fixed: AI unable to traverse some roads when in combat.
[77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.
[77771] Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099)
[77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862)
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864)
[77169] Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). Improved: AI now always moves without covering when boarding a vehicle.
[77150] Fixed: Helicopter flying too low when approaching a landing spot.
[77103] Improved: AI keeping formation a bit more strictly while in combat.
[77080] Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353)
[77057] Fixed: Fire command was not working on non-enemy targets.
[77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
[77007] Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219)
[77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
[76997] Fixed: lip-sync in EW campaign and in MP while client using VON.
[76973] Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081)
[76955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[76955] FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
[76930] Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163)
[76918] Fixed: Units created by CreateUnit have had empty identity.
[76913] Improved: AI helis able to fly a bit faster.
[76913] Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
[76871] Reduced lod switching in dense (forsest, town) scenes.
[76870] Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
[76837] Fixed: Fake server monitor line after client connects.
[76808] Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window.
[76796] Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
[76774] Fixed: Helicopters no longer lifting off when aircraft passed over them (http://dev-heaven.net/issues/14589).
[76758] Fixed: AI Helicopters wobbling up and down (http://dev-heaven.net/issues/14410).
[76749] Improved: Enemy targets are now unassigned once their crew is killed.
[76747] Fixed: doFire did not work on most targets.
[76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available.
[76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0)
[76709] Fixed: Groups were missing units after group changes on JIP clients.
[76693] Fixed: LOD switching with -exThreads=0
[76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB.
[76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player
[76649] New: allMissionObjects script command
[76646] New: Script command setPlayerRespawnTime
[76630] New: new AllDead command
[76557] Fixed: Video playback stuttering
[76518] Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompability.
[76122] Improved: -exThreads=3 now default for dual cores.
[76121] Improved: -cpuCount defaults improved for 6 or more then 8 CPUs.
[76047] Fixed: No more LOD blending issues (esp. with vegetation).
[75744] Fixed: Ignored collision with some vehicles.
[75582] Improved: AI cover selection improved a bit.
[75256] New: Video options VSync selection.
[75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
[74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
[74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
[74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
[74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
[74800] Fixed: AI no longer opening fire on empty vehicles.
[74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
[74690] Improved: Tree LOD blending is now smoother in many situations.
[74293] New: Free camera can be locked to plain objects like trees.
[74280] New: New MP UI for Create Game (both host and remote).
[74119] Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
[74061] New: -skipintro command line option to disable loading menu cutscenes.
[74014] Optimized: File cache memory handling is now faster.
[73974] Changed: foreach variable _index renamed to _forEachIndex
[73967] Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
[73964] Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
[73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
[73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73888] New: Scripting command HostMission.
[73813] FIX: Engine crash with diag_log versus %
[73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
[73670] New: VSync config option
[73663] New: GetResolution script function
[73662] New: forEach: variable _index added to retrieve the position of _x within the Array
[73660] New: getVariable: default value can be defined
[73658] Changed: Preprocessor error no longer terminates the game.
[73649] New: getTerrainHeightASL script function
[73646] Fixed: Reduced z-fight in scopes.
[73642] New: event handler "fired" returns magazine name and object of projectile. Fixed: Slow animation step on some buildings (doors on LHD,..)
[73639] Fixed: Alpha blend in fog.
[73625] New: mergeConfigFile script function
[73615] Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
[73609] Fixed: Fired EH (http://dev-heaven.net/issues/13971)
[73607] Fixed: Person - helicopter collision not cause heli damage, (http://dev-heaven.net/issues/12107)
[73597] New: setSimpleTaskTarget script function
[73589] Fixed: SetIdentity (relate to 73319)
[73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage
[73555] Fixed: My own shots no longer causing a stress.
[73553] New: WeaponAssembled, WeaponDisassembled events
[73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
[73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
[73457] Improved: Animation interpolation no longer shortening hands.
[73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
[73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
[73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
[73339] Improved: Improved helicopter AI formation flying and collision avoidance.
[73336] Fixed: MPEvents were not synchronized to clients after respawn.
[73333] Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
[73319] Changed: Event handlers evaluation, EH are now processed after simulation.
[73311] Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
[73297] New: addBackpackCargo script function
[73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
[73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
[73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
[73204] Fixed: Join group changes unit's side
[73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
[73126] Fixed: execVM with a zero sized file has freezed the game.
[73120] Fixed: Switching vision mode with fire mode
[73119] Fixed: AI equipped with TI see through smokes
[73117] Fixed: Commanding units with aiming deadzone
[73116] Fixed: crash on server when loading ban.txt
[73115] Fixed: crash in Ka52 while player as gunner
[73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[73079] Improved: changed tank AI driver behaviour
[73073] New: Better clients bad CDKey checking on server.
[73068] Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
[73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
[73030] Fixed: Airplanes HUDs projected into infinity.
[73019] Improved: Tracers visible in all directions.
[73015] Fixed: Unable to connect to servers with equalModRequired.
[72966] Fixed: AI stuck while in combat/stealth mode
[72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
[72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
[72851] New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
[72787] New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
[72716] Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
[72710] Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
[72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
[72698] Experimental: TCMalloc used as a memory allocator.
[72417] New: Aircraft now auto-trims at high speed to prevent climbing.
[72407] Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
[72375] Fixed: Transport waited for dead unit to get out.
[72333] Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
[72331] Fixed: Decreased tank sliding.
[72203] Fixed: Sonic Cracks and Tracers not working in multiplayer
[72189] Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
[72188] Fixed: crew getting killed in vehicles driving from hill/slope
[72163] Fixed: Audio unsupported sample frequency error
[72132] Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
[72101] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[72100] Fixed: Unit in vehicle could not open gear in map.
[72094] Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
[72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
[72074] Fixed: Dead player bodies disappeared after respawn.
[72047] New: Repair vehicle and deactivate satchel charge action for enginner.
[72035] Fixed: EEIncomingMissile event parameter
[72031] New: Added scripting function disableTIEquipment.
[72024] New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
[71988] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
[71976] Fixed: AI vision was not affected by light sources.
[71932] Fixed: Birds were heard inside of a closed vehicle.
[71910] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
[71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
[71882] Fixed: Disabled debugging message "Added texture headers from file"
[71881] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240) Fixed: Fog and sky colors did not match when dark. Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051) Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374) Fixed: Improved game stability with a small page file. Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
[71843] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
[71527] Fixed: C130 was crashing on takeoff.

(added all changes from last Arma2 beta patch)
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.

Le_CuLtO
13/02/2011, 01h43
C'était mieux quand tu mettait que ce que le patch met à jour. :p

Voodoonice
21/02/2011, 21h46
ARMA2_OA_Build_78413 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_78413.zip)

[78376] Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
[78374] Fixed: Helicopter did not take off when engine was off and enemies nearby.
[78372] Improved: Faster Signature checks on server side.
[78205] Improved: Only first AI unit in each formation reports its position on Report Status.
[78194] Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
[78192] Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.

Choum
28/02/2011, 11h53
Vu que ca dort ici :

ARMA 2 1.58 public RC

binary build is 78473
dl : http://www.multiupload.com/TFES5IW37A
450Mo

Accessoirement Arma 2 1.09 est inclus.

ATTENTION, Il patch votre jeu et ne crée pas de dossier beta !

this is full data update-install , no beta folder
provided as it is - on Your own risk
if there is major data change (binary change don't matter) for final build You will need complete reinstall or use backup or replace such file
ARMA 2 build 1.09 update is part of the pack


Data
----
* Changed: speed of some animations and turning speeds. (vidéo du soldat dopé : http://www.xfire.com/video/41d1c3/)

ARMA2 1.08-1.09 Changelog
---------------------------
* Fixed: I2 - mission is not failling before the takeoff.
* Fixed: C1,I1 - SD pistol mags were missing.
* Fixed: C5 - high command icons were not loaded.
* Fixed: C6 - task waypoint for transport important POW is fixed.
* Fixed: C3 - smuggler not shooting.
* Fixed: C2 - Pepan is not at the pump.
* Fixed: I1 - Shilka too strong.
* Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
* Fixed: minor fixes in (CZ/RU) dubbing protocol.

Le_CuLtO
10/03/2011, 13h46
Tss ça va pas là, tu te relâche un peu trop.

Voodoonice
11/03/2011, 15h28
ARMA2_OA_Build_78927 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_78927.zip)

[78909] Optimized: Improved FPS in some scenes when looking through scope into forest.

:siffle:

tim987
11/03/2011, 17h16
http://www.grimmemennesker.dk/data/media/1/477_son_i_am_disappoint.gif

Slayertom
11/03/2011, 18h09
C'est pas un humain, c'est un cardassien ce type :o

En tout cas le dernier patch est bon pour moi car j’avais exactement ce bug avec ma 6970 ou je passais de 75 fps a 20 fps uniquement avec un acog.

Voodoonice
15/03/2011, 10h54
ARMA2_OA_Build_78967 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_78967.zip)
Changelog not updated.:wacko:

Le_CuLtO
15/03/2011, 15h36
http://forums.bistudio.com/showthread.php?t=116103

Voodoonice
20/03/2011, 15h07
Arma 2: Operation Arrowhead Patch 1.59RC (http://www.multiupload.com/2PC6UBH1K8)


ARMA 2 build 1.09 included inside (use 7-zip to extract and install if You want A2 patch only)
Some minor language fixes for BAF and PMC are included too ...



CRC32: 5129BB13
MD5: B9CC97FF69B74518E6E878587BBE7086
SHA-1: FC79FA155B4F55C8A115293AB2FFFF6994A65E88
Changelog is same as 1.58 RC plus latest betas plus even more animation tweaks and some other minor fixes ...

Just to avoid any confusion.
Do not expect further tweaking of anims delaying the release of 1.59.
Do not expect any new RC build unless something totally fatal is found.

Ofcourse post Your feedback or findings but keep this in mind that most likely any 'addressing' of them will go to beta/patch after 1.59.

Voodoonice
21/03/2011, 13h12
ARMA2_Build_78721 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_78721.zip)

[76906] Updated: Merged various fixes from Operation Arrowhead: Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183) Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308) Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039) New: -skipintro command line option to disable loading menu cutscenes. New: Free camera can be locked to plain objects like trees. Fixed: AI no longer opening fire on empty vehicles. Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance). Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707). Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043) Improved: AI cover selection improved a bit. Improved: -cpuCount defaults improved for 6 or more then 8 CPUs. Improved: -exThreads=3 now default for dual cores. Fixed: SetCaptive doesn't stop AI shooting at a unit/player Fixed: LOD switching with -exThreads=0 Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window. Fixed: Fake server monitor line after client connects. Improved: Enemy targets are now unassigned once their crew is killed. Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
[73955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73954] FIX: Engine crash with diag_log versus %
[73624] New: event handler "fired" returns magazine name and object of projectile.
[73622] Fixed: Slow animation step on some buildings (doors on LHD,..)
[73167] Fixed: execVM with a zero sized file has freezed the game. Fixed: Commanding units with aiming deadzone Improved: changed tank AI driver behaviour
[73092] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.

Voodoonice
21/03/2011, 20h37
ARMA2_OA_Build_79122 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_79122.zip)

[79107] Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371)
^_^

Caca Président
21/03/2011, 23h58
Question bête, mais il faudra désinstaller totalement le jeu à la sortie de la 1.59 officiel comme stipulé dans le 1.58, ou bien on peut tenter la 1.59 rc+la dernière build ?

je bave sur ça
-cpuCount defaults improved for 6 or more then 8 CPUs

tim987
22/03/2011, 00h22
Sur les forums de BIS, ils parlent de faire une sauvegarde de son installation avant d'installer le patch RC.

Pour ma part, je préfère attendre bien sagement la version release qui ne devrait pas trop tarder.

Voodoonice
26/03/2011, 11h09
ARMA2_OA_Build_79384 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_79384.zip)
[79345] Fixed: Crash when CreateGearDialog was called from user dialog.

ARMA2_OA_Build_79321 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_79321.zip)
[79303] Fixed: Hand movement (including reloading) of remote was not transferred accross network.

ARMA2_OA_Build_79224 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_79224.zip)
Changelog not updated.

ARMA2_OA_Build_79172 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_79172.zip)
[79148] Fixed: VOIP was not working.

alex liang
31/03/2011, 04h40
Une fois installé, j'ai gagné quelques fps.

Voodoonice
01/04/2011, 18h55
ARMA2_OA_Build_79600 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_79600.zip)

[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.

Voodoonice
03/05/2011, 21h37
ARMA2_Build_80665 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_Build_80665.zip)

(current patch candidate)
[76906] Updated: Merged various fixes from Operation Arrowhead: Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183) Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308) Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039) New: -skipintro command line option to disable loading menu cutscenes. New: Free camera can be locked to plain objects like trees. Fixed: AI no longer opening fire on empty vehicles. Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance). Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707). Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043) Improved: AI cover selection improved a bit. Improved: -cpuCount defaults improved for 6 or more then 8 CPUs. Improved: -exThreads=3 now default for dual cores. Fixed: SetCaptive doesn't stop AI shooting at a unit/player Fixed: LOD switching with -exThreads=0 Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window. Fixed: Fake server monitor line after client connects. Improved: Enemy targets are now unassigned once their crew is killed. Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
[73955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
[73954] FIX: Engine crash with diag_log versus %
[73624] New: event handler "fired" returns magazine name and object of projectile.
[73622] Fixed: Slow animation step on some buildings (doors on LHD,..)
[73167] Fixed: execVM with a zero sized file has freezed the game. Fixed: Commanding units with aiming deadzone Improved: changed tank AI driver behaviour
[73092] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
[72558] New: Aircraft now auto-trims at high speed to prevent climbing.
[72558] Fixed: Transport waited for dead unit to get out.
[72558] Fixed: crew getting killed in vehicles driving from hill/slope
[72558] Fixed: Audio unsupported sample frequency error
[72558] Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
[72558] Fixed: AI vision was not affected by light sources.
[72558] Fixed: Birds were heard inside of a closed vehicle.
[72558] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
[72123] Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
[71854] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
[71852] Fixed: Dedicated server frozen on dual/single core computers unless using -exThreads=1 or more.
[71839] Fixed: Fog and sky colors did not match when dark.
[71819] Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)
[71815] Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)
[71797] Fixed: Improved game stability with a small page file.
[71753] Improved: Aim needs to be realigned after moved by recoil.
[71752] Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71686] Fixed: AI try repeatedly start engine when no fuel
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71484] Fixed: C130 was crashing on takeoff.
[71373] Fixed crash http://dev-heaven.net/issues/11097
[71367] Fixed: Crash with fired event handler, CIT: http://dev-heaven.net/issues/5294
[71312] Fixed: Custom sound on vehicle chanel crash, CIT: http://dev-heaven.net/issues/3851
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70982] Fixed: Engine crash when player access radio as animal, Create of Butterfly via CreateVehicle crashes engine
[70832] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.

Voodoonice
13/05/2011, 18h59
ARMA2_OA_Build_80955 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_80955.zip)

[80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
[79645] New: parameter "angle" for reflectors

nobrain78
16/05/2011, 19h51
Quelqu'un pourrait m'expliquer comment faire fonctionner le patch beta avec Combined ops + mods + launcher ? Si c'est possible bien sur.

Merci.

Voodoonice
16/05/2011, 22h04
Tu télécharge le dossier, tu décompresse le fichier, tu double clique sur le.exe
Ensuite tu lance le Arma 2 Launcher et tu coche la case

http://uppix.net/0/8/2/46f05faa2bba2eb13f1d33d8219f3.png

nobrain78
16/05/2011, 22h50
ok, c'est tout simple, merci ;)

Dr00pY
08/06/2011, 14h40
Nouveau patch bêta, Build 81423


CHANGELOG :
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
Téléchargement : ARMA2_OA_Build_81423.zip (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_81423.zip) (archive compressée, 27.35Mo)

Le_CuLtO
08/06/2011, 15h04
Attention là c'est du vrai patch béta ça rend le jeu instable.
http://forums.bistudio.com/showthread.php?t=119821

Le_CuLtO
08/06/2011, 15h04
Attention là c'est du vrai patch béta ça rend le jeu instable.
http://forums.bistudio.com/showthread.php?t=119821

Voodoonice
09/06/2011, 22h15
ARMA2_OA_Build_81774 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_81774.zip)
ARMA2_OA_Build_81785 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_81785.zip)

Changelog not updated.

Voodoonice
13/06/2011, 21h53
ARMA2_OA_Build_81857 (ftp://downloads.bistudio.com/arma2.com/update/beta/ARMA2_OA_Build_81857.zip)

Changelog not updated.

Slayertom
15/06/2011, 21h09
http://www.armaholic.com/page.php?id=14504

Est ce que Bis serait sur le point de régler un de ses pires problème de perfs depuis ofp ? Si ils y arrivent cela pour être encore plus révolutionnaire qu'un moteur physique (on pourrait ainsi gérer énormément plus d'ia et peupler des zones entières)