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Voodoonice
31/08/2011, 15h37
Project Reality: ARMA 2 v0.1 BETA Release Date & Trailer (http://www.realitymod.com/forum/f380-project-reality-news/102140-update-project-reality-arma-2-v0-1-beta-release-date-trailer.html)

http://media.realitymod.com/headers/prarma2_update.png

It has been a long 18 months since the initial concept of Project Reality: ARMA 2 was announced and today the Project Reality Team is proud to announce that work has finally concluded on its first release. The final release date has officially been set for Project Reality: ARMA 2 v0.1 BETA:

http://media.realitymod.com/prarma2_001sig.gif

What started as a mere concept has now progressed to our first public BETA build. As was expected for a new mod, with an all new team, developing a new concept, we have experienced a lot of turbulence over the past 18 months. Most of the community may think that we have been developing PR:ARMA2 fully for 18 months now, however realistically there has only been about 9 months of actual development work. Although there have been several changes within the team, multiple developers leaving and joining, the Project Reality: ARMA 2 team is now very solid, dedicated and reliable.


Project Reality: ARMA 2 v0.1 BETA Trailer
The Project Reality Team has created the following trailer to showcase many of the various features and changes you will find in the Project Reality: ARMA 2 v0.1 BETA release. So, dim the lights, grab your popcorn, sit back and enjoy the show!

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Project Reality: ARMA 2 v0.1 BETA Release Information
During the PR:ARMA2 v0.1 BETA development cycle, we have released many highlight news post showing off a number of new assets. Unfortunately, many of them have not been included in the v0.1 BETA release. However, we would like to assure all of you that while some assets have indeed been included, the ones that weren't are now planned to be in future releases. Project Reality: ARMA 2 intends to be in this for the long haul and just like the Project Reality: Battlefield 2 mod, we plan on consistently developing new releases, improving and progressing each of them from their previous builds.



As Project Reality v0.1 is a BETA, and is quite a small build, there will be no preload available for this release. It will be available to be downloaded and installed one of two ways. For a simple installation we will have a self-installer, and for die hard ARMA 2 fans, you will be able to download the files to self-install. We strongly advise all users to use the self-installer method to avoid any potential problems.

In order to prepare for the Project Reality: ARMA 2 release, please ensure that you have ARMA 2: Combined Operations installed and running the latest v1.59 OA patch, as it is required to play the PR:ARMA2 mod.


New Additions to the Project Reality Team
The Project Reality Team would also like to take this opportunity to welcome the Turkish Faction Mod Team and the ANA Faction Mod Team to the Project Reality family. These two teams are now fully embedded in the PR Team, so watch out for future updates regarding these new factions for the Project Reality: ARMA 2 modification.


As always, be sure to stay tuned in to the Project Reality website for more information and updates regarding the upcoming Project Reality: ARMA 2 v0.1 BETA release. Cheers!

Papanowel
02/09/2011, 19h12
Les liens pour pr arma 2 sont dispo sur le site officiel.

En bas de page. (http://www.realitymod.com/downloads.html)

http://tof.canardpc.com/preview2/e791e4fc-63c9-4a76-8273-14747ac9c623.jpg (http://tof.canardpc.com/view/e791e4fc-63c9-4a76-8273-14747ac9c623.jpg)

EDIT: les liens ont été retiré... j'ai dl ça pour rien et les serveurs visible sont avec mot de passe.

Voodoonice
02/09/2011, 19h42
les liens ont été retiré... j'ai dl ça pour rien et les serveurs visible sont avec mot de passe.

Tu peux pas créé un serveur ? :unsure:

Project Reality: ARMA2 v0.1 Features

Common
Added Suicide Vests
Added VBIED's
Added Cargo & dragging: supporting vehicle and containers (using either physical or virtual cargo).
Added Hesco's & hesco structures & other fortifications (WIP)
Added custom boxes, crates and containers.
Added FX addon
Added Mines addon

Dialogs, UI, HUD's
Changed: AGM-114K Hellfire Missiles are now optically guided (Mando Missile ArmA)
Added Armaments dialog with class selection and backpacks
Added Squad Managements dialog - with squad locking, invites, etc.
Added Various mini HUD's: compass, range finder, messages, etc.
Added Question HUD (allowing yes/no responses to system or player questions).
Added Respawn dialog - supporting FO's, RP's, HO's.
Added ROE violation tracking
Added Scoring dialog - with game mode specific stats.
Added Squad comm's menus.
Added Player name & Crew Names HUD.
Added FlexiMenu: Rose menu for Squad menu & Interaction menu.

Medic System
Added Medic system - for limited self first aid, plus assistance first aid, plus full medic first aid.
Added Drag out unconscious wounded from vehicles.

Vehicle Specific
Airlift system - for cargo transport via helicopter.
Added Basic airdrop options from aircraft.
Added Upright vehicles which have rolled over. Requires between 1-8 players depending on size of vehicle, ATV->Truck.
Added Mortar/artillery interface. (Placeholder, until next release.)
Added Vehicle Maintenance system - Rearming, Repairs, Refuel at certain service points, plus offsite tyre repairs. These are manually initiated.
Removed all automatic rearming, refueling and repairing from all trucks and ammo crates.
Added Weapon/ammo-specific ammo supply boxes for all static mounted weapons. Eg: DSHKM MG ammo box (50Rnd 127x107) with 8 supplies.

Game Modes
Added A&D mode
Added A&S mode
Added CI mode

Sounds
Added New Sounds for Warrior : Internal and external engine and noise sounds, Rarden 30mm and Chaingun sounds, HE and AP impact sounds, turret traversing sounds.
Added Quadbike sounds.
Added Opfor and Bluefor small arms weapon firing sounds.
Added Apache M230 firing and impact sounds.
Added impact sounds for 30mm 2A42 opfor vehicle mounted weapon (BMP and Vodnik BPPU).
Added firing sounds for PKT opfor vehicle mounted MG

Models
Added Warrior
Added British MTP Soldiers
Added Merlin
Added Chinook (Specular Map Issue - WIP)
Added Apache
Added Jackal
Removed Jackal (BAF Lite Jackal used as Placeholder)
Added SV MAN Truck Variants
Removed SV MAN Truck Variants (BI MTVR Placeholder)

Weapons
Added all British Weapons (BAF Retexture - Placeholder)

Maps
Added Afghan Village v0.1
Removed Afghan Village v0.1 (Currently has a number of issues)

Missions
Added missions for Takistan
Added missions for Zargabad
Added missions for Afghan Village
Removed missions for Afghan Village

Papanowel
02/09/2011, 20h07
Bon, les serveurs sont ouvert ;)

Voodoonice
02/09/2011, 20h24
Va falloir testé ça :)

Papanowel
02/09/2011, 20h40
Va falloir testé ça :)

J'ai essayé de me connecter sur un serveur... 100 slots -_- (ça fini de charger, ensuite, clé cd incorrecte :D )

Slayertom
03/09/2011, 03h27
J'ai essayé et c'est de la merde, tout simplement. J'était impatient de voir ce qu'ils allaient faire avec le moteur de arma mais c'est surement pas ce mod qui fera décoller le pvp du jeu et encore moins les serveurs publiques.

Choum
03/09/2011, 10h01
C'est moi ou ils ont repompé les unités du dlc BAF ?

Le mod n'est pas utilisable avec d'autre addon externe, pour éviter de ce retrouver avec des serveurs PR avec 50 addons différents à prendre avant de pouvoir jouer.

Papanowel
03/09/2011, 11h12
C'est moi ou ils ont repompé les unités du dlc BAF ?


Ils ont un accord avec Bis pour utiliser les unités BAF pour leur mod et seulement pour celui-ci.

@Voodoo, pour créer un serveur il faut l'accord du team PR :rolleyes: , donc ça ne nous intéresse pas de tenter de lancer un serveur "officiel", quand on voit RO2, on est servi coté PVP :o

Voodoonice
03/09/2011, 12h20
J'ai essayé et c'est de la merde, tout simplement. J'était impatient de voir ce qu'ils allaient faire avec le moteur de arma mais c'est surement pas ce mod qui fera décoller le pvp du jeu et encore moins les serveurs publiques.

:o:cry: