Froyok
20/06/2009, 23h17
Amis de la luxure, passez votre chemin, vous êtes sur le mauvais sujet ! :)
Pas de pingouins non plus !
Au hasard de mes promenades sur moddb, j'ai découvert un fabuleux jeu, qui réserve bien de belle énigmes !
Il s'agit de LUX : http://www.moddb.com/games/lux
Le gameplay semble très alléchant, surtout quand on voit ce concept d'énigmes, basé sur la manipulation d'ombres : http://www.moddb.com/games/lux/news/puzzle-developments !
Citation :
The game’s main mechanic involves reflecting, absorbing and mixing different coloured light. The player wields 'Tulip' a light-manipulation device (which is effectively a ‘light gun’). This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex.
A simple puzzle may involve the player reflecting a white light into a corresponding white receptor to open a door. Another simple puzzle may involve finding a yellow receptor and having to mix green and red light together to fire the resulting yellow light into the receptor to activate a lift.
Puzzles become increasingly more complex as new situations are presented to the player, for example there are points in the game where the world’s colour becomes inverted, this forces the player to think about how colours change when inverted and to plan ahead for possible inverted puzzles.
With the stringent time restrictions given on the project, at present the demo only features very fundamental puzzles. Some of the more complex and interesting puzzles that have been designed have not yet been implemented into the game .... So stay tuned!
Enfin bon, j'ai tenté de tester la démo, mais pour le moment ça me semble pas encore très, très, optimisé (je rame comme un port je dois bien le dire...).
Je finis avec quelques jolies images (pour ceux qui n'aurais pas la télévision) :
http://media.moddb.com/cache/images/games/1/12/11553/crop_120x90/Lux_Background_1.jpg (http://media.moddb.com/images/games/1/12/11553/Lux_Background_1.jpg) http://media.moddb.com/cache/images/games/1/12/11553/crop_120x90/sky_city2_copy.jpg (http://media.moddb.com/images/games/1/12/11553/sky_city2_copy.jpg) http://media.moddb.com/cache/images/games/1/12/11553/crop_120x90/Lux_screen_5.jpg (http://media.moddb.com/images/games/1/12/11553/Lux_screen_5.jpg)
Pas de pingouins non plus !
Au hasard de mes promenades sur moddb, j'ai découvert un fabuleux jeu, qui réserve bien de belle énigmes !
Il s'agit de LUX : http://www.moddb.com/games/lux
Le gameplay semble très alléchant, surtout quand on voit ce concept d'énigmes, basé sur la manipulation d'ombres : http://www.moddb.com/games/lux/news/puzzle-developments !
Citation :
The game’s main mechanic involves reflecting, absorbing and mixing different coloured light. The player wields 'Tulip' a light-manipulation device (which is effectively a ‘light gun’). This can reflect, absorb, mix and emit light with a varying degree of focus. Reflecting allows the player to alter the angle and intensity of the light beam. Absorbing allows the player to store two colours in Tulip and discharge these colours of light. The player can also mix the colours, for example if Tulip absorbs Blue and Green light, the player can mix these two creating Cyan light which can then be discharged. This device is used in the completion of puzzles which progressively become more complex.
A simple puzzle may involve the player reflecting a white light into a corresponding white receptor to open a door. Another simple puzzle may involve finding a yellow receptor and having to mix green and red light together to fire the resulting yellow light into the receptor to activate a lift.
Puzzles become increasingly more complex as new situations are presented to the player, for example there are points in the game where the world’s colour becomes inverted, this forces the player to think about how colours change when inverted and to plan ahead for possible inverted puzzles.
With the stringent time restrictions given on the project, at present the demo only features very fundamental puzzles. Some of the more complex and interesting puzzles that have been designed have not yet been implemented into the game .... So stay tuned!
Enfin bon, j'ai tenté de tester la démo, mais pour le moment ça me semble pas encore très, très, optimisé (je rame comme un port je dois bien le dire...).
Je finis avec quelques jolies images (pour ceux qui n'aurais pas la télévision) :
http://media.moddb.com/cache/images/games/1/12/11553/crop_120x90/Lux_Background_1.jpg (http://media.moddb.com/images/games/1/12/11553/Lux_Background_1.jpg) http://media.moddb.com/cache/images/games/1/12/11553/crop_120x90/sky_city2_copy.jpg (http://media.moddb.com/images/games/1/12/11553/sky_city2_copy.jpg) http://media.moddb.com/cache/images/games/1/12/11553/crop_120x90/Lux_screen_5.jpg (http://media.moddb.com/images/games/1/12/11553/Lux_screen_5.jpg)