PDA

Voir la version complète : [PULSAR] Le sherif de l'espace: Preview dans le CPC 327



ShinSH
05/11/2015, 18h03
Enfilez votre plus belle moustache, et embarquez dans un vaisseau spatial avec 4 potes!

http://static1.squarespace.com/static/5550b922e4b01d087a8f7443/5570ab8ee4b002cc7a81f529/55787fd0e4b062c07881466a/1433960403659/Shot_09.png?format=2500w

http://www.pulsarthegame.com/
http://store.steampowered.com/app/252870/

Reprenant le concept d'Artemis et Quintet, Pulsar: Lost Colony est un simulateur d'equipage spatial, ou Star Trek Sim. Le twist, c'est que le jeu se joue en vue subjective a bord de votre vaisseau, et que les terminaux (mis a part le pilotage et les tourelles) se contrôlent via des écrans modélisés sur le pont ou des leviers. Vous pouvez aussi imaginer FTL, mais avec vos potes.

Il y a 5 postes:
- Le pilote deplace le vaisseau.
- L'artificier s'occupe des tourelles et lance missiles, il est aussi celui qui demarre avec le pistolet le plus puissant dans l'optique d'une exploration.
- L'ingenieur distribue l'energie sur les differents systemes, et lance les sauts. Il peut aussi couper certains systemes non essentiels (ou le generateur d'oxygene si c'est un idiot) pour avoir plus de patate. Il doit aussi s'assurer que le reacteur ne surchauffe pas trop en utilisant du refrigirant.
- Le scientifique est une sorte de hacker ici. Il peut scanner les vaisseaux, les planetes, mais aussi lancer des virus sur les vaisseaux adverses ou executer des routines qui peuvent booster les shields ou moteurs sur une courte duree. Il a egalement un scanner qui est tres utile lors des explorations de planetes.
- Le capitaine aboie des ordres un peu partout, s'occupe de l'achat d'upgrades pour le vaisseau, et definit des routes a suivre au sein de la galaxie. Il gere egalement les missions.

Niveau fonctionnalités, c'est excellent: Il y a des missions, des modules a installer sur un vaisseau, un systeme multijoueur plutot bien rodé, et meme des bots. Il est egalement possible d'explorer des planetes via le teleporteur du vaisseau... voire d'aborder les batiments ennemis abord dudit teleporteur. Il est carrément possible de s'emparer du vaisseau ennemi et de continuer son voyage avec!

Graphiquement, le jeu est plutot infame, niveau 2006, avec une certaine pointe de mauvais gout niveau design. Le jeu manque cruellement d'indications pour les debutants et l'on se retrouve régulièrement a se demander ce qu'il se passe ou ce que l'on doit faire... Par contre le contenu est pauvre. Les missions sont peu nombreuses, les planètes et bases sont peu travaillees, on peut ressentir que l'équipe avance bien, vu que la dernière mise a jour a transforme un jeu qui semblait pauvre en contenu et facile en un jeu impardonnable et un peu plus vivant (environnements varies, que ca soit au niveau des planetes ou systemes).

Le jeu possède une roadmap (http://www.pulsarthegame.com/roadmap/), qui resume exactement mon ressenti sur le jeu, prouvant que les devs sont conscients des qualités et défauts de leur jeu, et ils savent ou ils vont. Tres bon signe.

On y joue régulièrement avec Eurok, avec des randoms ou d'autres potes. Le jeu est cher, mais est assez agreable a jouer des maintenant. Rejoignez nous les potes!

BenRicard
05/11/2015, 18h29
Je trouve le concept génial mais 23 euros pour des graphismes de 2006 et, comme tu dis, peu de contenu, ça me gêne quand même pas mal.

On verra en fonction de l'avancée du projet.

En attendant : Téléportation s'il vous plait, monsieur Sulu......

pipoop
05/11/2015, 19h54
Sinsh arrêtes de nous vendre tes jeux marde....je l'ai en wishlist depuis quelques temps et si en plus y as Eurok....
:bave:

Eurok
06/11/2015, 02h31
On quitte une très bonne partie, on a squatté un vaisseau déjà lancé. Après une demie heure d'apprentissage au pilotage, on a passé pas loin de deux heures à faire des missions. C'était vraiment cool.

ShinSH
06/11/2015, 11h18
Les missions ne sont pas super variées, mais en revanche on a pu voir un truc du meme genre que FTL: On se fait demolir au bout de 2 combats lors des pas mal de parties, par contre une fois que t'es lancé avec un bon equipage tu te sens invincible. On a eu qques moments très chauds, notamment le combat où l'on a sacrifié deux capsules de fuel pour recharger un programme de boost de boucliers, ou une invasion d'ennemis ; mais reussir a s'extirper de ces situations etait ultra satisfaisant.

BenRicard
06/11/2015, 11h44
Il y a un but ? quelque chose à faire, un objectif ? ou tel Ulysse, tu dois retrouver le chemin de la terre ? Et les perso prennent de l'xp, comme dans FTL ?

Vous y jouez régulièrement ou vraiment de temps en temps ? et dernière question, on en fait le tour rapidement ou il y a tout de même une certaine rejouabilité ?

Ouha le post rempli de question ! :p

ShinSH
06/11/2015, 12h04
Il y a en general des missions a côté de la station de départ. Les missions ne sont pas très nombreuses pour l'instant, mais ca va du retrouvage d'equipement au nettoyage d'une base planetaire remplie de robots tueurs. Il y a aussi des secteurs infectés qu'il faut visiblement combattre, mais c'est loin d'etre une tache facile.

Les persos prennent de l'xp et debloquent des competences: Le capitaine peut faire courir tout le monde plus vite, le pilote peut augmenter la vitesse du vaisseau, le scientifique peut soigner ses coequipiers et l'inge peut limiter la progression des incendies, entre autres.

Ces temps ci on y joue quelques soirs par semaine, plutot tard (23h-1h).

La courbe de progression est assez violente et demande du temps avant d'etre maitrisee. En revanche une fois que l'on maitrise tout, on peut avoir une sensation de routine. Mais honnetement la nouvelle difficulte fait que l'on s'y retrouve quand meme pas mal.

pipoop, j'oubliais: Lachignole s'y est mis aussi. :lol:

pipoop
06/11/2015, 14h48
:XD:

ok tu me l'as vendu je le prends ce soir et (bon par contre pas ce soir je pense) je vous retrouve pour compléter l’équipage de beauf

ShinSH
06/11/2015, 15h01
Bienvenue a bord pipoop! :D

BenRicard
06/11/2015, 15h29
j'espère que vous vous vouvoyez quand vous êtes à bord. Ca fait tellement plus classe ! :p

pipoop
06/11/2015, 15h31
T'as jamais joue avec Eurok et Lachignole ^_^

ShinSH
06/11/2015, 15h34
Il y a plusieurs dimensions de roleplay dirons nous. J'ai tendance a simplement appeler les gens par leur role, et le capitaine je l'appelle "Cap".

Par contre ca peut etre tres studieux sur certains combats, c'est assez surprenant. Hier soir, chacun savait ce qu'il avait a faire, 3 mecs etaient ensemble sur leur teamspeak, pendant qu'eurok et moi etions sur mumble. Eurok etait pilote et moi inge, on fonctionnait un peu en duo. Pour le reste, en combat, j'essayais simplement de lire les releves et d'adapter la puissance du vaisseau en fonction. Par exemple, on peut prendre un petit boost de puissance en coupant le generateur d'oxygene, puis en le retablissant avant que l'oxygene tombe a des niveaux critiques... Pareil pour les boosts de shields, on s'etait arrange avec le scientifique pour qu'il me dise quand il avait besoin d'un reload de boost avec le fuel, j'ai constate de moi meme que nos boucliers ne montaient plus assez vite et qu'il avait donc probablement plus de boosts, j'ai lance un reload par moi meme. C'est passe creme.

Par contre quand il y a le feu... C'est la panique.

BenRicard
06/11/2015, 15h42
en gros c'est FTL avec des vrais mecs à bord.....et puis tu sera gentil d'arrêter de me tenter parce que j'ai déjà un backlog bien assez chargé comme ça.... :)

vos horaires de jeu m'arrange pas trop en plus.

Ah si petite question : je présume qu'ils en sont au début du développement du jeu ? sinon ça fait peuuurrrr.

pipoop
06/11/2015, 16h07
non mais moi non plus j'ai pas des horaires comme ça
je suis plus 21h-22h

Okxyd
07/11/2015, 17h18
Une partie dure combien de temps environ ? Tu pourrais faire une vidéo d'un run où vous allez assez loin histoire de se rendre compte ? Y a des vidéos qui trainent par ci par là mais elles datent déjà pas mal et visiblement tu nous dis que ça a pas mal changé récemment.

ShinSH
07/11/2015, 21h02
On s'est fait des runs de 10 minutes, demoli apres deux combats. Et apres ca peut monter a plus de deux heures quand ca se passe très bien dans une partie.

Je vais voir pour la vidéo.

TKN Jez
11/11/2015, 22h13
Je rentre en France dans 2 mois. Si a ce moment je vois que y'a tjs du canard d'actif, les mecs je viens vous rejoindre faire le kiki BOBOLLZZIIII sur le pont (si vous voulez bien de moi bien entendu! :ninja:)

Vous jouez a combien d'ailleurs en passant? J'ai lu que c'etait "Up to five" ca veut dire que quand on est moins on se reparti plusieurs roles? Et si on est tout seul pr apprendre? :emo:

ShinSH
12/11/2015, 11h57
A mon avis on y sera toujours, encore plus s'il y a des mises a jour. Tu es le bienvenu. :)

On y joue a 4-5 en general, et si on n'est pas assez, on ajoute des bots ou on joue avec des randoms. Ca se passe plutot bien meme si c'est pas optimal. L'ideal, c'est l'aventure a 5 pendant une soiree. Parce qu'une fois passe la grosse avalanche de soucis au debut, c'est vachement agreable.

Anonyme221030
12/11/2015, 12h31
Y a pas d'affrontements contre d'autres vaisseaux contrôlés par des joueurs?

Du combat en équipes avec des vaisseaux contrôlés par plusieurs joueurs ce serait vraiment bon :bave:

pipoop
12/11/2015, 13h23
Y a pas d'affrontements contre d'autres vaisseaux contrôlés par des joueurs?

Du combat en équipes avec des vaisseaux contrôlés par plusieurs joueurs ce serait vraiment bon :bave:

Non (pas encore en tout cas je sais pas comment les dev comptent faire évoluer le jeu)

De toute façon on galère deja assez avec les combats contre les vaisseaux IA

ShinSH
12/11/2015, 18h39
Exactement. Il faut vraiment voir ca comme une aventure a la FTL entre potes, ce qui permet aussi d'avoir des upgrades de vaisseau etc... Et crois moi, c'est deja suffisant pour passer un bon moment.
Le multi joueur ajouterait beaucoup plus de soucis a ce niveau... Un jeu comme Guns of Icarus serait plus adapté a ce gameplay.

TKN Jez
12/11/2015, 21h17
Ok bon, je pars pr 2 mois sans internet, quand je reviens vous allez me voir c'est sur et certain!!!

Anonyme221030
12/11/2015, 21h23
Je ne connaissais pas du tout Guns of Icarus, dommage qu'il ait l'air un peu mort.

pipoop
13/11/2015, 10h17
Je ne connaissais pas du tout Guns of Icarus, dommage qu'il ait l'air un peu mort.

nooon y as toujours des updates et les devs stream regulierement

Anonyme221030
13/11/2015, 10h21
nooon y as toujours des updates et les devs stream regulierement
Je vais lui donner sa chance du coup car j'avoue que ça me titille bien comme concept!

Désolé pour le HS, j'arrête là ;)

TKN Jez
18/01/2016, 20h37
Hop, acheté!

Ca joue toujours? :emo:

ShinSH
19/01/2016, 17h55
Oui. Et surtout, les parties publiques sont en general acceuillantes. Il y a eu un nouveau vaisseau depuis, et une interface refaite. Le jeu continue a avoir de la gueule malgre une direction artistique degueulasse.

Garven
02/04/2016, 10h24
Je me permet de Up le sujet, je cherche un équipage de canard tenté par l'expérience !

Je suis tout neuf et ce serait pour débuter !

(Je suis pas la semaine prochaine mais manifestez vous :))

plon
29/08/2016, 17h59
Yop, Y'a des canards qui souhaitent se faire une petite partie ? (jamais joué encore).
Si oui donnez vos dispos qu'on se cale...

TKN Jez
30/08/2016, 10h42
Ah si y'a moyen, j'en suis! Dispo cette semaine ce soir, vendredi soir et samedi une bonne partie de la journée!!! :DHésites pas à m'ajouter sur Steam (cf ma signature)

plon
30/08/2016, 13h02
Ah si y'a moyen, j'en suis! Dispo cette semaine ce soir, vendredi soir et samedi une bonne partie de la journée!!! :DHésites pas à m'ajouter sur Steam (cf ma signature)
Invit envoyée !

Ce soir ça me parait jouable. Manque plus que 3 autres joueurs ... (quelle heure ?)

TKN Jez
30/08/2016, 13h33
Je pense environ vers 19h30, je reste pas tard ce soir (je pense leave vers 21h / 21h30) ça te parait jouable?

plon
30/08/2016, 18h39
Oups ça fait un peu tôt pour moi 19h30 ... Vendredi soir vers 20h30 - 21h ?

TKN Jez
31/08/2016, 09h43
Haha je viens de voir, comme dit sur Steam on se capte Vendredi soir pour aller savater des fesses.Et conquérir l'univers :D :DPS : putain j'arrive plus à coller de saut de ligne, narmol??? :huh:

plon
31/08/2016, 16h10
Yep !

Et il y a 3 places encore vacantes si ça branche quelqu'un. Vétéran 3ème dan ou débutant accepté !

Gobi
08/11/2016, 18h51
Salut les canards, je me demandais où en était le dev du Jeu, y jouez-vous encore ?

Tamppus
13/11/2016, 18h04
Il avance petit à petit, je pense que tout le monde attend un peu plus de contenu :)

kulte
07/05/2017, 10h51
Coin,
des canards qui jouent encore à Pulsar ?
il est à 50% en promo du coup je me tatte a me lancer :)

Tamppus
10/05/2017, 01h34
J'ai le jeu depuis un moment mais je n'ai jamais eu l'occasion d'y jouer réellement. Donc s'il y a des canards de partant, je suis disponible :p

Medjes
01/09/2017, 13h58
Pour le flag

Medjes
02/09/2017, 10h53
Y'a encore du monde dessus ? J'hesite très fort entre Pulsar, n'ayant pas de VR pour prendre Star trek Bridge, et Rainbow six. Le but etant de jouer entre canards..

Tamppus
19/10/2017, 13h28
Hey les canards ! Est-ce qu'il y aurait 2-3 coincoins pour faire du pulsar ? Il prend la poussière depuis un peu trop longtemps pour moi :)

Pataplouf
27/10/2017, 17h22
Salut, avec un pote on a acheté le jeu, on cherche des joueurs pour tester, parce que jusque là à deux c'est un peu chaud. Ajouter moi sur steam.

Medjes
27/10/2017, 18h57
Il est à -40%, je craqque et je t'add.

edit: je t'add pas, on est dejà coupaing !

Tamppus
28/10/2017, 00h48
Je t'ajoute Pataplouf ! J'ai un ami qui est partant également pour y jouer. Je ne te trouve pas sur Steam, Medjes.

Medjes
28/10/2017, 11h18
[CPC] Medjes

Tamppus
28/10/2017, 14h42
Manque plus qu'a s'organiser une partie :)
Par contre la personne qui devait être le 5ième n'est plus disponible...

Pataplouf
28/10/2017, 15h37
Je serai sur le mumble cpc ver s 20h30 dans le chan europoisse. On a joué hier à 4, je pense qu'il n'y aura pas de soucis majeur pour trouver une ou deux personnes supplémentaires.

Pataplouf
29/10/2017, 00h37
Quelques screens de la soirée.

https://tof.cx/images/2017/10/29/538fb19ae6f7a9f039fa5532dcc659cf.md.jpg (https://tof.cx/image/5PvAz)

https://tof.cx/images/2017/10/29/fe3dea4874156f2125b303a35de91178.md.jpg (https://tof.cx/image/5P3l2)

https://tof.cx/images/2017/10/29/0de38d5798d5c43965265e5f3fe0963f.md.jpg (https://tof.cx/image/5PDWR)

https://tof.cx/images/2017/10/29/3ff448ded02979b4753566a45aa8d9e0.md.jpg (https://tof.cx/image/5PJGU)

https://tof.cx/images/2017/10/29/e3ef2b570af0d7cb9ce771bf6bdbd18d.md.jpg (https://tof.cx/image/5P5Jw)

https://tof.cx/images/2017/10/29/d41fa97386a289acd3b296f6d23f565f.md.jpg (https://tof.cx/image/5PcO0)

https://tof.cx/images/2017/10/29/38fd0ece6cc5db4777ca0d1e159a3f23.md.jpg (https://tof.cx/image/5Po9Z)

https://tof.cx/images/2017/10/29/8b96b2e5d0b27e250ae8123b397e6ebd.md.jpg (https://tof.cx/image/5Plpv)

https://tof.cx/images/2017/10/29/b7d7ee671a80aef1edd430959a0725c3.md.jpg (https://tof.cx/image/5P7B9)

https://tof.cx/images/2017/10/29/b42604f8df3baa726347c76a0899257d.md.jpg (https://tof.cx/image/5PmVa)

Medjes
29/10/2017, 10h51
C'est fou comme le temps passe vite sur ce jeu !

PoussinFr
29/10/2017, 11h02
Manque plus qu'a s'organiser une partie :)
Par contre la personne qui devait être le 5ième n'est plus disponible...

salut,
Si vous cherchez un 5e membre, je suis interessé

http://steamcommunity.com/profiles/76561198007523900

Tamppus
29/10/2017, 14h51
Des screens du point de vue du Capitaine :

https://tof.cx/images/2017/10/29/650dfb3228cc464d51e03684d160967a.md.jpg

https://tof.cx/images/2017/10/29/996e6aeda551191801608f2a8c1f2c39.md.jpg

https://tof.cx/images/2017/10/29/f790c6cb089708ea7282276807e6ff0a.md.jpg

https://tof.cx/images/2017/10/29/52294c391af0374e76837258fc96941d.md.jpg

https://tof.cx/images/2017/10/29/3b5fc9256d9dffacadc47b81a9d52e54.md.jpg

Pataplouf
29/10/2017, 18h06
On retente ce soir vers 20h30, RDV chan Europoisse sur le mumble CPC pour les intéressés.

Medjes
31/10/2017, 08h56
On a hijacké un vaisseau de notre propre camp, récupéré une cargaison de drogue completement illégale qu'on va revendre, on est équipé d'une tête nucléaire, et on vient de se débarrasser de l'avis de recherche qui nous collait au cul du fait de l'attaque contre notre propre camp.

J'aime ce jeu.

Raoulospoko
29/03/2018, 18h51
Je viens de voir le jeu sur Steam, il est toujours vivant ?

Tamppus
17/04/2018, 14h44
Nouvelle mise à jour très conséquente avec au programme une refonte complète des personnages (visuel et caractéristiques) et l'ajout de races/


Additions
-Play as Human, Sylvassi or Robot crewmembers
-New appearance menu and more unlockable cosmetic items
-Sylvassi can cloak themselves to prevent enemies from targeting them for a short time, this personal cloaking field is shut down if the player shoots their weapon, similar to ship cloaking.
-Robots can be healed with repair tools
-Humans can be revived once per jump
-New Statistics menu that can show various info about your time playing the game. This can be accessed from the main menu.
-You can now access the character appearance / customization menu from the main menu
-The Barber is now a place where you can change your race/appearing during play. Since there are mechanical differences to each race now, we’ve decided to only allow in-game changes through the Barber located in the major hubs of the galaxy.
-New AI Behavior: Revive Crewmate
-New AI Behavior: Repair Crewmate
- Sylvassi AI characters should cloak themselves automatically when their low on health
-New AI Custom Event: Repairable crewmate is nearby
-New AI Custom Event: Repair gun is equipped
-New AI Custom Event: Nearby crewmate can be revived
-General AI Tweak: The “Close To Captain” Behavior stops bots from continuously running around when they are near you. They are more likely to stand near you calmly now.
-Status screen has been added to Outrider engineering bay
-Added a splash screen with various logos and a photosensitivity warning
-Game Options menu now contains option for profanity filter. It will be on by default.


Character Art
-3 Human Male Faces
-3 Human Female Faces
-10 Human Skin Colors
-11 Male Hairstyle Options
-8 Male Hats
-10 Male Facial Hair Options
-12 Female Hairstyle Options
-8 Female Hats
-26 Human Face Prop Variants
-New Uniform: Colonial Union (Human male and female)
-New Uniform: W.D. Corporation (Human male and female)
-New Uniform: Alliance of Gentlemen (Human male and female)
-New Uniform: Fluffy Biscuit Co. (Human male and female)
-New Uniform: 2 Civilian variants (Human male and female)
-3 Sylvassi Faces
-10 Sylvassi Skin Colors
-7 Sylvassi Head Markings
-7 Sylvassi Face Props
-New Uniform: Sylvassi Suit and Helmet
-6 Robot Heads
-10 Robot Paint Colors
-New Bodies: 4 Robot Humanoid Bodies
-New shoulder light and flight pack meshes
-New player movement animations
-New interaction animations
-Over 400 NPCs have been replaced with the new style and animations across all planets, stations, ships and hubs.
-All metal bandits have received the art update too


Changes
-Colonial Union hub “Outpost 448” has been revamped. It is slightly more consolidated and now includes Sylvassi quarters, a hydroponics lab, and a Fluffy Biscuit shop. Certain NPCs have been changed, removed, or had their dialog updated.
-NPC names now show up over their heads when looking at them
-New mission visual indicators when an NPC has a mission available
-New mission visual indicators when an NPC has a mission to complete
-Handheld scanner also displays mission indicators to help you find important NPCs
-Added more props to certain sections of Cornelia Station
-You can now see your character during the class select menu and can make modifications to your appearance before joining the game.
-Status screen has been added to the engineering section of the Outrider-class starship
-All Exotic shops will now deal in Contraband items (selling and buying them)


Fixes
-Fixed visual issues that caused players to disappear when on ships
-Temperature fixed in abandoned WD Destroyer
-Dark Drive should now show up for sale in exotic shops
-Fluffy Biscuit factories now sell biscuits
-Fixed a collision issue found on a WD toxic waste planet
-Fixed a collision issue on CU toxic planet
-Fixed a visual error on the CU warp coil refinery
-Fixed a visual error at the interdimensional research station
-Fixed a scrolling UV issue in the borthix lab on the Estate
-Fixed some potential typed input issues when typing in the chat box
-Fixed a collision issue found at the Burrow
-Fixed a visual issue found at the Burrow
-Fixed a visual mismatch for a nuke ship component

Eurok
29/08/2018, 22h35
Up.
Je viens de relancer majoritairement en solo. S'il y a des canards motivés je veux bien. Même un. Les bots sont limités et l'IA bien énervée. Les bots alliés sont un peu limités et je rame pour régler leur comportement.

Tamppus
09/05/2019, 14h25
Le jeu gagne toujours en contenu régulièrement. Nouvelle mise à jour qui boucle le contenu endgame d'une faction


https://www.youtube.com/watch?v=VSGxyV4WVks&t=0s


Faction Specific Additions (potential spoiler warning!)
-New Sector: WD Transport - A W.D. ship holding cargo and flanked by armored security drones
-New Sector: Hollow Rock - Secret CU prison sector for especially dangerous prisoners
-New Sector: Old Factory - Abandoned robot factory
-New Sector: Torsten Rowe’s Estate - The Madman’s Mansion
-New Area: The Captain’s Quarters on the Estate
-New Planetside Enemy: Downed Protector - A massive creation, luckily it’s already defeated...
-New Planetside Enemy: Guard Drone - Teleporters guards to its location if it spots intruders
-New Planetside Enemy: Assassin Bot - This entity can be slowed, but not stopped entirely.
-New Item: The P.U.N.T. Chip - A missioned related item
-New Item: Estate Access Card - Grants access to the Captain’s Quarters on the Estate
-New Mission: “Open Call” - Given through long range comms (requires AOG faction, crew level 3 minimum)
-New Mission: “Break Out Conrad” - Given by NPC the Caretaker in the Captain’s Quarters of the Estate (requires mission “Open Call” completed and related quest component in cargo)
-New Mission: “Investigate Prison Cell” - Given by NPC Saliki in the Captain’s Quarters of the Estate (requires mission “Break Out Conrad” to be in progress)
-New Mission: “Retrieve Robot Head” - Given by NPC Conrad in the Captain’s Quarters of the Estate (requires mission “Break Out Conrad” completed)
-New Mission: “The Madman’s Mansion” - Given by the Caretaker in the Captain’s Quarters of the Estate (requires mission “Retrieve Robot Head” completed)
-Added 4 New Mission NPCs

Additions
-New System: Fluctuating Health - Each time your character dies, their maximum health decreases. If you character does not die in the current sector, their maximum health can increase in small increments upon warping.
-New System: Pin Screens - Screens near security checkpoints. These screens require the correct pin to be entered before they can be unlocked. The pin numbers can be found somewhere within the sector on data pads or memos.
-New System: Limited Teleportation Dock - You can teleport into certain restricted stations only if your ship is located within a specific area.
-New System: Mission Status Toggle - Allows us to show or hide different elements in a level based on the status of a specific mission
-New Item: Revitalizing Syringe - Using this consumable item will not only fully heal you, but will also increase your maximum HP to its highest possible state.
-New Sound Effects: Robot and Sylvassi will sound appropriate when damaged
-Captains can now target destroyable space objects. They appear on the top-right corner as condensed versions of normal ship targets.
-New Ship Component: CU Long Range (tweaked) - The Grim Cutlass has modified this main turret.


Changes
-Captains can move cargo to other cargo slots (including hidden cargo slots) without having to be near a repair depot.
-Enemy AI Aiming has been tweaked. They are slightly less accurate and sometimes take longer before shooting / in between shots.
-Enemy AI weapon distribution has been altered. They are less likely to be equipped with the really powerful weapon varieties.
-AI behavior for Repel Invaders and Defend Self (Ship) has been improved. AI will now begin to search for potential intruders.
-Enemy AI crews will now have talents randomly applied to them.
-AI movement has been tweaked
-Updated default AI priorities regarding the Defend Self (Ship) behavior. This is a slight tweak and won’t give a prompt to players to reset to default AI priorities.
-The Grim Cutlass now has improved shields and upgraded cyberdefense. Its crew has also been given upgrades.
-The Grim Cutlass’s crew now starts with better weapons.
-The Caustic Corsair has had its toxic interior effect removed.
-The Ancient Sentry’s EMP ability has been replaced with an overcharge generator in its core.
-The Ancient Sentry now has two destroyable systems embedded in its hull. The first system allows the Ancient Sentry to repair itself over time. The second system allows it to fire missiles. Destroying each system will prevent the Ancient Sentry from performing that specific ability.
-The jump count restriction for the W.D. mission “Weapon Demonstration” has been removed. This allows crews to leave and revisit once they are a higher level / better equipped without the mission failing.
-Targeting drop-down option in the TAB menu for captains has been changed to two options: Auto-target and clear target. You can still click on the ships directly in the upper right to target them individually.
-Tweaked the current ship target visuals
-Decreased likelihood of cargo inspections. They should no longer be assigned until chaos level 3, and they should also be rarer.
-Heavy Pistol has been tweaked, it fires slower and does a bit less damage
-Elite versions of humanoid enemies have had a few tweaks

Fixes
-Fixed an issue with extracting special components, now preventing them from also dropping when the same ship is destroyed
-Fixed a naming issue with the I.M.P.A.C.T. prototype.
-Fixed a few issues occuring on BSOs (boardable space objects - stations with windows)
-Improved the networking on missiles exploding in space
-Fixed animation issue that could result in characters repeatedly playing the death animation based on where they died.
-The language filter should produce fewer false positives.
-Improved visuals for Burst Rifle
-Automated Trading Station shopkeepers should now be easier to talk to in certain situations
-Fixed a lighting issue on the W.D. Cruiser
-Fixed crew bot issue that broke their ability to navigate the ship after they play Liar’s Dice
-Fixed a sound issue on the Ant Colony Planet

Si des canards sont partant pour relancer, je suis partant pour partir à l'aventure !

Garven
09/05/2019, 14h34
Je suis tenté ! Moi, moi !

Pelop
02/07/2019, 13h47
Bonjour à tous, le jeu m'intéresse, savez vous si un jour il sera en Français?

J'ai pas trop trop compris le genre de jeu que c'est, je sais que c'est dans l'espace, en coop si possible pour gérer son vaisseau et autre, mais après? exploration? roguelite?

il y aussi une partie FPS ou l'on peut manier les personnages dans le vaisseau, sur les planètes (si il y en a?) aussi ou station?

Bref expliquez moi le jeu en gros lol svp ;)

Merci

Tamppus
07/07/2019, 18h47
En gros, un vaisseau, 5 rôles qui peut être joué par des joueurs (ou des bots mais ce n'est pas fun). C'est un jeu d'exploration "bac à sable". On est à l'intérieur du vaisseau, on peut s'y promener et gérer ce qu'il y à gérer à l'intérieur. on peut explorer des stations ainsi que des planètes. Par contre pour les planètes il ne faut pas s'attendre à partir en vadrouille partout. On évolue dans une zone plus ou moins grande. L'objectif final si j'ai bien pigé c'est de trouvé la colonie perdu (ou bien autre chose selon le vaisseau que tu prends, car un vaisseau peut être affilé à une faction).

Je ne sais pas si je suis très clair mais j'ose espérer voir des canards mieux expliquer le délire :)

Garven
07/07/2019, 19h12
J'suis jamais très loin si il faut faire le pitaine incompétent !

Pelop
08/07/2019, 02h05
En gros, un vaisseau, 5 rôles qui peut être joué par des joueurs (ou des bots mais ce n'est pas fun). C'est un jeu d'exploration "bac à sable". On est à l'intérieur du vaisseau, on peut s'y promener et gérer ce qu'il y à gérer à l'intérieur. on peut explorer des stations ainsi que des planètes. Par contre pour les planètes il ne faut pas s'attendre à partir en vadrouille partout. On évolue dans une zone plus ou moins grande. L'objectif final si j'ai bien pigé c'est de trouvé la colonie perdu (ou bien autre chose selon le vaisseau que tu prends, car un vaisseau peut être affilé à une faction).

Je ne sais pas si je suis très clair mais j'ose espérer voir des canards mieux expliquer le délire :)

Héhé ok merci pour ta réponse ;)

Tamppus
08/07/2019, 09h51
Héhé ok merci pour ta réponse ;)

Dans tout les cas je te conseil de le prendre si tu as des gens pour jouer. Y jouer seul ce n'est pas très fun. En plus sous son apparence le jeu est bien plus complexe et complet qu'il n'y parait !

Tamppus
09/07/2019, 09h59
Aller, une update qui fait du bien, des récompenses d'exploration (skin, uniforme), plus de loot à trouver dans certain endroit, une nouvelle façon de chercher des data pour trouver la colonie perdu (qui n'est pas encore implémenté). Un remanimant léger ou très lourd pour environ 45 planètes. L'exploration va être plus agréable !


Devlog #82:

Release Notes (Beta 25):

https://www.youtube.com/watch?v=oTf5-iNH-hI&t=0s Preston, who normally accompanies me when we make devlogs was still pretty busy when it was...


Beta 25 is out now! This update focuses primarily on improving the planets currently in the game. We did this by adding additional details, more enemy variety, and more rewards for exploring. Some planets only needed a few touch ups while others have been heavily overhauled. Some planets and stations related to missions haven’t been changed yet, but we’ll be making a pass on them soon. Around 45 planets have been worked on for this update.

Part of the planet pass was adding additional rewards for exploring them, to do this we’ve added a few new pickup types that you can find planetside. We have Fuel - which adds 1 additional fuel capsule to your ship supply. We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience!

This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasn’t been added yet). The new method involves exploring planets and discovering ancient Sylvassi structures known as “Cyphers”. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. We don’t want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if you’re playing solo. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started!

This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. Many of the uniforms allow color tweaks to further player customization!

Additionally, this update contains some changes to how starship turrets operate. They now use a heat-based system similar to how the hand-held weapons work. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. The turrets will cool faster if the engineer is using coolant. We believe this change allows for a bit more agency in the turret seat.

Additions
- New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ship’s fuel supply.
- New Item Pickup Type: Experience - Picking this up will add 1 point to your crew’s experience.
- New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account.
- New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account.
-New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. Faction restrictions have been removed and several new options are available. Some uniforms allow players to modify up to two of the uniform’s colors.
-New Uniform (Human Male and Female): C.U. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction.
-New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. Corp.
-New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist.
-New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned
-New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps.
-New Uniform (Human Male and Female): Civilian Clothes (Variant) - Unlocked after 200 levels earned
-New Uniform (Human Male and Female): Civilian Clothes with Robot Hand and Foot - Unlocked after 180 levels earned
-New Uniform (Human Male): Civilian Clothes with Robot Arm - Unlocked after 125 Levels Earned
-New Uniform (Human Male): Civilian Clothes with Robot Leg - Unlocked after 25 Crew Deaths
-New Uniform (Human Female): Civilian Clothes with Robot Leg and Arm - Unlocked after earning 220 levels
-New Uniform (Robot): Body Type 2 - Unlocked after earning 100 levels.
-New Uniform (Sylvassi) Ancient Sylvassi Suit - Unlocked after completing the Sylvassi Cypher Lab Quest.
-New Quest Item: Ancient Sylvassi Tablet
-New Sector: Sylvassi Cypher Lab - Shown on the Starmap, this sector is the central research base in this galaxy for the study of Sylvassi Cyphers and ancient Sylvassi culture.
-New Steam Achievement: Cypher Master - Gained from completing the Sylvassi Cypher Mission.


Changes
-Ship turrets now generate heat when fired and can overheat. This works similarly to how guns work on foot. Using reactor coolant applies to all turrets onboard, causing them to cool down faster depending on the coolant pump speed. Turrets can overall fire faster than before but turret operators will need to consider the heat buildup over time. Turrets operating themselves will manage their heat automatically but won’t fire over 60% heat, limiting their usefulness compared to a manned turret’s damage potential.
-Some of the turrets found in the game have had their stats adjusted to compensate for the change mentioned above.
-Planet Pass - Many planets have undergone many changes, from optimizing the levels, adding additional details, new rewards, more enemy variety and more!

Fixes
-Fixed a collision issue found inside KOW’Z Retreat
-Fixed a visual issue found within KOW’Z Retreat
-Fixed a few texture seam issues found on the Forsaken Flagship and a toxic planet
-Fixed an exception found in the racing sectors
-Ships can no longer warp to invisible sectors (sectors that haven’t been unlocked yet)
-Fixed a bug regarding armor for the Destroyer, armor flaw and shutdown defense
-Fixed an issue with non-Captain players potentially having a minor performance issue due to the AI priorities system
-Fixed a syncing issue related to the Sandshark
-Fixed an issue regarding ship fires not spawning correctly

Thanks for your time!

Best,
The Leafy Games Team

Garven
10/05/2020, 21h37
Petit Up, encore une grosse MAJ, le jeu avance ! Et les fameuses datas ou fragments implémentés !





Hey everyone!

Beta 29 is out now! This might be one of the biggest updates we’ve done yet! This update focuses on a few big additions as well as several balance passes and quality of life features.

Lost Colony Data Fragments have been added to the game. These are required to get to the Lost Colony and can be gained through numerous ways. While the Lost Colony isn’t in the game yet, data fragments are the last feature we needed to add in order to introduce the Lost Colony content in an upcoming update. Many of the fragments grant passive effects to your ship, which we think add a nice bonus to acquiring them.

Two new places to acquire Lost Colony data fragments are the Auction found on the Spiderbarge in the Burrow, and the Highrollers Station which will contact crews and invite them to play Liar’s Dice at an exclusive station.

In order to add more variety to space combat, sectors now have a chance of including a “beacon”. These beacons create sector-wide modifiers to ship systems, and can either help or harm your ship. Some of the effects include thrust boosting, damage increases, armor increases and many others. Keep in mind that other ships also have these bonuses, and it’s possible to target and destroy these beacons if necessary (with no rep loss to do so).

This update also includes some big changes to Crew AI. AI can now charge programs, patrol sectors, and even launch nuclear devices! These effects don’t just apply to your crew, but enemy crews as well. The default AI priorities and behaviors have been greatly improved and updated. A few new additions include the Pibot being able to fly into Long Range Warp Stations, and the Engbot automatically lowering the shields when the Pibot enters a repair depot.

With the changes to crew AI, this means that enemy ships can launch nukes if they own them and are desperate enough. In order to help you manage this, the Scientist can now see if there is a nuke on board their ship through the sensor screen, and the Weapons Specialist now has a pulse laser affixed to many of the main turrets. This pulse laser can fire rapidly, allowing them to deal pinpoint damage to nukes and missiles.

We’ve also worked on new sector types including asteroid fields and faction battles. Faction battles are in-progress fights between a small number of ships and/or drones that can be approached in many different ways. Asteroid fields are cluttered with asteroids of various sizes requiring pilots to pay close attention to their surroundings to defeat enemy ships. Asteroids across the galaxy have also been updated with a new sharper look.

Ship combat has been tweaked to look and feel more impactful with new effects like hull debris flying off the ship and sparks flying on the bridge. Enemy ships are now more capable in ship combat, they are now able to warp out of difficult fights and call for backup with a distress signal. Ships can now also warp-in to provide backup to an enemy during a fight including both drones and powerful crewed ships!



Additions
- New Sector: Asteroid Field
- New Sector: Faction Battle - Neutral / CU
- New Sector: Faction Battle - CU / Infected
- New Sector: Faction Battle - Neutral / WD
- New Sector: Faction Battle - WD / Infected
- New Beacon: Sniper - Fires at enemy ships from range
- New Beacon: Warp Disable - Disables activation of warp drives
- New Beacon: Shield Boosting - Boosts shield recharge rate
- New Beacon: Power Boosting - Boosts reactor power
- New Beacon: Boarding Drones - Sends boarding drones to ships with disabled quantum shields
- New Beacon: Block Comms - Blocks Long Range Comms (no rep loss, no flagged condition for stealing ships)
- New Beacon: Energy Damage Boost - Boosts damage output of energy based turrets
- New Beacon: Corruption - Broadcasts the corruption virus
- New Beacon: Disable Cloak - Prevents and disables cloaking technology from working
- New Beacon: Program Recharger - Recharges more program slots during manual program charging
- New Beacon: Fire Spread - Increases the spread and growth of fires aboard ships
- New Beacon: Overcharge - All ships and beacons will accumulate overcharge when near one another
- New Beacon: Random Component Effect - Boosts the efficiency of a random ship component per ship
- New Beacon: Armor Reduction - Reduces effectiveness of armor for all ships
- New Beacon: Physical Damage Boost - Boosts the damage output of physical turrets
- New Beacon: Warp Range Booster - Boosts the range of your ship’s warp drive
- New Fragment: Auction fragment - Grants special deals in general store
- New Fragment: AOG fragment - Your current ship clears its flagged status each jump
- New Fragment: CU fragment - +50% max shield integrity, +15% warp range
- New Fragment: Liar’s Dice fragment - Random bonus each jump (+50 credits, +25% coolant, +1 processed scrap)
- New Fragment: Fluffy Biscuit Fragment - 2x food supply, 2x credits from sales
- New Fragment: W.D. Fragment - 15% tracker missile refill each jump
- New Fragment: Racing Fragment - 30% thrust increase
- New Fragment: Sector Commander Fragment - 5% hull repair each jump
- New Fragment: Sylvassi Fragment - 2 additional program slots
- Faction Battles: New sector types at the frontlines of competing factions
- Enemy ships have functional distress signals and can receive backup
- Some enemy ships can now warp out
- Most mega turrets now have a fast-firing pulse laser
- New Ship HUD Elements for distress signals, warp drive charging, and ship system damage.
- Sparks can fly from lights in the ship when taking damage or while at low hull
- Hull damage can cause some hull bits to fly off into space
- Ships emit some smoke and sparks occasionally when hull is low
- Lifeform Scan
- Radiation Alarm
- New Processor - Overcharge Processor - Creates overcharge based on incoming energy damage
- Added more dialog to hailing crewed ships; some options include hints for finding Lost Colony data fragments
- New UI Element: a colored line appears above the ship info HUD in the upper right corner of the screen, If this line is there, then the ship’s Quantum Shields are online and boarding is prevented.

AI
- Crew AI Priority menus have been tweaked. The Top priorities section now includes the current top behaviors from both Main and Class specific priorities, this should hopefully give a better idea about what priorities are currently important to that particular crew AI.
- New crew AI ability: Manual Program Recharge
- New crew AI ability: Launch Nuclear Device
- New pilot AI ability: Use Warp Station
- New pilot AI ability: Patrol - Fly to random points in the sector
- New engineer AI ability: Lower Shields
- New engineer AI ability: Shutdown Ship
- New engineer AI ability: Eject Reactor Core
- New engineer AI ability: Overclock
- New scientist AI ability: Sensor Sweep
- Scientist AI ability fixed: Search for Ships
- New AI priority override: Healing item is equipped
- New AI priority override: Healable crewmate is nearby
- New AI priority override: Fuel capsules on ship is > X
- New AI priority override: Unfilled program charges on ship is > X
- New AI priority override: Current ship has a nuclear device installed
- New AI priority override: Active Long Range Warp Station in sector
- New AI priority override: Target ship's combat level > X% of ours
- New AI priority override: Captain is sitting in the Captain's Chair
- New AI priority override: Reactor stability is > X%
- New AI priority override: Ship has been out of warp > X seconds
- New AI priority override: Ship has been in warp > X seconds
- New AI priority override: Target ship's warp drive is > X% charged
- New AI priority override: Target ship's distress signal is active
- New AI priority override: Nuke path is clear
- New AI priority override: Ship is inside a repair depot
- New AI priority override: Captain is onboard a ship
- New AI priority override: Target ship's hull > X% of ours
- New AI priority override: Last time doing this priority > X sec ago
- New AI priority override: Target ship's armor > X% of ours
- New AI priority override: Target ship's shields > X% of ours
- New AI priority override: Time since manual program recharge > X sec
- New AI priority override: Reactor is currently overclocked
- New AI priority override: Reactor core safety is enabled
- New AI priority override: Target ship can currently be detected
- New AI priority override: Quantum shields are online
- New AI priority override: Overcharge > X%
- New AI priority override: Reactor core is in meltdown
- New AI priority override: Ship does have a Reactor equipped
- New AI priority override: Reactor core was recently ejected
- Crew AI will stay in place longer when responding to Close To Captain order
- Scibot is a bit smarter about running programs
- Engbot is smarter about leaving their station, they will reduce usage and coolant flow so the ship is less likely to overheat or waste coolant while they are away.
- Engbot can now use the Aux Reactor. A priority of (1) will signify that.
- Custom Events menu has been improved to be more space efficient (tabs)
-The Custom Event “Repair Depot Nearby” is now a sector-wide check instead of distance based
- AI will now generally move slower, and also ramp up speed when starting to move from a standing position


Changes
- UI - Tab menu now has a spot to display any currently held Lost Colony data fragments and their descriptions / effects.
- UI - Tab menu has been tweaked and the crew reputation section has been slightly reworked.
- Starmap now starts with fewer sectors (around 1700). This helps with the problem of mission sectors being labeled (2001, 2002, etc)
- General stores now sell higher level ship components based on chaos level
- WD ships have increased the number of missile slots from 2 to 3.
- Tweaked galaxying syncing, should be a bit faster.
- Tweaked galaxy generation, should be a bit faster and show progress percentage.
- Tweaked the warp-out SFX
- Overhauled the visuals and level of the Fluffy Biscuit mission planet for “Deliver Biscuits to Restricted CU Site 881”. Should be a better overall experience. Dialog of NPCs also tweaked to accommodate the changes.
- Fluffy Biscuit mission location for “Deliver Biscuits to Food Reviewer” has been slightly tweaked. Added moving walkways to the long hall.
- Tweaked the starmap clipping range
- Removed all sensor types but EM sensors, simplified some screen visuals
- Ship destruction credits / XP / rep only given if you have have done significant damage
- Laser-type turrets can shoot down many missiles including nukes and Defender Turret missiles
- Shield visuals tweaked
- Players can now leave the Liar’s Dice Gaming table by pressing “R” instead of “ESC”
- Liar’s Dice Rules have been changed. The number of dice must always increase with each bid, though the face value can change. The first to three points wins.
- Missiles have lower reload times
- Lock-on time for missiles has been reduced
- Damage calculation for missile explosions has been tweaked to be more predictable
- Missiles deal more damage overall
- Nukes can also be shot down but may take multiple shots to destroy
- Auto-aiming turrets and bot AI can now shoot down missiles
- Changes to how explosion damage is assigned to make it more predictable
- Crews can no longer shoot down their own missiles
- Ship shields should no longer block flares
- Lasers now check for collisions against the hull instead of the shield bubble when shields are down
- Turret networking updates more frequent
- Some settings from the Game Settings menu moved to Controls menu
- Game Settings menu has been cleaned up a bit
- Overall thruster power usage has been reduced
- Overall shield power usage has been increased
- Aux Reactor power amounts have been tweaked
- Scientist can now scan a ship’s installed programs
- Increased the variety of processors / programs on enemy crewed ships
- Tweaked / reduced spread rate of Infected sectors
- Infected can now take over graveyard, minefield and nebula sectors
- Optimised internal chaos updates
- Reduced initial spread rate of every faction. This will likely lead to “blotchier” sections of faction space with the intent of making navigation more interesting
- Galaxy pathing (course plotting and bounty hunters) is more efficient
- Nearly all asteroids have been overhauled with new visuals


Fixes
- Defender Turret missiles will now track their target properly on clients
- Fixed SFX issue on missiles that caused them to still be heard after destruction
- Fixed a missing material on desert terraforming station planet
- PiBot should be better at collecting scrap
- Fixed an issue with items incorrectly spawning under the level. This should be fixed, but older saves may still have the issue.
- Fixed a small railing issue found in the WD hub
- Fixed a rendering issue for the Character Customization menu
- Fixed a moon issue on the AOG Secret Hideout Planet
- Fixed an issue with Programs / Viruses not correctly saving the order in which they were placed in.
- Fixed an issue that would show screens through walls
- Fixed a crashing issue found on the Interceptor and the Swordship. If you continue to experience issues try verifying the game files.
- Fixed a floating mesh issue found in Cornelia Station
- Fixed a UI issue with the Missions in the TAB menu
- Fixed a skybox rendering issue
- Fixed an issue that would occasionally lead to bots dying unexpectedly
- Fixed an issue with tooltips not always disappearing
- Fixed an issue with ships sometimes spawning in asteroids
- Fixed an issue that would occasionally make bots invisible
- Fixed an issue that prevented certain dialogue options from being selected when a captain’s notification was being displayed

Thanks for your time and please be safe out there!

Best,
The Leafy Games Team

Medjes
11/05/2020, 19h45
Faudrait que je reinstalle...

Tamppus
13/05/2020, 18h40
Owi ! On a été loin la dernière fois en plus ! En tout cas, à lire le patch note. C'est peut être la mise à jour la plus intéressante depuis un petit moment, même si ça n'a toujours pas corriger notre problème de connexion/ désynchronisation :ninja:

Garven
10/04/2023, 20h54
Pour info, on va tenter de lancer une partie autour de 21H30 si jamais.

https://discord.gg/Tu3sdcnp

Je ne sais pas si on sera assez, mais voici le lien du canal Discord ou on joue aussi a Carrier Command 2.

Haiden
11/04/2023, 08h10
Perso j'ai jamais eu la team suffisante : (

Garven
11/04/2023, 14h57
Sur le Discord ou nous nous sommes retrouvés on est quelques-uns à chercher des mates ^^