17.9.2013
Posted on September 17, 2013 by Silentstalker — 157 Comments ↓
- according to SerB, the fact that in 0.8.8 one team gets a tier 10 heavy while the other gets tier 10 arty is normal, as “tanks are not balanced against one another”
- SerB likes the WT E-100 model
- 122mm top gun for WZ-120 too XP expensive? “Don’t play WZ-120″
- (regarding previous question) Q: “Jokes aside, 200 thousand XP for a gun is 2,5 times more than on other tanks” A: “Too bad”
- it’s possible lendlease Soviet Lee and Sherman will come in forseeable future
- T-35 will not come this year or the next apparently (SS: odd)
- T-44-122 will not be available for regular players, it is a supertester gift
- premium tanks as mission rewards? “No idea, but hardly.”
- Panzer IV Hydro and SU-85i for random players? “When it’s done it’s done”
- it’s possible that in some future premium derp tanks with howitzers will be added, but no plans for that now
- there were historically fast (agile) French tanks for tiers 1-4
- FCM 36 might appear on tier 2, SerB will check it out
- tier 8 French medium premium tank? “We’ll see later”
- Wargaming (via Tactical Press) will possibly make books on planes too, not just tanks (SS: in Russian only. I wish there was stuff in English too)
- SerB states that the rear turret VK4502 is pleasant to play, despite players whining that it’s dull. He also states that DW2 is doing normally
- theoretically the physics WoT engine allows for practically unlimited speed (SS: earlier, the tank speed was limited by 72 km/h by the engine)
- in the near/medium future: further physics development, new clanwars, historical battles
- Swamp and Komarin maps are bad? “Your opinion is, as always… (SS: very important to us)” (SS: Komarin is great!
)
- Object 261 acting like TD too overpowered? “Don’t drive in front of Object 261″ (no plans to change it)
- Type 59 and limited MM – according to Storm it fits how it is now
- old Service record window won’t return
- there will be no general nerf for TD’s (like there was for arty), nor will there be a TD hardcap in battles, Storm states that “it’s simply not needed”
- there will be a rework of hangar and magazine interface
- Q: “Why did you nerf Chinese and US HEAT shells?” A: “Don’t shoot Chinese and US HEAT shells”
- ZIS-4 gun on T-34 had its ROF nerfed? “Don’t play T-34 with ZIS-4″
- it’s completely possible that some nations won’t have hightier light tanks and some will, for example the British have nothing suitable for hightier scouts, but SerB states that they didn’t dig around Bovington for that yet
- apparently the KV-3 stock and middle engines won’t be reworked (Storm states that the V-5 is experimental, V-2IS was a serial engine)
- the reasons some medals were removed from individual tank statistics (Kay, Carius medals) were “technical reasons”
- Mountain Pass access to the mountains (where players used to camp) was removed “to change the gameplay”
- the tier 9 Waffentrager on Panzer IV chassis was chosen because “nothing else was found”, it will have hitpoints analogical to other tier 9 TD’s
- it’s possible various maps will have spring/summer/fall/winter settings, more variants of lighting and sky textures – this was considered, it might come but not anytime soon
- damaging the suspension does not reduce terrain passability
- Chaffee will be reworked in time
- it’s possible Tetrarch will be sold, but “not necesserily as a premium tank” (SS: Tetrarch was planned a long time ago to be a British regular light tank)
- the new tier 6 prototype Panther and Tiger rebalance have nothing to do with upcoming historical battles, this was done independently
- for now, server won’t be selectable directly from hangar
- it’s possible that it will be possible to switch servers without having to disband a platoon or company
- stone fences apparently do block view range, low TD’s can hide behind them
- servers are named by numbers (RU1,2 etc…) because numbers are easier to remember than abstract names (they won’t be renamed after cities where they are hosted)
- it’s possible that if new interesting vehicles are found for tiers that are already occupied by other vehicles, they will be added as an alternative possibility to go thru (like the Ferdinand/JP2)
- it’s possible that if some nations won’t have enough vehicles for an entire 2nd/3rd branch, these vehicles will be implemented as an incomplete minibranch, that will end in the original branch (the way China has it for example)
- HEAT and APCR shells do the same damage as AP shells “for game reasons”
- A-44 engine gets critted too often even with cyclone filter? “Don’t play A-44″
- there will be further improvements made to the teamdamage punishment system
- VK4502A depression will be changed “if needed”
- Q: “Developers, did you think about improving the minimap?” A: “No, we don’t have no brains at all, we don’t think about anything”
- it’s possible the absolute numbers will return to the winrate statistics (like it was in 8.7)
- when you shoot a blue (teamkiller) teammember, that damage doesn’t count towards your damage done reward
- SerB on whiners: “I don’t give a damn about some individual hysterical players, beggars and idiots. Do not confuse those with regular players – unfortunately, small parts of those groups do intersect with one another”
- Q: “SerB, do you answer questions while suffering from hangovers?” A: “No, since I don’t suffer from hangovers. But the topic is, as I understand, close to you?
”
- SerB on mods and cooperation with modders: “We and the modders generally differ in opinions – we don’t consider many of the mod functions to be necessery. Even further, we don’t want the interface to look like an Excel table. I for example do not use any mods. Accordingly, for those for whom the standard interface is not enough and have the need to have an “excel-like” interface we are going to introduce official mod support (including their certification)”
- there are Chinese arties available, the only tiers not decided yet are 9 and 10, they don’t have any specificity compared to current arties
- average battle time has increased since the arty nerf, but not significantly
- WG will not disclose, how will they fight rigged company battles
- more variety in destroyed tank models is planned, but that doesn’t mean they will have holes in it where they were hit, that would be technically difficult to do
- the unlockable hull modules are not tied to historical battles
- WG is preparing improved WoT graphics, won’t be announced for now
- Munster doesn’t want to release RU251 info, so it’s not ready yet
- Soviet tank A-41 (improved T-34 program prototype) will possibly make it into the game as an optional hull for A-43
- unlockable hulls will most likely come next year, as the amount of modelling needed for that is huge