The text begins with a quote from Marcus Aurelius and discusses the significant developments and challenges faced by Cloud Imperium and its games, Star Citizen and Squadron 42, in 2023. The year saw the implementation of Persistent Entity Streaming (PES), a foundational technology for Server Meshing (SM), and the introduction of Salvage, along with various improvements and new missions.
CitizenCon 2953 marked a significant milestone, showcasing the progress made in both games. The event was followed by record-breaking player engagement and logins. Additionally, Turbulent, a long-time partner, was fully integrated into the Cloud Imperium family, streamlining efforts and expanding their presence in Montreal, Canada.
The text also mentions the progress made on Squadron 42, which is moving from Feature Complete to Content Complete, and Star Citizen, which is preparing for Server Meshing and the expansion of its universe. A historic test of Server Meshing and the Replication layer technology was conducted, allowing players to travel between two systems for the first time.
Benoit Beausejour, the new CTO of Cloud Imperium, shares his thoughts on the milestones achieved and the future plans, which include releasing the replication layer in 3.23 and launching the first multi-server mesh in 4.0.
The text concludes with a look forward to the release of Pyro and Star Citizen Alpha 4.0, and the anticipation of 2024 being the biggest and best year yet for Star Citizen.