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  1. #91
    Des véhicules c'est cool, mais je pense pas qu'après 10 minutes à rouler ça soit toujours aussi amusant surtout sur des planètes où on a rien à faire.

    En attendant ça sera bien d'avoir une meilleure carte galactique pour revisiter les planètes qu'on a vu, etc... Et aussi un vrai journal de bord avec système de recherche et tout pour pouvoir revoir tout ce qu'on a découvert (sauf si on peut déjà faire ça, je ne sais plus).

  2. #92
    Citation Envoyé par KillerMapper Voir le message
    En attendant ça sera bien d'avoir une meilleure carte galactique pour revisiter les planètes qu'on a vu, etc... Et aussi un vrai journal de bord avec système de recherche et tout pour pouvoir revoir tout ce qu'on a découvert (sauf si on peut déjà faire ça, je ne sais plus).
    J'espère que les développeurs sont au courant de tes souhaits via des remontées sur le reddit dédié au jeu ou le forum Steam qu'ils lisent aussi

    Sinon ça va être un sacré pari pour qu'ils devinent ce que tu souhaites !

  3. #93
    Via reddit et un cache Google :
    https://webcache.googleusercontent.c...&ct=clnk&gl=ar


    Liste des fonctionnalités de cette version :
    Compatibilidad con PlayStation 4 Pro
    Gráficos mejorados
    Posibilidad de poseer múltiples naves
    Compartir bases online
    Nuevos vehículos – Exocraft
    Modo Permadeath
    Construir circuitos de carreras para vehículos
    Especializaciones de nave y clases
    Tienda/comerciantes
    Duplicación de la variedad en cuanto a la construcción de la base
    Especialización multiherramienta y clases
    Nuevos modos de armas
    Modo foto
    Menu Discovery
    Mejoras en la calidad de vida
    Un 50 % más de música original de 65daysofstatic

  4. #94

  5. #95

  6. #96
    Site mis a jour : http://www.no-mans-sky.com/pathfinder-update/

    No Man's Sky Logo
    Foundation Update book cover
    INTRODUCING PATH FINDER (UPDATE 1.2)

    The Path Finder update introduces planetary vehicles, base sharing, PS4 Pro support, ship/weapon specialisation, permadeath mode, and much more. It shows the path for the future.

    VISUAL UPDATES

    We’ve introduced a host of visual improvements, allowing you to explore the universe in even greater detail.

    Screenshot of new TAAScreenshot of original TAA
    High and ultra resolution textures
    More accurate Ambient Lighting
    Horizon Based Ambient Occlusion
    High contrast lighting effects
    Crepuscular Rays from the Sun
    Improved post-processing with several filter options
    HDR mode for compatible monitors and televisions
    Screenshot of new TAAScreenshot of original TAA
    ONLINE BASE SHARING

    Bases can now be shared online, allowing other players to discover and explore your outpost.

    Pic of base, with the base sharing message displayed
    Steam Workshop integration allows players to upload their bases to the Workshop, making it easy for other players to discover, visit, rate and subscribe to your creations.

    Steam Workshop

    Pic of Steam workshop with bases in
    OWN MULTIPLE SHIPS

    Use the enormous hanger in your Freighter to purchase and store your own collection of starships.


    This is even more meaningful with the introduction of ship specialisation, classes and the ability to trade in previous ships against new purchases
    STARSHIP SPECIALISATIONS

    Find and collect the perfect starship with new specialisations and classes.


    Each starship has a specialisation (Shuttle, Fighter, Hauler or Science) that improves performance in specific areas.
    Shuttles are all-rounders, Fighters specialise in combat, Haulers have expanded cargo holds and Science vessels feature increased warp capabilities
    In addition to new ship types, all ships will now be class-rated: A, B, C or the ultra rare S class.
    When purchasing a new ship, you’ll now be given the option to trade in your current ship for a discount.

    PLAYSTATION 4 PRO

    PS4 Pro support has been enabled allowing 4K resolution gameplay. 4K rendering on PC has also been optimised. Together with visual improvements for all versions, No Man’s Sky has never looked better.


    NEW VEHICLES – EXOCRAFT

    Master the surface of your home planet using new Exocraft. These land-based vehicles give new meaning to planetary navigation, combat and mining – and can be summoned from anywhere on the planet they were constructed upon.

    The smallest Exocraft is the Nomad. What it may lack in cargo space, this hovercraft makes up for in speed, agility and its ability to glide over water


    The mid-range Exocraft is the Roamer, a great all-rounder capable of quickly crossing rugged terrain and adapting to most situations
    Finally, the Colossus is the largest of the Exocraft. This lumbering behemoth offers an enormous cargo hold perfect for those looking to harvest resources

    Acquire Exocraft by hiring a Vy’keen Technician for your planetary base and completing a new series of missions
    Mount powerful mining lasers and harvest resources with far greater efficiency
    High-intensity long-range scanners aid the discovery of distant buildings, objects and resources
    Equip weapons and eliminate threats with increased firepower
    Boost your vehicle’s speed with the acceleration module

    EXOCRAFT RACES

    Hone your driving skills by building your own race circuit on your home planet. Find the most interesting planet, create a time trial and challenge others to beat it.


    Obtain the Race Initiator and place it inside your Base Building zone
    Hop into your vehicle and drive the route you’d like to map out, dropping checkpoint markers anywhere on the planet
    Once a circuit is complete, race the track over and over to set an unbeatable lap time
    Players visiting your base via Base Sharing will be able to race using the circuit you created, challenging themselves against your split times.
    NEW SHOPS AND TRADERS

    New traders have been added to space stations and bases, as well as a new currency


    Nanite Clusters can be found in various locations including abandoned bases and cargo crates>


    Blueprint stock will refresh periodically, so check back from time to time to see if any new or rare blueprints have become available.


    Traders aboard space stations will exchange Nanite Clusters for your choice of blueprints
    Your standing with the three NPC factions is now more important, as traders will only sell the best technology to their closest allies
    Your standing with a faction can be improved by offering relics and curiosities to their representatives, or through conversation choices
    Seek out Vy’keen traders for Multi-tool technology, Gek for ship upgrades and the Korvax for Exosuit improvement blueprints
    A new building trader will now visit your home base, and will sell new base constructs in exchange for credits

    BASE BUILDING VARIETY

    Customisation options for your base have more than doubled.


    Base building items grid
    More than 40 new base-building parts have been added, including coloured lights, stairs, observation domes and more

    Personalise your base further with new material aesthetics including Wood, Stone, Metal as well as several new colours
    Put the finishing touches to your home, choosing from an array of new furniture finishes
    Decorate your walls with dozens of new decals. Earn extra decals by visiting the bases of other players

    MULTI-TOOL SPECIALIZATION AND CLASSES

    Multi-tool specialisations and classes have been introduced. Choose between pistol, rifle, experimental and alien specialisations

    Weapon UI Inventory screen
    Pistols offer increased mining capabilities, Rifles provide combat advantages and Experimental weapons are attuned to scanning. The rarest and most powerful are Alien Multi-tools
    Similar to starships, weapons are also S, A, B or C class-rated
    When purchasing a new Multi-tool, you can now trade in your current model for a discount

    NEW WEAPON MODES

    Both Multi-tool and ship weaponry can be upgraded for improved combat effectiveness


    Three new weapons can be installed into Multi-tools alongside the existing Boltcaster weapon. Each weapon provides a unique combat style:

    The Scatter Blaster is most effective in close range encounters, able to damage multiple foes at once
    The Pulse Spitter is ideal for mid-range skirmishes, particularly against fast moving opponents
    The Blaze Javelin is a long range weapon, capable of eliminating enemies from afar

    New ship weaponry offers advanced tactical opportunities:

    The Cyclotron Ballista fires a concentrated ball of charged particles at forward targets, causing heavy damage
    The Positron Ejector shoots in a wide cone of destruction
    The Infra-Knife Accelerator releases a sustained burst of rapid fire
    PERMADEATH MODE

    A new Permadeath mode has been added, offering the greatest challenge yet. The consequences of death will be absolute.


    The difficulty level of Permadeath mode mirrors Survival mode
    Survival mode difficulty has been further increased. Dying in space will now restart you on the nearest planet’s surface, away from your crashed ship

    Prove your mettle by unlocking new survival and permadeath Trophies


    PHOTO MODE

    Document your journey with a dedicated photo mode


    Find the perfect angle for your shot in free camera mode, revealing your Starship in third person
    Pause and change the time of day for the perfect lighting conditions
    Change cloud layers and fog density to take the most atmospheric shots possible

    New photo filters can be used to add ta finishing touch
    Share your favourite screenshots with the community using PS4 or Steam sharing functionality
    We worked with well-known game photographer DeadEndThrills to implement and improve Photo Mode. Here are some gorgeous screenshots he took:
















    DISCOVERY MENU

    Improvements to the discovery menu allow travellers to journey with a better sense of purpose


    Your home planet is marked on the Galaxy Map, giving you a clearer feeling of your place in the universe
    Use the discovery page to easily browse planetary information, including resource and biome data.
    Previously visited planets can be marked with Waypoints, simplifying return navigation
    MUSIC FROM 65DAYSOFSTATIC

    Our favorite band 65daysofstatic has been back in the studio recording 8 new soundscapes for in-game, as well as lots of new loading music.

    Here’s a tiny sample:

    Audio Player

    00:00
    00:00
    00:00
    QUALITY OF LIFE IMPROVEMENTS

    Thanks to your feedback, we have introduced a number of changes to improve the gameplay experience.



    It is now possible to skip the ‘Journey Milestone’ black bars, and these have been reduced or removed in many areas.

    NPC interaction text now appears faster, and can now be skipped.
    The option to return to ‘Game Mode Select’ has been added, allowing players to quickly change game mode
    A Mission Log has been added to allow players to track multiple objectives
    The user interface has been made easier to read in many places, and background graphics have been added
    Atmospheric low-flight has been adjusted and improved
    Ships, weapons, vehicles, freighters and bases can now all be renamed.
    Long-clicks have been removed in many menus places to allow for faster interface navigation
    PATCH NOTES

    AUDIO

    50% more generative soundscapes
    Additional game loading and game start music
    Added multi-room base ambiences
    More detailed rain system, including room dependent and indoor window rain
    Added indoor storm ambience
    Changes to reverb system
    Fix for a flood of sounds which could occur during the tutorial
    SHIPS AND SPACE

    Improved ship landing code
    Fixed AI ships appearing in the air with landing gear deployed
    Ship weapons operate using a new multi-mode system
    Fix for being able to spawn freighters underground while you are jetpacking
    Prevent all docking points in stations, freighters and outposts being taken by AI ships
    Fixed issue where ships could occasionally become invisible
    Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
    Freighter containers now drop less Titanium, Thamium and Copper
    Freighter containers now have a chance to drop Nanite Clusters
    Traders can now drop Nanite Clusters
    Traders no longer drop Copper or Iron
    Reduced camera shake whilst taking hits in space combat
    Reduced pirate damage in survival mode
    Reduced damage on ship laser
    Tweaked ship exit animations to improve player placement
    GAMEPLAY

    Added damage and resource numbers in combat and when mining, toggleable in the Options menu
    Allow multiple weapon types on the multitool
    Free weapons and ships now have broken slots
    Recruit NPCs have more descriptive names
    Fixed holes appearing in high detail terrain regions
    Made player respawn positioning more robust
    Introduced new growable plant type
    Fixed slow memory leak in material effects
    Removed several minor memory leaks on warp
    Boosted shield recharge rate whilst in caves slightly
    BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
    Drones now drop small amount of zinc on destruction
    Reduced amount of platinum from depots
    Fixed Vy’Keen depots dropping titanium instead of platinum
    Improved balance of hazards on Scorched and Frozen planets
    Reworked NPC secondary interactions to give you standing in exchange for offerings
    Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
    Reduced the amount of tech available for NPC reward
    Fixed projectiles shooting through certain unmineable substances
    Adjusted space stations to minimise cases where NPCs intersect with the environment
    Fixed issue where the suit upgrade chamber would occasionally disappear
    BASE BUILDING

    Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
    Moved snap points for the glass corridor to be correctly grid aligned
    Galactic Terminals now have consistent pricing, regardless of where in a base they are added
    Fixed plants not being removed after removing the planter below them
    Deleting a room now refunds not only the room itself, but also its contents
    Fixed some plants and rocks not being removed when placing down a base building part
    Fixed the colour of the base terminal light occasionally resetting to red
    Terminals no longer can be build over windows in the central room
    Fixed base building colours becoming corrupt under specific circumstances
    Fixed some NPC missions counting the number of parts in your base incorrectly
    Fixed landing pad not snapping correctly to some parts
    Fixed issues where resource harvester would fail to gather resources
    Left mouse button and right trigger can now be used to build
    Fixed various precision problems with building in freighters
    Fixed some cases where grenades would fail to edit the terrain
    Organised parts in the base building menu to be more intuitive
    UI

    Added animation within the Quick Menu
    Changed the hyperdrive stat to be measured in Light Years
    Opening the menu will now return to the last page you viewed
    Added a new Tech stat section to the Tech info popup
    Improved mouse smoothing
    Improved mouse sensitivity
    Clearer and more detailed multitool, ship and freighter comparison screen
    Fixed flickering transition between Inventory and Options Menu pages
    Reduced number of menu options requiring a button to be held rather than pressed
    Improved responsiveness of button holding
    Fixed a bug in the options menu where the title bar would flicker
    Improvements to discovery timeline UI
    Added “Set Waypoint” option to the solar system pop-up
    Improved alignment at aspect ratios other than 16:9
    Prevented player notifications showing up during credits and redeem screen
    Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
    Increased icon resolutions to support play at 4k resolutions
    Fullscreen effects are now correctly displayed when entering a hazard
    Disabled the quick menu while warping between systems
    Removed obsolete Generation Detail option in settings
    Updated display of new discoveries to be clearer and more readable
    Fixed some Japanese and Russian localisation issues and text overlap
    Made cinematic black bars less frequent and obtrusive
    Made is so cinematic black bars can be dismissed
    Race standing is now displayed on the journey milestone page
    Fixed various windows occasionally appearing partially offscreen
    New visuals and backgrounds on mode select, options and inventory screens
    VISUALS

    Reduced banding artifacts on some metallic surfaces
    Fixed seam artifacts on some normal maps
    Fixed shadows being too black over water on certain planets
    Fixed very occasional errant black geometry in space
    Improved performance of water rendering
    Improved performance in forward rendering passes
    Improved performance in spotlight rendering
    Fixed some issues with flickering lights
    Correctly oriented IBL map, fixing several lighting issues
    Fixed issue where vertex displacement would glitch when walking between regions
    PC

    Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
    Reduced banding artifacts in gamma correction on some GPUs
    Escape key now goes directly to the quit options page
    Improved and expanded Steam Controller mapping
    PS4

    Support For PS4 Pro 4K Rendering
    Support For PS4 Pro Delta Colour Compression
    Support For PS4 Pro automatic Depth Buffer decompression

  7. #97
    Nos constructions sont partagés en ligne et on peut les croiser sur les planètes.

    - - - Mise à jour - - -

    Un mode photo.

  8. #98
    Très sympa cette maj, les améliorations graphiques ont l'air cools.

  9. #99
    Compatibles steam workshops pour les bases.

    OWN MULTIPLE SHIPS & STARSHIP SPECIALISATION.

  10. #100
    Citation Envoyé par cooly08 Voir le message

    - - - Mise à jour - - -

    Un mode photo.

  11. #101
    EXOCRAFT RACES, on peut faire des courses.

    Obtain the Race Initiator and place it inside your Base Building zone
    Hop into your vehicle and drive the route you’d like to map out, dropping checkpoint markers anywhere on the planet
    Once a circuit is complete, race the track over and over to set an unbeatable lap time
    Players visiting your base via Base Sharing will be able to race using the circuit you created, challenging themselves against your split times.

    - - - Mise à jour - - -

    Elle est gigantesque cette update.

    - - - Mise à jour - - -

    Plus de fois plus d'objets pour créer nos bases.

    - - - Mise à jour - - -

    Ce sont de grands malades quand même. Respect. Les devs ont la niaque.

  12. #102
    Ha oui quand même mais ...mais...MAIS ils sont fou !

    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  13. #103
    "We worked with well-known game photographer DeadEndThrills to implement and improve Photo Mode. Here are some gorgeous screenshots he took"

    Ils ont bossé avec DeadEndThrills pour mettre en place le mode photo.

    Ça va être .

  14. #104
    Clair. Je me demande ce qu'ils ont comme planning, s'ils tiennent un petit rythme d'une update tous les 3-4 mois pendant 5-6 ans sans nous faire raquer ca sera d'une grande classe de leur part!

  15. #105
    Ça doit être une des plus grosses maj jamais sortie pour un jeu vidéo.

    - - - Mise à jour - - -

    Ils doivent avoir des nerfs d'acier les gens de chez Hello Games.

    - - - Mise à jour - - -

    Your home planet is marked on the Galaxy Map, giving you a clearer feeling of your place in the universe
    Use the discovery page to easily browse planetary information, including resource and biome data.
    Previously visited planets can be marked with Waypoints, simplifying return navigation
    Ah bha voilà on aura une trace de nos planètes visités sur la map galactique.

  16. #106
    Citation Envoyé par cooly08 Voir le message
    "We worked with well-known game photographer DeadEndThrills to implement and improve Photo Mode. Here are some gorgeous screenshots he took"

    Ils ont bossé avec DeadEndThrills pour mettre en place le mode photo.

    Ça va être .
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  17. #107
    8 nouvelles musiques de 65DAYSOFSTATIC dans le jeu.

    - - - Mise à jour - - -

    On peut renommer nos vaisseaux.

    - - - Mise à jour - - -

    La maj est déjà dispo sur le PSN.

    - - - Mise à jour - - -

    Y a plein de petites modifications ici et là qui sont les bienvenues.
    Ex : bye bye les cliques longs, les textes affichés plus vite, etc...

  18. #108
    Des devs qui écoutent la demande des joueurs ! Et pas pour rajouter de la merde genre mode Zombie ou autre trucs inutile, non, des choses qui semble logique pour le commun des mortels.Comme avoir enfin une trace de nos planètes visités sur la map galactique, avoir plusieurs vaisseaux, un mode photo et j'en passe .
    Et passer par DeadEndthrills, un homme passionné, je suis tout émoustillé .

    EDIT : Par contre pour le partage des bases online, si j'ai bien compris c'est juste la possibilité de les partager via le Workshop et non de les découvrir directement ingame !?

    Et du coup, moi qui est le jeu sur GOG, suis baisé !?
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  19. #109
    Citation Envoyé par cooly08 Voir le message
    "We worked with well-known game photographer DeadEndThrills to implement and improve Photo Mode. Here are some gorgeous screenshots he took"

    Ils ont bossé avec DeadEndThrills pour mettre en place le mode photo.

    Ça va être .
    Connais pas. Pourquoi ça hype ?

  20. #110
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  21. #111
    Citation Envoyé par Catel Voir le message
    Connais pas. Pourquoi ça hype ?
    je suis sûr qu'on met moins de temps à copier coller DeadEndThrills dans google pour trouver soi même la réponse qu'à taper ce genre de message sur un forum

  22. #112
    'Tain les screens possible sont trop classe !





    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  23. #113
    Et ce qui est bon c'est que toutes ces sorties & mises à jour vont pousser les jeux complémentaires ou concurrencents à se remuer le popotin !

    En tout cas j'ai hâte de mettre la main dessus.

  24. #114

  25. #115
    Maj dispo sur steam. 4.1 Go.

  26. #116
    Citation Envoyé par cooly08 Voir le message
    Maj dispo sur steam. 4.1 Go.
    Ahah j'ai jamais vu délai plus court entre l'annonce et la disponibilité.
    Moi qui venais de relancer un mode survie il y a deux jours, je suis plutôt ravi de cette bien jolie maj.
    En mode survie (le vrai, celui qui nécessite un plein à chaque décollage) je suis essentiellement à pieds, j'accueille les véhicules de surface avec joie.

  27. #117
    Tout cela me rappelle la fausse MAJ. Sauf que cette fois-ci... C4EST VRAI §§§

    Les véhicules c'est cool, au final ils ne se seront pas contenté d'un bête rover, mais carrément de 3 véhicules différents. Chapeau. Et puis toutes ces petites améliorations, ça fait plaisir. J'espère qu'ils ont augmenté les limites de la construction de bases aussi.

    Les courses, c'est un délire assez inattendu. Pourquoi pas. Le seul ennui c'est que les mods qui changent la génération du relief et autres éléments de décor ne vont pas pouvoir être compatible.

    La MAJ est dispo sur GOG. 4.1Go aussi. Je la télécharge. Et effectivement, j'espère qu'on peut avoir les bases des autres joueurs sans workshop, parce que d'un c'est pas cool pour les non-Steam users et de deux c'est un peu bête de devoir se spoiler pour prendre les bases. L'intérêt c'est quand même de se balader dans l'espace, atterrir sur un nouveau monde, scanner et découvrir une construction fait par quelqu'un d'autre! Et voir les messages de bites dans les petits robots messagers

  28. #118
    Rooh, très sympa cette mise à jour. Cela donne envie !

  29. #119
    Apparemment les joueurs PS4 ont aussi la possibilité de trouver des bases d'autres joueurs. Sans Steam workshop. Donc je suppose que les bases sont trouvable au hasard, et que le workshop ne sert qu'à récupérer des bases qu'on a envie de voir sans devoir la trouver au hasard.

  30. #120

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