No Man's Sky Logo
Foundation Update book cover
INTRODUCING PATH FINDER (UPDATE 1.2)
The Path Finder update introduces planetary vehicles, base sharing, PS4 Pro support, ship/weapon specialisation, permadeath mode, and much more. It shows the path for the future.
VISUAL UPDATES
We’ve introduced a host of visual improvements, allowing you to explore the universe in even greater detail.
Screenshot of new TAAScreenshot of original TAA
High and ultra resolution textures
More accurate Ambient Lighting
Horizon Based Ambient Occlusion
High contrast lighting effects
Crepuscular Rays from the Sun
Improved post-processing with several filter options
HDR mode for compatible monitors and televisions
Screenshot of new TAAScreenshot of original TAA
ONLINE BASE SHARING
Bases can now be shared online, allowing other players to discover and explore your outpost.
Pic of base, with the base sharing message displayed
Steam Workshop integration allows players to upload their bases to the Workshop, making it easy for other players to discover, visit, rate and subscribe to your creations.
Steam Workshop
Pic of Steam workshop with bases in
OWN MULTIPLE SHIPS
Use the enormous hanger in your Freighter to purchase and store your own collection of starships.
This is even more meaningful with the introduction of ship specialisation, classes and the ability to trade in previous ships against new purchases
STARSHIP SPECIALISATIONS
Find and collect the perfect starship with new specialisations and classes.
Each starship has a specialisation (Shuttle, Fighter, Hauler or Science) that improves performance in specific areas.
Shuttles are all-rounders, Fighters specialise in combat, Haulers have expanded cargo holds and Science vessels feature increased warp capabilities
In addition to new ship types, all ships will now be class-rated: A, B, C or the ultra rare S class.
When purchasing a new ship, you’ll now be given the option to trade in your current ship for a discount.
PLAYSTATION 4 PRO
PS4 Pro support has been enabled allowing 4K resolution gameplay. 4K rendering on PC has also been optimised. Together with visual improvements for all versions, No Man’s Sky has never looked better.
NEW VEHICLES – EXOCRAFT
Master the surface of your home planet using new Exocraft. These land-based vehicles give new meaning to planetary navigation, combat and mining – and can be summoned from anywhere on the planet they were constructed upon.
The smallest Exocraft is the Nomad. What it may lack in cargo space, this hovercraft makes up for in speed, agility and its ability to glide over water
The mid-range Exocraft is the Roamer, a great all-rounder capable of quickly crossing rugged terrain and adapting to most situations
Finally, the Colossus is the largest of the Exocraft. This lumbering behemoth offers an enormous cargo hold perfect for those looking to harvest resources
Acquire Exocraft by hiring a Vy’keen Technician for your planetary base and completing a new series of missions
Mount powerful mining lasers and harvest resources with far greater efficiency
High-intensity long-range scanners aid the discovery of distant buildings, objects and resources
Equip weapons and eliminate threats with increased firepower
Boost your vehicle’s speed with the acceleration module
EXOCRAFT RACES
Hone your driving skills by building your own race circuit on your home planet. Find the most interesting planet, create a time trial and challenge others to beat it.
Obtain the Race Initiator and place it inside your Base Building zone
Hop into your vehicle and drive the route you’d like to map out, dropping checkpoint markers anywhere on the planet
Once a circuit is complete, race the track over and over to set an unbeatable lap time
Players visiting your base via Base Sharing will be able to race using the circuit you created, challenging themselves against your split times.
NEW SHOPS AND TRADERS
New traders have been added to space stations and bases, as well as a new currency
Nanite Clusters can be found in various locations including abandoned bases and cargo crates>
Blueprint stock will refresh periodically, so check back from time to time to see if any new or rare blueprints have become available.
Traders aboard space stations will exchange Nanite Clusters for your choice of blueprints
Your standing with the three NPC factions is now more important, as traders will only sell the best technology to their closest allies
Your standing with a faction can be improved by offering relics and curiosities to their representatives, or through conversation choices
Seek out Vy’keen traders for Multi-tool technology, Gek for ship upgrades and the Korvax for Exosuit improvement blueprints
A new building trader will now visit your home base, and will sell new base constructs in exchange for credits
BASE BUILDING VARIETY
Customisation options for your base have more than doubled.
Base building items grid
More than 40 new base-building parts have been added, including coloured lights, stairs, observation domes and more
Personalise your base further with new material aesthetics including Wood, Stone, Metal as well as several new colours
Put the finishing touches to your home, choosing from an array of new furniture finishes
Decorate your walls with dozens of new decals. Earn extra decals by visiting the bases of other players
MULTI-TOOL SPECIALIZATION AND CLASSES
Multi-tool specialisations and classes have been introduced. Choose between pistol, rifle, experimental and alien specialisations
Weapon UI Inventory screen
Pistols offer increased mining capabilities, Rifles provide combat advantages and Experimental weapons are attuned to scanning. The rarest and most powerful are Alien Multi-tools
Similar to starships, weapons are also S, A, B or C class-rated
When purchasing a new Multi-tool, you can now trade in your current model for a discount
NEW WEAPON MODES
Both Multi-tool and ship weaponry can be upgraded for improved combat effectiveness
Three new weapons can be installed into Multi-tools alongside the existing Boltcaster weapon. Each weapon provides a unique combat style:
The Scatter Blaster is most effective in close range encounters, able to damage multiple foes at once
The Pulse Spitter is ideal for mid-range skirmishes, particularly against fast moving opponents
The Blaze Javelin is a long range weapon, capable of eliminating enemies from afar
New ship weaponry offers advanced tactical opportunities:
The Cyclotron Ballista fires a concentrated ball of charged particles at forward targets, causing heavy damage
The Positron Ejector shoots in a wide cone of destruction
The Infra-Knife Accelerator releases a sustained burst of rapid fire
PERMADEATH MODE
A new Permadeath mode has been added, offering the greatest challenge yet. The consequences of death will be absolute.
The difficulty level of Permadeath mode mirrors Survival mode
Survival mode difficulty has been further increased. Dying in space will now restart you on the nearest planet’s surface, away from your crashed ship
Prove your mettle by unlocking new survival and permadeath Trophies
PHOTO MODE
Document your journey with a dedicated photo mode
Find the perfect angle for your shot in free camera mode, revealing your Starship in third person
Pause and change the time of day for the perfect lighting conditions
Change cloud layers and fog density to take the most atmospheric shots possible
New photo filters can be used to add ta finishing touch
Share your favourite screenshots with the community using PS4 or Steam sharing functionality
We worked with well-known game photographer DeadEndThrills to implement and improve Photo Mode. Here are some gorgeous screenshots he took:
DISCOVERY MENU
Improvements to the discovery menu allow travellers to journey with a better sense of purpose
Your home planet is marked on the Galaxy Map, giving you a clearer feeling of your place in the universe
Use the discovery page to easily browse planetary information, including resource and biome data.
Previously visited planets can be marked with Waypoints, simplifying return navigation
MUSIC FROM 65DAYSOFSTATIC
Our favorite band 65daysofstatic has been back in the studio recording 8 new soundscapes for in-game, as well as lots of new loading music.
Here’s a tiny sample:
Audio Player
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QUALITY OF LIFE IMPROVEMENTS
Thanks to your feedback, we have introduced a number of changes to improve the gameplay experience.
It is now possible to skip the ‘Journey Milestone’ black bars, and these have been reduced or removed in many areas.
NPC interaction text now appears faster, and can now be skipped.
The option to return to ‘Game Mode Select’ has been added, allowing players to quickly change game mode
A Mission Log has been added to allow players to track multiple objectives
The user interface has been made easier to read in many places, and background graphics have been added
Atmospheric low-flight has been adjusted and improved
Ships, weapons, vehicles, freighters and bases can now all be renamed.
Long-clicks have been removed in many menus places to allow for faster interface navigation
PATCH NOTES
AUDIO
50% more generative soundscapes
Additional game loading and game start music
Added multi-room base ambiences
More detailed rain system, including room dependent and indoor window rain
Added indoor storm ambience
Changes to reverb system
Fix for a flood of sounds which could occur during the tutorial
SHIPS AND SPACE
Improved ship landing code
Fixed AI ships appearing in the air with landing gear deployed
Ship weapons operate using a new multi-mode system
Fix for being able to spawn freighters underground while you are jetpacking
Prevent all docking points in stations, freighters and outposts being taken by AI ships
Fixed issue where ships could occasionally become invisible
Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
Freighter containers now drop less Titanium, Thamium and Copper
Freighter containers now have a chance to drop Nanite Clusters
Traders can now drop Nanite Clusters
Traders no longer drop Copper or Iron
Reduced camera shake whilst taking hits in space combat
Reduced pirate damage in survival mode
Reduced damage on ship laser
Tweaked ship exit animations to improve player placement
GAMEPLAY
Added damage and resource numbers in combat and when mining, toggleable in the Options menu
Allow multiple weapon types on the multitool
Free weapons and ships now have broken slots
Recruit NPCs have more descriptive names
Fixed holes appearing in high detail terrain regions
Made player respawn positioning more robust
Introduced new growable plant type
Fixed slow memory leak in material effects
Removed several minor memory leaks on warp
Boosted shield recharge rate whilst in caves slightly
BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
Drones now drop small amount of zinc on destruction
Reduced amount of platinum from depots
Fixed Vy’Keen depots dropping titanium instead of platinum
Improved balance of hazards on Scorched and Frozen planets
Reworked NPC secondary interactions to give you standing in exchange for offerings
Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
Reduced the amount of tech available for NPC reward
Fixed projectiles shooting through certain unmineable substances
Adjusted space stations to minimise cases where NPCs intersect with the environment
Fixed issue where the suit upgrade chamber would occasionally disappear
BASE BUILDING
Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
Moved snap points for the glass corridor to be correctly grid aligned
Galactic Terminals now have consistent pricing, regardless of where in a base they are added
Fixed plants not being removed after removing the planter below them
Deleting a room now refunds not only the room itself, but also its contents
Fixed some plants and rocks not being removed when placing down a base building part
Fixed the colour of the base terminal light occasionally resetting to red
Terminals no longer can be build over windows in the central room
Fixed base building colours becoming corrupt under specific circumstances
Fixed some NPC missions counting the number of parts in your base incorrectly
Fixed landing pad not snapping correctly to some parts
Fixed issues where resource harvester would fail to gather resources
Left mouse button and right trigger can now be used to build
Fixed various precision problems with building in freighters
Fixed some cases where grenades would fail to edit the terrain
Organised parts in the base building menu to be more intuitive
UI
Added animation within the Quick Menu
Changed the hyperdrive stat to be measured in Light Years
Opening the menu will now return to the last page you viewed
Added a new Tech stat section to the Tech info popup
Improved mouse smoothing
Improved mouse sensitivity
Clearer and more detailed multitool, ship and freighter comparison screen
Fixed flickering transition between Inventory and Options Menu pages
Reduced number of menu options requiring a button to be held rather than pressed
Improved responsiveness of button holding
Fixed a bug in the options menu where the title bar would flicker
Improvements to discovery timeline UI
Added “Set Waypoint” option to the solar system pop-up
Improved alignment at aspect ratios other than 16:9
Prevented player notifications showing up during credits and redeem screen
Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
Increased icon resolutions to support play at 4k resolutions
Fullscreen effects are now correctly displayed when entering a hazard
Disabled the quick menu while warping between systems
Removed obsolete Generation Detail option in settings
Updated display of new discoveries to be clearer and more readable
Fixed some Japanese and Russian localisation issues and text overlap
Made cinematic black bars less frequent and obtrusive
Made is so cinematic black bars can be dismissed
Race standing is now displayed on the journey milestone page
Fixed various windows occasionally appearing partially offscreen
New visuals and backgrounds on mode select, options and inventory screens
VISUALS
Reduced banding artifacts on some metallic surfaces
Fixed seam artifacts on some normal maps
Fixed shadows being too black over water on certain planets
Fixed very occasional errant black geometry in space
Improved performance of water rendering
Improved performance in forward rendering passes
Improved performance in spotlight rendering
Fixed some issues with flickering lights
Correctly oriented IBL map, fixing several lighting issues
Fixed issue where vertex displacement would glitch when walking between regions
PC
Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
Reduced banding artifacts in gamma correction on some GPUs
Escape key now goes directly to the quit options page
Improved and expanded Steam Controller mapping
PS4
Support For PS4 Pro 4K Rendering
Support For PS4 Pro Delta Colour Compression
Support For PS4 Pro automatic Depth Buffer decompression