Patch Notes : Alpha 1.03
Bug fixes, Bullet Farmer & Elementalist are here. Let’s go!
The focus for this patch is Bugs & Stability of new content and changes.
NEW!
Added Bullet Farmer skill tree to Muscle archetype and Warmachine preset
Added Elementalist skill tree to Intellect archetype and Mindhacker preset
Key Fixes
Fixed an issue with player created hazards (mines / fires / etc) persisting between games and causing subsequent save corruption & loading bugs
Fixed an issue with obstacles blocking a space (chairs / desks / etc) not properly unblocking the space when destroyed
Fixed an issue with player using stairs and arriving on next floor inside of a mob (very awkward for both characters)
Fixed an issue where swapping places with a pet could cause it to occupy the same space as the player. Pets may still sometimes occupy the same space as another pet.
Fixed an issue where applying a Confuse effect to a Charmed character (Hacker Hack / Scramble / etc) could cause a softlock
Minor Fixes
Fixed Flashlight and Camera recenter hotkeys triggering during Feedback
Fixed Mk II ammo drops incorrectly displaying names and stats of basic ammo types - this change will not retroactively affect saves
Fixed an issue that could cause tooltips for items with long names to wrap incorrectly
Fixed an issue with event text that could cause it to appear compressed
Fixed an issue with some destruction particles (glass shards / plants / etc) persisting and resimulating when their room is hidden / revealed
Fixed map variants for Security floor that allowed locked doors / enemies in the 1st room after the lobby
Fixed an issue with some shelves on Security floor that would not trigger attached destructibles (coffee mugs / etc)
Reduced particle density on toxic gas hazards so you can breathe easier
Fixed minor decorative glitches in some rooms (Freezers / bathrooms / etc)
Known Issues
Broken Vendorbot may fail to spawn on Offices floor.
Quest icons on map do not persist after loading a save.
Melee guards sometimes enter combat without drawing their weapons.
UI scaling truncates preset classes on the character creation screen.
Camera traps may appear to be in range for disarming when they are not actually.
Enemies occupying teleporters may appear invisible while standing on the teleporter.
Pets catching up to player may teleport into occupied spaces.
Coming Next
Xenobiologist skill tree
Skill Tree Improvements : key skill previews in character creation, ability changes, new abilities
Coming Soon (in no particular order)
Weapon loadouts : define sets of mainhand & offhand weapons to swap with 1 action
Force attack : smash objects or force an attack against a passive character
Inventory sorting : sort items at the press of a button
Always Item Compare : automatically items against equipped slots
As always, thank you for your support!
- Thunderflux & Juggernaut Games