Code:
gt.Const.Tactical.Actor.Wardog <- {
XP = 75,
ActionPoints = 12,
Hitpoints = 50,
Bravery = 40,
Stamina = 130,
MeleeSkill = 50,
RangedSkill = 0,
MeleeDefense = 20,
RangedDefense = 25,
Initiative = 130,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 15
};
gt.Const.Tactical.Actor.WarWolf <- {
XP = 150,
ActionPoints = 12,
Hitpoints = 70,
Bravery = 60,
Stamina = 150,
MeleeSkill = 65,
RangedSkill = 0,
MeleeDefense = 25,
RangedDefense = 25,
Initiative = 135,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 20
};
gt.Const.Tactical.Actor.BanditThug <- {
XP = 150,
ActionPoints = 9,
Hitpoints = 55,
Bravery = 40,
Stamina = 95,
MeleeSkill = 55,
RangedSkill = 45,
MeleeDefense = 0,
RangedDefense = 0,
Initiative = 95,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 15
};
gt.Const.Tactical.Actor.BanditPoacher <- {
XP = 175,
ActionPoints = 9,
Hitpoints = 55,
Bravery = 40,
Stamina = 95,
MeleeSkill = 50,
RangedSkill = 50,
MeleeDefense = 0,
RangedDefense = 5,
Initiative = 95,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 15
};
gt.Const.Tactical.Actor.BanditMarksman <- {
XP = 225,
ActionPoints = 9,
Hitpoints = 60,
Bravery = 45,
Stamina = 115,
MeleeSkill = 50,
RangedSkill = 60,
MeleeDefense = 5,
RangedDefense = 10,
Initiative = 110,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 20
};
gt.Const.Tactical.Actor.BanditRaider <- {
XP = 250,
ActionPoints = 9,
Hitpoints = 75,
Bravery = 55,
Stamina = 125,
MeleeSkill = 65,
RangedSkill = 55,
MeleeDefense = 10,
RangedDefense = 10,
Initiative = 115,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 20
};
gt.Const.Tactical.Actor.BanditLeader <- {
XP = 400,
ActionPoints = 9,
Hitpoints = 100,
Bravery = 70,
Stamina = 130,
MeleeSkill = 75,
RangedSkill = 60,
MeleeDefense = 15,
RangedDefense = 10,
Initiative = 125,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 25
};
gt.Const.Tactical.Actor.Wildman <- {
XP = 250,
ActionPoints = 9,
Hitpoints = 100,
Bravery = 80,
Stamina = 150,
MeleeSkill = 70,
RangedSkill = 40,
MeleeDefense = 15,
RangedDefense = 5,
Initiative = 120,
FatigueEffectMult = 1.0,
MoraleEffectMult = 1.0,
Armor = [
0,
0
],
FatigueRecoveryRate = 15
};
Pareil pour toutes les autres "factions".