Changelog
Added damage numbers shown in combat log also on killing blows.
Changed starting resources for Orc and Goblin bases to be lower so that they send out smaller/weaker parties in the very beginning. This will only take effect upon starting a new campaign.
Changed threat values of some Goblin and Orc units so that they're rated as more difficult now on the worldmap.
Changed worldmap speed of Goblin Wolfriders to be lower to give the player a chance to escape them until we have a chance to solve other general balancing issues with the major worldmap rework.
Changed companion backgrounds to never start with the Drunkard trait.
Changed Throwing Net to no longer gain additional range with height level difference as ranged weapons do.
Changed Cruel Falchion to no longer have a bonus chance to hit the head.
Changed Goblin shields to give 5 less Melee Defense. They're tiny shields, afterall.
Changed Puncture skill to never inflict critical hits for additional damage.
Changed Break Free skill to have each failed attempt increase the subsequent chance for success by 10%. Just keep at it!
Changed Cultist Hood to reduce vision by 1 just based on how it looks.
Changed wardogs to automatically be unleashed if their handler gets killed before they've been unleashed wilfully.
Changed wardogs to have slightly more hitpoints.
Changed Houndmaster background to unleash wardogs always with confident morale.
Changed names of difficulty levels to 'Even', 'Challenging' and 'Deadly', and made 'Even' the default setting.
Changed bleeding damage to be applied to characters when ending or waiting their turn, and no longer when starting it.
Changed defensive AI to better take into account range advantages.
Fixed Landsknechts and Militia attacking the player's wardogs.
Fixed body injury layer on Orcs not displaying properly.
Fixed some incorrect values for worn headgear.
Fixed bug that could mess up the turn order as fleeing Goblin Wolfriders get killed, have the wolf survive and be immediately next to act.
Fixed Break Free skill not being removed after battle.
Fixed characters with negative defense values having absurdly high values after saving and loading the game again.
Fixed crash on spawning Bandit Leader in some instances.
Fixed potential savefile corruption related to Goblin Shaman's Insect Swarm. Yikes!
Fixed issue with wardogs refusing to die properly after their former master has died.
Fixed issue with ranged AI positioning when having reduced vision (e.g. at night).
Fixed issue with Sellsword event.
Fixed Pathfinder perk not applying correct values together with Clubfooted or Athletic character traits.