Our current "Pre-Alpha Prototype" also includes:
Both spells and swordplay are available.
Objects in the world are reacting to fire, air, earth, and plant spells, allowing for fun experimentation.
New collectables, loot, and runes are hidden throughout the map, often in randomized places. (Some are deviously hard to get to, but we have faith in your abilities.)
Since last month's screenshots showing of the game's new "Authored Look," we've made the space a bit darker and moodier and also added areas that are reminiscent of a classic 10x10 corridor dungeon crawl to show the contrast between an open space and a more intimate area. The shader has been tweaked, the reflectivity map has been updated, and much more.
It's still an early work-in-progress, but it's starting to feel real and you can begin to get a sense of the physical rules that govern the world around you.
For backers who have Prototype Access, you'll soon be able to play the Pre-Alpha Prototype yourself. Expect an email when the build is up on Steam later this week.
If you don't have access yet, you can still purchase it as an Add-On on our website here.
Want a peek even sooner than that? You're in luck!
In the next few days, IGN will be posting video of the Pre-Alpha Prototype in action, along with interviews with art director Nate Wells, lead designer Tim Stellmach, creative director Paul Neurath, and OtherSide Austin studio director Warren Spector.