Two new enemy families can now appear in bounty missions: the Pest and the Cucurbians.
Craved products are again a hard requirement. Both officers and visitors will refuse to consume products that are not in their list of cravings if those products are needed to satisfy a vital.
It is now possible to set a global limit for stock in the stats screen for manufactured products. All the factories that are then toggled to obey this stock limit will automatically stop creating manufacturing tasks when the stock reaches or surpasses the limit. Use this new system to cut excess production and free resources and officers for other tasks.
Mouse over objects and visitors in the station to get some basic info about them.
Objects in the station now use the isometric map grid for hit testing when using the info tool. Combined with the new mouse over info label it is now possible to select objects unambiguously.
Recall won't be casted if there's no officers in stasis.
Fix sidebar overlapping info popups in the inventory.
The Contracts panel now gives more information: the amounts of (potentially) gained XP and the current levels of stock in the station inventory for rewarded resources.
Enemies will always display their health bar when aggroed, even if they haven't been damaged yet.
Windows: tentative fix for alt-tab issues.
Faster scripting engine.