S.T.A.L.K.E.R.: Lost Alpha official patch v1.3004
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Work in progress version!
ETA: ~Nov-Dec 2014
Fixes:
- fixed incorrect syntax in task_manager for relation
- fixed cost for Rat pie
- fixed crash when trying to talk to wounded military on Pripyat
- fixed the handling of white niva vehicle and the model itself
- attempted VIP card dialogue fix (needs testing)
- fixed unresponsive zombies on Forest
- cleaned out all stashes of unused items
- fixed the few invincible monolith soldiers on Darkdolina
- fixed rare error with xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
Addons:
- finetuned the dynamic weather on dx9/10 render
- disabled blowouts in Bar until freeplay to avoid a very rare bug
- disabled the strange cutscene on Swamp on request
- added more, previously missing xml nodes
- added extra behaviour for npcs when they use grenade
- added steal and sneak behaviour to certain monsters such as zombies, psydogs
- tweaked postprocessing to achieve nicer display
WIP:
- incorrect sunshadows on dx10 render with ATI-AMD cards
- testing fix for xr_logic.script:42: attempt to index local 'stor' (a nil value)
- trying to reimplement ammo tracers in the engine again (after the render upgrade it was left out)
- increasing respawn amounts and make them happen quicker (needs newgamestart)
- increasing alife amount on certain levels (needs newgamestart)