A little update. Gr1phoon and utake3r are fixing weapon upgrading and weapon bones, as somehow they decided to crash the game when we shoot, and without shooting it's not so fun to play. Also need to fix many smaller bugs, like the random crash on dolina at the bandit base (after you grab the docs), seems like the faction and relation change on the fly is not so welcome (you become loner from bandit, and enemy from neutral while everyone is standing around you and their restrictor tells them you are friend, while you aren't ...anymore). Blowouts and the whole dynamic weather has to be fixed and finetuned, as somehow the sky fx during the blowout fails to load since 3rd patch. To tell something good too: alife reaction was finally fixed, and we didnt have to edit m_stalker or any other file which others suspected, the problem is in engine and the gulag files. They were restricted way too much (failsafe actions we added in 2013 sometimes make more "bugs", than help). Utak3r will try to optimize the dx10.1 render even more, and we will check on dx11 too, which skyloader added before he left, as it's still unfinished.
New developers joined, Simon, who will help to work on models and levels in the next project. Kaloyan will help with game design, currently he is learning xray engine to help with LA too, but he will mainly concentrate on the new project. Three more guys might join us too (Daniel, Lifestorock and Srdan), Daniel will help in programming in the new project, the others will work on textures for LA and textures-n-models for the next project as well. We are still looking for new members, if you would like to join, do not hesitate to contact us as every members are doing this kind of work in their freetime, which means if we only have 1 person for 1 kind of job and (s)he doesn't have time for 2-3 weeks, then it's stalling till they return. So the more members we will have, the better it will be.