Changes
Ability to relocate company
New plot system
Ability to lease rooms
Balanced construction and building costs
Rebalanced employee costs and skills, and overhauled hiring mechanic
Ability to control subsidiary releases and assign tasks (More to come)
Overhaul employee satisfaction mechanic
New employee benefit system
New spring and build track from Chris Sinnott
Overhauled business reputation to be more predictable
Overhauled HR mechanic
Added Rural, Town, City and Cold, Temperate, Warm map types
Overhauled room rendering and added ability to mod room material textures
Add ability to use colorable textures for the standard furniture material, instead of forcing the default UV map
Ability to sum financial sheet or cashflow chart by month, quarter or year
Add proper data overlay window
Added key (F) to align furniture to nearest wall when placing
Better control of door direction when building
Doors should not open when employees are just passing by
Remove insurance account (now savings account) interest cap, but lock interest for years after depositing depending on amount
Software sales are now calculated per OS market, so software released for different OSs are no longer in direct competition
Added loading screen and fixed long loading times caused by music decompression
AI company salaries should be higher than bills
Ideal product price should be determined statically in SoftwareType or SoftwareCategory tag
Improved AI printing strategy
Market simulation now uses release dates for hype calculation, no release date gives no hype
Deprecated scenarios and changed how starting funds are chosen
Add select all button to wage negotiation window
Add specialization pie chart to contract window
Add wall skirting
Chairs now degrade in comfort over time
Drag camera now uses momentum, can be mapped to already mapped keys and will default to right click
Ability to generate the same map twice using a text string
Open chart window and products window from company window
Open company window from stock list
Output different symbols from employees depending on work being done
Tutorials can use dynamic values
Fixes
Holes in a blueprint floor plan were counted as rooms, which would make it so you couldn't duplicate a floor on top of itself unless the floor plan consisted of separate whole areas
Cap active users to OS users
Could not make games for in-dev OSs
Count loans due in stock worth
Employees will now move to the furniture they are assigned if they are currently using the same type of furniture, which they do not own
Failing to deliver on a print deal will now account for time left on the deal to discount the penalty
Difficulty option and PC upgrades weren't being applied to alpha dev speed
Fixed long standing bug causing windows to become invisible if they were the same height or width as the screen on last launch
Physical copies weren't returned to stock after having been refunded
Reset search when changing build category
Right hand holdables not aligned properly
Optimizations
Group furniture by type to increase query speeds
Optimize market simulation
Ability to turn windows opaque and don't render any room content below current floor in gfx options
Known issues
Can't update material mod in steam workshop after initial upload