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Affichage des résultats 91 à 98 sur 98
  1. #91
    We are preparing a game update that will happen later today. Will let you know when we take down the servers.

  2. #92
    Deadbreed is currently down for a planned maintenance/update. We should be back online shortly. Thanks for your patience.


    ---------- Post added at 17h09 ---------- Previous post was at 16h34 ----------

    Thanks, next update will have improved hitboxes for Creeps (and Heroes). We are working getting the movement feel better.


    ---------- Post added at 17h30 ---------- Previous post was at 17h09 ----------

    General Bug Fixing
    We’ve done quite a few fixes here and there, Wings of Death: Soar Ability Range was fixed, the “teleport” from base down to the dungeon gate was fixed, most Heroes have had some tweaks/fixes/improvements to their abilities and many items to their stats (however still ongoing work) to mention a few things.

    Hitboxes
    We’ve done a pass on all Hero and Monster (primarily Creeps) Hitboxes to improve targeting and attacking.

    Ranked Queues temporarily disabled
    We will disable the Ranked Que while working on getting the Playing with Friends feature.

    North and South American Queues merged
    We will keep it like this for the Early Access phase so SA players have a better chance of finding matches.

    Lobby “Player Count Info” disabled
    As this indicator caused confusion on what it meant, we decided to disable it for now. It was generally perceived as number of players online, however this was only indicative of players in the lobby “looking around” (so excluding players in queues or playing matches).


    ---------- Post added at 17h30 ---------- Previous post was at 17h30 ----------

    Playing with Friends
    This update features our first draft (work-in-progress) implementation of playing with friends. Start with making sure you have invited Friends (click the Friends button bottom right in the Lobby, then the Invite button and enter your Friend’s name to send an invite).

    This new Que feature works with the PvP (PlayerVsPlayer) Game Type and you are able to select either 2x2size for a Duo Queue or 3x3 size for a Trio Queue. Just agree with your friends who will coordinate the invitation and choose the appropriate Game Setup.

    You are then able to click on any of your online Friends that appear in the list (once Duo or Trio is chosen as Que), and once the matching number of your Friends (1 for a Duo and 2 for a Trio) has accepted your invitation – the game will go immediately to Searching for opponents (just hang on and be patient while its Searching, if anyone in your party leaves you will be returned to the Lobby, if its searching you are all good to go). We are aware that the whole process needs work in terms of usability, so please handle the functionality with care (i.e. do not try to push it too far).

  3. #93
    Nouveau pack dispo pour moins de 7€

    Undertaker Beta Pack

    http://store.steampowered.com/app/314750

  4. #94
    Just a quick note on some things we did in the recent update. We've tweaked the matchmaking system so it should be easier to get a match (level clamping adjusted), we've also modified the tolerance for connection drops so the game is slightly more accepting when it comes to variations in internet connectivity. More to come!

  5. #95
    Deadbreed is currently down for a planned maintenance/update. We should be back online shortly. Thanks for your patience.Deadbreed is currently down for a planned maintenance/update. We should be back online shortly. Thanks for your patience.Deadbreed is currently down for a planned maintenance/update. We should be back online shortly. Thanks for your patience.

  6. #96
    Deadbreed is currently down for a planned maintenance/update. We should be back online shortly. Thanks for your patience.


    ---------- Post added at 02h09 ---------- Previous post was at 00h14 ----------

    Big Update tonight!
    Servers are back online.

    Hello everyone, we have quite a few important core gameplay fixes in this patch, so let’s get to it.
    First of all, as a thanks for playing and supporting the Early Access Beta and providing feedback to us (say thanks to those that did, if you didn’t)…

    We are awarding 2 Gold Keys to everyone registered!
    And by no coincidence, we are adding “locks” to the Netherclaws and Seraphim Wings Artifacts, so if you want to, you are able to try these out using your Gold Keys if you haven’t had the chance already (or you can use the keys to access and try out a new hero or two for a week).

    Now to this update’s important fixes (these are really important things).

    - XP sharing is now working as intended, so you are able to get XP and level up properly.

    - Creep aggro and targeting is now much improved and in line with our intention. You are now able to sport that melee build and not get punished as hard.

    - Area of effect abilities (like Corpus’ Ooze etc.) are now visible to all players (finally you are able to see what affected you!).

    - The “Regen Fountain” in your base now inflicts damage to enemies.

    - Improved attack prediction/verification on “chasing” scenarios. Should be easier (possible) to hit now. In particular when using melee weapons.

    - Monoliths shouldn’t steal your kills or assists anymore.

    - Destroying a Monolith provides team gold.

    - Killing a Supreme Skeleton or Spider provides team gold.

    - The Troll shouldn’t go after the team that spawned him anymore, period.

    - Some improved movement and camera work on Heroes.

    - Some improved movement animations on Corpus, Brimstone and Brood.

    - Lilith now has her Voice Overs.

    - Updated/tweaked stats for XP and damage level up (with time) for Creeps.

    - Updated/tweaked stats and texts for many abilities. Including Brood’s Death Breath and Domini’s Huntsman to mention a few.

    - Updated/tweaked lots of popup/tooltip texts.

    - Hero Icons are no longer staying visible in the Minimap when a Hero dies.

    - Country flags now have their name displayed as a popup-text when you mouse over them.

    - Creeps have improved navigation.

    - The correct Player Meta Level should now be displayed at the load screen.

    - The post game screen has been improved (correct summaries for Creeps and Gold and your team should actually be…your team).

  7. #97
    Hello everyone!

    Just posting to let you know we are hard at work on the next bigger update. We will let you know shortly what's in the works for the months to come.

  8. #98
    Servers are back online.Thanks for playing and providing feedback and allowing us to focus on the continued development of the game. We are now about 7 weeks into the Beta and our Early Access.

    As we are a newly released indie Early Access multi-player title, there’s naturally a small player population and you won’t be able to find players at all times during the day/night until we go full release and ramp up. You are welcome to play Deadbreed whenever you like, but we suggest you try to log on at the times indicated below to increase your chance to get a game going.

    SUGGESTED PLAYTIMES (subject to change, please let us know what you prefer)

    Europe 19:00 – 22:00 CET (Central European Time) Thursday to Sunday

    Americas 5 pm – 10 pm PDT (Pacific Daylight Time) Thursday to Sunday

    Here are the major changes in today’s update.

    GAMEPLAY
    The In-game Shop interface has had its first much needed functionality update.

    Heroes now have improved movement control (general navigation and navigation prediction).

    Font sizes in the HUD have been increased.

    Destroying a Crux now only awards the Team that destroyed the Crux with 20 points.

    Creeps no longer accidentally spawn at the player starting area.

    All Heroes have had Move Speed balancing.

    Most Melee Weapons have had Range balancing.

    LOBBY
    You are now able to do other things (like enter the group chat or browse the lobby) while in the match queue and searching for a game.

    You should get a notification from the game when a match is found, even if you are in another application.

    Silver Coins price should now be displayed in your local (Steam) currency.

    The 400 Silver Coins award when reaching Player Level 4 is now working (if you already passed Player Level 4, this award has now been added to you account).

    The Gold Key award when reaching Player Level 8 is now working (if you already passed Player Level 8, this award has now been added to you account).

    SERVERS
    NA Server match queuing (issue with matches not starting) should now work properly (both practice and PvP).

    The Match making Player Level span has been increased to allow players of greater level difference to queue up for a match.

    Purchasing Silver Coins should now work on the NA Server.

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