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  1. #2911
    L'Economy Update est annoncée pour AUJOURD'HUI !

    https://forums.keenswh.com/threads/u...onomy.7403364/



    Hello, Engineers!
    The last couple of months were busy in Keen. We were working on another major update, which we are releasing today. Many of you have participated on our public tests, so you probably know that the update is about the new economy system we are bringing into the game.

    Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!

    All new game features related to the economy are free of charge. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. For players who wish to support the further development of Space Engineers, we have created a Pack which consists of cosmetic items designed to enrich your game. The price of the Economy Deluxe pack is $3.99USD, or your regional Steam equivalent. So if you wish to support us, check out the Economy Deluxe Pack on Steam.
    Main features
    NPC Trading Stations - AI controlled store and contracts
    Contracts - generated and player made
    New Blocks - Store, Contracts, and Safe Zone
    New items - Datapad, Zone Chip
    Faction Reputation
    Ingame Currency - Space Credits
    Player to Player Trading
    New Admin Tools Features - for trash cleaner and for economy
    Consumables - Medkit and Powerkit
    Economy Deluxe Pack
    Vending Machine - a variation of the Store block supporting new direct UI
    ATM - a variation of Store block supporting only withdraw/deposit of Space Credits
    Miner suit
    Soldier suit
    Disco armor skin
    Glamour armor skin
    Silver armor skin
    14 Safe Zone skins
    32 faction logos
    Free Additions to existing DLCs
    Our community is very important to us and as we were working on this release we’ve decided to surprise you by one decision: we are adding new things to already existing DLCs. Everyone who owns particular DLC will get the following things for free:

    Additions to Space Engineers Deluxe Edition
    Golden armor skin
    New track from Karel Antonin
    Comic concept art
    Additions to Decorative Pack
    Corner couch
    Toilet version with the door entrance
    Desk without chair (straight and corner)
    Additions to Style pack
    Retro suit
    Ghillie suit
    Wood armor skin
    Moss armor skin
    New Features and Changes
    Economy
    Star System custom world with turned on economy and changed the settings for that gameplay.
    If you want to play it in an older world, you have to turn it on in the world settings (Advances Settings in game, Dedicated Server UI for multiplayer).
    Store block
    AI generated store content for NPC Store block
    Player can buy items, gas or ships from the NPC Store
    Player can sell items
    Support for player created store items
    Cashback feature for withdraw/deposit ingame currency as physical item
    Contracts block
    AI generated contracts for NPC Contracts block
    Support for player created contracts
    Contracts
    Hauling contract
    Acquisition contract
    Escort contract
    Search contract
    Repair contract
    Bounty contract
    Generated contracts for every NPC Contracts block
    Safe Zone block
    Safe Zone coloring and support for new visualisation of the safe area
    Added more Safe Zone features
    Allow convert to station
    Allow landing gear lock
    Space Credits - new ingame currency
    Medkit consumable - gives health when used
    Powerkit consumable - gives suit energy when used
    Zone Chip - item for Safe Zone block
    Datapad - content item
    Package item for Hauling contract
    Faction reputation
    Player to player trading
    Added factions filter
    NPC trading stations
    Generated NPC Factions
    Faction logo
    New UI for selecting faction logo
    Client side script for the LCDs to show your faction logo.
    Faction background and icon colors
    Faction bank account
    Cargo ships changes
    They can spawn as one of the NPC factions
    Support for multi grids (cars etc.) for Console block
    Added terminal panel anyone can use checkbox for Doors, Store and Contract block
    Trade mode for Connector
    This allows you a safe way to access other grids and disables power/gas transfer. Also connected grid can not manipulate items through that Connector.
    After disconnecting there is an interval when player can not connect again.
    Timeout feature for Connector
    Player can set timeout when connector auto-disconnects connected grid.
    Ore deposit HUD icon color was changed to khaki to be more visible with several beacon/antenna icons at the same time.
    Trash cleaner new features
    AFK Disconnect - disconnects player after a certain amount of time when player is inactive.
    Stop grids after a certain amount of time when player is not connected.
    Remove Old Identities feature.
    Admin features
    Ignore PCU feature
    Ignore Safe Zone feature
    New world session settings for dedicated servers
    For ore deposit - amount and size on asteroids
    For drills - new harvesting ratio multiplier
    For economy - you can turn off Bounty Contracts, change economy tick, set station generator ranges
    Added reset Good.bot hints button in the options.
    Added two new achievements - Millionaire Club, Friend of the Factions
    Updated Russian, Chinese, French and Turkish localization.
    Fixes
    Fixed Air Vent displaying yellow error lights when depressurizing in open air.
    Fixed assigning ownership of any block.
    Fixed mods failing to create terminal controls (error included).
    Fixed highlighted inventory item loses selection when mouse moves to blank area.
    Fixed NPC behavior that attached to remote control is not reset after built in projector.
    Fixed rare cases of inventory desynchronization.
    Fixed large amount of hydrogen thrusters causing simulation speed drop.
    Fixed an ALT key issue when looking around in first person and messing up camera.
    Fixed issue when controlling non moving ship and jumping around when ejecting floating objects.
    Fixed Interior/Corner light with high offset causing flickering.
    Fixed Build Planner reporting "## component(s) could not be deposited" incorrectly.
    Fixed removing voxel mod breaks the world.
    Fixed issue when player is unable to weld/grind Cargo ship's block in multiplayer.
    Fixed issue when checking Add to Favorites joined server.
    Fixed issue when Alt-Tab changed the HUD mode.
    Fixed armor slope 2x1x1 pattern.
    Fixed astronaut position changing after save/reload and switching view.
    Fixed autopilot on huge ships in atmosphere failing to reach a single GPS waypoint.
    Fixed camera not resetting when pressing V.
    Fixed issue when admin could not change sharing of the enemy block with turned on Access to all terminals feature.
    Fixed issue when character on ladder was being moved around with the grid.
    Fixed character status while climbing ladder is desynced after reconnect.
    Fixed client desynchronization after merging grid.
    Fixed crash when using Jump Drive with a grid with connector in yellow state.
    Fixed damaged small armor LOD1 holes.
    Fixed deformed interior wall visually detaching from surrounding armor.
    Fixed FPS drop when pasting ship with scripts.
    Fixed Good.Bot AI oxygen alert.
    Fixed half armor blocks texture pattern.
    Fixed half armor slope shifted UVs.
    Fixed issue with hands keeps shaking when grinder stops for other players view.
    Fixed icons for air vent actions are not being saved in multiplayer.
    Fixed issue that player could not die due to suffocation in a Safe Zone area.
    Fixed issue in Learning to Survive scenario that Good.bot task disappears after save / reload.
    Fixed issue when merging can stop atmo-thruster animation.
    Fixed missing thumbnail when creating new blueprint from clipboard.
    Fixed issue when multiple pasted asteroids could not be edited by voxel hand.
    Fixed multiplayer desync issue with ore boulders.
    Fixed missing warning when using disabled voxel hand.
    Fixed issue when PCUs in Info tab of Terminal screen were not updating properly.
    Fixed planet yellow filter switching on and off.
    Fixed Round Armor Slope texture pattern.
    Fixed issue with rubber banding when jumping.
    Fixed issue when activation of activated ship drill would stop animation.
    Fixed ship drill not moving after /save command.
    Fixed small landing gear and small decoy LODs.
    Fixed issue of some armors having wrong texture scale.
    Fixed issue of some block inventories not updating grid mass.
    Fixed issue when turret does not target grid in range after reload in multiplayer.
    Fixed issue when unpowered or turned off Programmable block LCD was still on.
    Fixed issue when using CTRL+V with empty clipboard in survival changes your viewpoint.
    Fixed vulture drone behavior.
    Fixed wrong armor skin being highlighted upon returning to color picker screen.
    Fixed several AI issues when controlling ships.
    Fixed desync when switching landing gear status through toolbar while it is attached by autolock.
    Fixed missing settings for 1x1 small battery - PCU, particle effects, sounds.
    Fixed C# language regression from the last Major update. Supported language is C# 6 or lower again.
    Fixed issue with #pragma warning. This directive is prohibited to use now.
    Fixed various English language bugs.
    Ne réveillez pas le volcan qui dort...

  2. #2912
    Autant je suis dubitatif sur l'ajout d'une monnaie dans le jeu alors qu'on peut tout créer "gratuitement" (en y mettant de l'huile de coude ), autant le reste des améliorations sont bienvenues Et les ajouts aux anciens DLC sont cools aussi, ça me poussera peut-être à prendre le pack de skins qui n'était pas forcément intéressant jusque-là, au détour d'une promo (les textures de bois )

    Je n'ai pas participé aux bétas cette fois-ci, pas le temps, mais j'ai hâte de découvrir ça
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  3. #2913
    Au fait, chez moi Steam n'a rien téléchargé hier soir, mais rien du tout. Pourtant le jeu n'est pas désinstallé et les mises à jour automatiques ne se ont pas désactivées. Il t'a fait le coup aussi ? A moins que le contenu n'ait été ajouté de façon anticipée...

  4. #2914
    J'ai rien non plus à part de la MàJ de mods. Ou alors je suis complètement passé à côté ^^
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  5. #2915

  6. #2916
    Je viens d'en avoir une aussi

    1.7 Mo
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  7. #2917
    Pareil ... hier soir vers minuit.

  8. #2918
    Dites, ça fait un moment que j'avais dans l'idée de monter ou de rejoindre un server vu que jouer tout seul, c'est bien mais chiant à force.

    Vous jouez en multi sur un server publique ?

  9. #2919
    J'ai pas retouché sérieusement le jeu depuis un bail paske oui en solo je tourne vite en rond.

    J'ai même un projet à moitié fini en mode bac à sable : une grosse base mobile avec une foreuse pour descendre à 60 ou 70m, plus tout le système de raffinerie et de stockage et de génération d'hydrogène qui va avec. Bon après pour la construire doit falloir 1/2 planète en ressources mais bon ...

    Et en multi j'ai dû jouer 1 ou 2 h max pour essayer.
    Mais si y a un serveur canard qui se monte, ça pourrait me plaire

  10. #2920
    Citation Envoyé par DjudjRed Voir le message
    Mais si y a un serveur canard qui se monte, ça pourrait me plaire
    Yeah ! On est 2

  11. #2921
    On est trois, ca me motiverait à jouer car après kerbal, astroneer et oni j ai du mal avec les constructions en cube du jeu.

  12. #2922
    Possiblement +1 a voir les conditions

  13. #2923
    Je drapal au cas où, car j'ai relancé le jeu ce week-end pour voir et j'ai fait que ça pendant 2 jours

  14. #2924
    Citation Envoyé par Elemorej Voir le message
    Possiblement +1 a voir les conditions
    Itou. Je suis rarement dispo le soir, et la journée je bosse ^^ (du moins jusque fin octobre, mais j'espère plus longtemps )
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  15. #2925
    J'aurai bien eu envie de suivre, mais avec les 6h de décalage horaire je vais jamais croiser personne
    La programmation est une course entre le développeur, qui s’efforce de produire des applications à l’épreuve des imbéciles, et l’univers qui s’efforce de produire de meilleurs imbéciles... L’univers a une bonne longueur d’avance !!!

  16. #2926
    +1 pour jouer avec des canards. Je m'étais fait une session semi multi récemment, commencée avec un pote mais il a arrêté rapidement pour aller sur WoW, moi j'avais continué tout seul. Du coup j'avais transformé le vaisseau de spawn en cuirassé gigantesque, et je suis tout triste de pas pouvoir l'envoyer au combat...
    Dernière modification par Ornithorix ; 20/09/2019 à 16h29.
    pseudo en jeu: Kolik
    Proto de jeu en cours de dev: http://ursamajor-devblog.tumblr.com/

  17. #2927

  18. #2928
    Citation Envoyé par Ornithorix Voir le message
    +1 pour jouer avec des canards. Je m'étais fait une session semi multi récemment, commencée avec un pote mais il a arrêté rapidement pour aller sur WoW, moi j'avais continué tout seul. Du coup j'avais transformé le vaisseau de spawn en cuirassé gigantesque, et je suis tout triste de pas pouvoir l'envoyer au combat...
    Putain vieux, y'en a presque aucun qui est bon !

    Désolé... mais ça m'a fait saignER les yeux
    Inscription de son nom, sous une forme particulière et reconnue, ou d'une marque spécifique, apposée par une personne sur un écrit afin d'en attester l'exactitude, d'en approuver le contenu et d'en assumer la responsabilité.

  19. #2929
    Ahhhhh désolé! Désolé! Mea Culpa, je corrige. C'est vrai qu'après relecture cela fait mal aux yeux.
    pseudo en jeu: Kolik
    Proto de jeu en cours de dev: http://ursamajor-devblog.tumblr.com/

  20. #2930


    Désolé hein, je sais bien qu'on n'est pas ici pour discuter grammaire et conjugaison, mais... bref ! ^^"
    Inscription de son nom, sous une forme particulière et reconnue, ou d'une marque spécifique, apposée par une personne sur un écrit afin d'en attester l'exactitude, d'en approuver le contenu et d'en assumer la responsabilité.

  21. #2931
    C'est vrai, sur ce sujet on est plutôt là pour lancer des défis à Clang !
    Ne réveillez pas le volcan qui dort...

  22. #2932
    J'ai vu qu'il y a eu une MAJ, j'ai pas trop suivi, et flemme de lancer avec tous les mods pas à jour

    Le jeu est mieux ? Buggé ?

  23. #2933
    Premier post de la page

    Pas grand chose, trois fois rien comme MàJ
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  24. #2934
    Splitsie et Capac font du toboggan sur Mars



    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  25. #2935
    Ces deux-là sont bien chtarbés, pour notre plus grand bonheur !
    Ne réveillez pas le volcan qui dort...

  26. #2936
    Dites du coup on se le fait ce petit serveur ?

  27. #2937
    Déjà 6 ans...

    https://forums.keenswh.com/threads/u...ck-ii.7403489/




    https://blog.marekrosa.org/2019/10/s...niversary.html

    Main Features & Changes

    Added Small Ladder Block
    Added New World Scenario: Lost Colony
    Added New Armor Skins:
    Battered Armor Skin
    Rusty Armor Skin
    Improved Controller Support (still work in progress)
    A newly added GPS is now automatically selected in the GPS list
    Added Control Gyros checkbox to cockpits to allow/disallow control of gyroscopes from that cockpit
    Any player can now use Store and Contract blocks which are owned by other players and set to Anyone Can Use (NPC owned blocks cannot be used this way for gameplay reasons)
    Deleting a GPS from the list now automatically selects another GPS if there is any
    It is now possible to manage Store block orders/offers by Programmable Blocks
    Made "MyStoreItemData" events "OnTransaction", "OnCancel" ModAPI only (previously were available to Programmable block)
    Moved Enable sun rotation advanced world setting above the Day duration slider
    Reputation notifications now aggregate
    Language updates
    Updated Portuguese BR-PT localization
    Updated Spanish localization

    Decorative Pack II

    Dispenser
    Jukebox
    Small Control Seat
    Lab Equipment
    Shower
    Window Walls
    Medical Station
    Transparent LCD
    Grated Catwalks
    Grated Stairs and Half Stairs
    Railings
    Rotating Light
    Freight

    Fixes

    Fixed connectors staying connected when damaged
    Fixed a crash at Sandbox.Game.AI.MyAiTargetBase.GetRandomDirectedPo sition
    Fixed a crash at VRage.Audio.MyCueBank.Update
    Fixed a crash when removing old identities
    Fixed a crash in OnControlAcquired in ship welders
    Fixed a crash in physics that allowed players to jump away with an asteroid or part of a planet surface
    Fixed server incorrectly computing the center of rotation for merged grids, thus confusing client prediction
    Fixed Autopilot not activating in Campaign Mission 3
    Fixed character trash removal setting for offline players activating immediately when set to 0 (Zero now means Disabled again)
    Fixed game still accepting inputs after player tabbed to some other application during starting up SE
    Fixed stone appearing in inventories where it should not be appearing
    Fixed the strength of the gyroscope of the surveillance camera in the Campaign Mission 4 Hangar
    Fixed show current ship inventories filter not switching back to show all inventories
    Fixed ship inventory volume not updating when buying Hydrogen from NPC stations
    Fixed PCUs not being correctly transferred when traded via Player to Player trading
    Fixed character getting stuck in no gravity in Campaign Mission 1 by jumping near a Medical room
    Fixed display component texture
    Fixed LCDs for powered blocks not updating when those blocks are damaged below functional
    Fixed spotlights casting incorrect or offset shadows after switching between graphical settings
    Fixed incorrect message showing up when trying to accept an invite into a game which no longer exists
    Fixed another instance of a black octagon appearing on the screen
    Fixed Ultrawide screen resolutions allowing to see around respawn screen cover
    Fixed incorrect help screen keybinds for color picker
    Fixed the ability to see NPCs listed in ownership drop-down menu without creative (tools)
    Fixed Contract block emissivity not being visible from larger distance
    Fixed missiles teleporting through ship armor layers
    Fixed a crash when trying to deposit credits into faction using arrow keys
    Fixed "Smile and Wave" achievement not working
    Fixed spotlights flickering lights through grids
    Fixed an inventory exploit
    Fixed servers not starting with specific GPS names
    Fixed a crash when trying to access an empty waypoint. Invalid waypoint will now return MyWaypointInfo.Empty when calling IsEmpty() method
    Fixed item mass not being counted towards grids which have been split
    Fixed landing gear connection making connected grids count as one entity in entity list
    Fixed getting two achievements just by creating a faction as a new player
    Fixed shadow quality not refreshing when changing only it in the options
    Fixed connectors disconnecting all at once when trying to dock to a complex base
    Fixed ship welder not being able to show which block is targeted (what is the percentage and what components are missing)
    Fixed "Tool shake" advanced world setting tooltip being inaccurate
    Fixed block preview not showing selected armor skin in the preview
    Fixed passage levels of detail not blending correctly
    Fixed armor locker mirroring
    Fixed spectator flashlight being vertical instead of horizontal
    Fixed MyFactionDefinition "DefaultRelation" to accept Neutral as a valid relation (Friends works partially)
    Dernière modification par Volcano ; 24/10/2019 à 20h15.
    Ne réveillez pas le volcan qui dort...

  28. #2938
    Il a l'air pas mal intéressant le Decorative Pack 2
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  29. #2939
    Tout à fait, même si personnellement j'aurais plutôt inclus les catwalks, les escaliers, les rembardes et les LCD transparents dans la mise à jour gratuite vu que ces blocs-là ne sont pas du "pur décoratif" pour moi.
    Ne réveillez pas le volcan qui dort...

  30. #2940
    Oui, c'est un peu poussé, même si le DLC n'est pas très cher. C'est comme le cockpit industriel qui est excellent dans le premier pack, il aurait dû être ajouté gratos celui-là.

    Les catwalks me font énormément penser à celles de Shaostoul (que j'utilise depuis des lustres ^^) d'ailleurs, et le DLC sort au moment où il annonce quitter le modding sur SE et qu'en conséquent ses mods ne seront plus mis à jour
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

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