New Features.
– Large-scale update to the Long-Awaited Backup campaign (campaign I of the Personal Missions)
Idea Behind Changes.
* Completely reworked the visual and sound component of the Personal Missions
* Added completely new and unique rewards
* Revised mission conditions so that the main reward for the operation is always relevant
* Added Orders that considerably simplify completion of the Personal Missions
* Learn more about the changes to the Personal Missions in a special video that can be watched in the game client
Interface and Sound.
Reworked all interfaces of the Personal Missions:
1. Changed the point of entry to the Personal Missions: now it is located on the upper panel of the Garage, under the Battle! button. The tab name is Campaign
2. Added the “General” screen that displays all operations
3. Completely reworked the screen of operations: now it looks like a geographical map with objectives displayed as map areas
4. Completely reworked the Campaign reward screen:
a) now the main reward (a vehicle) is located in the center of the screen
b) Added operation statistics: now players can see how much more credits can be earned
Added new sounds:
1.Added a special sound track for the Personal Missions
2. Added interactive sounds: the more missions within a set are complete, the more intensive music is played
New Way of Earning Reward Vehicles
Commendations were replaced with Components:
1.To receive the reward vehicle for an operation, all five Components should be collected: hull, suspension, gun, power unit, radio
2. Each component corresponds to an appropriate mission set within the operation:
a) Power unit: set of missions for light tanks
b) Suspension: set of missions for medium tanks
c) Hull (+turret or cabin): set of missions for heavy tanks
d) Gun: set of missions for tank destroyers
e) Radio: set of missions for SPGs
3. To receive a component, the final (15th) mission of the corresponding set of missions should be completed
Orders
Added a new game asset: Order:
1.To receive an Order, the final mission of any set should be completed with honors
2. The Orders can be committed (i.e. used) to any mission. Thus:
a) The selected mission will be considered completed without honors
b) The player will receive the reward for the completion of the primary conditions
c) A used Order remains committed to the mission
d) The committed Order is not removed but disabled until the player retrieves it
3. To retrieve a committed order, the mission should be completed with honors. Thus, the player receives the Order back and can use it again.
4. Number of Orders to be committed to missions:
a) Any mission from 1 to 14 requires 1 Order
b) Mission 15 requires 4 Orders
Summary: orders can be used to pass complicated missions or missions that the player considers to be uninteresting. Important: players can commit Orders to the final mission of a set, even if the previous 14 missions are not completed. Having completed the four sets of missions with honors, players can immediately receive the last (fifth) vehicle component.
New Rewards
1. Added new rewards: badges
a) Two badges can be completed in each operation:
* The rank II badge is received together with the reward vehicle.
* The rank I badge is earned for completion of all 75 missions in a particular operation with honors.
b) After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion
2. Added new rewards: Camouflage patterns:
a) A set of three unique Camouflage patterns (summer, winter, and desert) can be earned for completion of each operation:
* A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions
* The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honorsChanges to the Mission Conditions
Missions in each operation were revised to correspond to the main reward. For example, now all missions of the StuG IV operation can be completed in Tier V vehicles; missions of the T28 Heavy Tank Concept operation can be completed in VII vehicles, etc. At the same time, participation restrictions remained unchanged. Players can complete missions of any operation even in Tier X vehicles.
Secondary conditions of final (15th) missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: it now provides Orders.
Important! If the mission condition requires spotting 5 enemy vehicles (for example), and the player spots 7 vehicles, it is obvious that the mission is considered completed. This rule is true for all numeric conditions.