Revenant's design was influenced mechanically and narratively around GW1 concepts.
New legends are unlocked via skill points.
Healing skill cool-downs aren't carried over when switching legends.
Jalis utility skill --> call rune from sky, damaging & weakening enemies along the way, knocking them back when it hits the ground.
Jalis elite skill --> Rite of the Great Dwarf: turn player and party members into stone, boosting power and defense.
Revenants are anti-heroes, using whatever legends are necessary, no matter if the legends are "good" or "evil". (I.e., revenants are Batman.)
Mallyx utility skill --> Unyielding Anguish: jump to target spot, knocking back enemies.
Legend and weapon skills consume energy.
Each legend should have at least one upkeep skill.
No weapon-swapping for revenants.