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Affichage des résultats 9 481 à 9 510 sur 10451
  1. #9481
    C'est noté 6 Juillet dans la vidéo?
    ¯\_(ツ)_/¯

  2. #9482
    Citation Envoyé par Sheiji Voir le message
    C'est noté 6 Juillet dans la vidéo?
    C'est la video de Teaser du pc gaming show pour la tennocon

  3. #9483
    Oh wait, c'est le teaser d'un teaser du gameplay WIP qu'on a eu l'été dernier ?
    ¯\_(ツ)_/¯

  4. #9484
    C'est ça
    PvP Forum : Grade Gandhi Civ V

  5. #9485
    Bonjour, moi c'est Saucisse_Tartine (Je... J'avais pas prévu que ça dur longtemps et ça coute 200 plat de changer) si il vous reste de la place :D

  6. #9486
    Retour des nightwaves pour un épisode intermédiaire avec la même boutique d'achat mais les paliers/récompenses/challenges revus. Sur la première série là pas de challenge compliqué ou très spécial. Dans les récompenses de rang y'a une palette de couleurs, des slots robotiques, du kuva, des formas, un forma d'aura, un sigil rift, un eidolon ephemera entre autres. (15 rangs)

  7. #9487
    Olih va t'inviter.
    ______

    https://forums.warframe.com/topic/11...siting-wukong/
    Statistic Changes

    Health will be increased from 100 to 150 (at max rank increased from 300 to 450). Shield will be decreased from 125 to 100 (at max rank decreased from 375 to 300). Why? Since Wukong’s new kit now involves an armour buff, relying more on his health will enable a better synergy. Energy will be increased from 100 to 120 (at max rank 150 to 180). Sprint will be increased from .95 to 1.0.

    Celestial Twin

    Replacing Iron Jab, Celestial Twin will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range. Press ability again to command Wukong’s clone to attack a specific target with increased damage. Wukong’s clone will remain until it runs out of life. Reasons for changes: Iron Jab is being replaced as it essentially exists as a weaker version of other powers. Wukong’s Ultimate can fulfill and surpass the role of Iron Jab, while fulfilling more of Wukong’s lore and creating a more powerful, synergized kit.

    Cloud Walker

    Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone. His movement can be interrupted by attacking at any time. Cloud Walker has a much faster cast time which will no longer hold Wukong in place. Wukong will no longer trigger laser traps or doors while using Cloud Walker. Energy cost for Cloud Walker has been lowered. Reasons for changes: Previously, Cloud Walker did not have many use cases as it was a slower and lesser stealth option than that of other frames. These changes make the Ability good for repositioning, more well-rounded - and WAY faster.

    Defy

    Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack. Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff. Press ability again to trigger spin early. Reasons for changes: Previously, Defy’s invulnerability was not very interactive. This change features invulnerability while encouraging more tactical, active, and interesting gameplay techniques. As many of us used Defy to be immortal, it simply was too much of a set-it-and-forget it ability. Changing it to still offer invulnerability is important to us, and strengthening the rest of his Abilities makes up for the loss of complete god mode.

    Primal Fury

    Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases. Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash. Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired. Animation has been trimmed. The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range. Reasons for changes: When Primal Fury was started to be used previously, it felt weak due to short range and after some use felt strong. These changes will enable a stronger, more exciting play while featuring a taste of the upcoming Melee 3.0 system.

    Passive

    5 Levels of Immortality: Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff. Primal Forces: Triple elemental damage for 60 seconds Heavenly Cloak: Invisibility for 30 seconds Cosmic Armour: Invulnerable for 30 seconds Monkey Luck: Extra loot drops for 60 seconds Sly Alchemy: Orbs 4x more effective for 60 seconds

    Augments

    Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies. Enveloping Cloud: No planned changes. Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain now scales with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.

    Right now, Wukong is one of our less utilized Warframes. We hope that these changes will create a more interesting and engaging playing experience for current Wukong mains while helping this trickster find his way into the hearts of future fans. To celebrate the changes, all players who currently own Wukong will receive 3 Forma!

    _____
    _____

    Ce rework peut etre sympa le clone pourra etre moins squishy que celui d'equinox
    PvP Forum : Grade Gandhi Civ V

  8. #9488
    Citation Envoyé par Bernard Génial Voir le message
    Bonjour, moi c'est Saucisse_Tartine (Je... J'avais pas prévu que ça dur longtemps et ça coute 200 plat de changer) si il vous reste de la place :D
    Pff, je n'avais pas vu.
    Et du coup, t'as du trouver un nouveau clan .
    "User is already in a clan"

  9. #9489
    Right now, Wukong is one of our less utilized Warframes.
    Sérieux ? Une frame qui disposais d'un god mode "facile d'accès " était moins jouée que Zéphyr ?
    ¯\_(ツ)_/¯

  10. #9490
    God mode gourmand en energie, qui requiert rage / hunter adrenaline mods peu connu des debutants alors que tu as rhino/valkyr qui te permet de traverser la starmap. Bin du coup, quand tu t'intéresses a wukong bin t'as deja bcp mieux.
    PvP Forum : Grade Gandhi Civ V

  11. #9491
    Haha c'était un clan par défaut que j'avais pris à mes débuts, je viens de quitter je savais pas qu'on pouvait même pas recevoir l'invit dans ces cas là ! Mea culpa. Du coup je repostule

    (faisez pas les cons par contre, je suis orphelin sinon)

  12. #9492
    Plague Star is back !

    C'est le moment de faire ses arcanes exodia, et surtout le plein de forma
    ¯\_(ツ)_/¯

  13. #9493
    Citation Envoyé par olih Voir le message
    Bon alors si tu lies ton compte twitch et ton compte warframe et que tu regardes 30 min de la tennocon (6 juillet), tu gagneras Nekros Prime (et si tu l'as déjà, ça fait un emplacement de plus).
    Si j'ai bien compris le passage dans le pc game show.
    (l'année dernière c'était Ash Prime).
    Pour plus de précision faut regarder entre 18 et 19 HAE, donc si je ne dis pas de connerie, ça nous fait dimanche 7 entre minuit et 1h.

  14. #9494
    Il suffit de laisser l'ordi tourner la nuit
    PvP Forum : Grade Gandhi Civ V

  15. #9495
    PLUS D'INFOS SUR LE REWORK DE WUKONG :


    Passive:

    This passive lets you avoid death 3 times (Basically 45 mutation stacks, if you're Nidus). So on your 4th death, you will start to really die. In Arbitration, this means you have to die 4 times before your ally can pick up those thingies to do the thingy.

    Unrechargeable. 3 times per mission. Pablo said that it was super important that there is no way for you to benefit from suiciding. He didn't want at all for it to be like, "I kill myself to get this passive". Cause he doesn't want to have that sort of like, really sort of nasty thing, "Oh, I wanna die on purpose to get this buff.". He wants it to be more like, "I prevented death, awesome! And on top of that, I got this bonus!".

    It's randomized because Pablo thought it suited the lore of Wukong (luck-based/chaotic). If a military Warframe has this passive, then it's probably not going to be random.

    Mods won't affect the passive's stats.

    First Ability: Celestial Twin

    Q: "Will Wukong specters use Celestial Twin? Is there a chance so we can get infinite recurring Celestial Twins?" Pablo: "That would be interesting, I actually haven't tried. That's a good question that we should look into".

    It takes your Warframe mods, and there's also a health multiplier, affected by power strength.

    It copies your weapons & weapon mods.

    If you only equip one weapon, then it will use that weapon too.

    If you're using primary, then switch to melee, then the clone will use your primary. If you're using your secondary, and then switch to melee, then the clone will use your secondary.

    You can mark an enemy so it can prioritize to attack it first.

    The AI of the clone is set to be more aggressive than Duality's clone. When using melee, it would barely parry.

    The Augment is like a mini Stomp, with less duration & damage (damage not affected by mods, 25 energy per cast).

    If you don't have the augment on, press and hold 1 to cancel your clone.

    The clone's AI will try to avoid nullifiers.

    Q: "Does the clone damage you with self-damaging weapons?" Pablo: "He does not. I hope.".

    Q: "Can the clone use the archgun?" Pablo: "There's no way for him to use the Archgun. No."

    Second Ability: Cloud Walker

    Cloud Walker cleanses status effect and heals you.

    While it's active, you're invulnerable.

    The clone will still be active while you're in Cloud Walker, but after you exit, the clone will teleport to your position.

    It's basically Revenant's Reave, but can move up and down too.

    Won't trigger alarms/lasers.

    Attacking will still cancel the cloud.

    Movement speed buffs won't affect the cloud's speed. You won't want it to be faster anyway.

    Third Ability: Defy

    Defy was changed because it wasn't interactive at all and didn't synergize with anything at all.

    Becomes invulnerable, and absorbs damage and reflects it after Defy ends (like Nyx's Absorb). More damage you receive, the higher armor buff you'll get.

    Has an armor bonus limit of 1500 armor. Not affected by mods.

    Recastable, but the buff won't be refreshed. The new value will overwrite the old one.

    When you use Defy mode, the clone will also use it. It will also get the bonus armor.

    Wukong's armor = 250. + 1500 = 85% damage reduction (Pablo said that, don't quote me).

    You can cut Defy short by pressing E (melee) or pressing 3 again.

    Rebecca actually one-shotted Mot-Vor using Defy (she only charged it for less than 3 seconds, I think).

    Fourth Ability: Primal Fury

    Iron Staff is super long now.

    It uses the new melee 3.0 combo system.

    When you're in Primal Fury, the clone will also use the Iron Staff.

    Pressing forward + E deals non-damage multiplier sweeping attack (big AoE), good for clearing trash enemies.

    If you only press E, it will deal high damage multiplier attacks (smaller AoE), good for heavy enemies.

    Aiming + forward + E will poke and close the gap with your aimed target, and deals puncture damage.

    If you just stand in place and hold the right button, Wukong will stomp the ground and deal big AoE.

    Other stuff:

    Ability popup menu will now show augment stats.

    The rework is expected to drop this week.

    30%/40% chance that the deluxe skin is gonna be ready this week.
    PvP Forum : Grade Gandhi Civ V

  16. #9496
    Sympa le Rework, Defy à l'air cool ( à voir la durée du buff d'armure), avec un set Umbra + arcane Gardien, ça envoie à quasiment 91% de réduction de dégâts (90,41%), avec une Adaptation derrière, et pourquoi pas un combo Daiku + Nikana, y'a moyen de faire un truc très sympa
    ¯\_(ツ)_/¯

  17. #9497
    Litteralement inutile l'amalgam du daikyu.

    Le cloud walker en plus de rendre fufu, rend invulnerable, enleve les status et heal, donc wukong a pas besoin de lifesteal.

    Par contre je verrais plutot des combos primary + melee condition overload, selon la réactivité du bot
    PvP Forum : Grade Gandhi Civ V

  18. #9498
    Ah, j'ai pas relevé qu'il y avait un moyen de heal via ses compétences. En effet, pas besoin de daiku/nikana alors
    ( Y'a toujours l'arcane tenno qui heal à hauteur de 20%/s dans un rayon autour du tenno, que j'ai en permanence, ou l'école Vazarin au besoin ).

    Si le bot fonctionne comme le double d'Equinoxe, il fait son taf je dirais, de plus, ils ont prévu qu'il évite les nullifiers, c'est cool.
    ¯\_(ツ)_/¯

  19. #9499
    Bonjour tout le monde. Est-il toujours possible de postuler ? je suis un jeune Tenno lvl 6 du nom de Moogly_59

  20. #9500
    Oui, c'est possible.
    Il y a encore de la place dans le clan secondaire.

    Et invitation envoyée.

  21. #9501
    Citation Envoyé par olih Voir le message
    Oui, c'est possible.
    Il y a encore de la place dans le clan secondaire.

    Et invitation envoyée.
    Cool merci olih

  22. #9502
    Pour ceux qui attendait, le dernier casque de Whisp est dispo cette semaine dans le shop de la Nightwave.

  23. #9503
    Salut à tous et toutes,
    encore une place pour moi ? swil85, niveau 7.
    Merci d’avance.
    ++

  24. #9504
    Citation Envoyé par Swil85 Voir le message
    Salut à tous et toutes,
    encore une place pour moi ? swil85, niveau 7.
    Merci d’avance.
    ++
    Une recrudescence ?

    Je ne peux pas t'inviter tu es déjà dans un clan .

  25. #9505
    On peut être réinvité ? Moi aussi alors je veux bien une deuxième invitation. Sinon c'est pas juste d'abord -_-

  26. #9506
    Citation Envoyé par Slowhand Voir le message
    On peut être réinvité ? Moi aussi alors je veux bien une deuxième invitation. Sinon c'est pas juste d'abord -_-
    T'es déjà dans le clan secondaire Mr-Slowhand

  27. #9507
    Oui je sais... je ... tentais... une blague...

    - - - Mise à jour - - -

    Pardon chef

  28. #9508
    Mon humble avis sur le rework de wukong :
    Dans l'ensemble agréable, le bonus de defy est beaucoup trop court a mon goût, il faut vraiment le lancer avant de sauter sur un pack de mobs, mais c'est vite gourmand en energie du coup.
    Dans la pratique, je me contente d'adaptation et cloudwalker pour la survie jusqu'au lvl100.

    Je trouve que le clone est pas assez reactif, je raye la map avant qu'il se decide a tirer.
    On va dire qu'il fait office de decoy ambulant.

    Fondamentalement, le rework le rend plus sympa à jouer alors que pas grand chose a changé
    PvP Forum : Grade Gandhi Civ V

  29. #9509
    Yo les expert j'ai un doute: J'ai ris les parties du Zaw Infesté Krypath+Bokwin. j'hésite sur le lien si vous avez un avis. j'hésite a partir full status

  30. #9510
    En polearm, tous les builds sont jouables, crit, status, spin2win.

    Sur le kripath je conseille spin2win ou crit, le keewar etant meilleur pour le statut
    PvP Forum : Grade Gandhi Civ V

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