http://www.d3planner.com/260187849
Pluie de vengeance ne bénéficie pas du bonus six pièces du set de l'essence désacralisée (ce n'est pas un générateur), le 4 pièces natalya ne tirera donc aucun bénéfice du 6P ED. Tu auras seulement les +20% de dégâts liés au 4P ED.
De même, le 6P ED ne tire aucun bénéfice du 4P Natalya !
De plus, c'est la merde au niveau des compétences (tu vas devoir supprimer "un must-have") et des passifs.
De quoi t'amuser pour l'optimisation du set ED
Et ici
Rappel de la formule de calcul des dégâts (sur un build ED) :
Q: What are additive and multiplicative damage bonuses, and how do they work?
A: Additive means that stacking more of the same damage bonus (e.g. "Damage Increased By Skills" in the extended sheet tab) will have diminishing returns. If you have 0% bonus and add 20% to that, you will deal 20% more damage. If you add another 20%, you will only deal 140/120 = 16,67% more damage relative to that. There are different damage categories that are additive within itself but multiplicative as a whole. For DHs, the relevant calculations go like this (exclude those that you are not using):
((Weapon Min Dmg + Avg Min Dmg) + (((Weapon Max Dmg + Avg Max Dmg) – (Weapon Min Dmg + Avg Min Dmg)) / 2)) [Average Weapon Damage] x ((100 + Dexterity) / 100) x ((CC / 100) x ((100 + CHD) / 100) + (1 – CC / 100)) x (1 + Elemental Bonus / 100) x ((Steady Aim (20) + Skill bonuses (generally 45) + Taeguk (((10 + (Rank / 2)) / 100) x expected uptime) + Calamity (20) + Hexing Pants (25) + Strongarms (20-30) + Bane of the Powerful Proc (20 x expected uptime) + Marked for Death (15 or 20) + Archery [Bow] (8) + Power Pylon (300) + almost any party buff) / 100) [Visible and hidden "Damage Increased By Skills"] x Cull the Weak (1,2) x Ambush ((1+(1/((0,25/140)+(0,75/100))-100)/100)) x (1 + Bane of the Trapped / 100) x (1 + Zei's / 100) x (1 + (Elite Damage on gear + Bane of the Powerful Passive) / 100) [If fighting Elites] x Focus (1,5) x Restraint (1,5) x (1 + Convention of Elements Bonus / 400) x (Skill Weapon Damage / 100) = Average Damage per Hit
2.25 (1*1.5*1.5)
Oui, c'est totalement fumé.