Éclipse lunaire annulaire… On doit pouvoir faire un mot valise avec ça
La photo est prise de la planète désertique qu'on voit dans le ciel lors de la vidéo que j'ai postée juste au-dessus
Éclipse lunaire annulaire… On doit pouvoir faire un mot valise avec ça
La photo est prise de la planète désertique qu'on voit dans le ciel lors de la vidéo que j'ai postée juste au-dessus
Excellent merci pour les deux réponses
Des organismes unicellulaires côtiers :
Un coucher de naine rouge :
De l'abstrait
J'ai pas mal d'images abstraites de Space Engine, je ferai un album un de ces quatres
Une planète super chouette http://imgur.com/a/WH1AC
Classe !
Je crois que c'est la plus intéressante planète habitée que j'ai vue depuis que je connais Space Engine
En attendant je m'amuse à insérer des vaisseaux sur certaines paysages
Vue plus reculée de la planète
C'est sympathique pour se faire des fonds d'écran.
Ha sensai25 ici ( j'aime tes screens d'Elite ) C'est vrai que c'est une machine à fond d'écrans ce programme, voir mon Flickr dans ma signature
J'ai hâte de voir plus de screens de ta part du coup, bonne exploration !
"J'aime la nuit, j'ai les idées plus claires dans le noir"
Comment font-ils pour trouver d'aussi belles planètes, les miennes sont toujours désertiques et plates
J'ai bien aimé l'aspect laiteux de celle-ci. On dirait limite que ça a été peint. C'est pris sous un début de cyclone.
J'ai fait ça vite mais j'ai intégré aussi un vaisseau :D Faudra que je jouette avec des modèles de star citizens pour rigoler.
La vue reculée de la planète : L’atmosphère est tellement dense qu'on voit même pas la nébuleuse depuis le sol
Par contre j'ai quelques soucis de plantages réguliers quand même. Sur le forum ça en parle et peut être lié à Win10. C'est dommage, j'espère que ça se réglera. J'ai aucun soucis avec d'autres programmes, juste celui là.
(ps : et "tof-coincoin" déconne plein tube chez moi ce soir)
Ajout de ma fin de session :
Pour le plaisir je mixe toujours vaisseaux et screens, faudra que je teste des stations spatiales aussi !
Un panorama sur les anneaux de la même planète
Et pour terminer voyage dans un secteur de supergéante rouge toute déformée
Sur le sol de cette planète verte :D
Dernière modification par anonyme889 ; 15/03/2016 à 00h05.
J'ai aussi des crashes de temps, mais c'est depuis que j'ai poussé le détail des surfaces des planètes pour améliorer leur relief il me semble.
C'est quoi ces vaisseaux Sensai25 ? D'ailleurs en parlant d'eux, j'avais lu rapidos un post de @Coin-coin et avais cru déceler avec le recul, une envie de savoir comment intégré les vaisseaux dans le paysage
Malheureusement j'ai zappé totalement
Je vais tenté de me rattraper, déjà je n'utilise pas de Bêta et suis donc en 0.9.7.3, ensuite j'ai DL le pack Homeworld et Starwars ici , un fois la procédure d'installation faites, le panneau de gauche ingame, l'encart "vaisseaux", construire etc ...
Attention, trop de vaisseaux font ramé l'ordi, pensez à arrêter le temps pour pas que le/les vaisseaux se fassent la malle
Après ingame je ne joues pas en mode vol, je TP le vaisseau et ajuste la vue pour faire un joli screen, en gros .
"J'aime la nuit, j'ai les idées plus claires dans le noir"
Là je triche en incrustant des vaisseaux d'Elite sur des screens.
Je vais essayer de me faire quelques stations. Puis je resterai avec des vaisseaux de star citizens.
Petite ballade sur SE :
Crématoria :
Plein les mirettes :
Nébuleuse planétaire :
Petit tour à la mer 1/3 :
Petit tour à la mer 2/3 :
Petit tour à la mer 3/3 :
Ca chauffe, dégazons :
Volcan dans la brume :
Pays de Hulk :
Milky way d'un peu loin :
Hop, un petit album avec 100 screens publiés ici : accès direct http://imgur.com/a/HSQiV et sinon lien depuis la signature.
Extraits :
Superbe ! comme d'hab' en fait . Je vais dl tout ça comme un cochon direct .
"J'aime la nuit, j'ai les idées plus claires dans le noir"
Ayant récemment vu "Interstellar" et "Seul sur Mars" (que j'ai adoré pour les 2), j'ai eu envie à nouveau de m'amuser sur Space Engine :D
A trouver en tapant β Tra 7, une belle planète qui paraît intéressante pour y vivre, mais il y fait 150°C en moyenne
ça fait plaisir de voir de nouveaux explorateurs ! De bien jolies screens encore une fois.
Session d'hier soir :
Space engine by Yoggsothoth, sur Flickr
Space engine by Yoggsothoth, sur Flickr
Space engine by Yoggsothoth, sur Flickr
Space engine by Yoggsothoth, sur Flickr
Space engine by Yoggsothoth, sur Flickr
Space engine by Yoggsothoth, sur Flickr
Space engine by Yoggsothoth, sur Flickr
Space engine by Yoggsothoth, sur Flickr
"J'aime la nuit, j'ai les idées plus claires dans le noir"
Très joli
Pour ma dernière session de screen, suis en 0.9.7.4 Rc2 et pas eu de soucis de vaisseaux, j'ai toujours mon pack Homeworld .
"J'aime la nuit, j'ai les idées plus claires dans le noir"
Beau !
Les screenshots au niveau du sol ça me rappelle ce que je faisais avec Terragen à une époque *__*
Grosse MAJ ! 0.9.7.4 RC2 DL ICI ou là
Major updates:
- Many improvements with space ships gameplay
- New physically accurate rendering of black holes, neutron stars and white dwarves with accretion disks
- Massive catalogs of binary and multiple star systems, black holes, brown dwarves
- Chemical composition of planetary atmospheres
- Rendering in equirectangular spherical projection
- Dithering to fix banding artifacts
- Reversed fp32 z-buffer: no more z-fighting, camera can approach objects up to a distance of a few centimeters
- New addon installation procedure - just drop a single .pak file to the "addons" folder
Space ships:
- Space ships are now rendered in interstellar space and in the Wiki preview
- Implemented docking of ships with each other
- Engines exhaust rendering and sound effects
- Landing on planets: ships become fixed on the surface
- Alcubierre warp drive physics, with HUD, controls and autopilot
- Autopilot:
-- Flying to target using main engines (acceleration-deceleration scheme)
-- Flying to target using warp drive
-- Synchronization of the velocity with target
-- Holding altitude (hovering above a planet)
-- Target can be any celestial body or another ship
-- Physically-based autopilot turns
-- Autopilot commands in the right-click context menu (ability to give orders to remote ships)
- Ability to bind warp drive power control to mouse, keyboard and joystick
- Ship's warp state, autopilot state, reference body and target are saved to the config
- Smooth third-person camera for the ship which is currently controlled
- Newly built ship spawns with the same speed as the currently selected one
- Simple ship editor: changing global parameters, adding/removing effects and modules, saving to the script
- Button "Teleport here" in the Ships manager is available only in cheat mode
- Buttons for "Fly here" and "Hyperjump here" commands are added to the Ships manager
- Restored possibility of selecting the reference body
- Hyperbolic orbits of ships are now displayed
- Updated default ships
Procedural planets and stars:
- New physically accurate rendering of black holes, neutron stars and white dwarves with accretion disks
- Chemical composition of planetary atmospheres
- Updated palettes for titans and iceworlds
- Alien vegetation on titans with terrestrial life
- Reduced too-common impact basins on titans and iceworlds
- Suppressed mountain generation in impact basins
- Random global tint of planets in shades of brown
- Polar caps on cold selenas and iceworlds (Ganymede-like and Pluto-like thin frost deposit)
- Animated surface of neutron stars and white dwarves
- Improved rendering of late M-dwarves and brown dwarves
- Smoother solar spots
- Integrated Klud's mods for selenas and asteroids
- Improved asteroid surface textures
- Improved giant stars surface textures
- Improved craters shape
- New atmosphere models by HarbingerDawn
- Added faint (Jupiter-like) rings generation with probability parameters in universe.cfg
- Added detail-less gas giants like Uranus
- Fixed unrealistic rings in binary planet systems
- Binary planets can have outer moons
- Option to change hue and saturation of atmosphere for each planet, integrated to scripts and editor
- Fixed seams in terrain textures and meshes on procedural planets
- Detail specular bump mapping on planets
- New volcanos
- New gas giants texture and cyclones
- New terrestral planets cyclones
Astronomy:
- Massive catalog of binary and multiple star systems by Cirax
- Massive catalog of systems with relativistic objects (black holes, neutron stars and white dwarves) by Cirax
- Massive catalog of systems with brown dwarves by Cirax
- Integrated community catalog of binary and multiple asteroids
- Added moon of Makemake
- Completed Messier catalog
- Updated exoplanets catalog (13 May 2016)
- Added exoplanet names approved by International Astronomical Union
- New textures of Mercury, Ceres, Vesta, Pluto, Charon and Saturn rings
- Milky Way's supermassive black hole Sagittarius A* and stars orbiting it
- Integrated Bambusman's nebulae models
- Integrated Astroniki's Orion nebulae complex
- Reduced brightness of some Solar System bodies
- Added ability to replace procedural supermassive black hole with a catalog entry
- Added ability to specify star mass, radius and temperature in the star script
- Implemented planemo (rogue planets)
- Implemented Y spectral class for brown dwarfs
- Implemented correct orientation of extrasolar systems (RefPlane "Extrasolar" for inclination and ascending node)
- Added ability to specify locked position of a body relative to parent body with simplified script syntax (RefPlane "Static" and "Fixed")
- Reduced luminosity of procedural star clusters
- Updated open clusters size and star statistics
- Some planets and moons can be in spin-orbital resonance (not only 1:1)
- Added limit to mass of a catalog exoplanets to fix absurdly high densities
- Added alternate designations for some nebulae and clusters, removed duplicates
- Added rotational parameters of the Sun
Interface:
- Improved ship manager with "Pack" and "Faction" filters for ships
- Smooth switching of many display options and objects (labels, orbits, eclipse shadows, clouds etc)
- Smooth lighting animation in the Chart mode
- Updated Solar system browser:
-- Fictional barycenter of planetary system is not displayed
-- Ability to display a barycenters of binary planets
-- Active navigation buttons with number of satellites counter
-- Added ambient lighting for a rogue planet or solitary black hole systems
- Updated Wiki:
-- Finished description editor, supported standard shortcuts like Ctrl-Left, Ctrl-Shift-PgDn etc, text selection and copy/paste
-- Increased length of the first column in the data tables
-- User and default descriptions are saved to separate files
-- Added information about exosphere temperature, chemical composition of atmosphere, etc
-- Updated articles
- Updated Player settings menu:
-- Added option to display full and abbreviated names of constellations
-- Added option to display radius instead of diameter for the selected object
-- Added option to choose pressure unit
- Updated Graphics settings menu:
-- VSync switch is moved here from the Display menu
-- Added quality switch for MSAA
-- Added quality switches for aurora, black holes and ship warp field effect
-- Added "Loading speed" slider to control planet loading speed vs framerate
-- Maximum planet LOD is limited to +1, with the ability to set +2 in the console
-- Removed "Atmo from sea level" and "Atmo extinction" switches
- Updated Export skybox menu:
-- Added image format selection
-- Swapped pos_z and neg_z faces
-- After pressing "Save", engine wait for loading/generation completeness before saving files
- Updated Planet editor:
-- Localized interface of the Planet editor
-- On click for edit, too large/too small values are converted to the scientific notation (like 1.23e4)
- Blinking cursor in the text edit boxes
- Hints allows viewing of table cell contents if the cell is too small
- Planet shine is disabled on previews in Solar System browser and Wiki
- Displaying of spin-orbital resonance and solar day length of a planet
- Button "Start" on Video capture dialog changes to "Stop" when video capture is in process
- Planet SurfStyle can be updated in the Planet editor
- Right side toolbar do not overlap the selected object's info table
- Localized parent names in the Search menu
- Changed colors of orbits, labels and markers of barycenters, suns and comets
- Customizable colors of GUI and fonts (via skins system)
- New GUI skins
- Updated localizations
Controls:
- Swapped default rotate CW/CCW keys
- Camera motion mode or controlled ship is restored after closing of the Map Mode
- Added ability to cancel autopilot "Warp to" and "Fly to" commands
- Smooth camera rotations in Free mode, adjustable in user.cfg
Catalogs and file system:
- Changed directory structure - "data" and "addons" folder are provided, which have identical internal structure (textures, models etc subfolders) and work in parallel
- New addon installation procedure - just drop a single .pak file to the "addons" folder
- Duplicate entry of any object in a catalog file updates/patches the older entry (entry in older file) - no need to edit default catalog files to install a patch or mod
- Automatic search for catalog files through default directories - no need to edit the universe.cfg to install a catalog patch, mod or addon
- Automatic search for galaxy/nebula model scripts through default directories - no need to edit the models.cfg to install a model patch, mod or addon
- Automatic search for atmosphere model scripts through default directories - no need to edit the atmospheres.cfg to install a model patch, mod or addon
- Shaders, music and sounds are moved into the "data" folder; overriding by corresponding file in the "addons" folder is possible
- csv file format for galaxy catalog
- Local group galaxies are moved into separate catalog file, others are converted to csv
- Added Lum and Luminosity parameters for the nebulae, clusters and galaxies script
- Added AlbedoBond and AlbedoGeom parameters for planet scripts
- Advanced catalog error logging: typing file name and line number where error was detected, ability to change behaviour globally or per catalog file
- Improved star solver: calculating missing parameters for catalog star using the provided ones, now works for multiple stars
- Automatic creation of directories to save config/script file if they don't exist
Engine:
- All shaders are moved to OpenGL 3.3+ core profile
- Implemented multi-sampling anti-aliasing (MSAA)
- Accelerated pak files loading
- Optimized and updated GUI rendering and skins system
- Optimized labels and markers rendering
- Label rendering for selected object is independent of distance and brightness
- Markers rendering in correct order: markers of closer objects can be visible in front of farther objects
- Labels and markers for ships
- Implemented custom defines for glsl shaders, some similar shaders are merged into a single file
- Separate shader cache folders for each driver version
- Separate files for saving default and user locations
- Changed format of locations config
- Added cvars for planets lighting dimming magnitude and secondary lighting limit magnitude
- Added StereoIPD parameter to the config
- Stars and planets does not disappear when galaxies are switch off
- Exposure doesn't affect labels
- Exposure doesn't affect GUI in Oculus Rift mode
- New object selection method for Oculus Rift
- Updated to Oculus 0.8 runtime
- Separate buffers for left and right pass in stereo modes
- Improved quality of elliptical galaxies rendering
- Internal time representation is changed to 64.64 fixed point type
- Improved quality and performance of the logarithmic z-buffer
- Implemented reversed floating point z-buffer:
-- Rendering orbital paths with proper order with planets and ships
-- Fixed z-fighting issues on water and clouds
-- Allows placing the camera up to few centimeters from a planetary surface or space ship
-- Support via GL_ARB_clip_control for OpenGL 4.5+ drivers (including Intel HD 4600+)
- ClipHeight is moved to main.cfg and changed automatically based on reversed depth buffer support at first launch
- Improved stability at 4k+ screen resolution
- Atmosphere models are managed by the memory manager
- Music player working in a separate thread
- Faster reloading of terrain generator shaders by Ctrl-F5 (only for selected planet's class)
- Improved terrain tiles culling algorithm - slightly less VRAM is needed to load a planet
- Added limit for size of a non-loaded planetary systems (optimization for Sun neighbourhood)
- Fixed colorizing of the stars lens flares by orbital path lines (only in reversed/logarithmic depth buffer mode)
- Switch between impostor and fullscreen FBO is occurred at matched resolution
Bugfixes:
Spoiler Alert!
Enjoy
"J'aime la nuit, j'ai les idées plus claires dans le noir"
Sauf erreur le changelog c'est le changelog complet de la 0.9.7.4, pas de la RC2 seule (qui apporte cependant des trucs cool comme des volcans enfin réparés).