0.66b Changes :
Fixed Area of Operations not drawing after you set it.
Fixed a rarer crash bug caused by some multithreading problems
Added Double Clicking a colony entry in the empire screen will now open up that colony's screen
Fixed an infinite Enemy Troops Landed Notification bug.
Changed the capital city to be a little less invincible versus troops. Still tough as nails but you can beat it.
Fixed a crash bug that found its way into the battlemode. Should work properly now.
Added return to game button in in game main menu
Added color coding for racial traits to race design screen
Added text indicator of which traits are selected in race design screen
Fixed rush production button on empire screen. Can now click there to rush.
Fixed colony screen to allow building menu headers to open/ closer when paused
Added tooltips to the colony screen construction queue
Fixed a bug where if you double clicked a planet to view it but also clicked a ship, the colony screen would not display
Fixed bug where clicking on a research complete notification would overlap with the research screen's minimap, causing the view to be shifted too far to the right upon loading
Added menu bar input handling to research screen
Added more detail in the ship list regarding ship movement orders
Changed menu bar input handling to close the screen you are looking at if you choose a new main screen option, preventing drilling deep into the menus.
Changed giving your selected (manual) ship orders. Should behave more consistently when driving your own ship in combat.
Changed right mouse will now open a tech tree node in the research screen in addition to a double click
Fixed annoying bug with stuttery brackets when a ship is selected
Fixed Exploration logic so that ships will not explore the same system
Fixed an issue where you could get your trait points to 0 on the race screen and then deselect a negative trait to go below zero.
Added new UI features to the minimap - buttons to access the ship list, fleet screen, a new planets list, automation, deep space building, and some camera controls
Fixed a lockup bug that would occur when attempting to queue a tech in the Energy Weapons tech tree
Fixed Eagle-Eyes and Blind traits to work correctly.
Fixed Ponderous and Reflexes traits now work correctly
Fixed Naval Tradition trait now works correctly.
Fixed Polluted Homeworld trait now works correctly
Fixed Huge homeworld trait to work correctly
Fixed an issue where the flat rate buildings (aeroponics, rover bay, science lab) weren't adding their bonuses to the planet
Fixed a number of crash bugs related to the shipyard. If you tried to enter the shipyard when you have no flagship, it would crash. I think I caught them all
Fixed Automatic freighters AI to build your best freighter (by cargo size)
Fixed a number of ship movement bugs that would mess up your fleet formations. For instance, if you give a squad of ships a move order, it would overwrite their fleet formation order. That's no longer the case and the ships should behave better now.
Fixed Edge scrolling detection to work in the lower right of the screen
Added A header file that saves along with your saved games. It's clumsy but it allows you to have more information available than the file name when loading your saved game. This will destroy your saved games
Changed the vulcan scout into the StarterShips ("reserved") ships folder to prevent an exploit
Changed "Ship Details" under the Q menu to "Assume Control"
Changed notifications to close after a left click
Added Double pressing a fleet's number will now center your view on the selected fleet.
Added a flashing red indicator in the fleet list if one of your fleets is in combat
Fixed resolution problems in the Race design screen and diplomacy screen
Fixed bug where building a military outpost on a world with no shipyard caused problems
Fixed bug where the AI would colonize a planet that you marked for colonization and then, recognizing that its colony ship was missing, it would build a new one. Now it knows that the ship is missing because it was used and won't build extraneous ships.
Fixed the graphical issue with planets and their atmospheres getting out of sync when you are paused