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  1. #271
    Patch aujourd'hui! Rah le nouveau god, un chat!!
    Sinon nerf violent d'agni, et plus léger d'he bo, gan yu, bakasura et d'autres.
    Buff leger d'ao kuang et hades. Nombreux ajouts bien utiles dans le vgs. Bref que du bon pour ce patch.

    New God!

    Anhur, Slayer of Enemies

    Passive – Cripple
    Anhur’s spear attacks reduce the enemy targets’ physical power by 20% for 3 seconds.

    Shifting Sands
    Anhur erects an obelisk from the ground, blocking player movement for 7 seconds. The surrounding sands slow enemies by 20/25/30/35/40% and increase the damage of Anhur’s basic attacks by 4/8/12/16/20%. Cost – 60/65/70/75/80 mana. Cooldown 14s.

    Impale
    Anhur hurls his spear with great might. If the spear hits a god, they take 90/155/220/285/350 (+80% of your physical power) physical damage and are knocked back. Gods hitting a wall are stunned for 2 seconds. The spear passes through minions, doing damage to them as well. Cost 70/75/80/85/90 mana. Cooldown 12s.

    Disperse
    Anhur leaps to his ground target location, doing 50/90/130/170/210 (+50% of your physical power) physical damage and knocking back all enemies in the radius. Cost – 60/65/70/75/80 mana. Cooldown 13s.

    Desert Fury
    Summoning the fury of the desert, Anhur hunkers down and throws 8 empowered spears that pass through everything, doing 75/95/11/135/155 (+15% of your physical power) physical damage to all enemies in their path. He is immune to knockback for the duration. Cost – 80/90/100/110/120 mana. Cooldown 90s.


    General:

    Deserter penalty changes:
    Clicking Decline or not accepting a match invite now counts as a desertion. The first time this occurs will result in a 10 minute deserter penalty.
    Deserter penalties now escalate for consecutive desertions.

    A new package has been added to the Store, purchasable for $29.99 USD///€23.99 EUR///£20.99 GBP. The package gives permanent access to the first 30 gods released in the game. Persons that have made previous real-money purchases in SMITE will receive a discount on the package, based on the money spent to date (some will be given the package outright, based on their previous purchases).

    The amount of favor granted upon each level has been adjusted.

    New skins that are purchasable using favor, in addition to Gems, have been added to the game.

    Fixed several issues that were causing map instances to crash.

    Continued changes to the match making system. Additional improvements are planned.

    A new setting has been added to “Block Chat Messages from Non-Friends.”

    Bug fixed that would sometimes allow Artemis’ boar to hit the same target twice.

    Closing the store while on Consumables or Abilities will now reopen to Items instead of going back to Consumables or Abilities.

    Number of current matches has been removed from the queue button.


    UI:

    Significantly improved and expanded the Voice Command System (see below for current list of voice commands).

    Voice added for Ao Kuang, Artemis, Guan Yu and Sobek.

    God Selection within the Match Lobby has been improved (the list of gods is now vertically expandable).

    A new setting has been added for “Colorblind Mode” that better optimizes for colorblind players. This is a first pass and further improvements are expected. Please report any problems with this mode.

    Variety of chat cleanups.

    Several cleanups to the in-match item store.

    New art of some accolades.

    Added total player count to the top bar in the Game Lobby.

    Buff Camps:

    Camp leashing has had several tweaks.

    The distance the camps can be pulled away from their spawning location has been modified.

    When buff camps have been pulled more than 60 feet from their entrance, they will become immune to damage, reset their health and run faster back to their spawning location.


    Item Store:

    New Items

    Wall of Absolution
    This item gives the owner physical protection while applying a magical protection debuff when hit.

    Vampiric Shroud
    This item gives the owner physical lifesteal and additional regenerative stats.

    Circlet of Focus
    Bug fixed where the proc was being consumed by basic attacks in some situations.

    Mystical Mark
    Damage per second reduced from 40 to 30.
    Total cost of the item increased from 2100 to 2520.

    Reinforced Boots
    Reduced the HP5 from 10/20/30 to 5/10/15.

    Sovereignty
    Radius for the aura increased from 30 ft to 40 ft.
    Physical protection provided from the aura increased from 20 to 30.

    Silverfox Girdle
    Reduced the Health from 250/600/1000 to 250/500/750.

    Gauntlet of Thebes
    Reduced the Health from 150/400/650 to 150/300/450.
    Reduced the number of stacks from 100 to 80.

    Pythagorem’s Piece
    Total cost of the item decreased from 3050 to 2650.

    Divine Ruin
    % of healing debuffed was increased from 20% to 25% per stack.

    Brawler’s Beat Stick
    % of healing debuffed was increased from 20% to 25% per stack.


    Gods:

    Agni

    Noxious Fumes
    Reduced the duration of the stun from 2s to 1s.

    Path of Flames
    Amount of time the flames are on the ground has been reduced from 4s to 3s.

    Rain Fire
    Range has been reduced from 70 to 65 feet.


    Anubis

    Plague of Locusts
    Reduced the cooldown from 18/17/16/15/14s to 15/14/13/12/11s.

    Mummify
    Reduced the cooldown from 20/19/18/17/16s to 18/17/16/15/14s.

    Grasping Hands
    Increased the slow from 30% to 35%.


    Ao Kuang

    Squall
    Base damage increased from 35/75/115/155/195 to 60/105/150/195/240.

    Slither
    Base movement speed buff increased from 5/8/11/14/17% to 15/19/23/27/31%.
    Additional movement speed buff based on nearby enemies decreased from 3/4/5/6/7% to 2/3/4/5/6%.


    Bakasura

    Take Down
    Decreased the speed of the jump to fall more in line with other jumps.

    Eat Minion
    Base amount healed reduced from 125/175/225/275/325 to 100/150/200/250/300.
    Reduced the duration of the movement buff from 6s to 5s.

    Butcher Blades
    True damage has been reduced from 15/30/45/60/75 to 10/25/40/55/70.


    Guan Yu

    Tranquil Gift
    Mana cost has been increased from 50/60/70/80/90 to 60/70/80/90/100.

    Warrior’s Will
    Mana cost has been increased from 50/60/70/80/90 to 60/70/80/90/100.
    Base damage reduced from 90/150/210/270/330 to 80/135/190/245/300.


    Hades

    Death From Below
    Base damage increased from 30/50/70/90/110 to 50/90/130/170/210.

    Devour Souls
    Fixed an issue that was causing the damage from Blighted enemies to be reduced based on the distance from the explosion.


    He Bo

    Passive – Steady Flow
    Magical power increase for each ability used has been reduced from 10% to 5%.

    Water Cannon
    Base damage reduced from 100/160/220/280/340 to 90/145/200/255/310.
    Decreased the magical power contribution from 100% to 90%.

    Waterspout
    Reduced the amount of time He Bo is rooted while firing this ability to give him more mobility.

    Crushing Wave
    Base damage reduced from 400/480/560/640/720 to 370/450/530/610/690.
    Decreased the magical power contribution from 130% to 115%.


    Sobek

    Charge Prey
    Issue was fixed where this ability sometimes ignored protections to knockback.

    Tail Whip
    Base damage reduced from 90/140/190/240/290 to 80/125/170/215/260.

    Lurking in the Waters
    This ability no longer reduces incoming damage by 25% while firing.


    Vamana

    Armored Umbrella
    Base damage reduced from 85/150/215/280/345 to 85/140/195/250/305.

    Umbrellarang
    Attack speed and movement slows have been reduced from 35% to 25%.



    [B]Voice Commands[/B ] V
    A Attack
    A Attack! Attack!
    1 Left Attack left lane!
    2 Middle Attack middle lane!
    3 Right Attack right lane!
    F Fire Giant Attack Fire Giant!
    M Minotaur Attack the Minotaur!
    G Gold Fury Attack the Gold Fury!
    D Defend
    D Defend! Defend!
    1 Left Defend left lane!
    2 Middle Defend middle lane!
    3 Right Defend right lane!
    M Minotaur Defend the Minotaur!
    G Gank
    G Gank! Gank!
    1 Left Gank left lane!
    2 Middle Gank middle lane!
    3 Right Gank right line!
    F MIA
    F MIA! Enemy missing!
    Left Enemy missing left!
    Middle Enemy missing middle!
    Right Enemy missing right!
    R Retreat
    R Retreat! Retreat!
    1 Left Retreat left lane!
    2 Middle Retreat middle lane!
    3 Right Retreat right lane!
    E Emote
    J Joke <plays joke>
    L Laugh <plays laugh>
    T Taunt! <plays emote>
    T Returned
    T Returned! Enemies have returned!
    1 Left Enemies have returned left!
    2 Middle Enemies have returned middle!
    3 Right Enemies have returned right!
    I Incoming
    I Incoming! Enemies incoming!
    1 Left Enemies incoming left!
    2 Middle Enemies incoming middle!
    3 Right Enemies incoming right!
    V Other
    B BRB Be right back!
    K AFK Stepping away for a moment.
    T Thanks! Thanks!
    O Ok! Ok!
    C Cancel that! Cancel that!
    Y Yes Yes!
    N No No!
    S Sorry Sorry!
    W Wait Wait!

    G General
    B Bye.
    G Good game!
    L Good luck.
    Q Quiet.
    H Hi.
    M Out of mana.
    N Nice job!
    O Oops!
    T That’s too bad!
    W Your welcome.
    S Curses!

    V Position
    B Behind us.
    F Follow me.
    S Stay here.
    T It’s a trap!
    G Group up.
    W On my way.
    R Ultimate is ready!
    D Ultimate is down!
    J Going into the jungle.

    H Help
    H Help! Help!
    1 Left Help left lane!
    2 Middle Help middle lane!
    3 Right Help right lane!

    C Careful
    C Careful Be careful!
    1 Left Be careful left!
    2 Middle Be careful middle!
    3 Right Be careful right!
    source Patch note
    Aka Vigor IG

  2. #272
    T'as fait ça mieux que moi, je delete mon post
    Le nerf d'Agni, quel dommaaaage !
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  3. #273
    Pas si léger que ça le buff d'hades, quasiment x2 à tous les levels sur le skill 1
    Moi happy

  4. #274


    Mais qui vois-je ?

    Je vous spammais sans cesse sur IRC pour venir jouer à ce jeu, vous refusiez, et dès que je pars vous vous y mettez.

    Ca ne restera pas sans conséquences .


    Dernière modification par Jean Pale ; 03/08/2012 à 13h51.

  5. #275
    Bon première partie avec Anhur et il est un peu OP sur les bord, stun+slow+ulti pas grand chose résiste et en plus il a un escape.
    Aka Vigor IG

  6. #276
    un peu OP ...
    totalement OP oui

  7. #277
    je m'en doutais de ta réaction, je préfère modéré parce qu'on ne peut pas juger sur une partie, ça reste un carry pas résistant et bakasura aussi paraissait OP au début.
    Aka Vigor IG

  8. #278
    Bakasura ne m'a jamais fait peur avec lui je peux me barrer ...

    Quant à krev, je suppose que tu nous en a parlé trop tôt

  9. #279
    Enfin ils ont pris en compte les suggestions pour l'UI.

    Enfin une, avoir une sélection de héros convenable, le moins important.

  10. #280
    Je vois pas trop pourquoi il y a tant de plaintes concernant l'UI ... je passe infiniment plus de temps ingame que dans le lobby

  11. #281
    Citation Envoyé par BalloO Voir le message
    Je vois pas trop pourquoi il y a tant de plaintes concernant l'UI ... je passe infiniment plus de temps ingame que dans le lobby
    Le fait de devoir connaître les rank des sorts par coeur t'appelles ça une bonne UI (je parle IG) ?

    Le minimum du minimum c'est d'avoir une indication sur ce que tu va avoir au prochain level, le top du top c'est les tooltips de Dota 2.

  12. #282
    J'ai l'impression d'un bug sur l'ulti d'Agni, vous me direz si c'est moi qui hallucune ou pas.
    Avant, pour balancer l'ulti (les 3 météorites comme je les appelle), je n'avais qu'à appuyer une fois sur la touche 4 (qui déclenche l'ulti) puis cliquer 3 fois pour lancer les météorites (ou maintenir le clic, c'est selon). Maintenant, entre chaque météorite, je dois appuyer sur la touche 4 puis cliquer (ce qui fait donc trois appuis sur la touche 4 au lieu d'un seul). C'est juste légèrement handicapant et réduit considérablement la puissance de cet ulti... Mais c'est pas dans le changelog...
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  13. #283
    En tout cas gros progrès sur la modélisation des Héros, je trouve celui là bien plus convainquant qu'un bon gros paquet d'entre eux.

  14. #284
    Je suis un peu dégoûté par leur dernière annonce.

    J'ai toujours trouvé Smite vraiment agréable à l'oeil, avec une ambiance véritablement original d'un point de vue video-ludique et agréable, le tout grâce à un univers consistent et bien amené.

    Et là, que vois je.... ?



    Bordel...
    Je comprends où ils veulent en venir. Représentation de cupidon qui doit être kromeugnon, mais non, ce design affreux va faire tâche dans l'univers de Smite et casser quelques chose. J'espère que l'on ne va pas se retrouver avec un insipide mélange comme dans LoL.
    ...
    ...
    ...
    Non mais sans déconner, c'est quoi ces yeux digne d'un manga ? pfff.

  15. #285
    Faut voir comment il est animé mais we ça donne moyen envie pour l'instant. D'ailleurs on peut voir aussi un aperçu des deux ou trois dieux suivants dans leur offre pour les 30 premiers dieux. ^^
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  16. #286
    A la limite pour la saint-valentin ça aurai été de circonstance mais la c'est vrai que ça dénote un peu (beaucoup) par rapport a l'ambiance générale, manquerai plus qu'il lance des piti cœur tout mignon
    Aka Vigor IG

  17. #287
    Ah, invitation de Hirez reçue hier soir.
    Téléchargement en cours (çà galère d'ailleurs).

  18. #288
    Salut les canards

    Je me suis mis à ce sympathique MOBA qui offre de bonnes sensations, bien qu'on sente qu'il est encore embryonnaire.

    Une petite question, que pensez vous de la façon idéale de build; je m'explique, en mode autobuy l'IA a tendance a stacker les items t1 pour les évoluer ensuite, alors que personnellement j'irais plutôt choper directement le niveau 3 des items.

    Quel est le plus efficient selon vous?

  19. #289
    Perso je préfère avoir les items T3 le plus rapidement possible, comme beaucoup ont un passif au T3 ça change pas mal de choses en combat.
    Aka Vigor IG

  20. #290
    Pareil je max toujours un item avant d'en prendre un autre.

  21. #291
    Je crois que c'est le mieux aussi!

    Du coup comme le jeu est jeune j'ai l'impression que les matchup ne sont pas encore tres définis, en tt cas j'ai trouvé aucune info sur le net a ce propos!
    J'ai tenté un HeBo contre Ra au mid tout à l'heure, je me suis fait completement pulvériser par la range de Ra
    J'imagine qu'un tel duel doit beaucoup dépendre du skill du Ra aussi...
    Dernière modification par bischett ; 09/08/2012 à 19h18.

  22. #292
    Hello.

    Je cherche des joueurs avec qui partager quelques parties de temps en temps, utilisant Skype, le mumble des canards ou autre (j'ai tout sous la main niveau soft mais j'ai pas de serveur). Je joue pas trop mal mais c'est difficile de se prononcer quand on fait du random à chaque fois et les aléas du hasard qui vont avec.

    Contact IG : Wifibee

  23. #293
    Ca m'intéresse.
    Contact IG : xasalja
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  24. #294
    Sans doute des infos à venir sur Smite dans les prochains jours (gamescom, Hi-rez y est).

  25. #295
    D'autres qui seraient partant ? Je ne parle pas d'une team fixe 20h00-00h00 5 soirs semaines, hein... juste des joueurs qui pensent se sortir les doigts du cul et veulent jouer pour gagner plutôt que de se traîner un He bo loser mid 0 - 10 - 0.

  26. #296
    Moi je suis partant. Par contre je ne suis pas encore très doué sur ce jeu, mais bon au moins on pourra faire du teamplay.
    Sinon, je me demandais, comment vous jouez Guan Yu ? Si je le joue tank, j'ai pas l'impression de tanker comme un Ymir, et si je joue Carry AP, je trouve que je ne fais pas de dégâts.
    En tout cas, voilà mon iD sur Smite : Vankin
    Et sur Skype : vankin-smg

  27. #297
    Ajoutés tous les deux.
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  28. #298
    Je crois que Guan Yu est le dieu que je déteste le plus ... Il a tout pour lui : un escape/engage, un stun, un heal, un slow monstrueux avec son tourniquet+gem of isolation, des dégats plus que convenables, et de la vie ...
    Je crois que c'est le seul avec qui je me dis que je ne vais pas m'en sortir quand il est derrière moi ...

  29. #299
    SMITE Version 0.1.1018.0 - Source

    New God!

    Cupid, the God of Love
    [Passive] Lovestruck - Every hit with a basic attack gives Cupid a 3% buff to the damage or healing of >his next ability. This can be stacked up to 10 times. Upon reaching 10 stacks, the next Heart Bomb or Fields of >Love will stun enemies for 1s when they explode.
    [1] Heart Bomb - Cupid fires an arrow that overwhelms the target with love, initially causing >50/80/110/140/170 (+60% of your physical power) physical damage and slowing them by 35%. After 3s, the >target’s heart explodes, dealing the same damage again to the target and all enemies within a 20 ft radius. Cost >- 70/75/80/85/90 mana. Cooldown – 12s.
    [2] Share the Love - Cupid places 3 floating hearts at his ground target location that heal himself or >allied gods for 30/50/70/90/110 (+40% of your physical power) when picked up. Cupid regens 30 mana for each >heart that is picked up by an ally. The hearts persist for 8 seconds. Cost – 60/65/70/75/80 mana. Cooldown – >14s.
    [3] Flutter - Cupid flutters quickly forward, leaving a trail behind him for 6 seconds that increases all >allies movement speed by 35%. Cupid also gains 15/20/25/30/35% attack speed for 4 seconds after fluttering! >Cost – 70 mana. Cooldown – 17/16/15/14/13s.
    [4] Fields of Love - Cupid fires arrows of love into his ground target location, initially slowing all enemies >in the area by 35%. The arrows grow in intensity until they explode, dealing 175/225/275/325/375 (+120% of >your physical power) physical damage. Enemies caught within the radius are also mesmerized for the next 3s. >Any damage done breaks the effect. Cost – 80/90/100/110/120 mana. Cooldown – 90s.


    New Skins:

    Vamana
    Divine Protector


    General:

    Goodwill System
    For every match that you complete in good standing, you gain a +2% favor bonus for your next match. This bonus can reach a maximum of 30% additional favor.
    If you end the match in bad standing (left the match early, etc), your bonus will be set to 0% for your next match.
    Quickcasting has been added to the game.
    New keybindings have been added to allow players to quickcast their abilities. These can be found in the Settings menu as Quick Ability 1-4.
    Examples:
    Without quickcasting: To fire Mummify, an Anubis player presses the 2 key, then aims with the mouse and then left clicks to fire. With quickcasting: To fire Mummify, an Anubis player presses and holds the 2 key, aims with the mouse and then releases the 2 key to fire.
    Solo Ranked Matches
    A new Solo Ranked Match queue for players Level 15+ has been added.
    Ranked matches do not allow pre-made teams at this point.
    New Gods can’t be played in ranked matches until a “cooldown” has expired, giving time for balance adjustments and for players to learn how to counter the god through Normal matches.
    Winning a ranked match will increase your skill rating score.
    Losing a ranked match will lower your skill rating score.
    Any AFK/idling will result in a skill rating penalty.
    Bad performance relative to all other players including low in match level, low gold gained, low Kill/Assist relative to death will result in a skill rating penalty.
    Getting reported by multiple players will result in a skill rating penalty.
    Intentional feeding, multiple afk, or breaking the rules will result in bans including permanent bans.
    Challenge Matches
    A new queue type has been added to allow pre-made 5-person teams to challenge each other.
    Steps to create a challenge match:
    Challenge organizer clicks Play Now -> 5v5 Queue -> Create Party -> Create Challenge Match.
    Organizer enters Name and Password for the match like <Name> <Password>. The password is not required.
    The organizer invites 4 other teammates to his team The organizer then joins the challenge match, entering the name and password and then they are queued for the match.
    Another player creates a challenge team and joins the challenge match, entering the same name and password.
    Invites are sent to both teams once they are both queue for the same challenge match.
    LFG Chat Channel
    Type /lfg in the System channel to join the Looking for Group channel. You are removed from this channel when you join a match and must opt back in between matches by typing /lfg again. /help is available in the system chat window to review chat commands.
    Bug Fixes & Miscellaneous Tweaks!
    Players should no longer get stuck inside of Ymir’s ice wall, Anhur’s obelisk and Odin’s spears.
    Targeting mode issues have been fixed for Hel and Agni.
    Resolved a few mouse cursor issues to reduce the potential of losing your cursor within the game. More wildlife added to the map.
    Vocal taunt loops are no longer playing at the end of the match automatically.
    Players now have to spam their taunts manually.
    Match intro’s are now only played for your own god.
    Tower projectiles will not longer hit map walls. They will always hit their target.
    Request password and username has been added to the login screen.
    Interrupting recall now cancels the sound and FX. A few exceptions remain.
    Scroll bar has been added to the Lore sections of the god cards.


    UI:

    The Main Menu and Game Lobby will be under construction for the next several patch cycles while we migrate to an improved Game Lobby UI. In this patch, a consistent and persistent chat window now displays in the game lobby, match lobby and end-of-match lobby. Additional changes will be coming in later patches. New treatment for knowing the availability of teammates’ ultimates has been added on the HUD.


    Jungle Camps:

    Gold Fury entrance has been widened. Gold Fury now passes through all gods that are not her target.

    Item Store:

    Recommended Items filter in the store now sorts by the recommended purchase order instead of by price.
    Circlet of Focus
    The Passive on this item has been changed: Hitting with your basic attack gives you a 20% chance to make your next ability within 5 seconds cost no mana.
    Vampiric Shroud
    Reduced the MP5 and HP5 from 5/10/15 to 4/7/10.


    Gods:

    Anubis
    Death Gaze
    Changed this ability to have a ground target before firing.
    He Bo
    Water Cannon
    FX changed to better indicate the length of the attack.
    Vamana
    Umbrellarang
    Fixed an issue where this ability didn’t always hit on its return path.
    Ymir
    Shards of Ice
    Changed this ability to have a ground target before firing.
    You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth. You must gather your party before venturing forth.

  30. #300
    Récemment débarqué sur LoL, ce pti Smite semble plus attirant visuellement (à part peut être le cupidon pedobear...) bref si une âme charitable à une tite clé Béta en rabe je suis preneur.

    Merci les smiters

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