Update 0.98.27 Out Now
15 MAI - KOOMATZU
Update 0.98.27 is out now! This is on the main stable branch. Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi[
www.lofigames.com] forums. Thank you[/u]
0.98.27
German language is now in game! Translation is mostly complete but there may be brand new dialogue that still needs translating.
Crossbow damage increased by around 20%Crossbows now affected by the global combat damage multiplier
Crossbow global damage multipliers added to FCS
When you select a character who is being carried by another player character, you will give orders to the carrier instead
Shop guards don't track your position when they can't see or hear you, they go by your last known position
Fixed a freeze when you press CONFIRM in the character editor that increases in size based on how long you spent on your character, if blood was enabled
Severed limbs on the ground disappear after 24 hours
Fixed ally campaigns, where allied factions came to support you against a common enemy campaign but left too soon
Fixed the import with "NPC states" causing previously encountered living NPCs to be missing (requires re-import to fix)
0.98.26
Added a target distance influence to the "protect allies" AI
Police no longer take your weapons when you are arrested (unless they were stolen)
Police only confiscate stolen items if they are recently stolen, and not stolen from a bandit
Fixed another AI problem where escaped slaves and prisoners could be "magically" spotted by police
Fixed hostile campaigns not looting food
Fixed AI stealing building materials from towns
Fixed player AI not auto-using beds
Fixed player idle AI all trying to sit in the same chair
Fixed player characters trying to sleep in NPC beds
Fixed characters attacking police when released from prison if in HOLD mode
Fixed items disappearing from animal inventory if right clicked when your inventory is full
Fixed characters not attacking when ordered
Fixed another termites bug
Character sleeping position not affected by character height
Fixed shackles display bug on single robot legs
Fixed crossbow range, dodge, and hunger rate tooltips
Stopped animals patrolling towns from going indoors
0.98.25
Hunger rate now varies with activity:
Running around while encumbered or fighting with very heavy weapons will make you get hungry faster
Working at mines will make you get hungry faster
Sitting around will make you use less energy and get hungry slower
Added options sliders to adjust frequency and size of base attacks and AI campaigns
Toughness XP gain rate reduced by a third, setting added in FCS
You now get some toughness XP when you lose a limb
Fixed dead people screaming
Fixed a bug where an NPC you did a crime to could magically see you afterwards even if you hid
Fixed animals not eating foul meat from animal feeder
Fixed NPCs getting stuck confiscating weapons if nothing to take
Fixed slavers re-capturing slaves after you buy them
Stopped mouse buttons 4 and 5 acting as left mouse button
Fixed AI getting food from storage in NPC towns
Fixed a crash
0.98.24
Cost to buy buildings in towns has doubled
Characters with damaged robot limbs won't keep trying to sleep it off
Enabled stealing from prisoners, no thievery XP gains
Fixed an AI bug preventing the Medic job from automatically healing NPC allies (eg hired mercs, fellow escapees)
Import now has the option to import the unique NPC states, eg if you've killed phoenix, he will still be dead when you import your game
Fixed characters getting Toughness XP when getting picked up
Fixed Toughness damage resistance not being applied to armour's "cut to stun" damage
Toughness damage resistance is now also applied to pierce damage
Disabled putting items in dead animals
Fixed raid announcement dialogues repeating
Additional power requirement added to building upgrade tooltip
A rare crashfix and some minor AI fixes