1.Hi guys, just question. Will the group "Alpha Tester" will stay even after the end of alpha test (i mean forever?) (if yes,... i hate you guys )
Yes this group will remain. And everyone will see the person who contributed much to the project at the very beginning. A new group(Closed beta testers) will be created soon.
2.
I do understand that blimps are not planes, thus my attraction to them and preference to them versus heavier than air crafts, but like how WoT has self propelled guns (artillery not tanks), it would be cool to see something of a similar vulnerability but innovative craft of a sort. But if you know of a game that does allow players the rare chance of piloting a dirigible, please let me know as this is the only type of aircraft I am interested in piloting unless WoWp introduces WWI, other wise I will have to stick with WoT.
There was a posting, I think on the answers forum, concerning a question of the following:
"Poorly armed aircraft with a huge range of detection. And with a very powerful radio station in addition."
US patrol blimps would be good for this role, especially if the N class blimp of the early 50s were introduced, they were the early detection/warning system used to fill in the gaps of the US defense grid of the Cold War. Also, though the BV-141 (for a German tech tree recon plane suggestion) would be faster and more nimble than the K & M class blimps, the blimps would have superior flight times if WoWp places in fuel flight time limitations. Finally, if an ocean/Navy map is made (probably once the Japanese tech tree gets launched) the K & M blimps would be a good anti-sub aircraft to mix up the list of sea role aircraft in the pacific (though the ZP-14 unit did see combat in Europe, thus blimps for the initial launch would still make historical sense) that were tasked with torpedo runs against ships and destroying boats.
We do not plan any barrage ballons, blimpses, etc
3.
I have a question If WOT has 15vs 15 battles ( even they said 30vs30 battle is coming up)
how many planes have to fight in a match here?
For now battle 15vs15 works well. However for some maps or game modes the quantity of players will differ
4.
Can I ask about a damage concept?
In particular, damage causing fuel loss?
Has this been considered? In order for it to operate effectively, there would need to be a reduction in combat effectiveness but also an escape route for players to leave "the field of battle" rather than suffer an inglorious death by merely running out of fuel over the battlefield and falling to their death.
Damage model of aircraft will work as follows: different modules could be damaged/destroyed and their damage will influence the aircraft behavior. Hit aircraft will lose HP and when HP is 0 the aircraft is shot down. Armoured aircraft or armoured modules will be damaged according to penetration calculations.
Regarding fuel loss: we do not plan refueling at the battle as air missions are very short. So, If your fuel tank is damaged, prepare not for urgent returning to the base but to immediate fire or explosion.
5.
will certain planes have a great advantage over their enemys counterparts. say the zero vs the early american pacific fighters?
Yes, certain warbirds will have advantage over their counterparts: we are not going to level all the aircraft equal, ignoring history . But battle efficiency will depend on player’s skill, not on the aircraft type. The most important thing in the dogfight is the ability to impose, dictate that type of battle which s the most effective for your plane.
6.
If I have a 1 year premium account in Wot... Does when WOW will be full release I will get a premium account in this one too?
We consider different outlines of premium account. We haven’t made final decision
7.
HI,I have a question regarding the Flight modelling.
Will the planes be model to fly as they did in real life?
I ask this question because I was a long time Fighter Ace player and very much enjoyed FA2.
When FA3 was released the FM was tricked up with planes accelarating very fast and turn rates hugely increased.
The result of which was a game total ruined with players pulling UFO moves in WW2 fighter planes.
Needless to say a lot of people left the game and it finally when bust last year which was very sad for a once great game.
Please give an indication as to what we can expect from the FM in this new game?
Thanks
Intrepid
Flight model is still under development but the aircraft will have realistic physics with slight arcade restrictions (no spins, no 2m/s climb rate). Planes will not behave as UFO. But you will not also have to fight with your own warbird to make it fly
8.
Will you be able to set your convergence on your gun packages? ie.
P47N - 8x50 cal.
Guns 1&8 - 375 yds.
Guns 2&7 - 400 yds.
Guns 3&6 - 375 yds.
Guns 4&5 - 400 yds.
Probably convergence(parallax) point could be set via options menubut it will be single, integrated point for all guns mounted. We selected interface setting to prevent too complicated interface in the dynamic dogfight
9.
Will there be a in-game radio to talk across the team. Limit talking to 4 seconds. and only at short range say 5 miles.
Yes we are going to implement Voice chat for wingmen at least and inside the squadron. Voice chat is essential. Furious speed of dogfight leaves no time for typing letters in the text chat. We doubt very much the need of voice chat range restrictions. It will give ungrounted battle advantage to those players who use teamspeak, ventrillo etc.
10.
Will you also be able to select a 6-gun package as opposed to a 8 gun package? This would greatly change the dynamics of the roll rate of the plane. With the less weight from the Guns and the Ammo?
Yes, you will be able to select gun package on some aircraft and, of course, it will affect aircraft flight characteristics.
11.
Two Questions:
1. Will there World War 1 planes
2. Will there be World War 1 planes like Breguet Br.M5?
No, the timeline of the game is 1929-1950s. No WWI era