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  1. #1
    On ne l'attendait plus et il est enfin là, le patch salvateur sensé enfin equilibrer les armées.
    A noter qu'un rajout de map est venu accompagner l’équilibre et la correction de bugs.

    v2.602 – Operation Torch Maps
    3 new maps have been added to the game:
    2p Carpiquet
    6p Refinery
    6p Steel Pact
    3 new community map have been added to the game:
    2p Duclair
    2p Egletons
    4p Alsace Moselle
    The following maps have received significant balance changes:
    2p Beaux Lowlands
    2p Flooded Plains
    2p Ruins of Rouen
    2p Sturzdorf
    2p Wrecked Train
    4p Duclair
    4p Lorraine
    4p McGechaen's War
    4p Point Du Hoc
    4p Rails and Metal

    Bug Fixes
    Units no longer continue to crawl after recovering from Suppression
    Chance for a kill critical on vehicles is now properly being updated when they've received other non-kill criticals (5% bug)
    Unbuilt Tank Traps cannot be repeatedly spawned around enemy vehicles
    All vehicles now properly have vehicle cover
    Registered Artillery can no longer target field defenses
    Registered Artillery can no longer be refunded after use
    M18 Hellcat can now be detected
    Goliath can now be detected
    Recon Squads can now detect camouflage while moving
    Teller Mines no longer have a chance to miss vehicles in vehicle cover
    The Hotchkiss now properly shares experience with other PE units
    ATHT's using Focus Fire now have intended accuracy vs moving British infantry
    Hetzer Veterancy requirements reduced to standard
    M10 Veterancy requirements increased to standard
    Panzer IV Stubby now prioritizes light vehicles over infantry
    StuH now prioritizes infantry over vehicles
    PE Panzerschrecks no longer convert to Wehrmacht Panzerschrecks when dropped
    Geschutzwagen wrecks can now be salvaged for Munitions
    Luftwaffe reinforce time reduced to standard
    Paks and Nebelwerfers can now use Medkits
    AT Grenades now collide with enemy vehicles
    Hetzer and Jagdpanther CP reward increased to standard
    Panther Battlegroups are much less likely to fail to spawn the second Panther
    Medics no longer detect camouflage
    Snipers and weapon teams can now pick up Supply Drops
    Tank Traps can no longer be placed so close together that they block infantry
    105mm Howitzers are now re-crewed with 3 squad members
    Removed the chance for the Pak38 support members to one-hit kill infantry
    Bombing Run no longer does double damage to Vet 3 StuGs
    M10 no longer has increased accuracy vs skirted PanzerIVs
    Wehr Officer 81mm Mortar Bombardment can no longer be interrupted to produce false smoke
    Panther Battle Groups and OMCGs will not refund their cost if partially called in on an unfinished building
    AT Guns no longer avoid their reload time by resetting the gun after a shot
    Panthers now properly benefit from Tank Destroyer's APCR upgrade
    Nebelwerfer rockets no longer have a chance to instantly kill all occupants of a building
    Sappers with the Demolitions & Disposal upgrade are no longer negatively affected by the Lieutenants movement aura
    Pioneer Call-in now has proper requirements after the HQ is destroyed
    PE Armored Cars are no longer resistant to engine damage from mines
    Ranger Bazookas no longer drop with greater frequency than other slot items
    Propaganda War's chance to not trigger on targets has been removed in most instances
    Snipers are now able to re-enter camouflage after a reasonable duration after exiting a building
    "Burst Fire" effects have been reduced on the Ostwind, Puma, and PE Armored Car
    Kettenkrad's can now repair resource points that have had Scorched Earth used on them
    American Medics are now selectable (to see unit health)
    Demolition Charges can now be targeted by weapons
    Stickybombs can now be interrupted by retreat commands
    Panzerfaust can now be interrupted by retreat commands
    General
    Speech
    Some speech files missing from Wehrmacht and Panzer Elite upgrades have been restored
    Medics
    Health reduced from 120 to 60
    Snipers
    Accuracy vs garrisoned units increased from 75% to 100%
    Will no longer automatically seek cover before firing
    Flamethrowers
    Damage vs units in open cover reduced from 1.0x to 0.85x
    Damage vs units in negative cover reduced from 1.0x to 0.75x
    Damage vs Soldier Armour reduced from 1.0x to 0.95x
    Damage vs buildings increased from 0.5x to 0.6x
    Infantry Flamethrower max damage reduced from 40 to 30, min damage increased from 15 to 25
    Sherman and Churchill Flamethrower max damage reduced from 40 to 35, min damage increased from 20 to 30
    Halftrack Flamethrower max damage increased from 30 to 35, min damage increased from 10 to 30
    Grenades
    No longer have a chance to miss the targeted location
    Abilities
    Weapon using Abilities can no longer be used while Pinned
    Base Buildings
    All base buildings can now reinforce
    American
    Engineers
    Suppression threshold increased to match other infantry
    Suppression recovery threshold increased to match other infantry
    Upgrading with flamethrowers now increases your suppression modifier by 1.5x
    Mortar
    Barrage scatter angle reduced from 15 to 10
    Set-up time reduced from 2.4s to 1.5s
    Pack-up time reduced from 2.8s to 1.9s
    .30 Cal HMG
    Pack-up time reduced from 2.5s to 2.1s
    Ready aim time decreased from 0.3 to 0.1 (it will aim faster)
    Anti-Tank Gun
    Reinforcement cost reduced from 71 to 26
    Accuracy vs Anti-Tank guns reduced from 0.5x to 0.1x
    Accuracy vs Infantry reduced from 0.15x to 0.05x
    Accuracy vs Snipers reduced from 0.15x to 0.02x
    Targeting priority vs Snipers reduced from 10 to 5
    Weapon health increased from 300 to 390
    Sherman Crocodile
    Range increased from 20 to 25
    Vet 2 1.5x Penetration bonus replaced with a 0.8x Cooldown bonus
    M18 Hellcat
    Speed increased from 6.0 to 7.2
    Acceleration increased from 1.5 to 2.0, Deceleration increased from 3.8 to 4.4
    Vet 2 bonus is now 1.5x Penetration rather than +1.25 Range
    Hellcat penetration at short range increased from .65x to .75x, medium range from 0.55x to 0.69x, and long range from 0.4x to 0.63x
    Target table now identical to the M10's
    Damage bonus from camouflage reduced from 2.0x to 1.5x
    Penetration bonus from camouflage reduced from 5.0x to 1.5x
    M26 Pershing
    Cost reduced from 900 Manpower to 800 Manpower
    Off-Map Combat Group
    M8s and Hellcats now spawn with their upgrades
    Population requirement increased from 12 to 15
    Off Map Artillery
    Damage modifier vs Pak38s reduced from 2.0x to 1.33x
    Jeep
    Received Accuracy from the Pak reduced from 1.0x to 0.75x
    Received Accuracy modifier from the Pak while moving reduced from 0.75x to 0.5x
    Received Damage from the 57mm ATG reduced from 1.0x to 0.5x
    Strafing Run
    Significant changes to make Strafe more effective against groups of units and less effective against single units
    Sticky Bombs
    Deflection Damage enabled, set to 50%
    Accuracy increased to prevent thrown Stickies from missing their intended target
    Riflemen
    Received XP bonus from BARs and Stickies reduced from 5% to 0%
    Received XP bonus from Supply Yard 2 increased from 20% to 30%
    T17
    Cooldown lowered from 2-2.5 to 0
    Reload increased from 1 to 3.5
    Health increased from 175 to 265
    Vet 1 Health bonus reduced from +175 to +50
    Fixed an issue where the T17 had a harder time penetrating the rear armour of some vehicles
    Fixed an issue where the T17 would fail to penetrate Snipers
    Wehrmacht
    Kampfkraft Center
    Now requires a built base structure or a FHQ
    Pak 38
    Number of camouflage shots reduced from 3 to 1
    Cost reduced from 310 Manpower to 290 Manpower
    Reinforcement cost reduced from 57 to 23
    Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
    Accuracy vs Infantry reduced from 0.15x to 0.05x
    Accuracy vs Snipers reduced from 0.15x to 0.02x
    Accuracy vs Shermans increased from 1.0x to 1.1x
    Accuracy vs Cromwells increased from 0.8x to 1.0x
    Accuracy vs Pershings increased from 1.08 to 1.15
    Targeting priority vs Snipers reduced from 10 to 5
    Weapon health increased from 300 to 390
    Panzerschreck
    Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
    Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
    Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    Damage vs Stuart Armour reduced from 1.0x to 0.7x
    88mm Flak 36
    Accuracy vs Infantry reduced from 0.5x to 0.15x
    Accuracy vs Snipers reduced from 0.25x to 0.05x
    Targeting priority vs Snipers reduced from 10 to 5
    Puma
    Received Accuracy bonuses while moving from Vet removed
    Level 2 Veterancy sight bonus increased from 4 to 10
    Officer
    Build Time reduced from 45s to 25s
    StuG
    Acceleration increased from 1.7 to 2.5, Deceleration increased from 2.0 to 3.0
    G-Wagon
    Damage lowered from 250 to 185
    MG Gunner now requires Vet 2
    Vet 3 bonus reduced from 0.5x Reload to 0.75x Reload
    Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
    Nebelwerfer
    Suppression radius reduced from 18 to 13.5
    StuH
    CP cost lowered from 3 to 2
    Cost lowered from 600 Manpower to 500 Manpower
    Tiger
    CP cost increased from 4 to 5
    Cost lowered from 900 Manpower to 800 Manpower
    Assault Grenades
    Maximum damage lowered from 35 to 25, minimum damage lowered from 25 to 10
    Low health kill critical chance increased from 0% to 30%
    Knights Cross Holders
    Now passively regenerate 21.12 Health per Minute
    Received Damage from BARs, Brens, and Thompsons reduced from 0.85x to 0.78x
    Firestorm
    Damage vs 105mm Howitzers reduced from 1.0x to 0.35x
    Medkits
    Cost reduced from 35 Munitions to 30 Munitions
    Goliaths
    Goliaths can no longer be Buttoned
    Goliath rotation speed increased from 45 to 65
    Rocket Barrage
    Long AoE increment damage increased from 0.1x to 0.2x
    AoE accuracy increased to 100%
    Panzerfaust
    Damage vs Bren Carriers increased from 1.3x to 1.45x
    Accuracy increased from 100% to 200% at all ranges
    Accuracy vs infantry halved
    Blitzkrieg
    Cost reduced from 150 Munitions to 125 Munitions
    Manpower Blitz
    Cost reduced from 200 Munitions to 175 Munitions
    MG42
    Cost reduced from 260 Manpower to 250 Manpower
    Build time reduced from 40s to 35s
    Pack-up time reduced from 2.5s to 2.1s
    Weapon health increased from 300 to 390
    Halftrack
    Received Accuracy bonuses while moving from Vet removed
    Motorcycle
    Received Accuracy bonuses while moving from Vet removed
    Schwimmwagen
    Received Accuracy bonuses while moving from Vet removed
    Cost reduced from 240 Manpower to 225 Manpower
    Build time reduced from 45s to 40s
    Volksgrenadiers
    Reinforce percentage reduced from 0.5x to 0.4x
    Capture speed increased from 1.0x to 1.25x upon reaching Skirmish Phase
    Light MG42
    Drop chance reduced from 60% to 30%
    Long Range Accuracy increased from 0.1x to 0.13x
    Commonwealth
    Kangaroo
    Cost increased from 240/10 to 300/45
    Health reduced from 650 to 550
    Speed reduced from 6.5 to 5.85
    Build time increased from 35s to 45s
    Staghound
    Damage vs Infantry Armour reduced from 1.75x to 1.5x
    Damage vs Airborne Armour reduced from 1.0x to 0.75x
    Damage vs Heroic Armour reduced from 0.85x to 0.75x
    Damage vs Sniper Armour reduced from 1.5x to 1.0x
    Damage vs Soldier Armour reduced from 1.5x to 1.0x
    Accuracy vs Elite Armour reduced from 1.0x to 0.75x
    Accuracy vs Soldier Armour reduced from 1.0x to 0.75x
    Sappers
    Now have the Wirecutters ability
    17 Pounder
    Health increased from 400 to 450
    Accuracy vs Anti-Tank Guns reduced from 0.5x to 0.1x
    Accuracy vs Infantry reduced from 0.15x to 0.05x
    Accuracy vs Snipers reduced from 0.15x to 0.02x
    Targeting priority vs Snipers reduced from 10 to 5
    Lieutenants
    Now receive a 0.85x Received Damage modifier at Vet 1
    Vet 2 Received Accuracy modifier increased from 0.9x to 0.75x
    Now receive a 0.75x Received Accuracy modifier at Vet 3
    Lieutenants' aura's stackable damage modifier at veterancy level 1 has been reduced from 1.125 to 1.04
    Lieutenants' aura's non-stackable damage modifier at veterancy level 1 has been increased from 1.025 to 1.11
    Lieutenants' aura's stackable damage modifier at veterancy level 2 has been increased from 1.025 to 1.065
    Lieutenant's aura radius increased from 25 to 30
    PIATs
    Penetration modifier at short and medium range reduced from 2.0x to 1.0x
    Reload modifier at long range reduced from 1.6x to 1.2x
    Projectile speed increased from 10 to 15
    Penetration vs skirted Panthers reduced from .15 to .112
    Penetration vs skirted PIV reduced from .449 to .337
    Penetration vs skirted StuG reduced from .332 to .249
    Damage vs Infantry Armour reduced from 0.5x to 0.33x
    Damage vs Heroic Armour reduced from 0.5x to 0.33x
    Damage vs Elite Armour reduced from 0.5x to 0.2x
    Damage vs Sniper Armour reduced from 1.0x to 0.2x
    Damage vs Soldier Armour reduced from 1.0x to 0.33x
    Mortar Pit
    Build Time reduced from 90s to 60s
    While under construction received damage modifier increased from 0.5x to 0.75x
    Damage reduced from 20 to 18
    Supercharged range decreased from 100 to 90
    Recon Section
    Recon Sections can no longer build Trenches
    Churchills
    Churchill and AVRE Population lowered from 14 to 8
    Churchill Crocodile Population lowered from 16 to 10
    Churchill 6 Pounder gun AoE distance increased from 0.1/0.25/0.5 to 0.15/0.5/1.0
    Bofors
    Build time reduced from 90 seconds to 60 seconds
    Bren Carrier
    Self-Repair ability is disabled while the Carrier is garrisoned
    Garrison disabled while Self-Repair is active
    Panzer Elite
    Halftracks
    All Panzer Elite halftracks have received an update to their pathfinding
    Panzer-Jaeger Kommand
    Build time increased from 115 to 135
    Gewehr 43
    Maximum cooldown reduced from 1.8 to 1.65, minimum cooldown reduced from 1.25 to 1.15
    Suppressive Volley Fire now Suppresses the target
    Suppressive Volley Fire slow duration reduced from 20s to 5s
    Incendiary Grenade
    Hotkey changed from "Y" to "N"
    Kettenkrad
    Sight Range increased from 35 to 55
    No longer autotamically moves out of the way of other vehicles
    Schwimmwagen
    Sight Range increased from 35 to 55
    Mark Target cooldown increased from 10 seconds to 45 seconds
    Mark Target Munitions cost increased from 0 to 15
    Incendiary Trap trigger radius increase from 0.5 to 2
    Incendiary Trap's damage-over-time modifier vs British infantry increased from 1.0 to 1.25
    Infantry Halftrack
    Accuracy vs Light Cover increased from 0.75x to 0.8x
    Panzerschreck
    Accuracy vs M8 Greyhound Armour increased from 0.73x to 0.85x
    Accuracy vs M3 Halftrack Armour reduced from 1.0x to 0.85x
    Accuracy vs Stuart Armour reduced from 1.0x to 0.85x
    Damage vs Stuart Armour reduced from 1.0x to 0.7x
    Scout Car
    Detection radius increased from 9 to 18
    Vampire Halftrack
    Divert Supplies now camouflages the Vampire while active
    Population reduced from 4 to 2
    Munitions Halftrack
    Cost reduced from 200/15 to 200
    Population reduced from 4 to 2
    Armoured Car
    Detection radius lowered from 9 to 0
    Accuracy vs garrisoned units increased from 0.4x to 0.45x
    Vet 2 and Vet 3 increase Health by 20 each
    Build time increased from 45 to 55
    Overdrive ability hotkey changed from "O" to "V"
    Marder III
    Sight Main Gun LoS bonus increased from +5 to +10
    Tracking speed increased from 10 to 20
    Accuracy vs Anti-Tank Guns reduced from 0.65x to 0.2x
    Population reduced from 8 to 5
    Anti-Tank Halftrack
    Accuracy vs M8 Greyhound Armour increased from 1.0x to 1.05x
    Treadbreaker cost increased from 40 Munitions to 50 Munitions
    Population reduced from 6 to 4
    Hotchkiss
    Accuracy vs Infantry increased from 0.5x to 0.6x
    Stuka upgrade cost reduced from 150 Munitions to 100 Munitions
    Stuka Barrage cooldown reduced by 10 seconds per Vet level
    Bergetiger
    Population reduced from 10 to 8
    Hummel
    Population reduced from 12 to 10
    Base-Sector Flakvierlings
    Population reduced from 3 to 0


    source: http://www.companyofheroes.com/forum...-Release-Notes

  2. #2

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