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  1. #271
    Violentes, ces dernières images... DO WANT §§§§

  2. #272
    Screens!
    We're set to deploy our first developer blog post soon™! In it, Arma 3 Project Lead, Dan Musil, sets out our plans for 2012 and talks about recent developments.

    In the mean time, we just couldn't resist leaking a little preview of the upcoming new screens, along with a juicy quotation:

    "The scale of the map truly cannot be comprehended from the screenshots... it is HUGE, vastly beyond anything seen previously. Last, but certainly not least, we are committed to delivering you a slick and rock-solid multiplayer experience."

    You can expect a bunch of splendid new info and hi-res screenshots... soon™!


    Source et page Arma3 officiel sur Facebook.
    Dernière modification par Papanowel ; 22/02/2012 à 20h22.

  3. #273
    Citation Envoyé par Papanowel Voir le message
    https://p.twimg.com/AmRgKIXCIAADhdx.jpg

    Source et page Arma3 officiel sur Facebook.
    J'ai hâte de faire péter ça

  4. #274
    Citation Envoyé par Slayertom Voir le message
    J'ai hâte de faire péter ça
    On a tous hâte

  5. #275
    c'est un télescope ou un genre de radar que je connais pas ?

  6. #276
    Je suis ravi de voir qu'ils ont rajouté des boules encore plus grosses dans ce Arma3.

  7. #277
    Citation Envoyé par Le_CuLtO Voir le message
    c'est un télescope ou un genre de radar que je connais pas ?
    On pourrait croire que c'est un dôme radar/ écoute. Comme on en trouve à plusieurs endroit du globe.

    Comme ceux-ci.

    J'ai eu l'occasion de voir (de loin bien sûr) celui se trouvant en NZ, c'est assez impressionnant.
    Dernière modification par Papanowel ; 22/02/2012 à 22h28.

  8. #278
    BIS réinvente la marketing. Ils font des teasers pour leur diffusions de screens. J'espère qu'ils vont être gratuits

    Bon fini de jouer, on veut les voir maintenant. Balancez la sauce

  9. #279
    Citation Envoyé par Akuseru Voir le message
    BIS réinvente la marketing. Ils font des teasers pour leur diffusions de screens. J'espère qu'ils vont être gratuits

    Bon fini de jouer, on veut les voir maintenant. Balancez la sauce
    Attention car entre ça et Pataplouf qui parle de boules, tu pourrais regretter ces paroles.
    Dernière modification par Slayertom ; 23/02/2012 à 11h58.

  10. #280
    Mais quel esprit mal placé!!

  11. #281
    Nouvelles informations:

    After several months of radio silence - packed full of development and hard work - I'd like to outline some of our plans for 2012. It's been extremely rewarding to see how well things are moving forward, and, over the forthcoming year, we would like to share our progress with you on a more regular basis.

    Recently, many new faces - from both other Bohemia Interactive studios and outside our company - have joined our team, which has significantly strengthened our development as a whole. It makes Arma 3 the largest ever project undertaken by Bohemia Interactive. Their experience, enthusiasm and excitement has been a welcome addition and is already paying back major dividends. An official 'welcome to the war', guys!

    Looking forward, this year we're proudly showcasing our work at both E3 (June 5-7) and Gamescom Cologne (August 16-19). If you have the time, please come along and meet us to experience what we've managed to achieve so far, and get a sense of what's still to come. Of course, we'll set out more detailed information about our attendance closer to the time.

    Rolling Through :: Light wooded areas are the perfect place for an ambush! Rapid Insertion :: Operators coming into land amid the new Aegean vegetation Taking a Break :: The enemy patrol taking a rest, bathed in the headlamps of improved lighting technology!

    Following E3, we plan to open up the game to our players. This process starts with the release of a playable build of Arma 3. We call it the 'Community Alpha'. It's intended to enable people who'd like to try the game early on in development help us to shape it up - and make Arma 3 the greatest release of the series. Ours is a large and complex game - being developed by a relatively small team - so we really appreciate your opinions, thoughts and feedback.

    The Community Alpha will be quite limited in terms of the assets it includes, with the goal of providing enough content to experiment with the brand new bits of gameplay and technology. It also enables our passionate community to prepare their mods for the very latest version of the Real Virtuality engine. Then, later on in the year, we'd like to open up our game up even further with a more extensive beta program. The exact details, however, we intend to set out closer to their launch.

    As you may have recently picked up on, we plan to delay the full Arma 3 release. With this additional time, we're focused upon creating a feature-rich, polished, and bug free experience. For us, it all comes down to delivering a quality product. We've achieved a great deal, but we don't want to rush things at the expense of what we finally deliver.

    DirectX 10/11 has been implemented. PhysX is working - particularly, rag-doll animation looks really impressive! The UI is undergoing a redesign, with the focus upon improved usability. Indeed, ease of use, and particularly accessibility, has been an entire goal in itself. We've heard your feedback, and we want to make the game easier to learn for those new to the game, without sacrificing anything that makes our game unique. We have reworked our animations using completely new motion capture recordings. The result is the most realistic animations ever achieved in the series, as well as additional gameplay features.

    The visuals and graphics, such as color, lighting, and effects - are quite breathtaking and a massive leap forward for the series. The scale of the map truly cannot be comprehended from the screenshots... it is HUGE, vastly beyond anything seen previously. Last, but certainly not least, we are committed to delivering you a slick and rock-solid multiplayer experience. You can already experience some of the low-level fixes and optimisations brought about by the major release of Patch 1.60 for Arma 2 Operation Arrowhead, and Multiplayer will be something we're keen to talk about as development continues.

    Making a silent approach :: The assault is made easier with the new chemlight illuminations Behind the Wheel :: Working mirrors and the video feed give more environmental awareness Coming In Fast! :: A fixed-wing aircraft dives down towards the Aegean Sea

    We have adhered to a strong focus upon backward compatibility throughout the development, meaning we (and of course even you) are in a position to get older assets into A3 very quickly, just with few tweaks here and there. There are, of course, the new features which would require additional settings.

    Looking at our previous work, the fidelity of the British Armed Forces units was the foundation for work on character models in Arma 3, which are of a quality far surpassing what we've created before. While technologies like shotgun dispersal in Private Military Company helped to provide a platform for the implementation of things like mines and explosives in A3. Take On Helicopters, meanwhile, goes from strength to strength with recent updates and the forthcoming 'Cougar' patch and Hind DLC. Various new technologies at work in Arma 3 - like volumetric clouds - are on display in this game, and of course, we'd recommend to take a look at all of these great games to get a flavour of what's yet to come.

    I'm really looking forward to sharing with you the results of our development. To kick things off, we're in the process of putting together a couple of developer's blogposts starting with sound recordings and our field trip to Limnos. You can see the brand new screenshots we've made available, which give a flavour of the developments we're making. Nothing is more rewarding for us than working and getting involved with people from the community who are as excited about the game as we are. I look forward to keeping you informed about our development as often as possible!


    Source
    Dernière modification par Papanowel ; 23/02/2012 à 17h53.

  12. #282
    Le Phys-X fonctionne, ils ont retravaillé les animations, les anciens mods seront compatibles après quelques modifs rapides, le jeu sera présenté en à l'E3 en juin et à la Gamescon en aout, la lumière devrait être mieux gérée, que l'ile sera trop méga-grande et qu'ils nous aiment beaucoup.

    L'important c'est de savoir que les mains bougeront en même temps que le volant et qu'il y aura des boules gigantesques en 3D.

  13. #283
    Tu loupes le plus intéressant (je n'ai pas eu le temps de mettre le post à jour, l'information suivante est tombée sur le forum officiel):

    La community alpha!!


    Hello, Community!

    The Arma 3 Project Lead, Dan Musil, has just revealed our plans to offer a 'Community Alpha', and sets out more of our big plans for 2012.

    We'll bring much more detailed information to light closer to it's launch. What we're confident about right now is that:

    • it'll be released some time after E3 2012, which we're attending this year
    • it'll offer a quite limited set of content to begin with, with more released as we can
    • it won't include any part of the campaign, but it might include some sample scenarios, which focus upon the systems we'd like to test


    Best,
    RiE
    Dernière modification par Papanowel ; 23/02/2012 à 18h14.

  14. #284
    Des rétroviseurs !

  15. #285
    Une trés bonne idée l'alpha. Espérons qu'on pourra facilement y accéder. En tout cas les infos lu dans les 2 communiqués sont enthousiasmante.
    Dernière modification par Slayertom ; 23/02/2012 à 21h10.

  16. #286
    Concernant



    Moi , je dirai que le quataris ont AUSSI acheté notre fédération française de pétanque ...

    Et que oui , comme dit plus haut le sabotage s' impose .
    Dernière modification par Jim Canard ; 23/02/2012 à 22h02.

  17. #287
    Dernière modification par Papanowel ; 23/02/2012 à 22h57.

  18. #288
    Une alpha d'un jeu BiS ? Mon dieu, préparez vos pc à tenir le choc !

  19. #289
    Citation Envoyé par Akuseru Voir le message
    Des rétroviseurs !
    Dans le véhicule, on voit même un système sur écran LCD couleur de type cam embarquée. Peut-être un module qui permet d'intégrer des scripts IFF ou GPS aussi?
    Dernière modification par iempire ; 24/02/2012 à 13h55.
    ALMSIVI

  20. #290
    Citation Envoyé par Jean Pale Voir le message
    Une alpha d'un jeu BiS ? Mon dieu, préparez vos pc à tenir le choc !
    T'inquiète, la technique consiste à rembourrer la tour de coton, puis d'entourer la tour de scotch double face pour l'accrocher au sol.

    Putain Arma III

  21. #291

  22. #292
    BiS a entendu mes prières ! Enfin du nouveau contenu, enfin des annonces, enfin des choses à se mettre sous la dent ! C'est une très bonne nouvelle, le studio monte dans mon estime.

  23. #293
    Punaise à chaque nouveau screen j'ai la mâchoire qui se déboîte c'est pénible !

  24. #294
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  25. #295
    Merkava tank


    Patria AMV


    NEMO mortar system
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  26. #296
    Oshkos M-ATV


    Comanche Helicopter


    GM6-Lynx


    [IMG]KAC LMG[/IMG]
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  27. #297
    Railgun concept


    Transparent display/HUD technology


    F-35 pilot helmet


    The infamous Mi-48 "Kajman"
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  28. #298
    LGS Fennek


    MCCS Micro Climate Cooling System


    Radar station


    L-159
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  29. #299
    KA-60


    Camo Scheme


    Butterfly
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  30. #300
    Namer APC



    Maroula, Limnos
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