General
General Bugfixes
• Stats and score for teams in the team matchmaking menu should now update properly after each game
• Cast animations should now adapt better to the cast duration of an ability when attack speed changes
• A bug causing the camera to not focus the local player when toggling between locked and unlocked camera has been fixed
• Total Wins should now include disbanded teams wins. So you won't lose any wins if you disband a team.
General
• Bots should now work better in the CTA gamemode
• Heals no longer automatically self cast when you are hovering yourself at the start of a cast
Bloodlines and Abilities
General
• Recovery health now functions as a personal stat for each bloodline instead of a % stat depending on maximum health
• Recovery health is now displayed as a stat in the bloodline preview screen
Astronomer
Solar Charge
• Knockback effect slightly reduced
• Inflicts a 1s Blind on nearby enemies on impact
Ravener
Spike Strike
• Damage up to 12/13/14 from 11/12/14
Spike Shield
• Cooldown reduced to 8 seconds from 11
• Damage reduction is reduced to 40% from 50%
Earth Shake
• Area up to 32 from 26
• Time until impact down to 0.7s from 0.8s
Alchemist
Sleep
• Duration down to 3.3s from 3.6s
Barrier
• Absorb down to 46 from 48
Thorn
Earthblast – Removed
Fungal Spores– New Ability
Casts 3 projectiles over 1.2s, each projectile inflicts Fungal Spores, inflicting 3 stacks of Fungal Spores on the same target causes the debuff to explode.
Fungal Spore debuff
Reduces movement speed by 30%, reduces damage and healing done by 15%, Deals 10 damage per stack to the target when the effect ends and heals nearby enemies of the target for 8 health, lasts for 3s.
Inhibitor
Waji
• Casttime down to 0.2s from 0.3s
• Projectile Velocity Increased by ~50%
• Incapacitate duration up to 0.8s from 0.5s
• Projectile is no longer affected by sluggish
Wuju
• Channel duration down to 1.2s from 1.4s
• Incapacitate duration up to 0.8s from 0.5s
Sol Bolt
• Damage dealt from consuming sol stacks down to 6 from 7
Igniter
Fireball
• Damage down to 16 from 17
• Energy gain down to 9 from 10
Ignite
• Damage down to 15 from 18
• Duration down to 7.5s from 9s
Spearmaster
Kunju
• Channel duration down to 1.2s from 1.4s
Whirling Blade
• Changed into a 180 degree frontal cone attack
Whirlwind
• Damage down to 28 per second from 32
Herald
Chrono Sphere
• Allies inside the sphere now absorbs 30% damage
Mantra of Devotion
• Knockback effect slightly increased
• Cooldown down to 10s from 11s
Ranid Assassin
Lunge
• Damage down to 10-18 from 10-24
• Blind duration down to 1-2.5s from 1-3s
Venom Lunge
• The venom effect is now labeled as a debuff
Engineer
Flame Thrower
• Damage per tick down to 6 from 7
• Slow down to 20% from 25%
Shrink Device
• Area down to 30 from 35
Psychopomp
Soul Shield Buff
• Damage reduction down to 20% from 25%
Vanguard
Axe Strike
• Renamed to War Strike
• No longer inflicts Bleed
• No longer cleaves
• Damage up to 13/15/17
• Consumes 1 Rage stack dealing 10 extra damage, slowing enemies by 50% for 0.5s and slightly knocks them back
Blood Axe
• Renamed to War Axe
• Casttime down to 0.4s from 0.5s
• Slow duration down to 2.5s
• Now Dismantles enemy for 2.5s
Leap
• No longer dismantles enemies
• Now Incapacitates enemies for 2s
• Area up to 20 from 18
Reflect
• Moved to ability slot 4
• No longer reduces damage taken
• Fixed a bug causing this ability to not stun for the set 2.2s when struck by a melee attack
Taunt
• Now grants 1 stack of Rage on successful hit
• Blood Rage buff renamed to Blood Fury
• Blood Fury healing up to 40% from 33%
Shield Slam – Removed
Van’s Guard – New ability (slot6)
Guards a target ally or self, redirecting all damage from attacks to the Vanguard, redirected damage is reduced by 50%, negative effects that hits a guarded target gets a 50% duration reduction. Guarding an attack grants 1 stack of Rage
Experimental Content
• The use dev content option is now again available for testing experimental content
Health Pools - Experimental Content
• Health pools increased by 25%
• Recovery health limit lowered by ~10 recovery health per bloodline
Energy Runes - Experimental Content
• Energy runes recovering 30 energy now spawns in the center of every arena map every 40s
EX-System V2 (Energize) - Experimental Content
The EX system gives players the chance to boost the effect of certain abilties using energy. Ex abilities can be used by the default hotkeys 1 and 2, or by using a modifier default bound to control. Not all bloodlines have EX abilities due to the system beeing in test phase.
Most bloodlines currently have 2 EX abilities
Bloodlines with 1 EX ability:
• Vanguard
• Engineer
Bloodlines with 0 EX abilities:
• Nomad
• Inhibitor
• Astronomer
Changes from EX V1:
• Both EX abilities now costs 40 energy changed from 40/65
• EX abilities are not bound to be offensive or defensive
• EX abilities share the same cooldown as the EX'ed ability
• EX abilities no longer resets cooldown
• Spellblocks no longer triggers the EX effect
• Couple of bugs fixed with casting/activating EX abilities