[up_sect_firsta_test_outfit]
cost = 20000000
value = +1000
fire_wound_protection = +5
bones_koeff_protection_add = actor_armor_light_add_1
[up_sect_firstc_test_outfit]
cost = 40000
value = -200
strike_protection = +1 ;0.15
explosion_protection = +1 ;0.15
wound_protection = +1 ;0.15
hit_fraction_actor = -0.15 ;0.60
[up_sect_firste_test_outfit]
cost = 6000
value = +300
fire_wound_protection = +0.06
bones_koeff_protection_add = actor_armor_light_add_3
[up_sect_secona_test_outfit]
cost = 200
value = +10
immunities_sect_add = sect_test_outfit_immunities_add
[up_sect_seconc_test_outfit]
cost = 400
value = +20
chemical_burn_protection = +0.0125 ;0.0125
shock_protection = +0.30 ;0.000
[up_sect_second_test_outfit]
cost = 400
value = +20
burn_protection = +0.0250 ;0.0250
[up_sect_thirda_test_outfit]
cost = 200
value = +5
additional_inventory_weight = +5
additional_inventory_weight2 = +5
power_loss = -0.05
[up_firsta_test_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_test_outfit
section = up_sect_firsta_test_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a9_name
description = st_up_arm_a9_descr
icon = ui_inGame2_upgrade_test_outfit_1
[up_firstc_test_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_test_outfit
section = up_sect_firstc_test_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b9_name
description = st_up_arm_b9_descr
icon = ui_inGame2_upgrade_test_outfit_2
[up_firste_test_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_test_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c1_name
description = st_up_arm_c1_descr
icon = ui_inGame2_upgrade_test_outfit_3
[up_secona_test_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_test_outfit
section = up_sect_secona_test_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a5_name
description = st_up_kom_a5_descr
icon = ui_inGame2_upgrade_test_outfit_4
[up_seconc_test_outfit]
scheme_index = 1, 1
known = 1
effects =
section = up_sect_seconc_test_outfit
property = prop_electro, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b1_name
description = st_up_kom_b1_descr
icon = ui_inGame2_upgrade_test_outfit_5
[up_second_test_outfit]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_second_test_outfit
property = prop_thermo
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b2_name
description = st_up_kom_b2_descr
icon = ui_inGame2_upgrade_test_outfit_6
[up_thirda_test_outfit]
scheme_index = 0, 2
known = 1
effects =
section = up_sect_thirda_test_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a4_name
description = st_up_uti_a4_descr
icon = ui_inGame2_upgrade_test_outfit_7
[up_gr_firstab_test_outfit]
elements = up_firsta_test_outfit
[up_gr_firstcd_test_outfit]
elements = up_firstc_test_outfit
[up_gr_firstef_test_outfit]
elements = up_firste_test_outfit
[up_gr_seconab_test_outfit]
elements = up_secona_test_outfit
[up_gr_seconcd_test_outfit]
elements = up_seconc_test_outfit, up_second_test_outfit
[up_gr_thirdab_test_outfit]
elements = up_thirda_test_outfit