Des modifs sont à prévoir pour la station de soin pour TTT :
Neither of those sound much like downsides to me. The health station is meant to create conflict involving people who are hurt, and I also envisioned it resulting in a "base" area the detective must defend. That last part is not really the case right now. Hence I'd be more inclined to make it un-carryable than easier to carry.
In fact, what do people think about that? Compared to the current health station it'd be:
- only buyable once per round (this is already a certainty)
- not carryable, can only be dragged/pushed a little
- can take more damage before being destroyed
- contains more heal points, or slowly recharges them