Bon j'ai quand même un bug: pour le pnj: je fais ça:
Code:
[7481]
; cse_abstract properties
section_name = stalker_trader
name = group_leader
position = -1.70,-32.95,21.46
direction = 0,0,0
; cse_alife_trader_abstract properties
money = 5000
character_profile = group_leader
; cse_alife_object properties
game_vertex_id = 2512
distance = 16.7999992370605
level_vertex_id = 2927
object_flags = 0xfffff6b7
custom_data = <<END
[logic]
active = camper
[camper]
path_look = group_leader_look
path_walk = group_leader_stand
no_retreat = true
radius = 20
def_state_campering = hide
def_state_campering_fire = hide_fire
[smart_terrains]
none=true
END
; cse_visual properties
visual_name = actors\group\nauchniy_white
; cse_alife_creature_abstract properties
g_team = 0
g_squad = 0
g_group = 17
health = 1
dynamic_out_restrictions =
dynamic_in_restrictions =
upd:health = 1
upd:timestamp = 0
upd:creature_flags = 0
upd:position = -1.70,-32.95,21.46
upd:o_model = 0
upd:o_torso = 0,0,0
upd:g_team = 0
upd:g_squad = 0
upd:g_group = 17
; cse_alife_monster_abstract properties
base_out_restrictors = group_space_1
upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0
; cse_alife_human_abstract properties
predicate5 = 0,0,0,1,2
predicate4 = 1,0,2,0
; cse_ph_skeleton properties
upd:start_dialog =
; se_stalker properties
Pour les paths:
Code:
[group_leader_stand]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = -1.70,-32.95,21.46
p0:game_vertex_id = 2512
p0:level_vertex_id = 2927
[group_leader_look]
points = p0
p0:name = wp00
p0:flags = 0x1
p0:position = -5.04,-32.95,22.33
p0:game_vertex_id = 2512
p0:level_vertex_id = 2927
Et crash 3 secondes après l'arrivé dans le jeu avec le log:
Code:
FATAL ERROR
[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [group_leader_stand] in inaccessible for object [group_leader]
Mais je vois pas pourquoi ils sont inaccessibles ?
EDIT: Ooops, pas vu le double post, désolé.