Crunchez vos adresses URL
|
Rejoignez notre discord
|
Hébergez vos photos
Page 236 sur 325 PremièrePremière ... 136186226228229230231232233234235236237238239240241242243244246286 ... DernièreDernière
Affichage des résultats 7 051 à 7 080 sur 9728
  1. #7051
    Excellent le skin! Sympa la vidéo, faudrait juste que tu baisses le son du moteur à mon avis.

    Encore un en Caddy, ça me rappel qu'il va falloir commencer à réfléchir sur quoi rouler pour la saison 3

  2. #7052
    Petit course en oval, un peu mouvementer , j'ai experimenter pour vous (et a l'insu de mon plein grée) le bump draft.



  3. #7053


    Une nouvelle auto en GRC !
    Par contre, je trouve que la série est en PLS total...
    Pas plus de 10 autos par heure, s' alignent, même sur des pistes gratuites ! Pis que des mecs qui envoient du bois en plus !
    Ça motive pas trop d' aller se faire laver le nez..
    La mayonnaise et vachement retombé...
    Power is Nothing without Control..! | Twitch | YouTube | Steam

  4. #7054
    Citation Envoyé par BoTy quattro Voir le message


    Une nouvelle auto en GRC !
    Par contre, je trouve que la série est en PLS total...
    Pas plus de 10 autos par heure, s' alignent, même sur des pistes gratuites ! Pis que des mecs qui envoient du bois en plus !
    Ça motive pas trop d' aller se faire laver le nez..
    La mayonnaise et vachement retombé...
    J'aimais bien le GRC au début (en practice!) et c'était plaisant une fois qu'on avait compris le fonctionnement de la voiture et surtout de sa boîte de vitesse!!
    Par contre, en course rookie c'était un carnage (pire que les autres séries)! Les fusées partaient tout de suite devant, mais dans le peloton c'était pas propre du tout... Les coups de portière sont légions en Rallycross mais quand c'est de la pure vengeance à la Scott Speed, ça devient vite relou... Du coup j'ai continué à rouler en practice ou en time attack... C'est dommage!

  5. #7055
    3ème sortie en Ruf GT3 cup. Rzndez vous à Spa, au moins je connais le circuit. Une grosse heure de training étalé sur 2 jours et hop c'est parti.
    Bon déjà la course split en 3, je tombe dans le split 1. 17 participants, on devrais pas se bousculer.
    Les qualifs, un cata , je suis un peu à la boure, le temps de règler la repartition des frein, c'est parti.
    1er tour cut -> invalide
    2 ème tour bien meilleur mais arriver avant le bus stop hop, cest fini...bon on va partir de derrière.

    Départ donc 16 ème sur 17... je revarde vite fais les temps de qualifs, je peut espérer au mieux finir autour de la 10ème place, les autres roulent trop vite.
    Départ arrêté, sans encombre, je gagne 1 ou 2 place avant la source...la suite je vais la faire courte, je regarde les uns les autres s'échouer à droite a gauche.
    Je ferais tout de même un choutte dépassement par l'extérieur. J'évite les pièges mais passé la mi course peu d'enjeu, je suis pas concentré je roule sans rythme, mais sans casse non plus.

    Au final, je fini 9 ème soit mieux qu'espérer, finalement cette qualif foiré m'aura peut-être éviter de sur-conduir en début de course.

    Je vous fait un petit résumé vidéo à l'occasion si je règle mes problèmes de volume de micro.

  6. #7056
    Bon j'ai règlé mes soucis de micro , par contre sur le replay toute les voitures sauf la mienne lévite à 15 cm du sol, donc on oublie la vidéo

  7. #7057
    J'avais vu / lu que certains avaient ce bug.
    Aucune idée du pourquoi, je n'ai pas creusé mais tu devrais trouver

  8. #7058
    La grosse saison en Cadillac ! P4 overall et best fr, Ma ouais...

    19 starts/18 top5/ 5 poles et 6 wins ! Pour le modique total de 996 points !
    Franchement, me suis arraché sur celle là... Afrrr, 4 petits points pour péter les 1000...

    J' aurai même pu accrocher la P3 si j' avais pu évité des splits uniques avec des gars à 600/800 d' ir...
    Mais bref, aux cotés des meilleurs de la série depuis un bail, très satisfait de ce qui est mon meilleur résultat, ever !...

    En tous cas, doubler, voir triper des courses, c' est vraiment bénéfique, j' ai quasi toujours amélioré mon score sur les tentatives supplementaires...



    En rouge, ma progression d' iR en one shoot, en bleu, en doublant/triplant, franchement, flagrant la diff...

    Dommage que mon confrère de série zeXav, n' a pas pu me contest jusqu' au bout, faute de volant...
    Dernière modification par BoTy quattro ; 05/06/2018 à 12h44.
    Power is Nothing without Control..! | Twitch | YouTube | Steam

  9. #7059
    Release notes du jour (attention c'est loooooooonnnnnnnng):

    This release features a host of new content, updates, features, and fixes for the
    iRacing experience. We hope you have fun out on the track of your choice!
    Some highlights include:
    • Porsche 911 RSR
    • Subaru WRX STI
    • Detroit Grand Prix at Belle Isle
    • Pit Exit Line
    • Custom Heat Racing
    • Dynamic Track Updates
    • Bloom Lighting Effects
    • Self-Shadowing
    Full 2018 Season 3 Release details are below.
    CHANGE LOG:
    New Download Option
    - We have setup a new Content Delivery Network (CDN) option for users to use
    when downloading updates. For this build we have randomly assigned 10% of users
    (per country) who have logged in over the last month to use the new CDN.
    - - If you would like to test this out, you can manually opt-in by selecting this option in
    the "My Account" section of the Membersite with the following steps:
    - - - Log in to the Membersite.
    - - - Select "My Account" from the Account menu.
    - - - Choose CloudFront in the drop down next to Choose A Content Delivery
    Network in the Preferences section.
    - - - Click Save.
    - If you encounter any issues while updating, and restarting the Updater does not
    resolve the issue, you can switch back to what you are presently using by following
    the steps above and selecting "Default", "International", or "North America".
    - - Currently, all three options point to the same provider.
    - Please report any issues encountered, particularly speed related, in the following
    thread:
    - -
    iRacing BETA Interface
    - GENERAL:
    - - Improved consistency of listing cars for sessions so that all events will display
    vehicle lists the same way.
    - - Stability enhancements have been made to the Paint Kit pages.
    - - Fixed some bugs where registering for a Session could inadvertently put you in
    the wrong car class.
    - - Fixed an issue where the Nürburgring Combined track was not showing up in
    some content lists.
    - MY PROFILE:
    - -Spotter settings can now be managed though the "Profile & Licenses" upper-left
    section of the iRacing BETA Interface.
    - HOSTED:
    - - You may now create Hosted Sessions using pre-defined car classes! Use the
    "Enable Car Classes" option when creating a Hosted Session.
    - - When creating a Hosted Session, some user-friendly reminders will now be
    displayed if your account funds are a bit low.
    - - You may no longer schedule a Hosted Session in the future if you do not have the
    funds for it at time of scheduling.
    - - Stability enhancements have been made to the Host a Race process.
    - - Fixed an issue where metric and imperial weights were not being displayed
    correctly when toggled in Hosted Races.
    - TIME ATTACK:
    - - Enhanced the Time Attack Results content to make finding your specific position
    easier, relative to others.
    - - Performance enhancements have been made to the Time Attack section of the
    interface.
    - OTHER:
    - - Terms and Conditions of using the site can now be viewed in the "Help" section of
    the main sidebar menu.
    - - Fixed some issues with word pluralization.
    Membership
    - When signing up for a new membership, users should no longer be prompted for
    their phone number or birthday.
    Connection Quality
    - The communications meters section of the Frame Rate display (the L/Q/S meters)
    include the Skew in simulation-time between the simulation and the race server (by
    default, you press the F key to toggle this display on/off while on the Replay screen,
    or while in the car). While it is not unusual for the S meter to flicker a little, when it
    becomes large, and particularly when it grows then resets repeatedly, this is a bad
    condition. All the other cars on track will disappear for you, and your car will
    disappear for everyone else.
    - - This particular behavior is almost always because your computer is not able to
    keep up with all the calculations required to stay in sync with the race server. There
    is an additional meter that can be added to that display that would help identify this
    condition - the CPU meter (labeled C). You can cause this C meter (along with two
    graphics-related meters labeled R and G) to be displayed by editing your My
    Documents\iRacing\app.ini file, and changing the "CPUMeter=0" setting to the value
    1.
    - - To help identify this situation, without needing to hand-edit a configuration file, the
    simulation will now automatically show the CPU meter when this condition arises,
    and also blink the C (CPU) and S (Skew) labels for the meters. A few seconds after
    the condition clears, the C and S labels will stop blinking, and if the CPU meter was
    automatically added to the display, it will be removed.
    - - If this condition is indicated to you, the simplest way to reduce the amount of work
    the simulation needs to do is to go to the in-sim Option/Graphics page, and in the left
    column reduce the "Max Cars" setting. By how much will depend on your computer.
    The minimum allowed value is 10. This setting tells the race server the maximum
    number of opponent cars for which it should send you their position information. By
    sending your computer the position information for a smaller number of cars, the
    simulation will not have to move them around, store them into the replay, generate
    sounds for them, etc., thus reducing the load. Contact support@iracing.com via
    email for additional suggestions to help reduce the simulation's computational load
    on your computer.
    Race Control
    - Measurements are now better defined to support pit exit penalty checks.
    - - Pit exit policy is that a car must keep all tires inside of the apron's painted line to
    avoid getting pit exit penalties.
    Dynamic Track
    - The reported track temperature will now be dynamically updated throughout a
    session.
    Driving Aids
    - A new driving aid has been added: Pit Exit Line.
    - - This driving aid is enabled by default, and appears similar to Driving Line. The aid
    will show the line to drive to exit a pit lane if that pit lane has a specific exit that must
    be followed in order to avoid an unsafe merge black flag. The line for Pit Exit Line
    appears on the track in blue, and it only appears when you are in a pit lane, or
    exiting a pit lane. It will disappear once you've cleared the merge point.
    - - Pit Exit Line will only appear for Oval track configurations. This feature will be
    added for road courses next season.
    Custom Heat Racing
    - Custom heat formats are now available in the “Create A Race” screen though the
    iRacing BETA Interface.
    - - This feature allows you to control and manage every session of the event,
    including Practice, Qualifying, Heats, Consolations, and of course, the Feature Race!
    - - You can now create a custom heat configuration either from scratch, or by using
    an existing iRacing configuration as a base format.
    - - A visual breakdown of the sessions and how they progress is displayed for the
    user to easily see total entrants in each session as well as the number of entrants
    advancing to the Feature Race.
    - - Formats can also be previewed on the “Set Race Options” screen by hitting
    “Preview Format” Custom formats will be saved to the user’s account and will be
    available for use in Hosted Sessions the user creates.
    Time Attack & Time Trial
    - For Time Attack or Time Trial events, the car will now start much closer to the end
    of a lap, to make for a much quicker start to the first timed lap. This is only if the track
    configuration makes sense for this to happen.
    Dirt
    - When dirt is thrown, some water loss will now occur as it flies through the air,
    making the dirt drier where it lands.
    - Water will now evaporate a bit quicker from a surface covered in loose dirt.
    Visual Effects
    - Adjustments have been made to skid parameters to make them more accurate
    based on the surface type, and the parameters of the surface type, such as wetness.
    - Updated grass particle effects for skids.
    - A new off-track grass particle effect has been added.
    - Updated the appearance of smoke puffs.
    Tire Marks
    - Tire-specific tire marks will now be created by tires on soft surfaces, instead of all
    tires generating an identical tire mark. This includes details like tread pattern and tire
    width.
    - - Tire marks will adjust their appearance based on surface factors, such as the
    water content, material of the surface, and time of day.
    Bloom
    - Bloom is now available as a graphics option for iRacing!
    - - Bloom is a feathered lighting effect that can be seen around the edges of bright
    lights to make them appear more realistic in the simulation.
    - - Bloom may be enabled and disabled via a Graphics Option switch.
    - - When enabled, you will see bloom effects for all light sources, including vehicle
    headlights, taillights, track caution lights, and track lighting.
    Shadows
    - Track walls and track-side objects (TSOs) can now self-shadow, and cast shadows
    on other walls and TSOs.
    - - This new setting, "AllowTSOSelfShadows" has been added to the [Graphics
    Options] section of the "rendererDX11.ini" file, which may be used to enable or
    disable the new self-shadowing of some TSOs when shadow mapping is also
    properly enabled. By default it is enabled automatically after the first launch of the
    SIM if the shader level is set to "High" and the video memory slider is set to
    "1500MB" or greater, but this may be edited manually. When enabled, this setting
    will cause the Simulator to use a little extra video memory and may reduce the frame
    rate slightly in some spots.
    Trees
    - Many trees throughout the landscape of iRacing will now sway in the wind.
    - - The amount and direction of this movement is driven by the wind speed and
    direction.
    - Tree sway will be disabled when using "Medium" shader quality or lower.
    Audio
    - Fixed an issue that could cause vehicle scrape sounds to transfer from one car to
    another.
    Pit Crew
    - The pit crew will no longer be visible for non-driver teammates.
    Paint Kit
    - Two new sponsors have been added to the Paint Kit.
    Telemetry
    - A pair of new settings have been added to the "app.ini" file under the [Misc] section
    that provide the ability to permanently turn telemetry off while in the Simulation.
    - - irsdkEnableMem=0 This disables memory-based telemetry, and will disable the
    Logitech ARX telemetry tool.
    - - irsdkEnableDisk=0 This disables disk-based telemetry.
    - New variables have been added to Telemetry, including:
    - - ManualBoost - Hybrid manual boost state.
    - - ManualNoBoost - Hybrid manual no boost state.
    - - PlayerCarTowTime - Players car is being towed if time is greater than zero.
    - - - This variable has replaced "PlayerCarIsTowing" from a previous change.
    - - dcMGUKDeployOptSpeed - In car MGU-K optimized deployment speed
    adjustment.
    - - dcFuelCutPosition - In car adv end straight fuel cut.
    - - dcHeadlightFlash - In car headlight flash control active.
    - A new variable, "PlayerCarIsTowing" has been added to the iRacing API. This
    variable indicates true if your car is currently being towed.
    Peripherals
    - The latest Fanatec API has been added to support wheel displays.
    - ForceFeedback effects will now stop resetting at Sim startup to work around
    incompatibility with Vive Pro devices. If you have a DD wheel and start having issues
    with a crash in pid.dll then try re-enabling this option in the "app.ini" file under the
    [Force Feedback] category: forceResetBeforeStartup=1
    CARS:
    BMW Z4 GT3
    - Minor adjustments to damage parameters and brakes.
    Chevrolet Monte Carlo SS]
    - Fixed an issue where shift lights were not working properly.
    - This vehicle has been fully converted to use PBR shaders.
    Dallara IR18
    - Airflow has been increased with qualifying radiator blanking.
    - Fixed an issue where shift lights were not working properly.
    - Fixed an issue with flaps on opponent cars at Iowa Speedway.
    Dirt Late Model
    - (ALL) - Contingency decals have been updated for the 2018 season.
    Dirt Sprint Car
    - (ALL) - Contingency decals have been updated for the 2018 season.
    Ferrari 488 GTE
    - 2018 Season 3 BoP adjustments: Aero adjustments.
    - Headlight color has been changed from yellow to clear to meet 2018 regulations.
    Ford GT - 2017
    - 2018 Season 3 BoP adjustments: Aero adjustments.
    - Headlight color has been changed from yellow to clear to meet 2018 regulations.
    Ford Mustang FR500S
    - Adjusted the bump map texture for this vehicle.
    Formula Renault 2.0
    - Minor adjustments to damage parameters and brakes.
    Global Mazda MX-5 Cup
    - The digital display for this vehicle is no longer backlit during day races.
    - Windshield reflections have been adjusted.
    - Improved tire and engine sounds.
    Indycar Dallara circa 2011
    - The nose cone and front wings are now a single piece when detached.
    - Season setups have been updated.
    Legends Ford '34 Coupe
    - Season setups have been updated.
    Lotus 79
    - Tuned the steering box ratio range so the maximum steering wheel angle is roughly
    260 degrees instead of 468 degrees.
    - - The driver animation has been updated to reflect this change.
    Mazda MX-5
    - (ALL) - Improved tire and engine sounds.
    McLaren MP4-30
    - Fixed an issue with the display of the shift lamps.
    Modified - SK
    - This car has been updated to the latest and greatest iRacing specs!
    - - Changes include: adjustments to suspension, and adjustments to mass positions
    and front spring range.
    - Camber limits have been added.
    - Suspension cameras adjusted.
    - This vehicle has been fully converted to use PBR shaders.
    - Fixed an issue where this vehicle's wheels were not appropriately changing color
    when using the Paint Kit.
    - Slowed pit crew tire changes down.
    - Season setups have been updated.
    NASCAR Camping World Chevrolet Silverado
    - Low camber gain suspension geometry.
    NASCAR Camping World Toyota Tundra
    - Low camber gain suspension geometry.
    NASCAR K&N Pro Chevrolet Impala
    - Weight has been reduced to match the latest rules.
    NASCAR Monster Energy Cup Chevrolet SS
    - Low camber gain suspension geometry.
    - Aerodynamics have been updated.
    - ARB sliders have been added.
    - Season setups have been updated.
    NASCAR Monster Energy Cup Ford Fusion
    - Low camber gain suspension geometry.
    - Aerodynamics have been updated.
    - ARB sliders have been added.
    - Season setups have been updated.
    NASCAR Monster Energy Cup Toyota Camry
    - Low camber gain suspension geometry.
    - Aerodynamics have been updated.
    - ARB sliders have been added.
    - Season setups have been updated.
    NASCAR Truck Series Chevrolet Silverado circa 2013
    - Low camber gain suspension geometry.
    NASCAR Whelen Tour Modified
    - This car has been updated to the latest and greatest iRacing specs!
    - - Changes include: adjustments to suspension, and adjustments to mass positions
    and front spring range.
    - Camber limits have been added.
    - Fixed an issue where pit crew tire changes were happening too quickly.
    - Season setups have been updated.
    NASCAR XFINITY Chevrolet Camaro
    - Low camber gain suspension geometry.
    - Aerodynamics have been updated.
    - ARB sliders have been added.
    - Season setups have been updated.
    NASCAR XFINITY Ford Mustang
    - Low camber gain suspension geometry.
    - Aerodynamics have been updated.
    - ARB sliders have been added.
    - Season setups have been updated.
    NASCAR XFINITY Toyota Camry
    - Low camber gain suspension geometry.
    - Aerodynamics have been updated.
    - ARB sliders have been added.
    - Season setups have been updated.
    Porsche 911 RSR
    - NEW CAR!
    - - The Porsche 911 RSR is now available for purchase with this release!
    - - - The first mid-engine Porsche 911 is the RSR and it features a 4.0 liter, normally
    aspirated engine that produces 510 hp. Purpose built for racing, the car is raced
    worldwide in the LM-GTE category in series including IMSA, WEC and Le Mans. The
    911 RSR is Porsche through and through. With its aggressive styling cues and
    familiar silhouette, the flat-6 six engine literally screams at you when you accelerate
    out of corners. Weighing in at a mere 1,243 kg (2,740 lbs), the RSR is a
    well-balanced race car with massive brakes for unrivaled stopping power and a
    newly designed 6-speed sequential gearbox that allows for lightning changes up and
    down through the gears.
    Pro Mazda
    - Mirror portals have been adjusted so they no longer clip into the body of the car.
    Radical SR8
    - FREE CAR!
    - - This vehicle is now FREE to own and download for all iRacing members!
    - Brake bias is now adjustable on this vehicle for Fixed Setup events.
    - Fixed an issue with the shift lamps being black during daylight.
    - Season setups have been updated.
    Silver Crown
    - This vehicle has been fully converted to use PBR shaders.
    - Wheel nuts have been added to the wheel rims.
    Street Stock
    - Bringing this car up to the latest and greatest iRacing specs!
    - - Changes include: heights and mass updates.
    Subaru WRX STI
    - NEW CAR!
    - - The Subaru WRX STI is now available for purchase with this release!
    - - Subaru, a name synonymous with rally and rallycross. Enter the Subaru STI
    Supercar - a purpose built rallycross car designed to go head-to-head with the likes
    of the VW Beetle and Ford Focus rallycross cars. Designed and constructed by
    Vermont SportsCar, the Subaru STI packs 585 hp under its hood and applies the
    power to the road via an all-wheel-drive system. A sequential gearbox makes shifting
    a breeze as you man-handle the car through the corners, over the jumps and deal
    with the ever changing track surfaces of dirt and asphalt.
    Super Late Model
    - This car has been updated to the latest and greatest iRacing specs!
    - - Changes include: mass values and positions, collision strengths, vehicle
    geometry, spring and bumpstop packages, and tire compound.
    - Tire psi has been increased slightly.
    - Camber limits have been added.
    VW Beetle GRC
    - Improvements to dashboard and wheel knob.
    - - Start RPM and mode are now displayed at the bottom of the dashboard during
    launch. This will not display until the car is in gear, and then disappears as the car
    gets moving. The Launch Mode rotary dial on left side of steering wheel now
    functional.
    VW Jetta TDI Cup
    - This vehicle has been fully converted to use PBR shaders.
    TRACKS:
    Atlanta Motor Speedway
    - Additional starting grid locations have been added to the following track
    configurations:
    - - Legends Oval
    - - Oval
    - - Road Course
    - Adjusted some particle effect colors to better match this track.
    Autodromo Internazionale Enzo e Dino Ferrari
    - Adjusted some particle effect colors to better match this track.
    - Fixed a missing tire wall end-cap near a chicane.
    Autodromo Nazionale Monza
    - (Grand Prix) - Camera mic gain levels have been adjusted.
    Auto Club Speedway
    - Adjusted the Pit Exit Line Aid at the following configurations:
    - - Oval
    - - Competition
    The Bullring
    - Additional starting grid locations have been added.
    Charlotte Motor Speedway
    - Additional starting grid locations have been added to the following track
    configurations:
    - - Road Course
    - - Infield Road Course
    - - Legends Oval
    - - Oval
    Chicagoland Speedway
    - A new merge checkpoint has been added to this track.
    - Wall ads have been updated.
    Detroit Grand Prix at Belle Isle
    - NEW TRACK!
    - - Detroit Grand Prix at Belle Isle is now available for purchase with this release!
    - - The temporary street circuit, located on the Detroit River, Belle Isle has hosted a
    multitude of auto races since first opening in 1992. Currently hosting the Verizon
    IndyCar Series and IMSA Weathertech Sportscar Championship among others, the
    2.35 mile, 13-turn circuit is located on a picturesque island minutes from downtown
    Detroit. The digital replica of the track will highlight the beautiful landscape as well as
    several signature features, most notably the fountain near turns 9 and 10, the Detroit
    skyline and views into Canada. The racing surface is very unique and features
    smooth concrete, worn/polished concrete, new and old asphalt. The multiple surface
    types will challenge drivers as they discover where they can push hard and where
    they will need to be cautious.
    The Dirt Track at Charlotte
    - Fixed a texture issue with the water towers at this track.
    Donington Park Racing Circuit
    - Fixed a bump located at the Turn 11 run-off area.
    - A pit exit merge checkpoint has been added.
    Iowa Speedway
    - (Legends) - Additional starting grid locations have been added to this track
    configuration.
    - Fixed intersecting pit walls.
    ISM Raceway
    - The track formerly known as Phoenix International Raceway has been updated and
    renamed ISM Raceway.
    - - All track logos and signs have been updated to reflect this change.
    Langley Speedway
    - Additional starting grid locations have been added.
    Mount Panorama Circuit
    - Fixed a missing wall end-cap in Turn 9.
    Nürburgring Grand-Prix-Strecke
    - Fixed an issue where a cement barrier and cone blocking a curb appeared and
    disappeared very quickly.
    Silverstone Circuit - 2011
    - (ALL) - The first pit stall has been adjusted so that the driver no longer needs to
    drive through the pace car when exiting the pit stall.
    Snetterton Circuit
    - Adjusted some particle effect colors to better match this track.
    Sonoma Raceway
    - Sonoma Raceway - Long - Fixed an issue where the final corner of this track
    configuration could be cut without penalty.
    South Boston Speedway
    - Additional starting grid locations have been added.
    Southern National Motorsports Park
    - Additional starting grid locations have been added.
    Talladega Superspeedway
    - Fixed a bug with the appearance of a tunnel on the terrain.
    Thompson Speedway Motorsports Park
    - Additional starting grid locations have been added.
    Volusia Speedway Park
    - Fixed a floating cone near the entrance to pit road.

    - - - Mise à jour - - -

    Perso je retiens juste une nouvelle caisse gratos:

    Radical SR8
    - FREE CAR!
    - - This vehicle is now FREE to own and download for all iRacing members!

  10. #7060
    Y en a un qui l'a lu complètement? J'ai pas eu le courage héhé.
    iRacing est en maintenance là, c'est souvent en 13ème semaine? Une idée de la durée de la maintenance?
    Citation Envoyé par SouthCross Voir le message
    Le beau jeu, le beau geste. Gourmishatel.

  11. #7061
    Citation Envoyé par BoTy quattro Voir le message
    La grosse saison en Cadillac ! P4 overall et best fr, Ma ouais...

    19 starts/18 top5/ 5 poles et 6 wins ! Pour le modique total de 996 points !
    Franchement, me suis arraché sur celle là... Afrrr, 4 petits points pour péter les 1000...

    J' aurai même pu accrocher la P3 si j' avais pu évité des splits uniques avec des gars à 600/800 d' ir...
    Mais bref, aux cotés des meilleurs de la série depuis un bail, très satisfait de ce qui est mon meilleur résultat, ever !...

    En tous cas, doubler, voir triper des courses, c' est vraiment bénéfique, j' ai quasi toujours amélioré mon score sur les tentatives supplementaires...

    https://tof.cx/images/2018/06/05/0be...205a5fdd17.png

    En rouge, ma progression d' iR en one shoot, en bleu, en doublant/triplant, franchement, flagrant la diff...

    Dommage que mon confrère de série zeXav, n' a pas pu me contest jusqu' au bout, faute de volant...
    GG
    Ahhhhh les 4 points

    Sinon je n'ai pas très bien compris ce que tu voulais montrer avec la relation doubler / tripler les courses et l'évolution de l'IR.

    Avec ton excellent niveau, forcément qu'en doublant ou triplant, l'IR grimpe en flèche, c'est banco à chaque participation.
    Mais le gars qui aurait plus de mal, il peut tripler quintupler, ça ne va rien changer à l'affaire.

    Nan ? C'était autre chose ?

  12. #7062
    Maintenance pour appliquer le patch, c'est le principe de la weekend 13, l'occasion de mettre en place les patch et se détendre...
    Pas lu le change log, juste remarqué qu'il nous offre la radical, on va pas se plaindre.

    - - - Mise à jour - - -

    Citation Envoyé par zeXav Voir le message
    GG
    Ahhhhh les 4 points

    Sinon je n'ai pas très bien compris ce que tu voulais montrer avec la relation doubler / tripler les courses et l'évolution de l'IR.

    Avec ton excellent niveau, forcément qu'en doublant ou triplant, l'IR grimpe en flèche, c'est banco à chaque participation.
    Mais le gars qui aurait plus de mal, il peut tripler quintupler, ça ne va rien changer à l'affaire.

    Nan ? C'était autre chose ?
    Ouais moi je peut quintupler les courses je serai toujours un gagné petit

  13. #7063
    Parfois on peut tester le contenu voitures entier pendant les maintenances... C'est toujours le cas? Il y a quelques mois j'avais testé toutes les GT3 et GTE + les Nascar Monster Energy... un tour à chaque fois car je savais pas combien de temps ça allait durer

  14. #7064
    Avec le test drive : https://testdrive.iracing.com/login.html

    Y a l'air d'avoir des updates graphiques arbres / ombres.
    Faudra voir ingame.

    Par contre le NTM, il n'y avait rien à venir ?

  15. #7065

  16. #7066
    Citation Envoyé par zeXav Voir le message
    Avec le test drive : https://testdrive.iracing.com/login.html

    Y a l'air d'avoir des updates graphiques arbres / ombres.
    Faudra voir ingame.

    Par contre le NTM, il n'y avait rien à venir ?


    Wesh.

  17. #7067
    Bon j'ai repris pour 3 mois comme à chaque mois de juin de chaque année, j'ai une fichu envie d'y jouer.
    Et j'ai l'impression de recommencer de tout en bas à chaque fois.

  18. #7068
    Newwwwwww Tyre Model

    - - - Mise à jour - - -

    NTM7 je crois bien.

  19. #7069
    Hey salut!
    J'viens de voir qu'il y a une F1 encore plus rapide que la McLaren MP4-30, la Williams (http://members.iracing.com/membersit...il.do?carid=33), savez vous dans quelle série elle peut rouler?

    Merci bien!
    Citation Envoyé par SouthCross Voir le message
    Le beau jeu, le beau geste. Gourmishatel.

  20. #7070
    Pfiou, c'est quand même super iRacing.
    J'ai fait un peu de time attack histoire de reprendre la bête en main.
    En MX5. Et ça va j'ai pas trop perdu, j'ai repris mes marques quasiment directement. Révolution.
    Et puis avec le volant Fanatec c'est quand même autre chose que le G27. Et surtout je peux y jouer plus tard dans la soirée car ça fait beaucoup moins de bruit.

    Bonus : je n'avais pas effacé les paramètres du jeu l'an dernier, j'ai rien eu à configurer.

    J'ai envie d'organiser un petite course pour la semaine prochaine entre canards, genre MX5 sur Laguna Seca, comme ça tout le monde à le contenu.
    Ça vous dit ? Je paye la tournée bien sûr.

  21. #7071
    Tant que c'est pas un mercredi j'en suis

  22. #7072

  23. #7073
    Selon mes dispo, ça me tente bien
    pouet!

  24. #7074
    Hop, j'ai fait un google doc, mettez-y vos préférences et j’essayerai de contenter le plus de monde possible.

    https://docs.google.com/spreadsheets...it?usp=sharing

  25. #7075
    Je ne peux pas encore répondre, j'attends mon planning.

  26. #7076

  27. #7077
    Ou sinon a la place de la MX5 sur Laguna ya aussi du gratos en GRC (Newbeetle+Daytona si je dis pas de conneries)

  28. #7078
    En rallycross ? Jamais essayé sur iRacing mais pourquoi pas.

  29. #7079
    Citation Envoyé par cooly08 Voir le message
    En rallycross ? Jamais essayé sur iRacing mais pourquoi pas.
    Du GRC entre canards ça sera sûrement plus sympa qu'en multi où ça peut vite être le carnage!!!

  30. #7080
    J'ai testé le combo New Beetle + Daytona. Holy shoot c'est chaud. J'ai pas fait un tour sans m'encastrer quelque part.

Page 236 sur 325 PremièrePremière ... 136186226228229230231232233234235236237238239240241242243244246286 ... DernièreDernière

Règles de messages

  • Vous ne pouvez pas créer de nouvelles discussions
  • Vous ne pouvez pas envoyer des réponses
  • Vous ne pouvez pas envoyer des pièces jointes
  • Vous ne pouvez pas modifier vos messages
  •