# New turn order rules to equalize the sequence of events and phases for both players. The original turn structure is still available as well.
# A brand new and improved supply system that is much more detailed and realistic than the old system. The original supply system is still available as well.
(au lieu d'avoir -25% à chaque pénalité, le niveau de supply est plus "continu")
# New rules to address gamey “ant unit” tactics such as a new system called the Assault Ratio which makes the Attacker Assault Strength value much more realistic.
# Over 50 new community-created scenarios.
# Almost a dozen significant changes to the combat model.
# 40 user interface improvements and optimizations.
# Several graphical enhancements including alternate place name fonts and bitmaps that will scale with zoom level.
(cf screen)
# Improved customization and editor functionality – now XML files can be used wherever DLL files are used and more graphical mods are now supported.
# Improved AI.
# More and improved language support.
# Better cheat prevention.
(un espèce de CRC control dans le fichier .ini au cas où un joueur se met à trop jouer avec les saves)
# Many bug fixes.
# Plenty more!