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  1. #1
    Bigfoot Networks Introduces THE KILLER NETWORK INTERFACE CARD

    Killer™ NIC, powered By LLR™ Technology is the First Network Card Designed Exclusively for Online Gamers; Killer Offers Superior Online Gaming Performance

    AUSTIN, Texas – July 13, 2006 – Bigfoot Networks, Inc., a research and development company, today introduced its flagship gaming product, the KillerTM Network Interface Card (NIC) and its website http://www.killernic.com. Powered by LLR™ Technology, the Killer NIC offers gamers superior speed and performance in their online games. Killer’s 400 MHz Network Processing Unit (NPU) and 64 Megabytes of dedicated DDR is one of the first applications of Corporate Network Acceleration Technology introduced to the consumer market. The result for gamers is they can achieve better ping times and experience more Frames Per Second (FPS) while they play games online - even on high-end gaming PCs with top-of-line graphics cards and other peripherals.

    Gamers know the more CPU cycles that can be devoted to the game, the better the games will perform. Killer utilizes LLR Technology to offload the network processing tasks of games away from the CPU and onto the Killer’s NPU. The Killer NIC speeds up and improves the online experience of the games already on the market today and unlike other recent gaming hardware products, the Killer NIC does not require game integration.

    “Killer delivers better Ping times and allows the computer’s CPU to be able to focus on making the game run fast and smooth, even during the most intense action, which can often be the difference between winning and losing,” says Harlan Beverly, CEO of Bigfoot Networks. “Killer goes way beyond just offloading the network processing. Its designed specifically for online video games, which means it handles gaming data in faster and more responsive ways so gamers can experience lower Pings and have a real advantage in online games.”

    LLR Technology allows Killer to improve performance in additional ways, by offering gamers the chance to write their own programs to run on the NPU. This functionality called Flexible Network Architecture (FNA™) can be used by developers or inspired gamers to write their own applications and utilities. These utilities can further reduce the CPU utilization of the system, making the games run even faster. “The kinds of applications that can be developed using FNA are limitless,” says Beverly, also the companies Chief Architect. “FNapps™ can be anything from simple gaming chat programs or servers, to full online gaming VoIP solutions.”

    The Killer NIC offers the following benefits to gamers in online games:

    * UltimatePing™ Technology – maximizes the speed of your gaming PC with the Killer’s Network Processor Unit delivering data to games faster than traditional NICs or LOM, thus reducing your Ping in online games.
    * MaxFPS™ Technology – offloads network processing from your computer’s CPU to the Killer NIC freeing up the CPU to focus on what is important – THE GAME!!!
    * Flexible Network Architecture (FNA™) – allows everyone to freely write, download, and run applications that execute on the Killer’s Network Processing Unit. FNapps are user and industry developed applications that free your computer’s CPU to focus on the game.
    * PingThrottle™ Technology – allows gamers to adjust ping their Ping higher or lower depending on game play.
    * GameFirst™ Technology – network packets for your games are prioritized and delivered before all other network activity on the system.

    Additional Killer NIC technical specifications are as follows:

    # 10/100/1000 PCI Network Card
    # 400 MHz Network Processing Unit
    # 64MB RAM
    # Full NIC functionality
    # USB 2.0 Port

    Availability:
    The Killer NIC will go on sale starting August 16th. More details on the Killer NIC can be found on its new Web site at www.killernic.com. Stay tuned to the website as Bigfoot Networks will be releasing performance data and benchmarks as the official product launch approaches.

    About LLRTM Technology
    LLRTM Technology is a hardware chipset which includes a Network Processing Unit specially designed to accelerate video games. LLR works by getting data to video games faster, more reliably, and with less system resources. Gamers who buy products designed with LLR benefit from less Lag because the technology reduces ping (latency), reduces the effects of Internet problems such as packet loss, and provides as much as a speed-grade worth of processor speed, yielding more Frames-Per-Second.

    About Bigfoot Networks
    Bigfoot Networks is an innovative Austin-based start-up company that is dedicated to making the online gaming experience both faster and more fun.
    With roots from the McCombs School of Business at the University of Texas at Austin, the company was formed by a team of Executive MBA graduates to develop hardware products that improve performance and reduce Lag in online video games. The company has won numerous awards, including the 2005 Fortune Small Business Award and the prestigious 2005 Moot Corp Competition at the University of Texas. The company recently received $4 million in funding from Venio Capital Partners, and is a member of the Austin Technology Incubator.
    http://www.shacknews.com/docs/press/..._bigfoot_nic.x

    Really Impressive :D

    EDIT: Après lecture, ca sent le gros fake mais joliment fait.
    ReEDIT: Quoique nan ca semble serieux

  2. #2
    Je vote canular.
    "si tout le monde s'etait dit "pour quoi faire ?" je pense qu'on tournerait encore sur 8086. Si tant est qu'on ait l'electricite ... " Franck@X86
    If all goes well will Dell sell Cells?
    <°)))><

  3. #3
    Ouais mais super bien organisé !

    M'enfin c'est bien trippant:
    http://www.endlagnow.org/

  4. #4
    Je vote "Obiwan dit qu'ils ont fumé grave" .

  5. #5
    Je vote "Obiwan dit qu'ils ont fumé grave" .

    Du gigabit ethernet pour des jeux online :whistle:. Même du base 10 suffit plus qu'amplement.

    Et puis le réglage du ping : ouahhhhhhhh. Dommage qu'on ne puisse pas agir sur les pings du FAI ^^.

    Enfin, globalement, encore un truc ixtouime. Manque plus que le NPU soit HT, dual-core, SSE4 et configurable en SLI, et ce sera à peu près complet :D.

  6. #6

  7. #7
    Hum, on fait la course contre une Intel Pro 1000 ? voire contre un vieille 3C900 combo ?

    Et c'est quoi cette histoire d'USB2 ? Ca s'interfacerait sur le bus usb pour l'intégration sur les CM ? Bonjour le gain de ressources si ca dépend en plus du contrôleur USB...

    Je me demande qui est le plus blaireau, celui qui va acheter ça, ou le futur magazine qui va se vendre pour tester ce bidule en avant première...

    Bullshit award de la semaine tiens !

  8. #8
    Vous vous souvenez de Valve qui voulait créer un réseau dedié au gamer en association avec Cisco ? Je me souviens plus du nom de leur truc ... ca me fait penser à ça :D

  9. #9
    Au final sorti du blabla on voit de l'acceleration matériel et de la gestion de priorité des paquets.
    Ca me fait penser à ce qu'on trouve sur le Nforce 5.

  10. #10
    Eh, n'oubliez pas que D-Link fait déja de l'équipement réseau pour les gamerZ, vive le marketing. http://games.dlink.com/
    "La vaseline, c'est un truc que j'utilise systématiquement" - vf1000f24

  11. #11
    ça peut être de l'optimisation TCP, de la prise en charge par le NPU en hard de la pile IP ...
    Cisco ont des boites pour optimiser ce genre de choses et ça marche pas mal pour le DSL
    C'est peut être un truc du genre...
    De là à dire que ça vaut le coup...

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