Some updated movement tech for those that like to mooove. Will push to the pre-alpha build tomorrow.
Dodging response improved, will still execute if input held when on cooldown, will start a crouch walk then initiate dodge smoothly (rather than just dropping into crouch)).
Dodging animation now multi-directional.
Can now 'air dodge'.
Dragons dodge and air dodge are enhanced.
Chaining maneuvers together is now smoother and more options eg. can dodge into a larger dive or higher jump / air dash into air dodge for quick direction change.