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  1. #1231
    Pour ceux que ça intéresse, la deuxième saison de GD organisée par la communauté commence le 20 février.

    Étant donné l'importance des changements/améliorations apportées au SR dans le patch à venir, ce sera également un des thèmes de cette nouvelle saison (genre plus de token seront gagnés en parvenant à achever de hauts niveaux de SR par rapport à la première saison).

    Si vous êtes intéressés ou souhaitez recevoir plus d'information, contacter Mike Fic ou Rektbyprotoss sur leurs chaines Twitch, Youtube ou Discord.


    ------------------------------------


    Et moi en ce moment je commence juste un Paladin skater de feu. J'ai levelé jusqu'au niveau 32 (c'est le niveau de mon plus bas Archive of Zarthuzelan dispo) avec Olexra Flash Freeze (c'est bien rigolo dans le genre bombe atomique de glace ).

  2. #1232
    J'ai voulu parcourir un peu le nexus mod à la recherche d'un truc sympa
    Après tout, la communauté modding sur TQ avait fait un taff de folie.

    Bah j'ai rien trouvé d'intéressant, notamment aucun mod qui retire le level scaling
    Pour devenir mon coupaing: Steam, BattleNet

  3. #1233
    Y a plein de trucs hardcodés, dont ça. Exemple aussi le level cap à 100, on peut le modifier dans l'éditeur je l'ai fait... mais rien ne fonctionne avec les level de streumz. Les modeurs se sont cassés les dents aussi.

  4. #1234
    La 1.1.9.0 est là

    V1.1.9.0

    [Major New Features]

    The Shattered Realm’s fractured reality reveals new secrets. 20 new areas have been introduced into the Shard pool, including 4 new Shattered Guardian’s Domains.
    The Shattered Guardian Set has received a visual update to make its splendor even more impressive. For those that preferred that old appearance, it is still available as a cosmetic option from the Splendors of the Shattered Realm vendor.
    Three new Legendary sets have been added to the Forgotten Gods loot pool, 12 items in total. These sets are available exclusively in the Shattered Realm on Ultimate difficulty.

    [Shattered Realm]

    Increased monster Offensive Ability and Damage scaling at Shards 70+
    Boss aggro behavior has been changed and their spawn positions have been updated in higher shards. Bosses now do not engage until you get closer. It is now possible to avoid pulling all bosses in a Shattered Guardian’s Domain without resorting to camera exploits.
    Fixed an exploit involving rotating the game camera to dramatically reduce the aggro radius of nearby enemies.
    Timer penalty for dying now scales much more aggressively with shards.
    Carnage bonus for the Timer now starts lower but scales more aggressively with chain kills. The max time between kills is now also slightly shorter, meaning the bonus will be a little harder to execute.
    Timer bonus for slaying Hero monsters has been reduced by 1s.

    [Crucible]

    Increased % Damage Modified bonus for pets granted by Might of Amatok to 20%

    [Mod Tools]

    Default max level has been changed from 100 to 200 for the purpose of spawning monsters from Proxy Pools for mods that wish to substantially increase the max level.

    [Art]

    Fixed missing model for Ghol’s Mark and Mark of Unlife.

    [Animation]

    Fixed an issue where Zolhan’s Technique does not hit with both weapons when dual wielding melee weapons on a female character.

    [Tech]

    Updated networkMTU to allow values up to 1500. The default remains at 1400 and should be appropriate for most users. networkMTU can be manually changed in the options.txt file.

    [Game]

    Increased % Health and % All damage scaling for all pets (with skill rank and/or level). This has been largely compensated by reduction of comparable bonuses in pet-themed sets. This change does not affect player-scaling pets.
    Fixed an issue with several missing music tracks in the Forgotten Gods content. Enjoy 4 new old music tracks that were there all along.
    Added a failsafe for players stuck on the A Cultist in the Midst quest after starting Ashes of Malmouth content. Don’t neglect your NPCs and speak to them!

    [Itemization]

    Faction - Bloodborer: added +3 to Tectonic Shift
    Faction - Bloodrender: added 100% of Physical dealt as Vitality modifier for Savagery
    Faction - Bysmiel Handcannon: added 15% of Physical dealt as Vitality
    Faction - Corruptian: increased Poison damage modifier for Dreeg’s Evil Eye to 120 / 5s
    Faction - Coven Darkener Pendant: added 6% Cast Speed and 10% of Physical dealt as Acid
    Faction - Coven Venomlauncher: added 15% of Physical dealt as Acid
    Faction - Hexflame: added +2 to “The Big One” and modifiers for Mortar Trap. Increased % Crit damage modifier for Albrecht’s Aether Ray to 15%.
    Faction - Malmouth Blade Seal: added +2 to Upheaval
    Faction - Mark of the Voracious One: increased % Armor to 12% and % Shield damage Blocked to 24%
    Faction - Occulant: removed erroneous pet bonuses on the skill proc
    Component - Eldritch Mirror: increased % All Speed for pets to 10%
    Component - Leathery Hide: increased Armor to 32 and % Health to 6%
    Component - Prismatic Diamond: removed % Elemental damage and increased Cooldown on the granted skill
    Component - Runestone: replaced % Elemental damage with +8% damage to Aetherials
    Component - Seal of Blight: added 6% Attack damage Converted to Health to the granted skill
    Component - Titan Plating: increased % Armor to 12% and % Reflect Resist to 33%
    Relic - Absolution: reduced % Retaliation damage bonuses on the granted skill
    Relic - Honor: reduced % Retaliation added to Attack on the granted skill
    Relic - Savage: increased damage dealt by the granted skill’s pet

    Monster Infrequents

    Alkamos’ Scythe: increased Cold damage modifier for Blitz to 320 and added modifiers for Menhir’s Bulwark
    Alkamos’ Warsword: increased Cold damage modifier for Vire’s Might to 260
    Ascendant Cowl: increased Summon Burst modifier for Raise Skeletons to +4 and added -4s Cooldown modifier for Summon Briarthorn
    Ascendant Hood: added modifiers for Inquisitor Seal
    Ascended Casque: added 6% Physical Resist modifier for Spectral Binding
    Ascended Diadem: added modifiers for Stormcaller’s Pact
    Balegor’s Crusher: increased Poison damage modifier for Ring of Steel to 240 / 5s
    Barthollem’s Gavel: added modifiers for Judgment
    Barthollem’s Warmaul: increased Targets modifier for Fire Strike to +4
    Blaze Herald: reduced Aether damage modifier for Word of Pain to 50
    Bonebleach Halberd: increased Pierce damage modifier for Shadow Strike to 280
    Bound Wraith: increased Cooldown Reduction modifier for Conjure Primal Spirit to -8s
    Bysmiel-Sect Legguards: added 5% Physical Resist for pets and increased % Offensive Ability for pets to 6%
    Chosen Gaze: added modifiers for Forcewave
    Chosen Mask: added % Fire damage and added +1 Radius modifier for Thermite Mine
    Chosen Visage: added % Elemental Resist and increased Fire damage for pets, replaced modifiers for Grenado with modifiers for Flame Touched and Summon Hellhound
    Colossal Fortress: added % Fire damage and added 150 Fire damage and +1.5 Radius modifiers for Vindictive Flame. Increased % Weapon damage modifier for Counter Strike to 55% and reduced its Cooldown Reduction modifier to -0.3s.
    Compelled Wraith: added -1s Cooldown modifier for Siphon Souls
    Death’s Whisper Hood: added +2 Distance / Width modifiers for Bone Harvest
    Ellena’s Necklace: reduced Frostburn damage modifier for Star Pact to 30 / 3s and reduced Cold damage modifier for Veil of Shadow to 70
    Fleshwarped Carbine: added modifiers for Reckless Power
    Fleshwarped Core: added modifiers for Menhir’s Bulwark and Menhir’s Will
    Fleshwarped Incinerator: increased Burn damage modifier for Canister Bomb to 210 / 5s
    Fleshwarped Shard: bonuses redesigned
    Gargoyle Gaze: added modifiers for Rune of Hagarrad
    Gargoyle Visage: added modifiers for Feral Hunger
    Groble Sand Effigy: added 100% of Physical dealt as Vitality and 50 Vitality damage modifiers for Grasping Vines and increased its Bleed damage modifier to 90 / 1s
    Gulgazor’s Heart: replaced bonus to Horn of Gandarr with +1 to Inquisitor Skills and reduced bonus to Righteous Fervor to +2. Added modifier for Word of Renewal.
    Halion’s Crest: added Health and increased Duration modifier for Conjure Primal Spirit to +6s
    Heart of Theodin Marcell: increased Aether damage on the granted skill
    Incendiary Casque: increased % Crit damage modifiers for Fire Strike and Flames of Ignaffar to 28%
    Korvaak’s Burning-Blade: added modifiers for Flame Touched
    Korvan Burning Halberd: increased % Damage Modified modifier for Righteous Fervor to 15%
    Korvan Casque: added modifiers for Blade Arc
    Korvan Eldritch Halberd: increased Acid damage modifier for Righteous Fervor to 66
    Korvan Gaze: added modifiers for Whirling Death
    Korvan Helm: increased Vitality Decay damage modifier for Solael’s Witchfire to 70 / 5s and added 100% Vitality damage modifier for it
    Korvan Reaping Halberd: increased % Weapon damage modifier for Bone Harvest to 80%
    Korvan Storm Halberd: added +2 Radius modifier for Primal Strike
    Kra’vall Shoulderguards: added Physical damage for pets
    Lagoth’Ak’s Bloodbinding: increased Vitality damage modifier for Devouring Swarm to 80
    Lucius’ Blade-Arm: reduced Cooldown on the skill proc
    Messenger’s Blaze Cannon: added -0.4s Cooldown modifier for Vire’s Might, added 240 Burn damage / 5s modifier for War Cry and reduced its Fire damage modifier to 150
    Messenger’s Repeater: added % Bleed damage and -15% Bleed Resist Reduction and +4s Duration modifiers for Word of Pain
    Milton’s Casque: increased Physical damage modifier for Blitz to 128 and added modifiers for Shield Training
    Moltenclaw Slicer: added 60 Fire damage modifier for Veil of Shadow and reduced Fire damage modifier for Canister Bomb to 40
    Murderer’s Cowl: added 110 Bleed damage / 1s modifier for Blade Trap
    Namadea’s Eye: increased Vitality damage modifier for Ranged Expertise to 36
    Namadea’s Horns: added 5% Physical Resist modifier for Vindictive Flame and increased its Cold damage modifier to 160. Added 45% of Fire dealt as Cold modifier for Pneumatic Breath.
    Obsidian War Cleaver: increased % Weapon damage modifier for Forcewave to 70%
    Packla’s Skins: added modifiers for Savagery
    Packla’s Visage: added modifiers for Phantasmal Blades
    Rag’Nadar’s Maw: added +2s Duration modifier for Sigil of Consumption
    Ronaprax’s Sting: increased % Weapon damage modifier for Dreeg’s Evil Eye to 26%
    Rutnick’s Blaster: increased Aether damage modifier for Righteous Fervor to 33
    Skybreaker Circlet: increased Lightning damage modifier for Rune of Kalastor to 66 and added 110 Lightning damage modifier for Vire’s Might
    Spectral Arbalest: increased Projectile Increase modifier for Phantasmal Blades to +2 and removed its Vitality damage modifier
    Spectral Crown: added 12% Health for pets
    Spectral Warmaul: increased Vitality damage modifier for Wendigo Totem to 110 and added -2s Cooldown modifier for it. Added 80 Vitality damage and -1s Cooldown modifiers for Siphon Souls.
    Steward’s Halberd: increased % Weapon damage modifier for Vire’s Might to 60% and its Internal Trauma modifier to 320 / 2s
    Sunherald’s Claymore: increased Fire damage modifier for Menhir’s Bulwark to 66
    Troll Bonecrusher: added 40 Bleed damage / 3s modifier for Savagery and increased Targets modifier for Feral Hunger to +5
    Ugdenbog Arcaneweaver: added modifiers for Iskandra’s Elemental Exchange
    Ugdenbog Bilelauncher: increased % Weapon damage modifier for Amarasta’s Blade Burst to 50%
    Ugdenbog Boltthrower: increased Pierce damage modifier for Cadence to 155
    Ugdenbog Flamethrower: added modifiers for Grenado
    Ugdenbog Sparkthrower: increased % Crit damage modifier for Primal Strike to 50%
    Vilgazor’s Heart: added modifiers for Pneumatic Burst
    Viper Sandspitter: added 50% Projectile Passthrough modifier for Righteous Fervor
    Voldrak’s Crusher: added 8% Attack Speed. Added +3 Targets modifier for Cadence. Increased Health Regeneration modifier for Mogdrogen’s Pact to 50 and added 35 Physical damage modifier for it.
    Wendigo Gaze: replaced % Crit damage with Defensive Ability and % Pierce Resist

    Epic Items

    Black Grimoire of Og’Napesh: increased damage dealt by the granted skill’s pet
    Blacksteel Gauntlets: replaced % All Retaliation damage with 244 Health
    Blightshard Amulet: increased damage dealt by the granted skill’s pet
    Callagadra’s Gaze: replaced % Attack and % Cast Speed with Health
    Core of Gargabol: added 15% of Physical dealt as Fire
    Corruptor of Souls Set: added 20 Vitality damage for pets. Removed % Vitality damage for pets.
    Corruptor of Spirits Set: added 10 Vitality damage for pets. Removed % Vitality damage for pets.
    Desecrator Covenant Set: increased Chaos damage for pets to 40. Removed % Chaos and % Fire damage bonuses for pets.
    Empowered Black Grimoire of Og’Napesh: increased damage dealt by the granted skill’s pet
    Empowered Blightshard Amulet: increased damage dealt by the granted skill’s pet
    Empowered Dissenter: added 15% of Physical dealt as Aether
    Empowered Shadow’s Grasp: reduced Pierce damage to 5-7
    Empowered Slithbane: added 45% of Physical dealt as Acid
    Empowered Vilescorn Bracers: removed % All Retaliation damage
    Hellrune Carver: added 25% of Acid dealt as Fire, replaced bonus to Righteous Fervor with +2 to Dreeg’s Evil Eye
    Mogdrogen’s Peace Set: added 12 Physical damage for pets and reduced % Crit damage to 10%. Removed % All damage bonus for pets.
    Mogdrogen’s Tranquility Set: added 22 Physical damage for pets. Removed % All damage bonus for pets.
    Mythical Black Grimoire of Og’Napesh: increased damage dealt by the granted skill’s pet
    Mythical Blacksteel Gauntlets: replaced % All Retaliation damage with 360 Health
    Mythical Blightshard Amulet: increased damage dealt by the granted skill’s pet
    Mythical Champion of the Light: increased Lightning Retaliation to 1200-2400
    Mythical Dawnguard Gauntlets: added +3 to Menhir’s Bulwark
    Mythical Dawnguard Helm: added +2 to Menhir’s Bulwark
    Mythical Dissenter: added 15% of Physical dealt as Aether
    Mythical Emberstone Treads: replaced bonus to Veterancy with +2 to Blitz
    Mythical Hellrune Carver: added 25% of Acid dealt as Fire, replaced bonus to Righteous Fervor with +2 to Dreeg’s Evil Eye
    Mythical Scorcher’s Archive: added +2 to “The Big One”
    Mythical Scorchrune Legwraps: added +2 to “The Big One”
    Mythical Shadow’s Grasp: added % Bleed damage and reduced Pierce damage to 8-12
    Mythical Slithbane: added 45% of Physical dealt as Acid and replaced bonus to Cadence with +2 to Soldier Skills
    Mythical Spidersilk Hauberk: added +2 to Cadence
    Mythical Vilescorn Bracers: added +2 to Cadence and removed % All Retaliation damage
    Mythical Vilescorn Greaves: added +2 to Blade Arc
    Slithbane: added 45% of Physical dealt as Acid
    Stormlauncher of Ultos: added 15% of Physical dealt as Lightning
    The Dissenter: added 15% of Physical dealt as Aether
    The Stormserpent Set: reduced Cooldown on the skill proc and increased its Activation Chance and All Resist Reduction
    Stormserpent Loop: added 30% of Cold dealt as Lightning
    Unholy Covenant Set: increased Chaos damage for pets to 25. Removed % Chaos and % Fire damage bonuses for pets.
    Vilescorn Bracers: removed % All Retaliation damage

    Legendary Non-Set Items

    Reduced % Retaliation added to Attack on Dawnshard skill procs
    Amarastan Crusher: reduced % Attack Speed to 10%
    Arcanum Sigillis: added 15% of Physical dealt as Elemental
    Avenger of Cairn: removed Physical Retaliation
    Azrakaa’s Sands: added +1 to Oathkeeper Skills and reduced bonus to Resilience to +3
    Beronath, Reforged: increased % Retaliation damage modifier to -24%
    Callagadra’s Visage: replaced % Attack and % Cast Speeds with 800 Health and reduced Physical Retaliation to 290
    Cindercore: reduced Burn damage modifier for Canister Bomb to 100 / 2s
    Conduit necklaces may now also roll with % Conversion, depending on the modifiers it comes with.
    Conduit of Destructive Whispers: increased Vitality damage modifier for Fire Strike to 66 and updated its % Conversion modifier to 100% of Lightning dealt as Vitality
    Conduit of Divine Whispers: increased Cold damage modifier for Righteous Fervor variant to 66. Added +2 Radius modifier for Summon Guardian of Empyrion variant. Increased Aether damage modifier for Eye of Reckoning variant to 88.
    Conduit of Eldritch Whispers: replaced Lightning damage modifier for Summon Familiar with Aether support. Increased Aether damage modifier for Sigil of Consumption variant to 100 and updated its % Conversion modifier to 100% of Fire dealt as Aether.
    Conduit of Undying Whispers: reduced % Aether Resist Reduction modifier for Siphon Souls to -10% and added 80 Chaos damage modifier for it
    Conduit of Warring Whispers: increased Aether damage and Acid damage modifiers for Cadence to 155
    Conduit of Wild Whispers: increased Aether damage modifier for Savagery to 66
    Cord of Deception: added % Bleed and % Vitality damage
    Corruption of Gargabol: added 15% of Physical dealt as Vitality
    Dawnshard Gaze: replaced bonus to Ignition with +1 to Inquisitor Skills
    Dreadscorcher: added 45% of Physical dealt as Aether
    Evoker of Elgoloth: added 45% of Physical dealt as Lightning
    Gaze of Empyrion: replaced bonus to Aura of Censure with +1 to Inquisitor Skills
    Gildor’s Pulverizer: added % Bleed damage and increased Range modifier for Vire’s Might to +6 and its Pierce damage modifier to 240. Replaced bonus to Vire’s Might with +2 to Oathkeeper Skills.
    Gutsmasher: increased damage on the skill proc
    Hagarradian Enforcer: added 15% of Physical dealt as Cold
    Heart of the Mountain: increased damage dealt by the granted skill’s pet
    Horns of Korvaak (mythical): added 4% Attack Speed and 4% Cast Speed. Reduced Cooldown on the skill proc.
    Hyrian’s Bulwark: increased bonuses to Aura of Censure and Celestial Presence to +3
    Jaxxon’s Lucky Bullet: increased % Chance of Bleed damage on the granted skill to 100% and increased its Bleed damage
    Mantle of Mogdrogen: replaced Offensive Ability and Health with Defensive Ability and 4% Physical Resist
    Mark of Consumption: added +3 to Upheaval and a modifier for it
    Mark of Ulzuin: increased Fire damage modifier for Albrecht’s Aether Ray to 40
    Morguul’s Mortality: added 15% of Physical dealt as Vitality
    Mythical Aethereach: increased Aether damage for pets to 21
    Mythical Arcanum Sigillis: increased % Attack Speed to 18% and added 15% of Physical dealt as Elemental. Increased Elemental damage modifier for Fire Strike to 38 and its % Elemental damage modifier to 110%.
    Mythical Avenger of Cairn: reduced Physical Retaliation to 346-440 and reduced Physical Retaliation modifier for Menhir’s Will to 1000
    Mythical Azrakaa’s Sands: added +1 to Oathkeeper Skills and reduced bonus to Resilience to +3, increased % Health to 15%
    Mythical Beacon of the Winter’s Veil: added 80 Cold damage modifier for Veil of Shadow
    Mythical Beronath, Reforged: increased % Retaliation damage modifier to -24%
    Mythical Black Scourge: increased damage dealt by the skill proc’s pets
    Mythical Blazeborn Mantle: increased Health to 760
    Mythical Bonescavenger’s Deathgrips: added 15% Freeze Resist and increased % Activation Chance on the skill proc to 100%. Increased damage dealt by the skill proc’s pets.
    Mythical Bonewraith Pauldrons: increased Vitality damage to 17
    Mythical Chilling Grip of Hagarrad: removed Cold damage modifier for Veil of Shadow and increased its % Attack Speed Reduction modifier to -15%. Increased Frostburn damage modifier for Grenado to 140 / 5s
    Mythical Codex of Truths: added 25% Crit damage modifier for Horn of Gandarr
    Mythical Cord of Deception: added % Bleed, % Pierce and % Vitality damage
    Mythical Crest of Winter Fortitude: increased Cold damage modifier for Blitz to 220
    Mythical Crimson Lotus: added +2 to “The Big One”
    Mythical Crown of the Revenant King: increased Vitality damage to 14-21
    Mythical Dawnshard Gaze: added +1 to Inquisitor Skills and reduced bonus to Ignition to +2. Increased % Vitality Resist to 36%.
    Mythical Deathdealer’s Sidearm: increased % Attack Speed to 18%. Increased Activation Chance for the granted skill to 15%, reduced its Cooldown to 2s and added 100% Projectile Passthrough for it.
    Mythical Deathlord’s Band: increased Defensive Ability to 50
    Mythical Death’s Reach: increased Offensive Ability to 96 and Health to 1040
    Mythical Direwolf Crest: increased Pierce damage on the granted skill
    Mythical Dracarris: increased Fire damage modifier for Flame Touched to 18
    Mythical Dreadscorcher: added 45% of Physical dealt as Aether, moved % Chaos dealt as Aether modifier for Fire Strike to modifier for Flame Touched
    Mythical Dreegal’anore: increased Acid Retaliation to 1944-2700 and increased Acid Retaliation modifier for Blood of Dreeg to 600
    Mythical Edge of Death: increased % Attack damage Converted to Health to 5% and added 19 Vitality damage. Added 18 Resist Reduction / 5s modifiers for Reaping Strike and Markovian’s Advantage. Removed % Chance of Resist Reduction.
    Mythical Empyrion’s Mercy: added 70 Burn / Frostburn / Electrocute damage / 5s modifiers for Horn of Gandarr
    Mythical Evoker of Elgoloth: added 30-112 Lightning damage and 45% of Physical dealt as Lightning
    Mythical Exonerator: increased % Total Speed to 12% and increased Lightning damage modifier for Cadence to 110
    Mythical Exterminus: increased % Attack Speed to 15%
    Mythical Fang of Ch’thon: increased % Weapon damage modifier for Doom Bolt to 60%
    Mythical Fiendflesh Mantle: increased Health to 710 and increased % Attack Speed for pets to 9%
    Mythical Fiendmaster Raiment: added Chaos damage for pets and +2 to Hellfire
    Mythical Flames of Wrath: added -8% Fire Resist Reduction modifiers for Aura of Censure and Summon Guardian of Empyrion and added 50% of Fire dealt as Aether modifier for Spectral Binding. Removed 25% of Fire dealt as Aether.
    Mythical Gauntlets of Ignaffar: increased Fire damage modifier for Righteous Fervor to 20 and added 100% of Pierce dealt as Fire modifier for Grenado
    Mythical Gravetouch: increased Frostburn modifier for Drain Essence to 140 / 2s
    Mythical Guillotine: added -1.5s Cooldown modifier for Siphon Souls
    Mythical Guthook Belt: added % Pierce damage
    Mythical Hagarradian Enforcer: added 15% of Physical dealt as Cold
    Mythical Hallanx’s Head: reduced Cooldown on the skill proc and increased % Attack damage Converted to Health modifier for Dreeg’s Evil Eye to 8%
    Mythical Havoc: added 15 Physical damage modifier for Fighting Spirit
    Mythical Heart of the Mountain: increased damage dealt by the granted skill’s pet
    Mythical Hellborne: increased Fire Retaliation to 1600 and increased Fire damage modifier for Righteous Fervor to 66
    Mythical Infernal Brimstone: increased % All Retalitaion damage modifier for Vindictive Flame to 140% and increased % Retaliation added to Attack on the skill proc
    Mythical Jarinthor’s Head: added 12% Cast Speed
    Mythical Jaxxon’s Lucky Bullet: increased % Chance of Bleed damage on the granted skill to 100% and increased its Bleed damage
    Mythical Korvan Wyrm: increased Internal Trauma damage modifier for Primal Strike to 180 / 3s
    Mythical Light’s Oath: added 5% Crit damage
    Mythical Mark of Bloody Ends: increased Health to 544 and increased Bleed damage for pets to 18 / 3s
    Mythical Mark of Dark Dreams: removed Cold damage modifier for Veil of Shadow
    Mythical Mark of Kalastor: added % Bleed damage
    Mythical Mark of the Dreadblade: increased Damage and Number of Targets on the skill proc
    Mythical Mark of Unlife: added 6% Offensive Ability for pets and increased % Bleed Resist for pets to 40%
    Mythical Markovian’s Stratagem: added % Physical damage
    Mythical Mask of Infernal Truth: increased % Retaliation added to Attack on the granted skill
    Mythical Menhirian: added % Bleed damage
    Mythical Morguul’s Mortality: added 15% of Physical dealt as Vitality and +3 to Chilling Rounds
    Mythical Nadaan’s Reach: added modifiers for Field Command
    Mythical Necrolord’s Gaze: added 25% Stun Resist and increased Defensive Ability to 56
    Mythical Necrolord’s Shroud: increased % Crit damage for pets to 12% and % Health for pets to 16%. Increased Vitality damage and % Vitality damage on the granted skill.
    Mythical Nidalla’s Legwraps: added +3 to Dread
    Mythical Northern Wyrm: added 80 Cold damage and +1 Radius modifiers for Veil of Shadow
    Mythical Oathbearer: replaced bonus to Aura of Conviction with +1 to Inquisitor Skills. Added 8% Attack Speed modifier for Righteous Fervor and increased its % Weapon damage modifier to 16%.
    Mythical Pagar’s Betrayal: added modifiers for Aegis of Menhir
    Mythical Plaguebearer of Dreeg: increased % Vitality dealt as Acid for pets to 50%. Replaced % Crit damage modifier for Dreeg’s Evil Eye with 30% Weapon damage modifier.
    Mythical Pyroclasm Mark: added 18% Aether Resist
    Mythical Raka’Jax: increased Electrocute damage modifiers for Primal Strike and Storm Box of Elgoloth to 320 / 3s and 240 / 2s, respectively, and increased % Lightning Resist Reduction modifier for Storm Box of Elgoloth to -15%
    Mythical Reaver’s Claw: increased Pierce damage modifiers for Cadence and Eye of Reckoning to 76 and 66, respectively
    Mythical Ring of Sethris: reduced % Retaliation added to Attack on the skill proc
    Mythical Rotdrinker Crest: added 100% Poison Duration for pets
    Mythical Sash of the Immortal Sage: increased Health to 980 and added % Fire damage. Reduced % Retaliation added to Attack on the skill proc…
    Mythical Scion of Bitter Winds: increased Cold damage modifier for Drain Essence to 33-55
    Mythical Serenir’s Commendation: added % Retaliation added to Attack on the skill proc
    Mythical Skybreach Bulwark: added 50-280 Lightning damage modifier for Aegis of Menhir and increased its % Retaliation added to Attack modifier to 9%
    Mythical Soulare’s Helm: added 60 Aether damage modifier for Veil of Shadow
    Mythical Soulblade: increased % Attack Speed to 18% and replaced % Attack Speed modifier for Righteous Fervor with a 22 Fire damage modifier
    Mythical Soullance: added 45% of Physical dealt as Vitality and reduced Cooldown on the skill proc
    Mythical Stonefist Rebuke: added +2 to Forcewave
    Mythical Stormtitan Treads: added +2 to Upheaval
    Mythical Storm Shepherd: reduced Offensive Ability to 33
    Mythical Timewarped Walkers: replaced bonus to Aura of Conviction with +2 to Death Sentence
    Mythical Tinker’s Ingenuity: added % All damage and added % Physical Resist to the granted skill
    Mythical Titan Pauldrons: added % Bleed damage
    Mythical Tome of Atonement: replaced bonus to Dreeg’s Evil Eye with +1 to Occultist Skills and added 8% Cast Speed. Redesigned Dreeg’s Evil Eye modifiers to allow for both cooldown and spam playstyles.
    Mythical Touch of the Everliving Grove: increased % Total Speed to 10% and Health to 740. Increased % Defensive Ability for pets to 18% and % Health for pets to 30%. Reduced Cooldown on the skill proc.
    Mythical Turrion’s Reprisal: reduced % Retaliation added to Attack modifier for Blackwater Cocktail to 9%
    Mythical Veilpiercer: added 6% Physical Resist for pets and increased % Attack Speed for pets to 16%
    Mythical Voidsteel Gauntlets: increased Chaos damage to 1-30
    Mythical White Lotus: increased % Health to 8%
    Mythical Will of Bysmiel: replaced % Electrocute damage and % Electrocute Duration modifiers for Summon Familiar with 100% Projectile Passthrough modifier for it
    Mythical Witching Hour: added 10% Cooldown Reduction, 8% Physical Resist and +2 to Infernal Breath. Increased % Health for pets to 24%.
    Mythical Wrath of Tenebris: replaced bonus to Death Sentence with +2 to Inquisitor Skills. Increased Chaos damage modifier for Word of Renewal to 28-66 and added 8% Attack Speed modifier for it. Increased % Weapon damage modifier for Doom Bolt to 80%.
    Mythical Wretched Tome of Nar’adin: increased Acid damage modifier for Dreeg’s Evil Eye to 44
    Mythical Zolhan’s Revenge: reduced % Retaliation added to Attack on the skill proc
    Nightbringer: reduced % Cooldown Reduction to 14% and % Physical Resist to 14%
    Okaloth’s Visage (mythical): increased Defensive Ability to 66 and increased: increased % Retaliation added to Attack modifier for Smite to 22%
    Pandemic: replaced % Energy Cost Reduction modifier for Dreeg’s Evil Eye with 150 Vitality Decay damage / 5s modifier
    Phasebreaker: added 15% of Physical dealt as Elemental
    Ravager’s Dreadgaze: added 380 Health and reduced % Resist Reduction on the granted skill
    Ring of Orissia: increased Bleed damage on the skill proc
    Ring of Sethris: reduced % Retaliation added to Attack on the skill proc
    Sash of the Immortal Sage: added % Fire damage and reduced % Retaliation added to Attack on the skill proc
    Scion of the Screaming Veil: added 8% Physical Resist modifier for Maiven’s Sphere of Protection and increased % Weapon damage modifier for Callidor’s Tempest to 50%
    Serenir’s Commendation: added % Retaliation added to Attack on the skill proc
    Shard of the Eternal Flame: reduced Burn damage modifier for Canister Bomb to 55 / 2s
    Soullance: added 45% of Physical dealt as Vitality
    Storm Shepherd: reduced Offensive Ability to 22
    The Pummeler: added % Fire damage and increased Internal Trauma damage modifier for Aegis of Menhir to 160 / 3s
    Timewarped Walkers: replaced bonus to Aura of Conviction with +2 to Death Sentence
    Tome of Atonement: replaced bonus to Dreeg’s Evil Eye with +1 to Occultist Skills
    Venomlance: added 45% of Physical dealt as Acid and added modifiers for Righteous Fervor
    Voidspire: replaced bonus to Execution with +1 to Nightblade Skills. Increased Chaos damage modifier for Execution to 200 and added 8% Attack damage Converted to Health modifier for it.
    Zolhan’s Revenge: reduced % Retaliation added to Attack on the skill proc

    Legendary Set Items

    Ardor of Octavius Set: increased Physical damage modifier for Rune of Kalastor to 40
    Barrelsmith’s Destroyers Set: increased Cooldown Reduction modifier for Grenado to -0.8s and reduced Cooldown Reduction modifier for Canister Bomb to -1.3s
    Mythical Barrelsmith’s Crossfire: increased % Activation Chance on the granted skill to 15%
    Mythical Barrelsmith’s Salvo: increased % Activation Chance on the granted skill to 15%
    Beastcaller’s Regalia Set: added 6 Physical damage bonus for pets. Removed % Health % Offensive Ability and % Crit damage bonuses for pets.
    Beastcaller’s Cowl: reduced % All Damage on the granted skill
    Blood Knight Set: reduced % Physical Resist to 10%
    Bysmiel’s Trinkets Set: removed % Health, % All damage and % Crit damage bonuses for pets
    Dagallon’s Annihilator: added 15% of Physical dealt as Lightning
    Dagallon’s Destroyer: added 15% of Physical dealt as Fire
    Dagallon’s Faceguard: moved % Conversion modifiers for Fire Strike to modifiers for Flame Touched
    Darkblaze Incinerator: added 15% of Physical dealt as Chaos
    Dark One’s Gift Set: reduced Vitality damage modifier for Wendigo Totem to 80
    Dark One’s Hood: reduced Vitality damage modifier for Wendigo Totem to 40
    Dawnseeker’s Light Set: added 250% Lightning damage modifiers for Word of Renewal and Savagery. Removed Lightning Retaliation modifier for Savagery.
    Mythical Dawnbreaker’s Sledge: reduced % Retaliation added to Attack on the skill proc
    Deathguard Set: increased Poison damage modifier for Bone Harvest to 250 / 5s
    Deathguard Hood: increased % Elemental Resist to 36%
    Deathguard Mantle: increased Defensive Ability to 52 and % Chaos Resist to 24%
    Deathguard Shroud: increased Health to 580, Offensive Ability to 52 and bonus to Dread to +3
    Deception of Dreeg Set: removed Acid and Poison damage modifiers for Dreeg’s Evil Eye. These bonuses have been added to the base skill.
    Demonslayer’s Defense: replaced bonus to Blade Barrier with +3 to Heart Seeker
    Diviner’s Vision Set: increased Vitality damage bonus for pets to 50. Removed % All damage bonus for pets. Increased % Aether and % Vitality Resist Reduction modifiers for Ill Omen to -12%.
    Diviner’s Codex: removed % Crit damage for pets
    Ghol’s Malice Set: reduced % Attack and % Cast Speed debuff on the summoned pet’s aura to -8%. Removed % Total Speed and % Acid/Poison damage/duration bonuses for pets.
    Ghol’s Mantle: increased % Total Speed for pets to 8%
    Invoker’s Will Set: reduced % Crit damage modifier for Panetti’s Replicating Missile to 16%
    Judicator’s Seals Set: increased % Health Regeneration to 50% and increased % Heal on the skill proc
    Justicar Guard Set: added 50 Fire damage and 180 Burn damage / 3s modifiers for Blitz
    Krieg’s Grip: reduced Cooldown on the skill proc
    Ludrigan’s Sidearm: added 15% of Physical dealt as Lightning
    Markovian’s Bastion Set: added 30% Slow Resist bonus and increased % Health bonus to 24%. Increased Cooldown Refresh on the skill proc to -1.2s.
    Mythical Demonslayer’s Defense: replaced bonus to Blade Barrier with +3 to Heart Seeker
    Mythical Light’s Defender Gauntlets: increased Lightning damage modifier for Stun Jacks to 33
    Mythical Valdun’s Hat: replaced bonus to Soldier Skills with +1 to Demolitionist Skills
    Mythical Valdun’s Rifle: replaced bonus to Demolitionist Skills with +2 to Soldier Skills
    Nature’s Call Regalia Set: added 15 Physical damage bonus for pets. Removed % Health % Offensive Ability and % Crit damage bonuses for pets. Removed Duration modifier for Conjure Primal Spirit.
    Mythical Beastcaller’s Cowl: reduced % All Damage on the granted skill
    Radaggan’s Folly Set: increased % Health bonus to 18%
    Radaggan’s Mantle: increased Health to 550
    Radaggan’s Shroud: increased Health to 680
    Rah’Zin’s Gem: added +2 to Zolhan’s Technique and removed % Physical dealt as Chaos
    Rimetongue Chestguard: increased Health to 600 and replaced % Elemental Resist with 4% Physical Resist
    Rimetongue Mask: increased % Elemental Resist to 32%
    Rimetongue Pendant: increased % Crit damage modifier for Horn of Gandarr to 30%
    Rotgheist Set: increased % Poison Duration bonus to 150%
    Sentinel of the Three Set: fixed an issue where the Eldritch Shard would trigger Devotion procs less often than intended. Reduced Acid Retaliation bonus to 1840.
    Shepherd of Lost Souls Set: increased Vitality damage bonus for pets to 45 and increased % Health modifier for Raise Skeletons to 60%. Removed % Health and % Vitality damage bonuses for pets.
    Targo’s Mallet: increased Internal Trauma damage modifier for Judgment to 80 / 2s
    The Clairvoyant’s Focus Set: increased % Chance of 100% Cooldown Reduction modifiers for Doom Bolt and Reap Spirit to 25% and increased Aether damage modifier for Reap Spirit to 400
    The Cyclone Set: increased Lightning damage modifier for Eye of Reckoning to 24-80 and reduced % Physical Resist bonus to 10%
    The Korvan Dunefiend Set: increased % Physical Resist bonus to 12%. Increased Acid damage modifier for Eye of Reckoning to 66 and increased its % Attack damage Converted to Health modifier to 6%.
    The Sacred Harmony Set: added -10% Fire Resist Reduction and 80 Fire damage modifiers for Veil of Shadow
    Mythical Ortus: increased Fire damage modifier for Shadow Strike to 120
    The Vanquisher Set: increased % Health bonus to 15%. Increased % Resist Reduction modifier for Vire’s Might to 15% and increased % Damage Modified modifier for Callidor’s Tempest to 60%.
    Vanquisher’s Helm: increased Fire damage modifier for Vire’s Might to 100
    The Voidsoul Set: increased Energy Regeneration bonus to 8 and added +1 Radius modifier for Doom Bolt. Increased % Damage Modified modifier for Aegis of Menhir to 80% and increased Chaos damage modifier for Flames of Ignaffar to 32-130
    Voidsoul Armor: replaced Energy Regeneration with 55 Defensive Ability
    Voidsoul Bulwark: increased % Weapon damage modifier for Aegis of Menhir to 30%
    Voidsoul Visage: increased Energy Regeneration to 3.0
    Uroboruuk’s Guise Set: increased Aether damage modifier for Drain Essence to 115
    Valdun’s Hat: replaced bonus to Soldier Skills with +1 to Demolitionist Skills
    Valdun’s Rifle: replaced bonus to Demolitionist Skills with +2 to Soldier Skills
    Valguur’s Hunger Set: reduced Vitality damage modifier for Sigil of Consumption to 120
    Valguur’s Focus: reduced Vitality damage modifier for Sigil of Consumption to 50. Added skill proc from Valguur’s Touch.
    Valguur’s Gems: increased Vitality damage modifier for Storm Totem to 66
    Valguur’s Touch: moved skill proc to the Valguur’s Focus
    Virtue’s Defender: increased % Crit damage modifier for Aegis of Menhir to 18%
    Wildheart Vanguard: increased Bleed damage modifiers for Devouring Swarm and Grasping Vines to 140 / 1s and 270 / 1s, respectively
    Mythical Wildblood Crusher: increased % Attack damage Converted to Health modifier for Grasping Vines to 12%
    Mythical Wildblood Girdle: increased Defensive Ability to 66

    [Class & Skills]
    Devotion

    Akeron’s Scorpion: increased % Acid damage to 39%
    Alladrah’s Phoenix: increased Health to 225
    Autumn Boar: increased % All Retaliation damage to 75% and % Reflect Resist to 15%
    Behemoth: increased % Healing Increased to 6%
    Eye of the Guardian: increased Offensive and Defensive Ability to 16
    Falcon: increased % Bleed damage to 39% and Health to 60
    Fox: increased % Attack damage Converted to Health to 4%
    Harvestman’s Scythe: increased % Healing Increased to 10%
    Hydra: increased Offensive Ability to 85 and Physical damage to 18. Added 10% Attack Speed. Reduced % All damage to 50% and removed Elemental damage.
    Hyrian: increased % Armor to 16%, % Shield damage Blocked to 55%, % Healing Received to 10% and Health to 200
    Lizard: increased % Healing Increased to 6%
    Lotus: increased % Healing Increased to 10%
    Messenger of War: increased % Armor to 12%
    Mogdrogen the Wolf: added 6% Attack damage Converted to Health
    Obelisk of Menhir: updated distribution of bonuses and reduced % All Retaliation bonus to 60%
    Scales of Ulcama: Increased Health Regeneration to 30 and % Energy and % Health Regeneration to 33%. Reduced Health to 150 and % Attack damage Converted to Health to 3% and removed Offensive Ability.
    Vire: increased Health to 200 and % Health to 8%
    Vulture: increased Offensive Ability to 60
    Aetherfire: reduced Maximum number of Aetherfires that can exist at any one time to 8, from 10
    Bysmiel’s Command: increased damage dealt by the summoned pet
    Falcon Swoop: increased Bleed damage scaling with rank
    Fetid Pool: reduced base % Retaliation added to Attack by 1%
    Fist of Vire: reduced base % Retaliation added to Attack by 4%
    Maul: % Attack damage Converted to Health now scales with rank, up to 40%
    Scorpion Sting: increased base % Weapon damage by 5% and increased Poison damage scaling with rank
    Stone Form: reduced % All Retaliation damage to 115%
    Targo’s Hammer: reduced base % Retaliation added to Attack by 4%
    Trample: reduced base % Retaliation added to Attack by 3%
    Tsunami (Celestial Proc): increased base % Weapon damage by 4%
    Turtle Shell: increased Absorption scaling with rank and increased % Health Threshold to 50%. Reduced base Cooldown to 36s and adjusted its Cooldown scaling with rank to 12s by max rank.

    Soldier

    Counter Strike: reduced % Retaliation added to Attack scaling with rank to 10% by rank 16, 14% by max ultimate rank

    Demolitionist

    Mortar Trap: reduced Attack Rate by ~10%
    “The Big One”: now also applies Burn damage over 5 seconds. Slow duration increased to 5s.

    Occultist

    Dreeg’s Evil Eye: increased Acid damage scaling with rank
    Blood Burst: increased Acid and Poison damage scaling with rank
    Terrifying Gaze: increased % Acid and % Poison damage scaling with rank to 144% by rank 12, 264% by max ultimate rank
    Vile Eruption: increased base Number of Fragments by 1
    Ember Claw: Number of Targets now scales with rank, up to 11 by max ultimate rank. Increased base % Pet Attack damage to 115%.
    Infernal Breath: increased base % Pet Attack damage to 115%
    Summon Familiar: reduced % Pet Attack damage to 11%
    Lightning Strike: increased Radius to 3.5 and increased % Pet Attack damage scaling with rank to 100% by rank 12, 125% by max ultimate rank

    Arcanist

    Disintegration: reduced % Crit damage scaling with rank to 35% by rank 12, 45% by max ultimate rank
    Supercharged: increased % Crit damage scaling with rank to 30% by rank 12, 40% by max ultimate rank

    Shaman

    Conjure Primal Spirit: increased Cooldown to 45s
    Devouring Swarm: increased Projectile Speed by 1.000, repeating of course
    Ground Slam: increased % Pet Attack damage scaling with rank to 105% by rank 12, 135% by max ultimate rank
    Storm Totem: reduced Attack Rate by ~10%
    Upheaval: increased Bleed damage scaling with rank

    Inquisitor

    Horn of Gandarr: reduced Cooldown to 4.5s
    Ignition: increased Burn damage scaling with rank
    Infernal Purge: increased Electrocute damage scaling with rank
    Intensify: increased Lightning damage scaling with rank
    Inquisitor Seal: increased damage scaling with rank
    Steel Resolve: increased damage against Chthonians and Eldritch scaling at ultimate ranks to 24% by max ultimate rank
    Vigor: increased Health scaling with rank to 1000 by rank 10, 2800 by max ultimate rank

    Necromancer

    Blood Boil: increased damage scaling with rank
    Sear Souls: reduced % Damage Modified penalty to -10%. Removed % Attack damage Converted to Health penalty. This modifier was not functioning, but as the skill was balanced around that, we are going to simply remove it…
    Bone Harvest: increased % Weapon damage scaling with rank to 270% by rank 16, 330% by max ultimate rank
    Harvester of Death: removed % Weapon damage, it has been added to the base skill
    Drain Essence: increased Aether damage scaling with rank to 70 by rank 16, 210 by max ultimate rank
    Hungering Reach: increased % Crit damage scaling with rank to 55% by rank 12, 75% by max ultimate rank. Increased Additional Targets scaling with rank to 4 by rank 12, 6 by max ultimate rank.
    Decomposition: increased % Vitality Decay damage scaling with rank to 120% by rank 12, 220% by max ultimate rank
    Raise Skeletons: increased % Pet Attack damage on skeleton special attacks and increased damage on the Skeletal Revenant’s Undeath Aura
    Summon Blight Fiend: increased % Pet Attack damage on the base vomit skill
    Blight Burst: increased base % Pet Attack damage to 14% and increased its value at max ultimate rank to 50%
    Rotting Fumes: increased Poison damage scaling with rank

  5. #1235
    Ben let's go, j'attendais ça pour commencer mon nouveau ritualist hc

  6. #1236
    ah bah tiens, 2 post plus hauts..


    [Mod Tools]

    Default max level has been changed from 100 to 200 for the purpose of spawning monsters from Proxy Pools for mods that wish to substantially increase the max level.

  7. #1237
    Curieux de savoir en quoi consiste ces nouveaux niveaux dont ils parlent
    Dernière modification par neophus ; 27/01/2021 à 12h45.
    Designer/Graphiste/Illustrateur
    http://www.penguinscrossing.com

  8. #1238
    Citation Envoyé par Dragonsaure Voir le message
    D'ailleurs il va falloir patcher le titre du topic aussi, on est passé en 2.021
    Un écrivain qui se livre, c'est un peu comme un canard qui se confie.

  9. #1239
    Ember Claw: Number of Targets now scales with rank, up to 11 by max ultimate rank
    Purée, ce chien de l'enfer il a des pales d'hélicoptère en guise de griffes ou quoi ?

    RIP Prismatic Diamond dans le casque, on t'aimait bien mais 60 sec de CD du proc à la place de 25, ça va plus être possible...

    En parlant de casque, celui de Milton du tout début va être une grosse tuerie pour les dégâts physiques épée+boubou: il modifie "Expertise au bouclier" de façon à donner des flat dégâts physiques + 100% de dégâts physique...
    Tu chopes le casques vite fait puis tu OS tout pendant l'acte I avec un bout de bois pourri en guise d'arme

  10. #1240
    Je viens de franchir le cap des 150h.

    Mon pistolero du chaos a dépassé le niveau 50, et il envoie enfin du pâté. Mes efforts paient : possession + doom bold au maximum, et même stretchés avec quelques items (16/15, 18/15...). Avec ça, non seulement je canarde à distance la majorité des ennemis avant qu'ils n'aient le temps de m'approcher, mais en plus, le Doom Bolt surchargé peut one-shot les héros ennemis (les boss, eux, succombent en 2-3 coups). Maintenant je vais pouvoir me concentrer sur ses grosse faiblesses : une piètre résistance au poison et à l'éther.

    Quant à mon premier personnage, le nécro shaman, il est au niveau 70, et il sert avant tout à crafter et amasser des items pour les autres. J'ai d'ailleurs commencé à désengorger mon stash partagé afin de répartir les items entre mes différents persos. J'ai l'impression d'être une ruche.
    Gaming Since 198X : http://gamingsince198x.fr/
    Par des vieux cons, pour des vieux cons...

  11. #1241
    Citation Envoyé par Dragonsaure Voir le message
    Hé bé... Des années plus tard ils en sont encore à rajouter plein de choses et modifier des chtits % !!! C' est des maniaques ces gens.
    " Tous bourrés dès 8 heures, soutiens aux viticulteurs !!! " : " Confucius, période Ramen / Sauce Soja "

  12. #1242
    "Conjure Primal Spirit: increased Cooldown to 45s"
    Mince du coup on ne peut plus l'avoir en permanence le Primal Spirit...
    Ce message ne reflète que l'avis subjectif de son auteur, tout avis général péremptoire indiqué en son corps devra être compris avec la mention "je trouve/pense que" ou "à mon avis" en introduction dudit avis, même si non mentionné clairement.

  13. #1243
    Mogdogren down

    J'aurais mis le temps, mais j'ai enfin fini le vanilla

    Une pensée émue pour Raven, ma spellbinder qui a fait le job: https://www.grimtools.com/calc/DV9jYXPZ
    L'expertise CPC, c'est mon dada.

  14. #1244
    170 heures de jeu au compteur. En moins d'un mois, j'ai passé autant de temps que lors de ma première session il y a 2 ans de cela (sauf que ma première session s'était espacée sur 6 mois). Mon pistolero du chaos a désormais dépassé le niveau 60, il est sur le point de finir les actes 4 et 7. Sa puissance de feu est dévastatrice, entre les flingues, les toogle effects et le Doom Bolt (sachant que je suis sur le point d'obtenir le perk "abominable might"). Et question résistances, ça s'est bien amélioré. Il n'y a que pour les dégâts de poison et d'éther qu'il est encore un peu juste, mais je le dope régulièrement avec les baumes appropriés.

    En particulier, je suis enfin venu à bout des Steps of Torment. Alkamos, le dernier boss du donjon, m'avait éclaté en 2 coups la première fois. La deuxième fois, il m'avait eu alors que je n'étais pas loin de le finir. Cette fois, c'est moi qui l'ai éclaté en 2 coups avant qu'il n'ait eu le temps de réagir.
    Gaming Since 198X : http://gamingsince198x.fr/
    Par des vieux cons, pour des vieux cons...

  15. #1245
    Quelques heures plus tard, je suis venu à bout de l'acte 4. Et tant qu'à faire, j'ai complété un autre challenge dungeon, le Bastion du Chaos (mon précédent perso avait trouvé le pulsating shard, mais il n'était jamais venu à bout du boss final). Le boss final de l'acte 4, le Loghorrean, n'est pas très impressionnant en mode normal, ça fait deux fois que je l'éclate facilement. La première fois, avec mon ritualiste, j'avais suffisamment de pets pour tenir à distance les gêneurs pendant que j'achevais le boss avec mon arme à deux mains. Cette fois-ci, j'avais moins de pets, mais un Doom Bolt capable de faire 30K de dégâts de chaos, des sorts de debuff, la pouvoir "Abominable Might" et deux flingues capables eux aussi de faire de gros dégâts de chaos. L'affaire a été pliée tout aussi rapidement.

    Et maintenant que faire : je suis au niveau 63, j'ai envie de savoir ce que vaut mon pistolero du chaos en mode Elite. Mais j'ai aussi envie de réellement tout boucler en mode normal avant d'aller plus loin.
    Gaming Since 198X : http://gamingsince198x.fr/
    Par des vieux cons, pour des vieux cons...

  16. #1246
    Il faut que tu débloques toutes les factions en normal je pense, si elles le sont pas.

  17. #1247
    Il me manque les factions de l'acte 5, du coup (Malmouth Resistance, Barrowholm, Coven of Ugdenbog). Et j'aimerais atteindre le niveau max ("revered") pour la plupart d'entre elles avant d'aller plus loin.

    Mon pistolero du chaos s'est rangé du côté de Kymon's Chosen parce que mon ritualiste était du côté de l'Order of Death Vigil (c'est un nécro, après tout).

    Donc oui, tout compte fait, je vais rester encore un peu en mode normal.
    Gaming Since 198X : http://gamingsince198x.fr/
    Par des vieux cons, pour des vieux cons...

  18. #1248
    Le niveau des items qu'on peut obtenir au max en réput c'est 94, donc les débloquer en Elite juste avant l'Ultimate c'est kif kif. En plus, maintenant que tu as pris contact avec eux, tuer des ennemis en Elite va les faire monter (typiquement Coven ça monte vraiment tout seul vu le paquet de bêtes qu'on trouve à tous les actes).

    Le seul vrai intérêt comme réput à maxer en normal, c'est Malmouth Resistance, pour sa popo d'XP une fois révéré.

    Enfin et pour finir, tu es déjà presque au level cap de l'acte 1 en Elite. Donc à par Malmouth à finir comme réput, je te conseillerais plutot de passer en Elite, histoire de pas trop t'emmerder durant cet acte, atteindre plus rapidement l'Ultimate et la pierre de déblocage qui lui est associée pour tes rerolls.
    L'expertise CPC, c'est mon dada.

  19. #1249
    Citation Envoyé par fractguy Voir le message
    Enfin et pour finir, tu es déjà presque au level cap de l'acte 1 en Elite. Donc à par Malmouth à finir comme réput, je te conseillerais plutot de passer en Elite, histoire de pas trop t'emmerder durant cet acte, atteindre plus rapidement l'Ultimate et la pierre de déblocage qui lui est associée pour tes rerolls.
    Effectivement Shane, avec le lvl cap en normal les mobs ne vont plus te rapporter d' xp ni de réput'. Il y a plusieurs factions où il est difficile d' être Révéré avant l' ultimate. ( ou en toute fin d' Elite mais avec du farming ou des missions chiantes... )

    Je termine l' Elite sur la fin FG lvl 89 et je ne suis pas Revered encore avec les Death Vigils / Barrowholm et les 3 cultes de FG.
    " Tous bourrés dès 8 heures, soutiens aux viticulteurs !!! " : " Confucius, période Ramen / Sauce Soja "

  20. #1250
    Ne pas oublier d'acheter les parchemins de réputation quand toutes les réputations sont au max de toutes les factions sur son premier perso et de les mettre dans son coffre partagé pour d'autres persos, comme ça lors de la création de nouveaux ça ira bien plus vite à monter
    Designer/Graphiste/Illustrateur
    http://www.penguinscrossing.com

  21. #1251
    Bon, je pense avoir Forgotten Gods...
    6 ans après l'achat (early access), j'ai ENFIN fini Grim Dawn
    Par contre, c'est normal qu'il n'y ai pas de "fin"? J'ai butté le gros méchant (normalVétéran), puis validé la quête principale, puis... Plus rien

    Bon, du coup j'hésite...
    Soit j'enchaine sur l'Elite avec mon perso (d'ailleurs, vous conseillez de faire aussi les add-ons sur l'Elite ou bien juste le vanilla?) ou de me lancer dans un second "vrai" personnage...?


    EDIT: bon, j'ai débuté l'Elite, pour tester mon perso.
    Va falloir que je monte les résistance, la barre de vie descend vite ^^
    Dernière modification par Nickocko ; 03/02/2021 à 18h55.
    Dans une autre vitrine, un gros homme avec un tablier de boucher égorgeait de petits enfants. C'était une vitrine de propagande pour l'assistance publique (B.Vian)

  22. #1252
    Citation Envoyé par Nickocko Voir le message
    Bon, du coup j'hésite...
    Soit j'enchaine sur l'Elite avec mon perso (d'ailleurs, vous conseillez de faire aussi les add-ons sur l'Elite ou bien juste le vanilla?) ou de me lancer dans un second "vrai" personnage...?
    ça dépend de ta façon d' aborder le jeu : soit tu montes ton premier perso au max, lequel va aider les suivants pour le stuff et les mandats de faction pour qu'ils progressent plus vite.
    Soit tu as envie de repartir de zéro avec un autre qui va se stuff tout seul.

    Pour l' Elite avec ton perso, le plus important c' est de l' amener à un niveau suffisant, surtout pour les resist, car il y a quand même une grosse différence de difficulté entre Elite et Ultimate.
    Tu peux t' en sortir en Elite avec des resist et une armure un peu moyennes, en Ultimate c' est la correctionnelle direct.

    Autant tu vas peu sentir le changement entre Vétéran et Elite, autant entre Elite et Ultimate c' est la bonne baffe. ( En général en Elite je fais l' histoire principale et AOM puis je passe en Ulti. )
    " Tous bourrés dès 8 heures, soutiens aux viticulteurs !!! " : " Confucius, période Ramen / Sauce Soja "

  23. #1253
    Citation Envoyé par Blackveine Voir le message
    ça dépend de ta façon d' aborder le jeu : soit tu montes ton premier perso au max, lequel va aider les suivants pour le stuff et les mandats de faction pour qu'ils progressent plus vite.
    Soit tu as envie de repartir de zéro avec un autre qui va se stuff tout seul.

    Pour l' Elite avec ton perso, le plus important c' est de l' amener à un niveau suffisant, surtout pour les resist, car il y a quand même une grosse différence de difficulté entre Elite et Ultimate.
    Tu peux t' en sortir en Elite avec des resist et une armure un peu moyennes, en Ultimate c' est la correctionnelle direct.

    Autant tu vas peu sentir le changement entre Vétéran et Elite, autant entre Elite et Ultimate c' est la bonne baffe. ( En général en Elite je fais l' histoire principale et AOM puis je passe en Ulti. )
    Comme le dit très justement Blackveine, ça dépend de ta façon de jouer.

    Si tu veux monter ton perso en auto-stuff et le pousser le plus loin possible, alors prends ton temps. Essaye de voir si y a pas un Monster Infrequents avec un skill modifier sympa pour ton build et farme le, et surtout veille à maxer tes resistances (tu peux utiliser le forgeron pour remplacer une de tes pieces d'équipement la moins bonne pour te crafter un item "placeholder" ayant un roll sur tes res les plus faibles). L'objectif de l'Elite sera de terminer tes dévotions et de terminer de maxer tes réputs, les bonus en res sur les armures qui ne s’achètent qu'en révéré servant à compenser la nouvelle baisse des resists en Ultimate. Pour les extensions, ça dépend de tes réputations avec les factions. Mais dis toi qu'à résistance constante, AoM ou FG sont aussi difficiles en Elite que les premiers actes de l'Ultimate.

    Après si tu aimes bien changer de perso, tester de nouveaux trucs, alors y a plusieurs objectifs à compléter en prio:
    -Maxer ses réputs pour acheter les mandats de faction, ce qui permet à tes reroll de monter BEAUCOUP plus rapidement les réputs.
    -Maxer Malmouth resistance pour avoir accès au potions d'XP. (penser à récupérer l'anneau de FG aussi)
    -Finir l'acte I en Ultimate pour débloquer FG dans cette difficulté, et avoir accès aux pierres de déblocage pour tous tes rerolls. Sachant que l'Acte I est pas le plus dur de l'Ultimate, et qu'à ce stade c'est surtout elemental, poison, piercing, plus aether pour la partie finale qui vont compter.
    L'expertise CPC, c'est mon dada.

  24. #1254
    Ok merci beaucoup pour les retours!
    Je vais suivre vos conseils, et au moins terminer l'Elite avec mon perso actuel, pour débloquer tout ce que tu recommandes de débloquer, Fractguy!
    D'autant que j'aime beaucoup mon perso, donc continuer avec lui me va bien. Malgré l'envie d'essayer de monter un nouveau perso fonctionnel... ^^
    Dans une autre vitrine, un gros homme avec un tablier de boucher égorgeait de petits enfants. C'était une vitrine de propagande pour l'assistance publique (B.Vian)

  25. #1255
    Ce qui est pas mal aussi c' est de jeter un coup d' œil sur la Database si tu tombes sur des Boss un peu ardus. Il y a tous les renseignements sur leurs dégâts / resist etc... et les loots avec le droprate.
    Plus la map très complète etc... Mais tu dois déjà connaître.

    https://www.grimtools.com/monsterdb/fr/

    Pour éviter les surprises du genre : " cool, j' ai 80% de resist Ether Ha ouais manque de bol il me débuff de 50%... "
    Et une resist qu' on néglige souvent c' est celle au Stun. Autant avec un perso Tanky ça peut passer, autant avec un Glasscannon 1sec ou 1,5 sec stun t'es mort.

    Et pour la fin de l' acte I Ultimate, comme le dit Fractguy ça va, il faut juste se méfier du Directeur Krieg qui a une bonne palette de dégâts. ( Et qui stun en plus, le rat... )
    Dernière modification par Blackveine ; 04/02/2021 à 19h15.
    " Tous bourrés dès 8 heures, soutiens aux viticulteurs !!! " : " Confucius, période Ramen / Sauce Soja "

  26. #1256
    Citation Envoyé par Blackveine Voir le message
    Et pour la fin de l' acte I Ultimate, comme le dit Fractguy ça va, il faut juste se méfier du Directeur Krieg qui a une bonne palette de dégâts. ( Et qui stun en plus, le rat... )
    Son multi-lancer de toute petites dagues pierce/bleed m'a déjà tué 1 personnage HC en ultimate. On oublie vite qu'il ne fait pas que du dégât aether. L'effet est beaucoup moins visible à l'écran qu'une grosse vague verte, mais les dégâts sont bien là...

    La zone de l'acte I dont je me méfie le plus est celle où l'on récupère le forgeron. En effet, on y croise des packs de mobs qui peuvent nous cumuler bleed + poison. Si tu n'est pas préparé, ça fait très mal !

  27. #1257
    Bizarre j'ai jamais eu de problème avec Krieg, je le trouve même assez simple à tuer. J'ai plus de mauvais souvenirs sur certains boss de Port Valbury ou le denier boss du donjon dans les marais de Ashes of Malmouth
    Designer/Graphiste/Illustrateur
    http://www.penguinscrossing.com

  28. #1258
    Citation Envoyé par fractguy Voir le message
    l'Ultimate.

    Après si tu aimes bien changer de perso, tester de nouveaux trucs, alors y a plusieurs objectifs à compléter en prio:
    -Maxer ses réputs pour acheter les mandats de faction, ce qui permet à tes reroll de monter BEAUCOUP plus rapidement les réputs.
    -Maxer Malmouth resistance pour avoir accès au potions d'XP. (penser à récupérer l'anneau de FG aussi)
    -Finir l'acte I en Ultimate pour débloquer FG dans cette difficulté, et avoir accès aux pierres de déblocage pour tous tes rerolls. Sachant que l'Acte I est pas le plus dur de l'Ultimate, et qu'à ce stade c'est surtout elemental, poison, piercing, plus aether pour la partie finale qui vont compter.
    Tiens, je reviens sur cette partie:
    -Les mandats de factions, tu les achètes avec ton perso principal puis les utilise avec ton perso secondaire? Je n'en ai pas fait encore, mais se sont des Bounty?
    -Que sont les pierres de déblocage? Cela permet de monter les résistances au dela de 100%?
    -Les potions d'xp, je suppose que cela permet de monter plus vite les persos secondaires... Du coup, quel est le moyen le plus efficace de maxer Malmouth Resistance?
    Dans une autre vitrine, un gros homme avec un tablier de boucher égorgeait de petits enfants. C'était une vitrine de propagande pour l'assistance publique (B.Vian)

  29. #1259
    Citation Envoyé par neophus Voir le message
    Bizarre j'ai jamais eu de problème avec Krieg, je le trouve même assez simple à tuer.

    Justement c'est ça qui tue en HC. Trouver les boss "simple à tuer". Les balèzes, tu te méfies et tu joues prudent.
    Toutes mes morts en HC sont dues non pas à une mauvaise préparation ou concours de circonstance (sauf peut-être ma première rencontre fortuite avec Loxmere Ultimate pré-nerf), mais bien à un manque d'attention.

  30. #1260
    Citation Envoyé par Nickocko Voir le message
    Tiens, je reviens sur cette partie:
    -Les mandats de factions, tu les achètes avec ton perso principal puis les utilise avec ton perso secondaire? Je n'en ai pas fait encore, mais se sont des Bounty?
    -Que sont les pierres de déblocage? Cela permet de monter les résistances au dela de 100%?
    -Les potions d'xp, je suppose que cela permet de monter plus vite les persos secondaires... Du coup, quel est le moyen le plus efficace de maxer Malmouth Resistance?
    - Les mandats c'est dans l'inventaire des marchands de faction, tu achètes l'objet avec ton perso principal et tu l'utilises avec ton perso secondaire pour gagner +50% et +150% de gain de réputation
    - La pierre de déblocage quand tu l'utilises avec un perso, ça débloque toutes les difficultés, et ça t'active toutes les failles en normal et épique + ça te donne les points d'attribut et de compétences des quetes qui en donnent en normal et épique. Comme celà tu passes direct en ultimate sans rien rater
    - Pour Malmouth, je laisse les experts répondre. Sans doute faire Malmouth en boucle ou leurs contrats en épique avec un mandat +150%

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