Hi everyone!
In this patch, the performance order of the teams has been rebalanced to better replicate the F1 Season and how it has evolved since preseason testing.
This update affects both the car handling of your car and the performance of the AI cars. Individual team handling traits have been tailored to be more representative of their real-life counterparts, with updated aerodynamics achieving a performance improvement of between 1 – 1.5 seconds per lap, mainly in higher cornering speed, and vehicle performance has been updated to give a more accurate assessment of each car’s strengths and weaknesses. The other update that you’ve been asking us a lot about is F2 in multiplayer, this will be available in Unranked Multiplayer and LAN game in patch 1.05.
Here's the notes for this patch:
2019 season performance updates
F2 is now available in Unranked Multiplayer and LAN
AI performance has been improved in wet weather for both F1 and F2 vehicle classes
Improvements to AI blocking behaviour
In photo mode changing shutter speed will no longer make the screen go black
Fanatec wheels will no longer send strong force feedback turning the wheel to the right on race starts
Rain / ERS charging lights now work on PS4 Pro
First Ten Down (Complete 10 races online) achievement will now unlock correctly
Stopped graphical glitches occurring and getting more frequent during long play sessions
Post patch 1.05, we are working through a number of updates which are a little further off, but these should all be made available over the next couple of months:
Paul Ricard Pit Lane Update – July/August
Visual Car Updates – August. You will be delighted to hear that we will be adding the Ferrari 90 Anniversary logo onto the engine cover as part of this update!
F2 2019 Season – September