Crunchez vos adresses URL
|
Rejoignez notre discord
|
Hébergez vos photos
Page 84 sur 197 PremièrePremière ... 3474767778798081828384858687888990919294134184 ... DernièreDernière
Affichage des résultats 2 491 à 2 520 sur 5888
  1. #2491
    Citation Envoyé par ExPanda Voir le message
    Début de l'event ce soir ?
    Rien de neuf à part le skin de Sigma ?

    Tout le monde s'en fout ?
    Ca donne du SR ?
    Citation Envoyé par Noël Lagoia

  2. #2492
    Nan, des skins.

    T'es bon, tu lootes.
    How can I be lost, if I've got nowhere to go?

  3. #2493
    Le changement de méta va être intéressant (du moment que Pharah et jk ne le devienne pas )
    "Les faits sont têtus."


  4. #2494
    Citation Envoyé par ExPanda Voir le message
    Nan, des skins.

    T'es bon, tu lootes.
    Citation Envoyé par Noël Lagoia

  5. #2495
    Citation Envoyé par ExPanda Voir le message
    Début de l'event ce soir ?
    Rien de neuf à part le skin de Sigma ?

    Tout le monde s'en fout ?










    (Images Judgehype)

    Pas terrible cette fournée comparé à Halloween,
    comme d'hab les emotes Hammond pèsent lourds par contre.
    On va plus se hyper pour le patch 1.43 à venir en même temps que ça.

  6. #2496
    Ouais rien d'ouffissime dans les skins. Certains sont marrants quand même.
    How can I be lost, if I've got nowhere to go?

  7. #2497
    Patch 1.43

    WINTER WONDERLAND 2019‘Tis the season to get merry!
    Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy three winter brawls: Yeti Hunter, Mei’s Snowball Offensive, and the brand-new Snowball Deathmatch! Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
    Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Rime Sigma, Jötunn Doomfist, Rat King Reaper, and more. Overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of festive rewards. And don’t forget to collect three special Yule Log sprays just by logging in!


    GENERAL UPDATES
    New Feature: “While You Wait”
    In this patch, we’re replacing our “Skirmish” mode with a brand-new feature called “While You Wait!” Now you can choose between a variety of game modes to play while you queue for a match
    When in queue, players will now be prompted to pick from the following game modes:

    • Practice Range – Practice your skills—solo or in a group—against training bots
    • Skirmish - Spar with other players without keeping score
    • Deathmatch - Compete for the top place on the scoreboard
    • Custom Game – Select a custom game from the Custom Game Browser or create your own. (If you want your custom game to be available for everyone to play, make sure to choose the setting: "Allow players who are matchmaking.”)

    All While You Wait game modes are optional and can be accessed by a single player or as a group. Only your group leader can select the mode for their team.
    Note: You don't have to leave your queue after a match ends to play another While You Wait mode. In order to access the While You Wait menu, click on the game mode you’re queued for and choose a While You Wait option from there.


    WORKSHOP UPDATES

    • Custom Games - Practice Range Mode
    • New Workshop Values
      • Game Mode
      • Current Game Mode

    • New Workshop setting
      • “Allow players who are matchmaking”: allows players who are matchmaking to participate in the Custom Game created



    HERO UPDATES
    General

    • Armor damage reduction increased from 2 to 5

    Orisa

    • Base armor increased from 200 to 250
    • Protective Barrier health reduced from 900 to 600
    • Fortify cooldown decreased from 10 seconds to 8 seconds

    Sigma
    Experimental Barrier

    • Health reduced from 1500 to 900
    • Barrier health regeneration rate reduced from 150 to 120 health per second

    Kinetic Grasp

    • Cooldown reduced from 13 seconds to 10 seconds
    • Damage-to-shield gain ratio increased from 40% to 60%

    Reinhardt
    Barrier Field

    • Health reduced from 2000 to 1600
    • Movement speed penalty reduced from 50% to 30%

    Developer Comment: The above changes to armor, Orisa, Sigma, and Reinhardt are aimed at decreasing the overall amount time players spend damaging barriers while improving the individual heroes in other areas. This is a significant change to the pace of the game and we’ll be monitoring these heroes closely to ensure they retain impactful gameplay in the tank role.
    Moira
    Biotic Grasp healing reduced from 4 to 3.25 (80 HP/s to 65 HP/s)
    Developer Comment: Moira’s primary heal has proven to be too potent, largely due to its ability to heal multiple targets.
    D.Va
    Defense Matrix cooldown decreased from 2 seconds to 1.5 seconds
    Developer Comment: With role locks in place there is some room to improve D.Va’s impact as a tank, so we’re partially reverting a previous change which increased Defense Matrix’s cooldown.
    Widowmaker
    Grappling Hook cooldown increased from 10 to 12 seconds
    Developer Comment: With barriers having less uptime, Widowmaker will be even more effective at locking down long sight lines. This change weakens her mobility so she can still be reasonably countered.
    Torbjörn
    Overload cooldown decreased from 12 to 10 seconds
    Developer Comment: Torbjörn has difficulty in extended team fights once his turret is eliminated and Overload has been used. This change allows Torbjörn to be able to rely on his Overload more often.
    Genji
    Ammo increased from 24 to 30
    Developer Comment: As average hero survivability has gone up over time, Genji can sometimes have difficulty finishing off his targets. Loosening his ammunition constraints will help give him a small boost.
    Zarya
    Particle Cannon (Secondary Fire)

    • Explosion radius increased from 2 to 2.5 meters
    • Ammo cost decreased from 25 to 20

    Developer Comment: Zarya’s overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.


    BUG FIXES
    General

    • Fixed a bug that caused players spectating teammates during killcam to be unable to rotate the camera
    • Fixed a bug that caused the "Prepare Your Defenses" text to appear for the attacking team when a game starts in Mystery Heroes
    • Fixed a bug that could cause a client crash when attempting to spectate a friend at the start of a quickplay game
    • Fixed an issue where Max Health granted by heal-over-time abilities was being calculated incorrectly with Gravitic Flux
    • Color Blind Mode - Fixed an issue which caused models affected by infra-sight to appear washed out when using colors other than red
    • Workshop - Fixed an issue causing map names and dropdowns from being displayed in the incorrect case
    • Workshop - Fixed an issue preventing D.Va from being detected in Player Died events
    • Workshop - Toggling the custom game lobby hot key while viewing lobby settings should now properly close the screen
    • Custom Games - Renamed Assault/Escort to Hybrid
    • Fixed a bug that could cause heroes with regenerating health/shields to not take full damage when damaged while at full health
    • Various hero abilities (e.g. Symmetra's Turrest, Roadhog's Hook, Sigma's Accretion, Orisa's Halt, etc) will now respect the collision boxes on vending machines and other such props
    • Fixed a bug that caused High Precision Mouse Input to cause toggle crouch to behave inconsistently

    Maps

    • Black Forest (1v1) - Fixed a bug that allowed Reaper to Shadow Step through the breakable doors

    Heroes
    Doomfist

    • The default circle is now hidden when using advanced reticle settings
    • Fixed a bug that sometimes prevented the sound effect of Doomfist's Rising Uppercut from playing
    • Fixed a bug where Seismic Slam could land on an enemy's head while playing FFA modes

    Junkrat

    • Fixed a bug where Junkrat grenades would not explode when slowly rolling down steep inclines

    Lucio

    • Fixed a bug that caused the audio visualization effect on Lucio's glasses to disappear

    Orisa

    • Fixed an issue where Orisa's halt projectile could sometimes appear to go through the ground when viewed in 3rd person

    Reaper

    • Fixed a bug allowing a player to swap heroes while using Shadowstep

    Roadhog

    • Fixed a bug that prevented Roadhog's hook from damaging turrets and barriers

    Sigma

    • Fixed a bug that caused Sigma's primary fire not to function if he was hacked while deploying experimental barrier

    Widowmaker

    • Turning off the toggle zoom control option for Widowmaker while zoomed in no longer remains stuck in the zoomed state
    J'aime bien le "while you wait", ça va permettre aux 'queues dps' d'être plus intéressantes et de réellement se chauffer sur du deathmatch ou autre.
    C'est tellement la violence les nerfs que se mange Sigma, rien que là t'as l'impression d'avoir jamais de barrière ou qu'elle ne se lance jamais quand t'as envie, pourtant c'est juste une seconde de CD avant de pouvoir la remettre en place.

  8. #2498
    Trop cool le while you wait, les parties entre copains risque d'être plus sympa en s'éclatant sur le Deathmatch o/
    Citation Envoyé par nAKAZZ Voir le message
    Canards -> Cannes
    twitter : nagui fan account

  9. #2499
    Pas mal le truc d'attente ouais.

    Enfin un nerf des barrières, et un gros nerf de Sigma !
    Par contre il y a tellement de changements que ça risque de faire un peu drôle au début...
    How can I be lost, if I've got nowhere to go?

  10. #2500
    Ça accélère pas mal le jeu. En heal je sens bien Ana et surtout baptiste revenir pas mal. Les grenade de Ana semble plus simple à passer étant donner que les bouclier volent en éclat rapidement et que l’agressivité semble plus présente.
    "Les faits sont têtus."


  11. #2501
    Bonne nouvelle !
    Biendébuter.net : les guides de la commu CPC || Guide SoT | Guide Overwatch 2
    Screens : FFXIV | Star Citizen || Bnet/OW : Howii#2999 || Discord : Howii#1000

  12. #2502
    Orisa avait vu sa vitesse pdt le tir augmentée sur le PTR, mais là ya plus rien. Ils l'ont enlevé finalement?
    C'est toi la signature.

  13. #2503
    Patch PTR 1.44
    Possibilité de choisir plusieurs rôles pour les membres d'un groupe
    NTRODUCING: PARTY FLEX FOR ROLE QUEUE
    Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they’re willing to play in the next game.

    Your other party members’ role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.


    SPECTATE AND REPLAY UPDATES
    Added a new hotkey, “Spectate toggle 3P camera side”, which changes the shoulder you’re looking over for the player you’re spectating while using the simple third-person spectator camera option
    Added a new hotkey, "Toggle normal / simple 3P spectator camera", which toggles between the two third-person camera modes while spectating
    Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side
    Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen
    Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy
    Transitioning into or out of first person no longer causes the camera to clip inside the hero’s head
    Fixed several camera smoothness and popping issues

    BUG FIXE
    General

    Fixed a bug that caused toggle crouch to work inconsistently when high precision mouse input is enabled
    Workshop
    Fixed an issue preventing Go To Assemble Heroes from working in Assault and Hybrid
    Fixed an issue preventing Sombra Dummy Bots from being able to hack health packs
    Maps

    Temple of Anubis - Fixed a bug where some heroes could get stuck behind one of the rocks outside of point B
    Eichenwalde - Fixed a bug that could cause Wrecking Ball to become temporarily stuck when using his Piledriver in a specific location
    Junkertown - Fixed a bug that allowed some players to stand on a wall near the final checkpoint
    Junkertown - Fixed a bug that allowed Sombra’s Translocator and Baptiste’s Immortality Field to land in an unintended place between the stairs and wall near point A
    Dorado - Fixed a bug that caused the ivy growing on the wall between points A and B to block projectiles
    Rialto - Fixed a bug that could cause Winston and Sigma to become stuck between the wall, bridge, and gondola outside of Point A
    Watchpoint: Gibraltor - Fixed a bug that caused Baptiste’s Immortality Field to disappear when thrown in a specific spot outside of the first Attacker’s spawn
    Heroes

    Baptiste

    Fixed a bug that could cause Immortality Field to not deploy or get destroyed while deploying in some situations
    Mercy

    Fixed a bug that caused Mercy’s gold staff and pistol to disappear while using Valkyrie when viewing in 3rd person
    Tracer

    Fixed a bug allowing players to swap heroes while using Recall

  14. #2504
    Niveau healer on a un remplacement de Moira par baptiste.
    En GM il se rapproche déjà du seuil de 16% ou il y a des baptiste dans chaque partie et dans chaque équipe.



    Probablement le prochain perso à être nerfé.

    Niveau tank j'ai l'impression qu'on se dirige vers de la double shield Rein/Orisa/Sigma, mais probablement plus ouvert qu'auparavant, "moins méta".
    "Les faits sont têtus."


  15. #2505
    Ah nous hier j'crois qu'on a surtout vu du Rein/Zarya/RH, si j'dis pas de connerie !
    Biendébuter.net : les guides de la commu CPC || Guide SoT | Guide Overwatch 2
    Screens : FFXIV | Star Citizen || Bnet/OW : Howii#2999 || Discord : Howii#1000

  16. #2506
    Citation Envoyé par Howii Voir le message
    Ah nous hier j'crois qu'on a surtout vu du Rein/Zarya/RH, si j'dis pas de connerie !
    Rein Zarya augmente pas mal, mais surtout à plus bas lvl (diam-plat-gold), ça augmente vite en gm mais on reste à des taux pas très haut pour le moment.
    "Les faits sont têtus."


  17. #2507
    ​{ Steam ~ Biscuitkzh / EGS ~ Biscuitkzh / XboxBisflames / Discord ∼ Bismad#0296 / YouTubeBiscuit kzh / Twitch Biscuitkzh}​

  18. #2508
    Le jeu est à 5 balles en ce moment, il me semble que le prix n'a jamais été aussi bas.

  19. #2509
    Citation Envoyé par nameless65 Voir le message
    Le jeu est à 5 balles en ce moment, il me semble que le prix n'a jamais été aussi bas.
    Bah si : les week end gratuit !
    Citation Envoyé par Noël Lagoia

  20. #2510
    Parfait, on va avoir plein de "nouveaux" joueurs avec un niveau diamant/master/grandmaster.
    Ça va pas du tout pourrir les quickmatch pendant des semaines !

    Steam : purEcontact - PSN : MrPurecontact - Xbox : Purekontact

  21. #2511
    Il est a 5 balles où ?
    Oui.

  22. #2512
    Citation Envoyé par purEcontact Voir le message
    Parfait, on va avoir plein de "nouveaux" joueurs avec un niveau diamant/master/grandmaster.
    Ça va pas du tout pourrir les quickmatch pendant des semaines !

    Euh ... C'est déjà le cas depuis un bon moment en fait.
    Biendébuter.net : les guides de la commu CPC || Guide SoT | Guide Overwatch 2
    Screens : FFXIV | Star Citizen || Bnet/OW : Howii#2999 || Discord : Howii#1000

  23. #2513
    Citation Envoyé par Touillette Voir le message
    Il est a 5 balles où ?
    My mega mega bad.... 5 balles c'est le prix pour upgrader le jeu de base en édition légendaire. Désolé.

  24. #2514
    Citation Envoyé par nameless65 Voir le message
    My mega mega bad.... 5 balles c'est le prix pour upgrader le jeu de base en édition légendaire. Désolé.
    Citation Envoyé par Noël Lagoia

  25. #2515
    Blibli offre 5 coffres en cadeau de Noël.
    How can I be lost, if I've got nowhere to go?

  26. #2516
    Patch PTR 1.44

    CUSTOM GAME OPTIONS
    The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.

    HERO UPDATES
    Baptiste
    Immortality Field

    Maximum duration reduced from 8 to 5 seconds
    Cooldown increased from 20 to 25 seconds
    Amplification Matrix

    Amplification Matrix ultimate cost increased by 20%
    Mei
    Endothermic Blaster (Primary Fire)

    Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
    Slowing effect duration reduced from 1.5 to 1.0 second
    D.Va
    Boosters

    Cooldown decreased from 5 to 3 seconds
    Orisa
    Fortify

    Damage reduction reduced from 50% to 40%
    Hanzo
    Storm Arrow (Primary Fire)

    Maximum projectile speed reduced from 125 to 110
    Developer Comment:
    The way Hanzo arrows work is there is a base speed of 25 and it adds another bonus speed determined by how long the shot was charged up. Last patch this was 25+100 x Charge for a total maximum speed of 125. The PTR value is now 25+85 x Charge so the max speed is now 110, the same value as it was before the Hanzo rework.

    Doomfist
    Rising Uppercut

    Uppercut recovery time increased from 0.2 to 0.5 seconds

  27. #2517
    La violence du nerf de l'immortality Field .

    Par contre j'ai un peu peur que leur système de nerf les shield et boost la dive va faire qu'une fois qu'on va rebasculer vers quelques chose d'autres, les persos boosté seront surpuissant. On a vu ça plusieurs fois par le passé. Orisa par exemple est devenu OP sans même d'énorme boost une fois la meta plus en accord avec des boucliers. La on va continuer à booster dva et Winston qui sont faibles, et lorsqu'ils vont devenir meta pour une raison x ou y qui n'est pas nécessairement dû à leur boost, ils risquent d'être pété.
    Après ça a le mérite de faire tourner les méta.
    "Les faits sont têtus."


  28. #2518
    J'sais pas si c'était nécessaire de buff Dva ...
    Biendébuter.net : les guides de la commu CPC || Guide SoT | Guide Overwatch 2
    Screens : FFXIV | Star Citizen || Bnet/OW : Howii#2999 || Discord : Howii#1000

  29. #2519
    Citation Envoyé par Howii Voir le message
    J'sais pas si c'était nécessaire de buff Dva ...
    Bah si, ça fera revenir Aza
    Citation Envoyé par Noël Lagoia

  30. #2520
    C'est c'que j'dis
    Biendébuter.net : les guides de la commu CPC || Guide SoT | Guide Overwatch 2
    Screens : FFXIV | Star Citizen || Bnet/OW : Howii#2999 || Discord : Howii#1000

Page 84 sur 197 PremièrePremière ... 3474767778798081828384858687888990919294134184 ... DernièreDernière

Règles de messages

  • Vous ne pouvez pas créer de nouvelles discussions
  • Vous ne pouvez pas envoyer des réponses
  • Vous ne pouvez pas envoyer des pièces jointes
  • Vous ne pouvez pas modifier vos messages
  •