Cool ça.
pour confirmer ce que je disais plus haut.
https://www.dexerto.com/overwatch/je...legends-371493
He went on to reveal that developers originally included a very similar ping system back in the early development of Overwatch, based off of games like League of Legends and Heroes of the Storm.
Kaplan explained developers eventually removed the feature for a few reasons, one being that the ping got to be "very spammy if more than a few people were using it."
He also said that the geography of Overwatch maps and the engagement distances is "fairly constrained" compared to Apex Legends.
"This made pinging upwards challenging and often frustrating," Kaplan wrote. "An example is standing at the gate of point A of Temple of Anubis and trying to ping the upper ledge above the gate entering point B. Our engagement distances tend to be in the 10-30 meter range (for perspective it’s about 45 meters all the way across the entire dojo in Hanamura B ). In Apex, you have very long engagement distances and very big maps… it makes it easier to ping below you."