summer games 2020
attention, athletes: It’s time for the 2020 summer games! Test your mettle in lúcioball remix, an all-new, even crazier version of your favorite ball-based sport. Sharpen your skills in the cutthroat competition of copa lúcioball season 4. We’ve made major updates to our busan and sydney arenas, along with a variety of small updates to lúcioball gameplay. Once you’ve worked up a sweat, hit the beach with legendary skins including lifeguard pharah, surf’s up echo, and tropical baptiste. Unlock these and more, along with summer games items from previous years!
Lúcioball remix
lúcioball remix is the wildest way to play lúcioball yet. With two balls in play at once, plus periodic bonus balls worth three points each, scores will skyrocket and astounding plays will be made. Will you keep up, or will the barrage of balls break your brain?
Lúcioball gameplay updates
lúcio moves faster
lúcio has faster cooldowns
lúcio punch and boop range increased
lúcio punch and boop are now partially affected by your facing, to improve ball control
lúcio can crouch in the air to drop down to the ground
added new custom game options for lúcioball
general updates
priority requeue for backfilled games
if you join a game after it has started to replace a player who has previously left, you are considered to have “backfilled” into that game. After finishing a game where you backfill, you are now granted a priority requeue the next time you queue to play. You will see a small icon on the interface to denote this status. When you queue for a game with priority requeue status, the matchmaker tries to prioritize finding an appropriate game for you. This normally results in significantly lower times waiting in queue.
Custom games updates
lopsided teams
further customize how many players can be on each team in a custom game. While games are still limited to 12 players in total, you are now able to choose any number of slots on team 1 and team 2. For workshop users, this affects how many dummy bots can spawn on each team. If the total number of player slots is 12, that defines how many dummy bots can spawn on each team (e.g. A 4v8 mode would allow for 4 dummy bots on one team and 8 on the other). If the total number of player slots is less than 12, additional dummy bots may be added to either team as long as the total number of players is within 12 (e.g. A 4v0 mode would allow up to 8 additional dummy bots on either team). We’re excited to see what asymmetrical game modes you all come up with!
Competitive updates
modification to high sr grouping restrictions
to match the new maximum sr of 3900 a player can achieve after finishing placements, you can no longer queue for competitive play in a group with more than 2 players if any player in the party is 3900 sr or higher.
Workshop updates
new workshop actions
set ammo
set max ammo
set weapon
set reload enabled
disable game mode hud
enable game mode hud
disable game mode in-world ui
enable game mode in-world ui
disable hero hud
enable hero hud
disable kill feed
enabled kill feed
disable messages
enable messages
disable scoreboard
enable scoreboard
set ability charge
set ability resource
set jump vertical speed
disable nameplates
enable nameplates
start forcing player outlines
stop forcing player outlines
enable movement collision with environment
disable movement collision with environment
enable movement collision with players
disable movement collision with players
start modifying hero voice lines
stop modifying hero voice lines
add health pool to player
remove health pool from player
remove all health pools from player
set player health
new workshop values
ammo
max ammo
weapon
is reloading
event was environment
current array index
input binding string
ability charge
ability resource
mapped array
workshop setting toggle
workshop setting integer
workshop setting real
last created health pool
developer comment: The workshop setting values allow you to expose tunable values of your script to their own special section in the custom game settings. With these settings, you can specify the min, max, default, and types of data (integer, real, toggle) you’d like to expose to users. If one or more of these values are used in your script, a new autogenerated workshop settings card will appear in the settings menu, allowing you to tweak these value overrides prior to launching the game mode.
Bug fixes
heroes
doomfist
fixed a bug that could cause two doomfists to trade rocket punches and both get knocked back
echo
fixed a bug with cloned hero health bars not displaying status effects properly
fixed a bug with movement sounds not being reduced when crouching
fixed a bug that prevented echo was having flight canceled after being hacked
mei
fixed a bug that caused heroes with movement abilities to pass through mei’s cryo-freeze ability
mercy
fixed a bug with guardian angel speed after triggering the valkyrie ultimate ability
reinhardt
fixed a bug that allowed two reinhardt’s to collide during charge and not knock each other down
sombra
fixed a bug that allowed sombra to reach unintended places when using her translocator ability
fixed a bug that would cause sombra to get into a bad state if she lost her target just before hack completes
winston
fixed a bug that allowed winston to trigger primal rage for a short duration when recovering from a stun effect
wrecking ball
fixed a bug that allowed wrecking ball to launch out of a teleporter at high speed when using grappling claw
workshop
fixed a bug causing disable built-in game mode completion to fail in elimination
fixed a bug causing set max health to apply the percentage change to your current health unnecessarily
fixed a bug preventing ashe’s self-knockback from coach gun from triggering dealt/received knockback events
if the last of value is given an input value that is not an array, it now returns the value given to it instead of 0 (matching the behavior of first of)