NEW FEATURE
Beryl Nuts and Paleberries now regrow around every 3 in-game days
Overflow setting on Smart & Programmable Splitter
BALANCING
Increased storage capacity for the following:
Fluid Freight Platform, from 500 to 2400m3
Fluid Freight Wagon, from 500 to 1600m3
Fluid Buffer, from 300 to 400m3
Industrial Fluid Buffer, from 1200 to 2400m3
Adjusted handcrafting times for some later game parts to reflect their complexity
Power Shards production times changed to work better with Constructor sounds
Color Cartridge production cycle shortened, production values are unchanged
Moved one of the Rocky Desert new game spawning positions to a better location
QUALITY OF LIFE
It should now be easier to build stairs downwards
Added multiple Hotbars that can be cycled through via Alt + mouse wheel up and down
MULTIPLAYER
New Epic Online Services (EOS) implementation for online session handling etc.
LOCALISATION
All languages were updated
Added Vietnamese
FACTORY
New look for all Train Platforms
Updated Conveyor Pole meshes and all Conveyor wall attachments and Conveyor Walls
Added inverted corner Ramps to the AWESOME Shop and restructured some of the packs
EQUIPMENT
Updated Chainsaw look
Updated Object Scanner look
Updated Chainsaw sounds
UI
Added autosave notifications with options to turn them on or off
Added a tooltip for head lift in Pipeline Pumps
Updated the visual style of keybinding hints in all relevant menus
Added some basic feedback for the Building Sampler / Eyedropper tool
Added an additional onboarding step highlighting the Codex
Reworked onboarding Hint text
Onboarding Hints are now received as emails that can be looked up in the Codex
Changed starting area descriptions and order in the New Game menu
Added tooltips for Smart/Programmable Splitter settings to clarify their purposes
Added a search bar to Smart/Programmable Splitter
Added some reminders that multiplayer has more bugs than single player in relevant menus
Show/hide map filters now saves when closing the menu
Moved Walkways into the Organization tab in the AWESOME Shop to be consistent with the Build Menu
Updated descriptions, naming, and categories of various buildings, equipment, and unlocks
Search bars now detect multiple search words when applicable
Added a standby switch to the AWESOME Sink menu
Improved visibility of Space Elevator requirements for Tiers in the Hub Menu
Added a pop up to notify offline players that they are not online when opening the join menu
Added a warning when copying the session ID from a private session, since private session cannot be joined
Improved the player status shown on the in-game friends list with more information (no longer just “Exploring, Building a factory, etc.”)
Changed some Hub Milestone icons to fit better with their content
Updated the Ping effect
PLAYER CHARACTER
Added ladder climbing animations
RESOURCES
New Conveyor Belt mesh & icon for Limestone
Tweaked raw resource icons to be more distinguishable from each other
New icons for several resources
Cables, Concrete, Leaves, Packaged Water
VEHICLES
Tweaked sounds for all vehicles
WORLD
Polish on encounters, enemies, jump puzzles, and collectables in the Dune Desert
Improved some ambient sound areas in the Dune Desert
Added some pick-up SFX and VFX for foliage that was missing it
CREATURES
Increased the size of Flying Crabs to make them easier to hit and track
Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer
OPTIMISATION
Performance improvements for Freight Platforms
Triangle amount optimisation for Pipes
Optimised and updated a large amount of visual effects
Optimised Conveyor Belt visuals
Small network and replication graph optimizations to improve host performance in multiplayer
BUG FIXES
Client players can no longer get unlimited hotbars when joining repeatedly
Client players no longer need to re-equip equipment on join for it to function
The autosave notification no longer gets stuck when changing autosave interval while the notification is visible
Chainsawing Berry/Nut Bushes now gives the Berries or Nuts and no longer displays “No Space for N/A”
Fixed a bug where creatures could lose track of the player when they jump too high, this was most noticeable when slide jumping and losing Lizard Doggos that follow the player
The Trains handbrake animation will no longer end up in a spamming loop
Conveyor Belts and Pipes no longer get odd shapes after dismantling an attachment such as a Merger
Build feedback for client players no longer states they have enough building resources when they don’t
Reduced the collision on the Bailey Palm Tree so players can walk around it as expected
Fixed some visual glare issues on tree stems
Fixed a bug where the camera position could get stuck on respawn, not allowing players to look down for example
Fixed some visual issues on the Fuel Generator that made it look either too dark or intensely glowing
Fixed some visual issues on the Hub and Drop Ship
It is no longer possible to duplicate items in storages or other inventories by opening them with both Host and Client
Fixed some further flow issues in fluid networks
Potentially fixed a crash that can occur when a client player builds a building in multiplayer
Fixed some missing meshes in a Dune Desert cave
Train timetables should now work for client players in multiplayer
Fixed tractor gearing sounds
The onboarding button prompts now properly show the key bindings set by the player on the options menu
All the mushrooms in the Northern Forest should be back on the ground
Hotbars should no longer disappear for client players when logging out and joining back in
Fixed some fog bugs in the world
Fixed the World->bInTick crash that could occur when a client joins a game
Building visuals should no longer persist for client players after dismantling
Smart & Programmable Splitters should no longer back up on duplicate rule definitions
Partially fixed unusual behavior of fluids and headlift below Z-0 (under a specific height in the world), fluids are still behaving a bit restless when below Z-0 so we will continue to investigate this
Clients should now be able to correctly build and snap Freight Cars
Weapons should no longer keep firing if primary fire was held down while switching to the build gun or dismantle gun.
Dismantle effect should no longer persist if the Build Gun is unequipped while dismantling
Shift clicking/Ctrl Clicking items into vehicle storages no longer replaces things already in the fuel slot
Fixed a rare crash related to loading train tracks
Parachute should be usable for clients now
Client players can now properly interact with Lizard Doggo inventories
Client players can now see Gas Mask filter consumption
Client players can now see the Space Elevator animations
Client players can now interact with Trains when the host is far away
The Hub is no longer invisible for a short moment when completing the final upgrade
Train Stations can now be dismantled and rebuilt in the same spot when adjacent to Foundations
Train Station clearance is fixed so Foundations can be built around it properly
Trains and Freight Cars now snap better to each other at track intersections and turnouts
Fixed some missing or wrongly scaled Limestone node meshes
Fixed a crash on load with assert for IsInParallelRenderingThread and IsInRenderThread
Conveyor Belt mesh no longer shows up before the Build Effect is played
Clients should see less build effects replaying when joining a game
Resource extractors now check whether the full resource stack size can be extracted into the output, which will pause production correctly if that is not the case (most noticeable on Oil/Water Extractors)
Items will no longer be lost by placing them into a dismantling building’s inventory
Items can no longer be duplicated by taking them from a dismantling building’s inventory
Fixed some creature respawn issues
Supercomputer research naming is now consistent with the part naming
Fixed some gas areas and encounters in Rocky Desert that were problematic
Clients can now empty single Pipelines and Fluid Buffers
Clients can now toggle standby correctly in production buildings, generators and resource extractors
Set 0 second researches to 3 seconds in the MAM to solve invisible completion problem for Client players
Fixed a bug where rebinding certain keys could result in “…” being displayed
Fixed a bug where rebinding mappings with modifier keys left the conflicting mapping with “None”