CHANGE LOG
AI Improvements
[AI] Fixed a case where Terminators would block each other when trying to access a console
[AI] Improved Terminator AI handling of Door-Console links
[AI] Terminator AI is now less prone to kill its own teammates when burning a room
[AI] Fixed a case of Heavy flamer not moving toward the room to flame
[AI] Terminator AI now handles multiple flame room objectives
[AI] Fixed the Terminator AI trying to block corridors that the Genestealers can't access in 1 turn
[AI] Fixed the Terminator AI not knowing when a Genestealer spawn is blocked
[AI] Fixed a case of Terminator AI getting stuck after completing part of an objective
[AI] Fixed a case of Terminator AI getting stuck after recovering the servo-skull
[AI] Genestealer AI now tries to overrun Assault Cannons with limited ammunition
[AI] Genestealer AI is now more prone to send Genestealers into suicide attacks if it has reserves
[AI] Genestealer AI now takes more risks regarding Overwatch fire
Features:
Added more campaign horde maps (9->20)
Played horde maps are now excluded from the list until they have all been played
Rebalanced all Leaderboard ranks
Added a confirmation popup when exiting squad customisation without saving
Added a Heal icon on the ground to show the Apothecary's medical assistance area of effect
Improved the Overwatch ground icon display for squares covered by both turret and Terminator Overwatch
Added a floor icon for "the next frontal attacker is killed" card
Added the option to disable motion blur
Added the option to toggle off subtitles during cinematics
Added a slider to change camera scrolling speed
Improved sound effects throughout the game
Improved card UI
Improved objectives display
Improved dice display in the log
Added a log entry for Jamming and Unjamming
Added a log entry for Healing attempts
Improved the display of "Neurotoxin" special rule in unit details
Re-added links between doors and consoles on Berathius
Slightly improved automatic camera movement
Added a cinematic at the end of Genestealer Mission 3
Fixed some wrong rewards in Terminator Campaign events
Balancing Changes
The "Slash" special attack and Medical assistance area of effect no longer requires line of sight (always affect the 3 frontal squares)
The Axe Channeling ability description now properly reflects its "until next turn" duration
The Hammer and Shield ability descriptions now properly reflect that they are used in frontal melee only
The Frenzy card descriptions now reflect that it can't be used on Biomorphs
Removed the No Bluff Special Rule from Eratrius local file
Added Limited Blips Special Rule to Osulas local file
Bugfixes
Fixed a case where moving and shooting would consume extra APs.
Fixed the "Next melee is a success" cards not working during the opponent's turn
Fixed "+2CP per kill" cards giving only +1CP
Fixed being able to shoot at a blip if overwatching the spawn
Fixed a case of victory not being properly registered if a player exited too fast
Fixed the "Average time per turn" not working properly
Fixed a case of "Class Restriction" special rule not working
Fixed the turret firing animations not starting at the right time
Fixed various cases of UI not refreshing immediately
Fixed resource points (PP/Ammo) UI not refreshing immediately
Fixed blip value not refreshing immediately after changing it with a card
Fixed card UI not refreshing properly when drawing cards mid turn
Fixed a graphical glitch related to Orkish fungi
Fixed Terminator portraits not being reloaded properly
Fixed the base Genestealer customisation not being updated in real time
Fixed emblems and patterns on lightning claws
Fixed missing masks in Dark Angels customization
Fixed a graphical glitch blood angel plasma customization
Fixed a case of wrong cinematics being played during overwatch fire
Improved consistency in log text
Fixed missing text in unit details after using a "Next shot is a success" card
Fixed a missing icon in the log when playing the "place a rubble" card
Fixed being able to display the log or unit details with the extended map
Fixed audio glitches in campaign cinematics
Fixed Idle sounds still playing after exiting the campaign squad manager
Fixed the additionnal spawn in Terminator Campaign Chapter I not having the proper visuals
Fixed a graphical glitch during Genestealer Mission 2 intro cinematic
Fixed missing dialogues in Genestealer Mission 5 and 6
Fixed missing dialogues in Terminator Mission 12
Removed an obsolete dialogue in Terminator Mission 9 introduction
Fixed various typos and text mistakes throughout the game
Fixed a crash related to the AI
Fixed a crash on "flame the room" maps
Fixed a crash when using ALT+F4
Fixed a case of crash during multiplayer games
Fixed various other crashes
KNOWN ISSUES
Cases where the Terminator AI may not put itself in Overwatch, even when in direct danger
Loading a save on the Space Hulk map may lead to an incorrect UI state once launching a mission (all portraits on the left are those of a Librarian, no unit portrait on the bottom of the screen when you hover your units...). To circumvent it, save and reload once ingame.
At the beginning of a terminator turn, one of the previous turn overwatch display may not refresh properly. Taking any action will refresh it.
Genestealer biomorphs start a draw animation when killed in melee