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  1. #871
    Citation Envoyé par Yoggsothoth Voir le message
    Mega Patch à venir le 17 Décembre

    -Des ajustements et recalibrages du gameplay en combat et de certains coups .
    -Amélioration du jeu au ligne de façon globale .
    -Correction des problèmes liés au mode création .

    Et les 14 pages en PDF:

    https://d1vtv52f4vjbmu.cloudfront.ne...nt-list_fr.pdf
    Rien sur Seung Mina? Je m'attendais à quelques nerfs, parce qu'elle m'a l'air sacrément puissante en ce moment.

    Roooh, ils ont nerfé le 4B de Sophitia ! C'était pourtant bien pratique pour passer son launcher ensuite (fallait s'y attendre^^)

  2. #872
    Bonsoir,

    Merci pour le patch note.

    Sieg n'a pas trop de changement, ça me va

    Sinon je ne croise pas beaucoup de canard sur le jeux le soir, le salon discord est vide, je le hante les lundi soir tel un fantôme dans un opéra sans public ...

    bref, j'y retourne, a bientot

  3. #873
    J'ai le dos un peu pété en ce moment, mais je vais revenir dès que je serai remis sur pied !
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  4. #874

  5. #875
    Maj en Janvier prochain

    Soul Calibur 6 Version 1.11 patch notes
    Gameplay adjustments (PS4/Xbox One/Steam)

    Adjusted some aspects of the battle gameplay
    - Example: Fixed instances in which Astaroth was able to stay in Soul Charge mode beyond the fixed amount of time. Or instances in which some vertical attacks were not hitting opponents moving in 8WAY-RUN.

    Adjusted certain characters and moves that ended up being more powerful than intended.
    - Example: Raphael’s Reversal Edge, Azwel’s stance change, Voldo’s various special stances.

    Corrected 2B's movement list:
    Corrected some inaccurate/erroneous information displayed on 2B's movement list.

    The tip that specified that activating the following move would result in a continuous combo is inaccurate/erroneous "During Aggression Shift while soul charged B.B ~ During Aerial Leap B+K." To correct this, we have added information that stipulates the above mentioned move does not result in a continuous combo in all but some of the characters.

    Network issues. (PS4/Xbox One/Steam)

    The game would get stuck on either the character selection screen or the stage selection screen. This issue will be fixed with the next patch. Temporary fix instructions until the patch: Wait for a few seconds on the stage selection screen.
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  6. #876
    Encore des infos sur le patch et équilibrage à venir .

    Traduits du stream Japonais vers l'anglais donc surement perfectible !

    la VOD ici : https://youtu.be/l4uCY8DqHZ0
    Source : https://www.reddit.com/r/SoulCalibur...mary_the_devs/

    Project Soul Livestream (Dec.26th) Summary - The devs talk about the upcoming patch and the CaS DLC.
    News


    Yesterday, Project Soul held a live stream with Dengeki Online talking about, amongst other things, the changes made in the last patch (1.1.0) and upcoming changes in the patch due to drop mid-January (1.1.1).

    It's all in Japanese so I've written up a summary of key/interesting things mentioned.

    Disclaimer: My Japanese is decent but not perfect, the audio isn't always crystal clear, and the devs are just super vague a lot of the time and assume a ton of contextual knowledge (which I don't have for every character), so there's some risk of error/misinterpretation in these summaries.



    First off, 2B was the reason for the balance patches getting split into two releases. Working on her had development priority, so to meet deadlines whilst still pushing out some improvements, they semi-delayed the patch.



    Ranked Matchmaking:


    - They've heard the complaints about the matchmaking (e.g. all the 400RP vs. 20,000RP matchups) and are working on adjustments.

    - Selecting 'All' in ranked match search settings doesn't actually mean 'All', it means 'other players who have also selected "All" '. So if you are in the US and set your region to 'All', you will never match with a US player whose region is set to 'NA only'. They will clarify this point in 1.1.1 (e.g. change the text, add an explanation, etc.) as well as make adjustments.

    - In summary, they want players to match similar-level players in less time.



    General changes/fixes:


    - On certain stages, it's apparently very easy for certain combos to ring opponents out (no specifics given, but someone in the chat said 'the Queen of the Desert'). They will adjust this and are reviewing ringouts in general.

    - They are looking at fixing the various hitbox issues and specifically mentioned Astaroth and Cervantes up front.

    - They said something harmonising the way attacks work online/offline to avoid large disparities in a player's on/offline capabilities (Sieg/NM's flapjack appears to be an example of this).

    - Changes made to characters are both for the purpose of balance but also to emphasise the design philosophies behind each character, guiding players towards the originally intended playstyles (e.g. Azwel isn't supposed to be 'Axewel' at all).

    - Overall intent of the changes is also to make all characters look strong, viable and fun to play.



    CaS DLC

    - The two packs will have over 100 pieces in total.

    - The first set will be a mix of new parts, parts from previous games and parts from past characters.

    - The release of the first pack will be the a primary focus after the 1.1.1 patch drops. No firm release date given, but should be 'soon' after the Jan. patch.

    - The first CaS pack will also include additional BGM tracks from the older games.

    - They will also release some extra CaS parts for free. They haven't figured out the details for this yet, but it is on the cards.



    Character specific stuff:

    (Here, they went through each character one-by-one, explaining a little about the design philosophies, reasons for the 1.1.0 buffs/nerfs and hinting at upcoming 1.1.1 changes)

    Azwel

    - Is meant to be a strong, but technical character with a reliance on mode switching for effective play.

    - Past and upcoming balance changes are intended to encourage more use of all modes (unspoken implication being 'don't just use axe') and more thoughtful play (Okubo literally said he wants players to use thier heads more).

    Groh

    - Intended to be the 'standard', introductory character.

    - (If I understood correctly) They are happy with his SC state, but will buff some of his regular moves.

    Tira

    - Will actually get a balance update in the next patch. Both jolly and gloomy should become 'easier to fight with'.

    - They want players to also enjoy using jolly, not just wanting to maintain gloomy for as long as possible. Frequent switching is the goal.

    2B

    - Will be balanced in the upcoming patch, especially around her ring-out ability and 'hit-on' (not sure what that means).

    - They're aware other changes may be necessary, but are working (were working) to a tight deadline, so there's a limit to what will be changed in this patch.

    Siegfried

    - Flapjack was nerfed for being too strong as a reverse ringout, especially considering it's a low throw that holds FC throughout (other low throws are not like that). This is the kind of thing they meant when talking about harmonising the online/offline experience. Seems this move was too strong in online play and granted 'lucky' rather than 'strategic' victories.

    - They pointed out he has another reverse ringout (that standing attack throw) and also that flapjack will still wallhit.

    - No mention of 1.1.1 changes.

    Ivy

    - Nerfed because of her ability to create space/defend at close range. They said she had too many options before.

    - They also felt Ivy player's meter usage was too defensive in general.

    - They admit the current version of the CE may be difficult to use.

    - Next patch will make changes to her CE/meter use to encourage more offensive play. From the tone/wording here, it seems at least some of the nerfs will be walked back to some extent and/or other areas will be buffed.

    Mitsurugi

    - Intended to be a 'standard' character with strong mid/low mixups.

    - 44K (shoulder barge) received a buff in 1.1.0 to encourage players to use it more alongside 4K (jumping knee). They are considering further buffs to this and other moves. The intent seems to be to improve Mitsu's ability to close in on opponents and show his strengths.

    Seong Mina

    - Intended as a long-range power character but they feel her options up close are limited.

    - Future changes will be made with the intent of making her 'more fun to play in close combat'. What that means is unclear, but it's not just a matter of just making her 'stronger' up close, but giving her more options to use in such situations.

    Taki

    - The chip damage on Mekki-maru's attacks is there in part to distinguish Taki from the other short-range fighters.

    - They feel there's no much follow-up potential on those chip attacks and have been considering how best to improve it. Seems in 1.1.1, Taki will be able to be more bold(?) with these attacks.

    - They feel the danger Taki poses to herself near the ring edge is a problem and they looking into making her more 'trustworthy' in this context.

    Maxi

    - They will fix some malfunctioning aGIs and make adjustments to encourage more players to make use of the relevant moves (I think in reference to stance transitions). From tone/wording here, Maxi players have something to look forward to in 1.1.1.

    Voldo

    - Mantis Crawl (head forward) is considered to have too many plus frames. They don't want players to be able to just continuously attack in this state. The intent (of upcoming nerfs) will be to balance the head-first and feet-first modes, encouraging players to consider which to use when (instead of just focusing on head-first).

    - They admit that turning a back-turned Voldo around on block is a limitation and they are considering ways to address this (maybe a faster way to switch after guard - this part wasn't clear to me). Basically, they want players to make more use of the back-turned state for close-combat - upcoming changes should reflect this.

    Sophitia

    - Got nerfed because they felt she did too much damage for her mobility and ease-of-use.

    - For the next patch, only thing they mentioned was reviewing (fixing) inappropriate whiffs.

    Kilik

    - Is meant to be good at all ranges, less of the long-range specialist of previous games.

    - Changes in the next patch will also be to encourage wider use of his moveset.

    Xianghua

    - Not sure of the context of the what they were saying but it sounded like there's an issue with her ring out game being too strong in certain moves/combos. They intend to adjust this but are taking care/their time because they want to avoid weakening the moves wholesale and making the character less fun to play.

    Yoshimitsu

    - Some of the buffs in the last patch were too strong and are being reviewed.

    - They will adjust his stances in some way, probably a buff as they say it will make Yoshimitsu more enjoyable to play.

    Nightmare

    - Meant to be high-risk, high-reward, but, so far, the reward has been greater than the risk. So expect nerfs.

    - Looking to fix moves randomly whiffing during combos.

    Astaroth

    - Adjustments to make it easier to land throws.

    - Adjustments to close-range options and soul charge moves (improvements)

    - Aforementioned review of randomly whiffing attacks, esp. at close range.

    Cervantes

    - They made a vague reference to improving his mid-distance game.

    - Aforementioned review of randomly whiffing attacks, esp. at close range.

    Raphael

    - Seems they feel Raphael has too many matchups in his favour as effective play can reduce an opponent's options severely. Will be adjusted again in 1.1.1.

    Talim

    - Her concept is a fast, free-form close range fighter with potential for explosive attacks. Despite the previous buffs, they still feel it's a little too difficult for Talim players to get in and make use of her unique aspects in actual matches.

    Zasalamel

    - There's some issue with certain 'high-spec' combos dropping unintentionally due to a problematic link(??). Anyway, they are looking to fix it.

    - Abyss will also be altered in some way (no context as to whether it'd be a buff or nerf)


    Geralt

    - Intended as a standard, easy-to-use, character but with some bonuses (the magic, two swords)

    - Seems some of the 1.1.0 changes were intended to reduce the abuse/overuse of certain moves.

    - Changes in 1.1.1 will also be designed to encourage usage of a broader range of moves.
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  7. #877
    Apprendre à jouer contre 2B après une longue pause est une expérience des plus frustrantes. Elle a tout, de la portée, de la vitesse des combos à n'en plus finir et même des projectiles. Comparée à disons comme ça au hasard... Tira, elle à l'air un peu pétée.

    Sinon apparemment les 2 prochains persos seront Cassandra et Amy. Donc Sophitia Bis et Raphaël en fille.
    Dernière modification par Fisc ; 29/12/2018 à 11h13.
    ID PSN: Decarcassor

  8. #878
    2B, perso d'abruti.

    Mash, mash, positif toute la vie.

    2B, cancer de ma vie.

    Je crache ma bile de dépit.
    ID PSN: Decarcassor

  9. #879
    Bonjour,

    J'ai pris le jeu il y a peu, je ne joue qu'en solo pour le moment (j'suis une bille en jeux de combats).
    J'ai par contre voulu me créer un personnage et j'ai des options grisés ou un choix limité.
    Par exemple en style de combat, je dois avoir un truc du genre:

    - Mitsurugi
    - Un autre nom japanisant
    - Défaut 1
    - Défaut 2

    Il faut débloquer les pièces/styles ? Je n'en avais pas eu l'impression.
    Citation Envoyé par El Gringo Voir le message
    Nos magazines sont bien entendus garantis à vie et assurés tout risque...

  10. #880
    Ca dépend pas mal du type de personnage que tu as pris. Un humain peut à peu près tout porter, un golem lui aura accès à beaucoup moins d'accessoires
    Pour devenir mon coupaing: Steam, BattleNet

  11. #881
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  12. #882
    Effectivement, sacré patch !
    Pour devenir mon coupaing: Steam, BattleNet

  13. #883
    Mon petit Azwel se mange une pleine page de changement un peu compliqués à cerner pour qui ne le joue pas. Mais pour faire simple ils sont changé la façon dont fonctionnent ses modes et weapon arts pour décourager le spam des moves abusifs à répétition, tout particulièrement en cas de whiff.

    Pour les autres persos je suis moins calé, mais globalement l'idée c'est que tous les moves potentiellement abusif se font nerfer et les moves négligés sont up. Dans certains cas c'est tous le kit d'un personnage qui était négligé (Zasalamel, Tira).
    ID PSN: Decarcassor

  14. #884
    Ils n'ont pas vraiment réglé le problème du match making... Premier match hier, je me retrouve avec mes 4k contre quelqu'un qui a 14k.

  15. #885
    Citation Envoyé par Barbazoul v2 Voir le message
    Ils n'ont pas vraiment réglé le problème du match making... Premier match hier, je me retrouve avec mes 4k contre quelqu'un qui a 14k.
    Ça je pense que c'est aussi un problème de population. Mais c'est pas la fin du monde. Si tu te fait complètement rouler dessus, ben tu rematch pas. Mais si tu arrive à rendre quelques coups c'est une bonne occasion de s'améliorer. Je préfère perdre en ayant tout de même grappillé quelques round contre un joueur meilleur que moi que de complètement écraser un débutant (même si des fois ça fait du bien pour se détendre ).

    Et à ce compte là je préfère aussi jouer contre un adversaire supérieur qui a une bonne connexion que de devoir gérer un pousseur de bouton décérébré qui lag.
    Dernière modification par Fisc ; 20/01/2019 à 06h27.
    ID PSN: Decarcassor

  16. #886
    J'ai voulu relancer un peu le jeu:

    1er adversaire: une Tira en bikini. Le mec avait 25K PC, il lisait dans le future Je lui ai placé 5 choppes, il a déchoppé dans la bonne direction à chaque fois
    2eme adversaire: une Tira en bikini.
    3eme adversaire: une Talim en bikini


    Pour devenir mon coupaing: Steam, BattleNet

  17. #887
    Reveal de Amyyyyyyyy
    Ma soulca waifu.

  18. #888
    Le top 8 se joue en bo3 Ca va vite.
    Keev a l'air en forme.

    Dommage que ce japevo se passe beaucoup moins bien pour nos autres petits français.

  19. #889
    Amy dispo sur steam, mais pas dans le season pass ?

  20. #890
    Bah si normalement tu dois avoir DLC4:Amy

  21. #891
    Citation Envoyé par erynnie Voir le message
    Bah si normalement tu dois avoir DLC4:Amy
    Yep il a été intégré. Les joies des sorties steam ^^

  22. #892

  23. #893
    déterrage de topic...

    Hilde is coming :











    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  24. #894

  25. #895
    Petit déterrage de topic: il y a encore des canards qui jouent? Voire qui seraient heureux d’accueillir un noob dans leurs rangs ?
    J’ai trop envie de me lancer mais je veux pas y aller tout seul, dans mon coin, comme un couillon..
    Y’a un discord ou un mumble avec des gens qui traînent dessus?
    A plus !

  26. #896
    Moi qui voulais m'y remettre tu tombes bien ! Mon Steam du coup : https://steamcommunity.com/profiles/76561198030403311 Et le Discord des canards du versus (qui est trop souvent vide) https://discord.gg/uAuQ4j

    Pendant que je suis là, LE patch notes de la saison 2, qui aura d'ailleurs son World Tour !

    https://media-center.bandainamcoent....ustment200.pdf
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  27. #897
    Allez, je prends alors!

    Attention, noob interstellaire en approche!

    Je t'ai envoyé une demande d'ami dans steam
    Dernière modification par Sylla ; 04/12/2019 à 21h12.

  28. #898
    Je veux bien que tu me redonnes le discord. Quand j'ai cliqué dessus ca m'a dit lien invalide.

  29. #899
    Les liens ne sont valide que 24h.

    https://discord.gg/8n7GRd

    Et tu n'as même pas répondu à mon message Steam tout à l'heure
    "J'aime la nuit, j'ai les idées plus claires dans le noir"

  30. #900
    Mais ils ont changés plein de trucs en fait. Reversal Edge blocable, Soul Attack, des nouveaux moves pour tous les persos.

    Mine de rien je suis toujours épaté par la facilité de prise en main de SC au niveau de l’exécution. Et a côté de ça il y a une profondeur d'apprentissage des personnages assez démentielle. Tous les personnages ont des mécaniques uniques qui les différencient vraiment les un des autres en plus de leur style de combat. Ça va du très simple comme Seong Mina et son allonge à une usine a gaz comme Amy avec ses multiples parades cancelable et ses roses rouges et blanches à gérer.
    ID PSN: Decarcassor

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