New:
- All ability specializations are now open (up to level 7).
- You can now retire crew members permanently and hire new mercenaries to replace them from the bar at the station.
- Characters have personalities. Personalities affect the quips during combat and have a small stat boost. You can select the personalities when creating the crew.
- You now have more options for customizing the look of your characters, with multiple different suits added for each class.
- Two new mercenary portraits are available to choose.
- Scrolling on map edges can be disabled in the settings.
- Radiation Shot can spawn on any ranged weapon core.
Changes:
- Replaced the outdated and largely obsolete map legend button with a Wait button that allows you to stay still for one turn.
- Changed portrait and card layout in combat to allow more space for cards.
- Trading with Triumvirate groups: Increased the cost (when neutral/friendly) of buying weapon cores from 300/280 to 550/500, weapon extensions 175/165 to 450/400 and Medium Energy Cell from 100/90to 110/90.
- Quartermaster: Rearm - ability. The user itself draws one less card with rank 2 and 3 Rearm.
- Replaced Medic/Extended Duration ability with First To Aid.
- Defensive Stance (Bruiser): Changed armor from +1/2/3 to +1/2/2, damage resistance from +11/22/33% to +10/20/30% and damage from -15/10/5% to -15/7/0%.
- Energy Transformer (Scrapper): Increased energy generation from 10/15/20% to 25/40/55% of total damage received.
- Healthy Haze (Chemist): Changed temporary health amount from 10/15/20 to 9/12/15, duration from 4/5/6 to 3/4/5 turns and reduced the number of cards given from 2/3/4 to 2/2/3.
- Distraction (Leader): Increased evasion from 5/10/15% to 10/20/30% when active.
- Firestarter (Leader): Reduced initiative bonus from 3/5/7 to 2/4/6.
- Painkiller Additive (Medic): Changed temporary health given from 3/6/9 to 2/4/6 and duration from 1/2/3 to 3/3/3.
- Medical Diligence (Medic): Increased chance of drawing a card from 10/15/20% to 11/22/33%.
- Weapon Master (Bruiser): Reduced Weapon damage bonus from +14/28/40 to 12/24/36%.
- Damping Field (Technician): Reduced Damage resistance buff from +25/37/50% to +20/30/40%.
- Nano Bots (Technician): Increased shields restored per turn from 1/2/3 to 1/3/5.
- Hacked Aidrone (Technician): Reduced number of cards given from 1/2/3 to 1/2/2.
- Significant reduction to evasion value raise per level on Evasion item modifier and Blade Lock and Buckler Node extensions.
- Reduced Tracker's Agile passive ability evasion from 10/20/30% to 8/16/25%.
- Aimed Shot and Suppressing fire have a slightly higher chance of spawning on Assault cores.
- Double Shot and Inspiring Shot have a slightly higher chance of spawning on Assault cores.
- Point Blank Shots are slightly rarer on Scatter cores.
- Increased Radiation Shot damage from 100% to 125% weapon damage.
- Janitors now get access to Self Recharge and Self-Repair at level 3.
- Alpha Skinks will get access to Black Mist at level 3 and Alpha Stance at level 4.
- Cobras now get access to Regeneration at level 4.
- Necroguards now get access to Shield Drain at level 4.
- Pirates now get access to Temporary Cover at level 3 and Shield Hardener at level 4.
- Skinks now get access to Blend at level 3.
- Death Wardens now get access to Press The Attack at level 2 and Team Recharge at level 4.
- Warsisters and Red Hoods now have Single Shot instead of Headshot at levels 1-3. Headshot replaces Single Shot at level 4.
- Purifiers now have a Single Shot only at levels 1-3 which is then replaced by 2 Aimed Shots at level 4. They gain access to Self Recharge and Self-Repair at level 3.
Fixes:
- Fixed mission log display problems and alert issues on the station.
- Fixed Tone Hunting and Pest Control quest details not being visible in the mission log.
- Fixed Hero Quest getting stuck when visiting Pontus after killing one of the bots while not having met Godo. If you have a blocked save, it should get fixed by visiting the quest ship.
- Bruiser/Ground Slam now shows correct damage values.
- Fixed energy gain in Scrapper/Energy Transformer to use the intended 10% value.
- Fixed Energy Efficiency, Energy Gain and Focus missing a % in equipment descriptions.
- Fixed typo in Reap description.
- Fixed some effects not being redirected when the target unit is protected by cards such as Protect Ally.
- Fixed Alpha Skink cards Rip & Tear and Alpha Strike not doing the correct amount of damage.
- Fixed Leader/Rehearsed crit chance bonus.
- Fixed unit health/shield status overlapping cards at the bottom of the combat screen.
- Fixed ability details not staying inside the screen on some aspect ratios when choosing a specialization.
- Fixed missing icon for Smartsplosives illustrious mod.
- Fixed Psyker/Mental Assault showing the wrong damage value on the card. It will also now ignore damage resistance and cover.
- Fixed skill popup not rounding up the displayed value.
- Fixed shields not being immediately restored when reviving.
- Misfires now do half base damage to the attacker as intended.
- Added a missing portrait for Martyr Guard.
- Fixed the card icon for Mark Target.
- Text and grammar fixes.